Minecraft 基岩版 Beta & Preview 1.20.30.21发布
|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.20.30 仍未发布,Beta 1.20.30.21为其第2个测试版。
|转载本贴时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.20.30.21
Minecraft 基岩版 Beta & Preview 1.20.30.21
[*]Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft Preview 现已在 Xbox、Windows10/11 及 iOS 设备上可用。要获取更多信息,请参阅 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions.
[*]Minecraft Beta则在 Android (Google Play) 设备上可用。要了解关于加入或退出Beta计划的更多信息,请参阅 aka.ms/JoinMCBeta
https://feedback.minecraft.net/hc/article_attachments/18365286259213
We have some more fixes and tweaks ready for you in this week’s Minecraft Preview and Beta. Please report and upvote any bugs you encounter at bugs.mojang.com . Here’s a list of the latest changes:
在本周的Minecraft Preview预览版中,我们为您带来了许多修复内容与优化。请一定要记得在 bugs.mojang.com 提交您的错误报告或为现有错误报告投票。以下是更新报告的详细内容:
FEATURES AND BUG FIXES
特性和漏洞修复
AUDIO
音效
[*]Pigs now emit sounds when transformed into Zombified Piglins (MCPE-169557)
[*]现在,当猪变成僵尸猪灵时将正确发出音效 (MCPE-169557)
[*]Using Shears to carve Pumpkins now produces a carving sound like in Java Edition
[*]现在,使用剪刀雕刻南瓜将发出与Java版相同的雕刻音效
[*]Hoglins now have their own sound when transforming into Zoglins (MCPE-87379)
[*]现在,当疣猪兽变为僵尸疣猪兽时将正确发出独特音效 (MCPE-87379)
[*]Sound is now consistently played when an item is dropped into Lava (MCPE-96015)
[*]现在,当一个物品被丢入岩浆时将正确发出音效 (MCPE-96015)
[*]Sound is no longer played sometimes when Netherite items are dropped into Lava (MCPE-95872)
[*]现在,当下界合金制品被丢入岩浆时将不再发出音效 (MCPE-95872)
[*]Snow Golems now play a sound when they throw Snowballs (MCPE-119083)
[*]现在,雪傀儡丢雪球时会正确发出音效 (MCPE-119083)
[*]Husks now play sounds when converting to Zombies underwater
[*]现在,当尸壳在水下变为僵尸时将正确播放音效
MARKETPLACE
市场
[*]Fixed worlds downloaded from Realms not loading packs correctly
[*]修复了从Realms下载的存档无法正确加载附加包的问题
GAMEPLAY
玩法
[*]The game no longer crashes due to running out of rendering resources while entering a world through the End Portal back to the Overworld (MCPE-139021)
[*]修复了从末地传送门返回主世界时会由于渲染资源耗尽导致游戏崩溃的问题 (MCPE-139021)
[*]Th horizon no longer changes color when the player is standing under blocks (MCPE-85888)
[*]修复了当玩家站在某些方块下方位置时会导致地平线附近的天空变色的问题 (MCPE-85888)
[*]Crouch-jumping while aiming forward and holding down the build button will no longer continue to build blocks upwards past where the player is aiming
[*]修复了在向正前方瞄准时按住放置按钮同时潜行并跳跃会导致玩家放置的方块位于玩家准心上方的问题
[*]The discount for curing a Zombie Villager no longer increases when the same Villager is reinfected and cured multiple times
[*]现在,当同一个村民多次感染并被多次治愈时所带来的治愈村民交易折扣不再多次叠加
VILLAGE RAIDS
村庄突袭
[*]Witches now throw healing and regeneration potions at raiders during village raids
[*]现在,女巫将在村庄突袭中向突袭者(灾厄村民等)投掷瞬间治疗与再生药水
VANILLA PARITY
特性同步
[*]Players can now toggle flying when crawling or sneaking in Creative Mode
[*]现在,玩家可以在创造模式中潜行或爬行时切换到飞行模式
[*]Fence Gate icon model in UI and Item Frames now match the Fence Gate Block (MCPE-44296)
[*]现在,UI界面与物品展示框中的的栅栏门图标将与栅栏门方块相匹配 (MCPE-44296)
USER INTERFACE
用户界面
[*]Updated menu HUD icons for touch controls
[*]更新了触屏模式下的菜单HUD图标
