Minecraft Java版 23w45a 发布
本帖最后由 Cinder 于 2023-11-9 08:17 编辑|每周快照是Minecraft Java版的测试机制,主要用于下一个正式版的特性预览。|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的Mod不兼容快照,且大多数Mod都不对每周快照提供支持。 |Minecraft 1.20.3 仍未发布,23w45a 为其第 5 个预览版。|转载本贴时须注明原作者以及本帖地址。|部分新特性译名未最终确定,以下译名仅供参考。
https://www.minecraft.net/content/dam/games/minecraft/screenshots/23w45a%201170x500.jpgNEWSMINECRAFT SNAPSHOT 23W45AMinecraft 快照 23W45A
A Minecraft Java SnapshotMinecraft Java版 快照
We're happy to share another snapshot, this time offering an early look at some exciting new adventures waiting for you underground in the form of Trial Chambers!我们很高兴能分享另一个快照,这次我们提供了以试炼厅为形式的一些激动人心的冒险的前瞻!
Trial Chambers are designed to be challenging moments of combat and exploration hidden medium-deep below the surface of the Overworld. Trial Chambers bring new decorative and lighting blocks, new Trial Spawners to deliver a different style of multi-mob fights, and the bushy-browed Breeze, a new mob specific to Trial Chambers which will add quite a bit of chaos to your combats.我们将试炼厅设计为埋藏在主世界地下中部的一系列充满挑战性的探索与冒险。它带来了全新的装饰性光源方块,全新的试炼刷怪笼带来了截然不同的多生物战斗形式,还有浓眉大眼的凛风人,一种试炼厅中的独特生物,来为你的战斗中增添不少混乱。
Happy Mining!挖矿愉快!
CHANGES改动
[*]Monster Spawner now renders their inner faces when looking inside
[*]现在在看刷怪笼的内部时,其会渲染它的内部面
TECHNICAL CHANGES技术性改动
[*]The Data Pack version is now 24
[*]数据包版本现在为 24
[*]The Resource Pack version is now 21
[*]资源包版本现在为 21
DATA PACK VERSION 24数据包版本 24
[*]Added experimental Breeze mob
[*]添加了实验性的凛风人生物
[*]Added experimental Trial Spawner block
[*]添加了实验性的试炼刷怪笼方块
[*]Increased maximum value of Jigsaw structure variable size from 7 to 20
[*]将拼图方块的 size 最大值从 7 提升为 20
[*]Added trial_chambers_copper_bulb_degradation structure processor list
[*]添加了 trial_chambers_copper_bulb_degradation 结构处理器列表
RESOURCE PACK VERSION 21资源包版本 21
[*]uniform font has been updated to use Unifont 15.1.04 (from 15.0.06)
[*]uniform 字体现在由 Unifont 15.0.06 更新为使用 Unifont 15.1.04
[*]The only supported texture format is now .png
[*]现在唯一支持的纹理图片格式为 .png
BREEZE MOB凛风人
[*]Added entity models and textures for experimental Breeze mob:
[*]为实验性的凛风人生物添加了实体模型和纹理:
[*]breeze, wind_charge
[*]breeze, wind_charge
[*]Added shader:
[*]添加了着色器:
[*]breeze_wind
[*]breeze_wind
ADDED BREEZE MOB新生物:凛风人
[*]The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within the Trial Chambers
[*]凛风人是一种狡猾而充满敌意的生物,可以由试炼刷怪笼在试炼厅中的某些房间生成
[*]The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances
[*]凛风人主要通过围绕目标跳跃来移动,但有时会跳得很远
[*]An aggressive adversary, the Breeze shoots volatile wind energy in the form of wind charge projectiles at its target
[*]作为一种好斗的敌人,凛风人以狂风弹的形式向目标发射不稳定的风能
[*]Wind charges deal a small amount of damage when colliding directly with an entity
[*]狂风弹在直接与实体碰撞时会造成少量伤害
[*]After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks
[*]与实体或方块碰撞后,狂风弹会产生风爆破,将该区域中的实体击退几个方块的距离
[*]Wind bursts also have the effect of 'activating' certain blocks:
[*]风爆破也能够激活特定的方块:
[*]Non-Iron Doors and Trapdoors are flipped
[*]打开/关闭非铁制的门和活扳门
[*]Fence Gates are flipped
[*]打开/关闭栅栏门
[*]Buttons are pressed
[*]按压按钮
[*]Levers are flipped
[*]激活/关闭拉杆
[*]Bells are rung and swung
[*]晃动并鸣响钟
[*]Lit Candles (both standalone and on cake) are extinguished
[*]熄灭蜡烛(不论其是否插在蛋糕上)
[*]Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal
[*]风爆破对铁门、铁活板门或任何被红石信号固定位置的方块没有影响
TRIAL SPAWNER试炼刷怪笼
[*]Trial Spawner is a new variant of Monster Spawners that ejects rewards upon completion and can have variable levels of challenge in multiplayer
[*]试炼刷怪笼是刷怪笼的新变种,在完成挑战后会弹出奖励,且在多人游戏中具有不同级别的挑战
[*]The challenge level will increase for each new player a Trial Spawner notices nearby
[*]试炼刷怪笼附近玩家增多,其挑战等级便会随之上升
[*]Challenge level will not decrease until it is reset during a Trial Spawner's cooldown
[*]在试炼刷怪笼进入冷却并重置挑战等级之前,挑战等级不会下降
[*]Unlike normal spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level
