Minecraft 基岩版 Beta & Preview 1.20.30.24 发布
本帖最后由 Don_Trueno 于 2023-8-24 17:09 编辑|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.20.30 仍未发布,Beta 1.20.30.24为其第 8 个测试版。
|转载本贴时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.20.30.24
Minecraft 基岩版 Beta & Preview 1.20.30.24
[*]Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft Preview 现已在 Xbox、Windows 10/11 和 iOS 设备上可用。详细信息可查看 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions.
[*]Beta 版现已在 Android 设备(Google Play)上可用。想要参加或退出 beta 版测试,可阅读 aka.ms/JoinMCBeta 以获取详细指引
It’s time for a new Minecraft Preview and Beta. Here’s a list of what’s new this week. Please continue to send us your feedback and bug reports, and have fun!
全新的 Minecraft Preview 和 Beta 版以开放下载。以下是本周更新的列表。请继续提交反馈和遇到的漏洞,祝你玩得开心!
Experimental Trade Changes
Thank you to everyone that has sent in their suggestions and feedback regarding the experimental trade change!We are trying out these changes to rebalance the villager trade system and make it more fair and fun for everyone. However, these changes are not yet final, and they will stay as experimental features while we continue to work on them. We still need your feedback to help us improve and decide, so please continue to let us know what you think of the new trades, what you like and dislike, and what suggestions you have at aka.ms/VillagerTradingFeedback .
实验性村民交易机制更改
感谢各位在测试实验性村民交易机制更改时提出的建议和反馈!我们正在尝试进行这些改动,从而重新平衡村民交易系统,让这个系统对所有人来说更加的公平和有趣。但这并非是最终更改,我们仍会把它作为实验性特性,直到万事俱备。所以我们仍然需要你们的反馈来对此做出更改与抉择,所以请继续在 aka.ms/VillagerTradingFeedback 上发表你对全新交易的想法,你喜欢或不喜欢的地方,以及任何你想要提出的建议!
FEATURES AND BUG FIXES
特性和漏洞修复
USER INTERFACE
用户界面
[*]Fixed feedback button behavior in the new Play Screen not linking to the feedback page
[*]修复了在更新后的游戏屏幕中,反馈按钮的行为没有包括指向反馈网站链接的问题
[*]New death screen now has partial support (color, static obfuscation) for "Formatting Codes"
[*]更新后的死亡屏幕现在支持部分“格式化代码”(包括颜色、静态随机字符 )
AUDIO
音频
[*]Player entities now play the appropriate sounds when entering/exiting water (MCPE-132511)
[*]玩家在进入或离开水时,能够播放正确的声音 (MCPE-132511)
BLOCKS
方块
[*]Fixed a problem where blocks' rendering was not updating unless the player jumped (MCPE-173706)
[*]修复了玩家不跳跃,方块渲染就不更新的问题 (MCPE-173706)
[*]Tripwire Hooks no longer have delayed deactivation towards the south and west (MCPE-174011)
[*]朝向南方和西方的绊线钩现在进入非激活状态时不再有延迟 (MCPE-174011)
[*]Concrete Powder blocks are now the correct color for worlds imported from previous versions
[*]从旧版本导入的世界中,混凝土粉末方块现在能够拥有正确的颜色
GAMEPLAY
玩法
[*]Camera commands that are sent in the same tick are no longer ignored (MCPE-173524)
[*]同一游戏刻内的多个 camara 命令不再被忽略 (MCPE-173524)
[*]Nametags are no longer completely invisible while sneaking with the player still visible (MCPE-168789)
[*]玩家处于潜行但可以被看到的情况下,他们的名字不再完全不可见 (MCPE-168789)
MOBS
生物
[*]The following mobs will now set their target on fire if the mob is on fire when attacking: Drowned, Husk, Zombie, and Zombified Villager (MCPE-77746)