STRUCTURES
结构
[*]Pillager Outposts can now generate in Cherry Grove biomes (MCPE-173323)
[*]现在,掠夺者前哨站可以在樱花树林群系中生成 (MCPE-173323)
SCULK VIBRATIONS
幽匿与振动体系
[*]Collecting Fish, Axolotls, and Tadpoles with Buckets now emits vibrations at the right position
[*]现在,用桶收集鱼、美西螈与蝌蚪时将在正确位置发出音效
[*]Applying a Nametag now emits vibrations
[*]现在,使用命名牌时将发出振动
[*]Evokers summoning Vexes or Fangs now emit vibrations
[*]现在,唤魔者在召唤恼鬼唤魔者尖牙时将发出振动
[*]Chickens laying eggs now emit vibrations
[*]现在,鸡下单时将发出振动
[*]Turtles and Frogs laying eggs now emit vibrations
[*]现在,当海龟与青蛙下蛋/产卵时将发出振动
[*]Using Bone Meal now emits vibrations
[*]现在,使用骨粉时会发出振动
[*]Sculk Sensors and Sculk Shriekers no longer activate repeatedly when a projectile is stuck in them (MCPE-172704)
[*]现在,幽匿传感器与幽匿感测体不会再由于有弹射物卡在其中而被反复触发 (MCPE-172704)
[*]Chiseled Bookshelves now emit vibrations when Books are inserted into them using Hoppers (MCPE-168887)
[*]现在,当雕纹书架从漏斗接收书本时将发出振动 (MCPE-168887)
[*]Extinguishing Fire now emits vibrations
[*]现在,熄灭火焰时将发出振动
[*]Mounting or dismounting a vehicle now emits vibrations
[*]现在,乘坐或离开载具时将发出振动
[*]Rabbits eating Carrot crops now emit vibrations
[*]现在,兔子吃胡萝卜时将发出振动
[*]Foxes eating Sweet Berry Bushes now emit vibrations
[*]现在,狐狸吃甜浆果时将发出振动
[*]Unequipping armor now emits vibrations at a different frequency than equipping it
[*]现在,卸下装备所产生的振动等级与穿上装备所发出的振动等级不同
[*]Placing a Banner now emits vibrations
[*]现在,放置屏障时将发出振动
[*]Placing a Bamboo Sapling now emits vibrations
[*]现在,种植竹子时将发出振动
[*]Placing a Mob Head now emits vibrations
[*]现在,放置生物头颅时将发出振动
[*]Placing a Lily Pad now emits vibrations
[*]现在,放置睡莲时将发出振动
[*]Placing Frogspawn now emits vibrations
[*]现在,放置青蛙卵时将发出振动
[*]Placing or adding Sea Pickles now emits vibrations
[*]现在,放置或添加海泡菜时将发出振动
[*]Adding a Turtle Egg to already placed ones now emits vibrations of the same frequency as placing a block
[*]现在,往已放置海龟蛋的格子中添加海龟蛋时将发出与放置方块相同频率的振动(海龟蛋一个格子内可放置多个 -译注)
[*]Destroying a Turtle Egg now always emits vibrations of the same frequency as destroying a block, regardless of how many Turtle Eggs are left
[*]现在,破坏海龟蛋时将总是发出与破坏方块相同频率的振动,无论该格内还剩多少枚海龟蛋
[*]Turtle Eggs cracking now emit vibrations
[*]现在,海龟蛋开裂时将发出振动
TECHNICAL UPDATES
技术性更新
GRAPHICS
图像
[*]Added a new experimental toggle to Video menu for players on Windows which reduces input latency; enabling this setting will increase battery consumption
[*]为Windows设备上的视频设置中添加了一个新的实验性选项,开启此选项将降低输入延迟并增加电量消耗
EDITOR
基岩版编辑器
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.基岩版编辑器及其API目前仍处于早期开发阶段,仅在使用键鼠输入的Windows PC版Minecraft Preview构建可用。你可以在社交媒体中使用 #BedrockEditor 标签来标记相关内容!
Learn how to use the Editor, join the GitHub Discussion discussion forum to engage with the team, and get started building extensions via the starter kit and samples 在 这里 学习如何使用编辑器,并加入我们的 GitHub 讨论社区 来与团队人员交谈,你也可以通过 快速开始工具包 和 标准示例 来开始你的第一次构建!
Fixes this week:
本周修复内容:
[*]Fixed infinite gizmo drag and bugs around gizmo drag size, setting it as a limit to 100 units. How this works: Total volume of 100x100x100. Ability to create multiple selections within the bounds of the 100x100x100 total volumes.
