Minecraft Java版快照 23w32a 发布
本帖最后由 ♛牧依呦 于 2023-8-10 09:43 编辑|每周快照是Minecraft Java版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的Mod不兼容快照,且大多数Mod都不对每周快照提供支持。
|转载本贴时须注明原作者以及本帖地址。
|部分新特性译名未最终确定,以下译名仅供参考。
NEWSMINECRAFT SNAPSHOT 23W32A
Minecraft 快照 23W32A发布
A Minecraft Java Edition Snapshot
Minecraft Java 版快照更新报告
Hello! This very technical snapshot contains vibration changes, data pack and resource pack changes, some network optimizations, new debug tools, and a some bug fixes. Enjoy!
大家晚上好!本次技术型更新快照将为各位带来一些有关振动、数据包、资源包及网络优化方面的改动,带来了新的调试工具并修复了一堆Bug。享受游戏吧!
CHANGES
更改内容
[*]Changes to vibration mechanic
[*]振动相关更改内容
VIBRATIONS
振动
[*]Vibrations no longer risk being lost on simulation distance limit
[*]现在,振动将不再因为模拟距离限制而产生丢失风险
[*]Unequipping items emits a new unequip vibration of frequency 4
[*]现在,卸下装备将发出振动等级为4的 unequip 的振动
[*]Chiseled Bookshelves emit a block_change vibration of frequency 11 when receiving books from Hoppers
[*]现在,当雕纹书架从漏斗接收书本时将发出振动等级为11的 block_change 振动
[*]Turtle Eggs cracking emit a block_change vibration of frequency 11
[*]现在,海龟蛋破碎时将发出振动等级为11的 block_change 振动
[*]Turtle Eggs hatching emit a block_destroy vibration of frequency 12
[*]现在,海龟蛋孵化时将发出振动等级为12的 block_destroy 振动
[*]Using Bone Meal emits an item_interact_finish vibration of frequency 3
[*]现在,使用骨粉将发出振动等级为3的 item_interact_finish 振动
[*]Fire being doused by Water Potion emits a block_destroy vibration of frequency 12
[*]现在,当火焰被水瓶浇灭时将发出振动等级为12的 block_destroy 振动
[*]Evokers evoking Vexes or Fangs emit an entity_place vibration of frequency 14
[*]现在,唤魔者召唤唤魔者尖牙或恼鬼时将发出振动等级为14的 entity_place 振动
[*]Carrots being eaten by Rabbits emit a block_change vibration of frequency 11
[*]现在, 当兔子吃掉胡萝卜时将发出振动等级为11的 block_change 振动
[*]Sweet Berries being eaten by Foxes emit a block_change vibration of frequency 11
[*]现在,当狐狸吃掉甜浆果时将发出振动等级为11的 block_change 振动
[*]Camels eating Cactus emit an eat vibration of frequency 8
[*]现在,当骆驼吃仙人掌时将发出振动等级为8的 eat 振动
TECHNICAL CHANGES
技术性更改
[*]The resource pack version is now 17
[*]资源包版本现已变更为17
[*]A bug involving hunger icons was fixed in the slicer tool released with last snapshot. Here is the new version
[*]在上一快照版本发布的资源包跨版本迁移工具中,我们修复了一个有关饥饿图标的问题.点击 这里 来查看此工具更新报告
[*]The data pack version is now 17
[*]数据包版本现已变更为17
[*]Optimized networking to improve the experience on low bandwidth connections
[*]优化了网络以改善低带宽玩家的体验
RESOURCE PACK VERSION 17
资源包版本17 更改内容
[*]The text field background is now a nine-sliced sprite at widget/text_field and widget/text_field_highlighted
[*]文本行的背景现在变为了 widget/text_field 与 widget/text_field_highlighted 这两个九宫格精灵图
[*]The scroll bar in lists and text fields is now a nine-sliced sprite at widget/scroller
[*]列表与文本行中的滚动条现在变为了 widget/scroller 这一九宫格精灵图
DATA PACK VERSION 17
数据包版本17 更改内容
[*]Changed mob effect storage on items, entities and block entities
[*]更改了物品、实体、方块等实体效果的存储方式
MOB EFFECT STORAGE CHANGES
实体效果存储更新
[*]Game no longer uses numeric values when storing mob effects to world (so, for example, 4 becomes minecraft:mining_fatigue)
[*]在将实体效果存储到存档内时将不再使用纯数字值 (举个例子,原来的 4 将变更为 minecraft:mining_fatigue)
[*]Various mob effect fields have been renamed for consistency with new structures
[*]实体效果对象现已被重新命名来匹配最新结构
MOB EFFECT INSTANCE
实体效果案例
This structure is used in many places, so changes are described separately.