[*]溺尸、尸壳、僵尸和僵尸村民等生物在着火状态下攻击时,会导致目标也进入着火状态 (MCPE-77746)
EDUCATION FEATURES
教育版特性
[*]Dolphins now rise properly when Balloons are attached
[*]海豚在栓上气球后能正确的升起
[*]Camels and Sniffers can now have Balloons attached
[*]骆驼和嗅探兽现在可以被栓上气球
USER INTERFACE
用户界面
[*]Fixed various pixel scaling issues on the HUD screen
[*]修复了平视显示器屏幕上的若干个像素尺寸问题
[*]The game menu gamepad shortcut on the new death screen now works correctly
[*]在新的死亡屏幕内通过手柄快速进入游戏菜单的功能现在可以正常工作
[*]Added three new user-friendly disconnection error messages and improved two others
[*]新增了三个新的便于阅读的断开连接错误消息,并改进了另外两个
TECHNICAL UPDATES
技术性更新
API
API
[*]Changed scoreboardIdentity to be valid even after the entity has been killed
[*]scoreboardIdentity 被更改,现在即使实体已经死亡也依然有效
ITEMS
物品
[*]Fixed an issue where content errors for items at the latest format version would appear for other items
[*]修复了最新版本中,物品的内容错误会导致显示为其他物品的问题
MOBS
生物
[*]Exposed new data parameter "can_spread_on_fire" for the "minecraft:behavior.melee_attack" component to specify if the mob should set its target on fire when attacking if the attacking mob is on fire (MCPE-77746)
[*] 在 "minecraft:behavior.melee_attack" 组件中公开了新的数据参数 "can_spread_on_fire",用来决定生物在自身处于着火状态下进行攻击时,目标是否也将进入着火状态 (MCPE-77746)
EXPERIMENTAL TECHNICAL FEATURES
实验性技术性特性
GRAPHICAL
图像
[*]Disabling Beautiful Skies or Smooth Lighting no longer affects visuals while using Deferred or Ray Tracing in the Deferred Technical Preview
[*]在延迟技术预览中使用延迟或光线追踪时,禁用“美丽的天空”或“平滑照明”选项不再影响视觉效果
[*]Moved Smooth Lighting and Beautiful Skies buttons to only appear in the Simple and Fancy graphics menus in the Deferred Technical Preview
[*]调整了“平滑照明”和“美丽的天空”按钮,现在只会在延迟渲染技术性预览中的简单和高品质图像菜单中出现
[*]Bloom option removed from Simple, Fancy, and Ray Tracing menus in the Deferred Technical Preview
[*]在延迟渲染技术性预览中的简单、高品质和光线追踪菜单中删除了 Bloom 选项
API
API
[*]World Events
[*]World Events
[*]Renamed BlockBreakAfterEvent to PlayerBreakBlockAfterEvent
[*]重命名 BlockBreakAfterEvent 为 PlayerBreakBlockAfterEvent
[*]Added readonly itemStackAfterBreak?: ItemStack (undefined if empty hand)
[*]添加了 readonly itemStackAfterBreak?: ItemStack (若空手则返回未定义)
[*]Added readonly itemStackBeforeBreak?: ItemStack (undefined if empty hand)
[*]添加了 readonly itemStackBeforeBreak?: ItemStack (若空手则返回未定义)
[*]Renamed BlockBreakAfterEventSignal to PlayerBreakBlockAfterEventSignal
[*]重命名 BlockBreakAfterEventSignal 为 PlayerBreakBlockAfterEventSignal
[*]subscribe function now takes options?: BlockEventOptions
[*]subscribe 函数现在接受 options?: BlockEventOptions
[*]Added PlayerBreakBlockBeforeEvent with the following members
[*]在 PlayerBreakBlockBeforeEvent 中添加了以下事件
[*]cancel: boolean, cancels event from happening
[*]cancel: boolean,用来在事件执行前取消该事件
[*]itemStack?: ItemStack, the item stack in use by the player (undefined if empty hand)
[*]itemStack?: ItemStack,返回玩家正在使用的物品(若空手则返回未定义)
[*]readonly player: Player, the player breaking the block
[*]readonly player: Player,返回破坏方块的玩家
