mcyangtuo 发表于 2021-8-18 16:02:36

Java版洞穴与山崖新地形生成器第四个实验性快照发布

本帖最后由 心中一万只羊驼 于 2021-8-26 10:17 编辑

|1.18 仍未发布,1.18_experimental-snapshot-4为其第4个实验性预览版。
|转载本贴时须注明原作者以及本帖地址。



https://www.minecraft.net/content/dam/games/minecraft/screenshots/worlgeneration-header.jpg

NEWSNew world generation in Java available for testing
新Java版地形生成器正在测试

An experimental Caves & Cliffs snapshot has arrived!
一个洞穴与山崖实验性快照已发布!


(Bedrock version here)
(基岩版的在这里)

UPDATE (Aug 17): Snapshot 4 is shipped! Try it out and give us feedback! Scroll down for changelog and download link.
更新 (八月十七号): 快照四已发布! 快试试吧!也给我们一些反馈!下面是更新日志和下载链接


https://www.minecraft.net/content/dam/games/minecraft/screenshots/worldgeneration-1.jpg


Changes in experimental snapshot 4 compared to snapshot 3
实验性快照四相比于快照三的改动


[*]Temple tweaks: Desert temples tend to be partially buried, and Jungle temples and Desert temples no longer generate on water.
[*]神殿类建筑改动: 现在沙漠神殿将有部分埋在地下,并且丛林神庙和沙漠神殿不再生成在水上。
[*]Badlands and deserts are larger and less likely to show up as ugly microbiome splotches. Terracotta bands go higher. Wooded badlands grass and trees start higher.
[*]恶地和沙漠将会更大,再像以前那样出现微小的生物群系的几率更小。陶瓦山将会更高。繁茂恶地中的草和树将在更高的位置生成。
[*]Made biome placement a bit smoother and less noisy (again). This should result in fewer microbiomes (again). Tweaked biome placement in general to reduce the risk of harsh collisions.
[*]生物群系的生成更加顺滑,噪声会更少 (又来了)。这样就会生成更少的微生物群系 (没错,又来了)。总体调整了生物群系生成的位置,以减少生物群系之间相互交错的现象。
[*]Removed surface freezing for hot biomes, and raised the altitude at which snow layers are placed. This should result in fewer weird things like jungle trees with snow on top.
[*]移除了热带生物群系地表会结冰的现象,并且提高了雪层的生成高度。这样应该就不会出现类似丛林树木上有雪这样的怪事情。
[*]Made snowy slopes less dirty. Again. For real this time.
[*]雪层不会再土土的了。这次是真的。
[*]Made extreme hills terrain less unextreme. And fiddled with the placement of shattered terrain and extreme hills in general, to make it fit in with the terrain better.
[*]使峭壁的地形不再特别“峭”。并且调整了破碎地形和峭壁的位置,使其看起来更加吻合。
[*]Reduced the likelihood of rivers being cut off and turning into steep dry river gorges in mountainous terrain. Instead rivers will tend to either carve a fjord through the mountain range, or raise the terrain to form a saddle valley between the peaks. This should make the terrain friendlier for both walking and boating. I think it also makes rivers a bit wider in general.
[*]降低了河流被切断和山地地形变为干河峡谷的几率。河流在生成时会更倾向于在山区地形中开辟一条峡湾,或者让地势变高,在山区之间生成一个马鞍谷。这样无论你是走路还是划船,都会变得更加舒适,并且河流也会比以前更宽。
[*]Reduced the number of diorite/andesite/granite blobs on the surface. This should reduce the spray-paint look of stone shores and such.
[*]降低了安山岩团簇、闪长岩团簇和花岗岩团簇生成在地表的几率。这样应该会减少石头地形上类似喷漆时到处都是漆点的表面。
[*]Stone shores sometimes generate layers (strips) of gravel, diorite, andesite, or granite. Stony peaks sometimes generate layers of gravel, calcite, andesite, or granite. No more need to destroy geodes to get calcite :)
[*]石岸有时候就生成沙砾层(条),闪长岩层(条),花岗岩层(条),安山岩层(条)。石峰有时候也会生成沙砾层(条),方解石层(条),花岗岩层(条),安山岩层(条)。终于不用为了搞到方解石而去找紫晶洞了。
[*]More iron! You'll still mostly have to go caving or mountain climbing to find it. But you'll find more iron when you do!
[*]更多铁!虽然你还是得通过下矿或者爬山来找铁。但是还是更多铁!
[*]Swampier swamps. Tweaked swamp placement a bit, just to keep them happy. They are less likely to extend far out from the coastline now, and rivers in swamps tend to be shallower.
[*]沼泽变得更像沼泽了。我们调整了沼泽的位置,这仅仅是为了他们高兴。现在沼泽不太可能沿着海岸线拓展到很远的地方了,且沼泽中的河流往往更浅。
[*]Bigger copper blobs in dripstone caves. Go to that biome if you want more copper! Either that or find a large copper vein.
[*]溶洞中的铜团簇将会更多。快去溶洞生物群系多找点铜吧!或者找一个更大的铜矿脉。


How do I get the experimental snapshot?
我该如何获取实验性快照?

注意:这是个实验性快照,其中的一切都可能发生变化。如果有提高性能的需要,其中的某些功能可能会被更改甚至删除。
Installation
安装

关于如何安装实验性快照的可视化指南,参见这个附有精心配图的教程! 或者, 请按以下步骤操作:
[*]Download this zip file
[*]下载此 zip 文件

[*]Unpack the folder into your "versions" folder of your local Minecraft application data folder (see below if you are confused)
[*]将其中的文件夹解压到您本地 Minecraft 文件夹的“versions”子文件夹中(如果您有疑问,请参见下文)
[*]Create a new launch installation in the launcher and select the "pending 1.18_experimental-snapshot-4" version
[*]在启动器中新建启动配置,选择“pending 1.18_experimental-snapshot-4”版本
[*]Start the game and the remaining files will be downloaded
[*]直接开始游戏,游戏剩余的文件将被自动下载
[*]Play in a new world! This version is not compatible with other snapshots!
[*]开始游玩新世界吧!注意此版本与其他快照不兼容!


Finding the Minecraft application data folder
如何找到Minecraft应用数据文件夹


[*]Windows: Press Win+R and type %appdata%\.minecraft and press Ok
[*]Windows 系统:按 Win+R 并输入 %appdata%\.minecraft ,点击确定
[*]Mac OS X: In Finder, in the Go menu, select "Go to Folder" and enter ~/Library/Application Support/minecraft
[*]Mac OS X 系统: 在访达的“前往”菜单中,选择“前往文件夹”并输入 ~/Library/Application Support/minecraft,然后按“前往”。
[*]Linux: ~/.minecraft or /home/<your username>/.minecraft/
[*]Linux 系统: ~/.minecraft 或 /home/<你的用户名>/.minecraft/


Ore distribution
矿物分布

https://www.minecraft.net/content/dam/games/minecraft/screenshots/oredistribution.jpg
Approximate ore distribution for Minecraft 1.18. Click here for a full resolution image.
1.18 中的矿石分布近似图。点击这里来获取全分辨率图像。
【我真的按了 译自官网 2021 年 07 月 13 日发布的 New world generation in Java available for testing;原作者 Henrik Kniberg】
【本文排版借助了:SPX】



【原贴地址:https://www.mcbbs.net/thread-1247924-1-1.html】原帖作者:我真的按了







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GepevanG 发表于 2021-8-18 18:28:24

11

曦兮ξ 发表于 2021-8-18 20:14:47

感觉1.18的平原太少了,我觉得应该改一下,在山脚下通常都有平原的
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