[*]修复了小组件无限拖动与其他有关小组件大小的问题,并将其限制为100单位以内。举个例子:总体积为100x100x100时能在总体积为100x100x100的范围内创建多个选项
STABILITY AND PERFORMANCE
稳定性和性能
[*]The game no longer crashes when it tries to place an invalid custom feature
[*]修复了当游戏尝试使用无效自定义功能时会崩溃的问题
EXPERIMENTAL TECHNICAL FEATURES
实验性技术性功能
API
API
[*]Moved ProjectileHitBlockAfterEvent to 1.5.0
[*]将 ProjectileHitBlockAfterEvent 移动至1.5.0
[*]Moved ProjectileHitEntityAfterEvent to 1.5.0
[*]将 ProjectileHitEntityAfterEvent 移动至1.5.0
[*]Moved ProjectileHitBlockAfterEventSignal to 1.5.0
[*]将 ProjectileHitBlockAfterEventSignal 移动至1.5.0
[*]Moved ProjectileHitEntityAfterEventSignal to 1.5.0
[*]将 ProjectileHitEntityAfterEventSignal 移动至1.5.0
[*]Moved BlockHitInformation to 1.5.0
[*]将 BlockHitInformation 移动至1.5.0
[*]Moved EntityHitInformation to 1.5.0
[*]将 EntityHitInformation 移动至1.5.0
[*]Moved spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap) to 1.5.0
[*]将 spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap) 移动至1.5.0
[*]Moved setColorRGB(variableName: string, color: RGB) to 1.5.0
[*]将 setColorRGB(variableName: string, color: RGB) 移动至1.5.0
[*]Moved setColorRGBA(variableName: string, color: RGBA) to 1.5.0
[*]将 setColorRGBA(variableName: string, color: RGBA) 移动至1.5.0
[*]Moved setFloat(variableName: string, number: number) to 1.5.0
[*]将 setFloat(variableName: string, number: number) 移动至1.5.0
[*]Moved setSpeedAndDirection(variableName: string, speed: number, direction: Vector3) to 1.5.0
[*]将 setSpeedAndDirection(variableName: string, speed: number, direction: Vector3) 移动至1.5.0
[*]Moved setVector3(variableName: string, vector: Vector3) to 1.5.0
[*]将 setVector3(variableName: string, vector: Vector3) 移动至1.5.0
[*]RGB
[*]RGB
[*]Moved RGB to 1.5.0
[*]将 RGB 移动至1.5.0
[*]Moved RGBA to 1.5.0
[*]将 RGBA 移动至1.5.0
[*]Moved triggerEvent(eventName: string) to 1.5.0
[*]将 triggerEvent(eventName: string) 移动至1.5.0
[*]Renamed EntityEquipmentInventoryComponent to EntityEquippableComponent
[*]将 EntityEquipmentInventoryComponent 重命名为 EntityEquippableComponent
Events
事件
[*]ScriptEventCommandMessageAfterEvent
[*]ScriptEventCommandMessageAfterEvent
[*]Made initiator, sourceBlock, and sourceEntity optional types
[*]添加了 initiator, sourceBlock, 及 sourceEntity 可选类型
GRAPHICAL
图像
[*]Fixed a crash in the Deferred Technical Preview that could occur while generating terrain
[*]修复了使用延迟渲染技术预览选项时生成地形可能导致崩溃的问题
Blocks
方块
[*]Updated isSolid, isLiquid, and isAir to be properties instead of methods
[*]将 isSolid, isLiquid, 及 isAir 从属性更改为了方法
ITEMS
物品
[*]Fixed issue with content errors occurring with the Holiday Creator Features toggle turned on when using a json object version of "max_stack_size", "can_destroy_in_creative", "hover_text_color"
[*]修复了在打开夏日创作者功能时使用 "max_stack_size", "can_destroy_in_creative", "hover_text_color" Json对象时会发生内容错误的问题
SCRIPTING
脚本
[*]Using removeParticipant is now properly synced with clients (MCPE-172920)
[*]现在,使用 removeParticipant 时能与客户端正确同步(MCPE-172920)
【Bingkler 译自feedback.minecraft.net 2023 年 8 月 9 日发布的 Minecraft Beta & Preview - 1.20.30.21】
【本文排版借助了:SPXX Userscript v2.4.14】
【原帖地址:https://www.mcbbs.net/thread-1462946-1-1.html】【原帖作者:麦陈Bingkler】
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