[*]Added PlayerBreakBlockBeforeEventSignal
[*]添加了 PlayerBreakBlockBeforeEventSignal
[*]Renamed BlockPlaceAfterEvent to PlayerPlaceBlockAfterEvent
[*]重命名 BlockPlaceAfterEvent 为 PlayerPlaceBlockAfterEvent
[*]Renamed BlockPlaceAfterEventSignal to PlayerPlaceBlockAfterEventSignal
[*]重命名 BlockPlaceAfterEventSignal 为 PlayerPlaceBlockAfterEventSignal
[*]subscribe function now takes options?: BlockEventOptions
[*]subscribe 函数现在接受 options?: BlockEventOptions
[*]Added PlayerPlaceBlockBeforeEvent with the following members
[*]在 PlayerPlaceBlockBeforeEvent 中添加了以下内容
[*]cancel: boolean, cancels event from happening
[*]cancel: boolean,用来在事件执行前取消该事件
[*]readonly face: Direction, the face the block is being placed on
[*]readonly face: Direction,返回方块被放置时的朝向
[*]readonly faceLocation: Vector3, the location on the face the block was placed on
[*]readonly faceLocation: Vector3,返回方块被摆放时接触面的坐标
[*]itemStack: ItemStack, the item stack being used to place the block
[*]itemStack: ItemStack,返回用来放置方块的物品
[*]readonly player: Player, the player placing the block
[*]readonly player: Player,返回放置方块的玩家
[*]Added PlayerPlaceBlockBeforeEventSignal
[*]添加了 PlayerPlaceBlockBeforeEventSignal
[*]Modified WorldAfterEvents
[*]调整了 WorldAfterEvents
[*]Renamed blockBreak to playerBreakBlock
[*]重命名 blockBreak 为 playerBreakBlock
[*]Renamed blockPlace to playerPlaceBlock
[*]重命名 blockPlace 为 playerPlaceBlock
[*]Modified WorldBeforeEvents
[*]调整了 WorldBeforeEvents
[*]Added playerBreakBlock
[*]添加了 playerBreakBlock
[*]Added playerPlaceBlock
[*]添加了 playerPlaceBlock
[*]Added BlockEventOptions with the following members
[*]在 BlockEventOptions 中添加了以下内容
[*]blockTypes?: string[], names of blocks to be filtered against
[*]blockTypes?: string[],要过滤的方块名称
[*]permutations?: BlockPermutation[], specific block permutations to be filtered against
[*]permutations?: BlockPermutation[],要过滤的特定方块排列
[*]Added class EntityLoadAfterEvent
[*]添加了 EntityLoadAfterEvent 类
[*]New field entity: Entity
[*]新字段 entity: Entity
[*]Added class EntityLoadAfterEventSignal
[*]添加了 EntityLoadAfterEventSignal 类
[*]Class EntitySpawnAfterEvent
[*]EntitySpawnAfterEvent 类
[*]Added property readonly cause: EntityInitializationCause _
[*]添加了属性 readonly cause: EntityInitializationCause _
[*]Class WorldAfterEvents
[*]WorldAfterEvents 类
[*]Added property readonly entityLoad: EntityLoadAfterEventSignal
[*]添加了属性 readonly entityLoad: EntityLoadAfterEventSignal
[*]Added enum EntityInitializationCause
[*]添加了枚举值 EntityInitializationCause
【氘氚人 译自feedback.minecraft.net 2023 年 8 月 23 日发布的 Minecraft Beta & Preview - 1.20.30.24】
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僵尸着火时攻击其他生物也会着火 所以1.20.30.23去哪了 希望能改回来
太好了,离开水的声音终于能正确播放了,老bug了 耶耶耶耶耶耶 hdgggxxhsxb fUCKkiss 发表于 2023-8-24 15:24
僵尸着火时攻击其他生物也会着火
幸好只是单指僵尸这一类的,反正我平时到了后期都是用一把亡灵5的剑 居然在延迟渲染选项里启用光线追踪,骁龙8gen3希望可以运行! 村民机制更改我认为是非常不好的改动,村民交易所可以给我很多稀有附魔书,而现在要去跑图找群系繁殖村民,麻烦死了
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