这些结构被广泛应用,因此我们要将对其的更改一一列出
[*]Id -> id, also changed from number to string id
[*]Id -> id, 同样从数字ID改为了字符串ID
[*]Ambient -> ambient
[*]Ambient -> ambient
[*]Amplifier -> amplifier
[*]Amplifier -> amplifier
[*]Duration -> duration
[*]Duration -> duration
[*]ShowParticles -> show_particles
[*]ShowParticles -> show_particles
[*]ShowIcon -> show_icon
[*]ShowIcon -> show_icon
[*]HiddenEffect -> hidden_effect, also since it's mob effect instance, changes apply recursively
[*]HiddenEffect -> hidden_effect, 此外,由于其为实体效果实例,因此此更改将以递归方式进行
[*]FactorCalculationData -> factor_calculation_data
[*]FactorCalculationData -> factor_calculation_data
ITEMS
物品
potion, lingering_potion, splash_potion, tipped_arrow
[*]CustomPotionEffects -> custom_potion_effects, contents tranformed as a list of mob effect instances
[*]CustomPotionEffects -> custom_potion_effects, 并将其转换为生物效果实例列表
suspicous_stew
[*]Effects -> effects, for each entry:
[*]Effects -> effects, 对于每个子条目:
[*]EffectId -> id, also changed from number to string id
[*]EffectId -> id, 同样将数字ID更改为了字符串ID
[*]EffectDuration -> duration
[*]EffectDuration -> duration
ENTITIES
实体
mooshroom
[*]Removed EffectId and EffectDuration
[*]移除了 EffectId 与 EffectDuration
[*]Added stew_effects with the same format as suspicious_stew.effects tag (i.e. list of effect id and duration)
[*]添加了与 suspicious_stew.effects 格式相同的 stew_effects 标签 (指效果ID与持续时间列表)
area_effect_cloud
[*]Effects -> effects, contents tranformed as a list of mob effect instances
[*]Effects -> effects, 并将其转换为生物效果实例列表
arrow
[*]CustomPotionEffects -> custom_potion_effects, contents tranformed as a list of mob effect instances
[*]CustomPotionEffects -> custom_potion_effects, 并将其转换为生物效果实例列表
Players, Armor Stands and mobs
[*]ActiveEffects -> active_effects, contents tranformed as a list of mob effect instances
[*]ActiveEffects -> active_effects, 并将其转换为生物效果实例列表
BLOCK ENTITIES
方块实体
beacon
[*]Primary -> primary_effect, also changed from number to string id
[*]Primary -> primary_effect, 并将其由数字ID更改为了字符串ID
[*]Secondary -> secondary_effect, also changed from number to string id
[*]Secondary -> secondary_effect, 并将其you数字ID更改为了字符串ID
LOOT TABLES
战利品表
[*]Added sequence loot function
[*]添加了 sequence 战利品表函数
[*]Contains 1 field:
[*]包含一个字断:
[*]functions: an array of sub-functions to run in sequence
[*]functions: 按顺序运行的子函数数组
[*]Can also be declared as an inline array with out a type
[*]也可被声明为无类型内连数组
[*]This matches the existing behavior where loot function JSON files can be declared as an array of composite functions
[*]这同样符合战利品表函数的JSON文件可以声明为复合函数数组的现有行为
[*]all_of predicates in loot tables can now be declared implicitly as an inline array without a type
[*]all_of 这一战利品表谓词现在可以隐性声明为无类型内连数组
[*]This similarly matches the existing behavior where loot predicate JSON files can be declared as an array of sub-predicates
[*]这同样与战利品表谓词JSON文件可声明为子谓词数组的行为相匹配
NETWORK OPTIMIZATIONS
网络优化
[*]Gameplay packets are now packed into bigger TCP-packets to reduce overhead from TCP-headers, significantly reducing network usage
[*]游戏数据包现在被包含到更大的TCP数据包中以减少TCP请求头的使用并显著减少网络压力
[*]Opening the debug screen with CTRL + F3 will now show charts for ping and received network traffic
[*]现在,CTRL+F3调试界面现在将展示显示ping值与网络接收量的图表
SECURE CHAT
聊天安全
[*]Clients will no longer disconnect themselves when receiving an invalid chat message
[*]现在,客户端不会在收到无效聊天信息时自动断开连接
[*]A placeholder message will instead be shown in chat
[*]而一条作占位符用的信息将取而代之并在聊天框中显示
FIXED BUGS IN SNAPSHOT 23W32A
SNAPSHOT 23W32A 修复的漏洞
[*]MC-135339 - Host's skin is not visible to other players in a LAN world if the host has not opened any world before
[*]MC-135339 - 如果主机之前未开放过世界,则局域网世界中的其他玩家无法看到该主机的皮肤
[*]MC-177110 - Mob stepping sounds are inconsistently subtitled
[*]MC-177110 - 生物行走在方块上时显示的字幕格式不一致
[*]MC-253137 - The game output console is logged with errors regarding missing signatures from property textures when joining LAN worlds
[*]MC-253137 - 加入局域网世界时,游戏输出控制台会记录属性纹理缺失签名的错误
[*]MC-259982 - Wild and eye armor trims display "floating" pixels when applied on the chainmail helmet
[*]MC-259982 - 荒野与眼眸盔甲纹饰在锁链头盔上有悬空像素
[*]MC-262591 - Camels emit mob interaction vibrations instead of item consumption vibrations when eating cactus
[*]MC-262591 - 在喂食仙人掌时,骆驼产生的是生物互动振动(6)而不是物品消耗振动(8)
[*]MC-263338 - Armor Trim texture overhangs Turtle Helmet shape
[*]MC-263338 - 盔甲纹饰的纹理部分在海龟壳上悬空
[*]MC-264092 - Functions execute commands out of order when containing /say
[*]MC-264092 - 包含 /say 的函数执行时命令顺序错乱
[*]MC-264260 - Furnace GUI is displayed incorrectly when modifying block data
[*]MC-264260 - 修改熔炉的方块数据会导致其 GUI 显示出错
[*]MC-264548 - A strange error appears in the log file with Minecraft 23w31a
[*]MC-264548 - Minecraft 23w31a 的日志文件中出现了奇怪的错误
[*]MC-264557 - The file names for the food full and half sprites for both normal and hunger are backwards
[*]MC-264557 - 完整和一半的饱食度图标的文件名调换了(包括正常和饥饿状态)
[*]MC-264565 - "bundle" folder in the sprites directory with only an mcmeta file
[*]MC-264565 - sprites 目录下的“bundle”文件夹中只有一个 mcmeta 文件
[*]MC-264576 - Bossbar gets visually stretched instead of cut off
[*]MC-264576 - Boss血条在视觉上被拉长而非切断
[*]MC-264610 - The game hangs if "border" in button.png.mcmeta is changed to half of "width" or greater and you try to open the Game Menu
[*]MC-264610 - 若将 button.png.mcmeta 中的 border 改为 width 的一半及以上,打开游戏菜单会导致游戏挂起
[*]MC-264664 - High contrast slider indicators in menus missing
[*]MC-264664 - 高对比度主题菜单中的滑块消失了
[*]MC-264687 - The capes and skins of the hosts of LAN worlds don't render for other players
[*]MC-264687 - 局域网世界里,皮肤和披风不向其他玩家显示
[*]MC-264689 - High Contrast resource pack makes extra pixels appear at a full bossbar
[*]MC-264689 - 满的 Boss 栏在高对比度资源包下有多余像素
https://www.minecraft.net/content/dam/archive/327156a3bc8394237fad6090d52ca377-Mojang_Avatars_302x170px_0036_Generic_Avatar01.png
【Bingkler 译自官网 2023 年 08 月 09 日发布的 Minecraft Snapshot 23w32a;原作者 Java Team】
【本文排版借助了:SPXX v2.4.14】
*技术性内容偏多,出现错误概率较大,有问题烦请指出,谢谢!
【原贴地址:https://www.mcbbs.net/forum.php?mod=viewthread&tid=1462843】
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ojng啊你快点把村民交易机制改回来啊(恼 秋枫落叶 发表于 2023-8-10 09:21
ojng啊你快点把村民交易机制改回来啊(恼
应该回不来了 挺期待ojang更新钻石生成数量的(一个挖不到钻石的屑的胡言乱语:)
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