[*]与普通的刷怪笼不同,试炼刷怪笼会生成有限数量的怪物,与当前挑战等级成正比
[*]It can only spawn a mob at positions that are within line of sight
[*]试炼刷怪笼只会在视线范围内的位置生成怪物
[*]It can spawn a mob regardless of any light level requirement the mob has
[*]试炼刷怪笼会无视该怪物生成所需的光照等级生成之
[*]Spawned mobs are persistent
[*]生成的怪物不会自然消失
[*]Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level
[*]一旦所有怪物都被击败,试炼刷怪笼将弹出一组与当前挑战等级相对应的奖励
[*]After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs
[*]弹出奖励后,试炼刷怪笼会进入 30 分钟的冷却期,期间不会再生成怪物
[*]Trial Spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout Trial Chambers
[*]试炼刷怪笼无法由生存模式中的玩家制作或获得——它们只会在试炼厅中自然生成
[*]Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with Silk Touch
[*]试炼刷怪笼挖掘速度极慢并且拥有很高的爆炸抗性,即使使用精准采集工具挖掘也不会掉落
[*]When placed in Creative, Trial Spawners have no mob type set by default
[*]创造模式下被放置时,试炼刷怪笼默认没有设定生物类型
[*]The mob type can be set by interacting with it while holding a Spawn Egg
[*]使用刷怪蛋与其交互可以设置它的生物类型
[*]Creative and Spectator players cannot be detected or noticed by Trial Spawners
[*]创造及旁观模式下的玩家不会被试炼刷怪笼检测
TRIAL CHAMBERS试炼厅
[*]Trial Chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game
[*]试炼厅为主世界中的新结构,玩家可以在游戏中期探索并接受战斗挑战
[*]Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small
[*]试炼厅由各种铜制方块及凝灰岩方块组成,其结构大小不一
[*]Trial Chambers are a relatively common find throughout the Deepslate layer of the underground
[*]试炼厅最常出现在地下的深板岩岩层中
[*]The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat space
[*]每个试炼厅都由程序生成,可以包含陷阱、奖励箱和各种战斗空间
[*]Supply chests can be found between different rooms, and give you blocks and items which help you navigate your trials
[*]补给箱可以在不同房间之间发现,其包含方块及物品,会帮助你进行试炼
[*]Reward chests are guarded by challenges in each room, and can be a source of many high level enchanted books and equipment
[*]每个房间的奖励箱都由挑战守卫,可包含高级附魔书和装备
[*]The loot found in reward chests are still being iterated, and are absolutely not final
[*]奖励箱的战利品列表仍在迭代中,绝不是最终版本
[*]Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category:
[*]每个试炼厅都会包含近战、小型近战或远程类别的试炼刷怪笼:
[*]Melee
[*]近战
[*]Zombie
[*]僵尸
[*]Husk
[*]尸壳
[*]Slime
[*]史莱姆
[*]Small Melee
[*]小型近战
[*]Spider
[*]蜘蛛
[*]Cave Spider
[*]洞穴蜘蛛
[*]Baby Zombie
[*]小僵尸
[*]Silverfish
[*]蠹虫
[*]Ranged
[*]远程
[*]Skeleton
[*]骷髅
[*]Stray
[*]流浪者
[*]Skeleton with Poison Tipped Arrows
[*]带有中毒药箭的骷髅
[*]Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber
[*]每个试炼刷怪笼类别在生成时都只会对整个试炼厅结构使用同一种怪物,且该怪物种类是随机分配给每个试炼厅的
[*]For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons
[*]例如,一个试炼厅可能只会生成僵尸、洞穴蜘蛛和流浪者,而另一个试炼厅则可能只生成史莱姆、蠹虫和骷髅
[*]The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes
[*]试炼厅的一些独特房间中的试炼刷怪笼是个例外,它们永远会生成凛风人
KNOWN ISSUES已知问题
[*]The corridors sometimes end with a dead end
[*]走廊有时会以死胡同作为尽头
[*]Aquifers, Lush Caves, and Sculk Veins sometimes intersect with the Trial Chamber
[*]含水层,繁茂洞穴和幽匿脉络有时会与试炼厅相交
TRIAL KEY试炼钥匙
[*]An item that can only be obtained from Trial Spawners
[*]一种只能由试炼刷怪笼获得的物品
[*]Trial Keys do not currently have any functionality
[*]试炼钥匙目前没有功能
FIXED BUGS IN SNAPSHOT 23W45A快照 23W45A 修复的漏洞
[*]MC-131646 - Drowned spawners only work in biomes where drowned spawn
[*]MC-131646 - 溺尸刷怪笼仅在可生成溺尸的生物群系中正常运作
[*]MC-177446 - "RootVehicle" tag in playerdata entry is not upgraded
[*]MC-177446 - playerdata数据项中的RootVehicle标签未被升级
[*]MC-186797 - Functioning clock and compasses in crafting output slot
[*]MC-186797 - 时钟和指南针可在合成输出槽位中正常运作
[*]MC-255244 - NBT link/reference when using /fill
[*]MC-255244 - 使用/fill时NBT链接/引用
[*]MC-265702 - Text components in commands accept malformed JSON
[*]MC-265702 - 命令中文本组件接受格式不正确的JSON
[*]MC-265747 - Punching a TNT Minecart in creative mode drops the minecart
[*]MC-265747 - 在创造模式下攻击TNT矿车会掉落普通的矿车
[*]MC-265875 - Compasses, Clocks and Recovery Compasses work normally within the output slot of the crafter
[*]MC-265875 - 指南针、时钟、追溯指针可在合成器的输出槽位中正常运作
[*]MC-266054 - Side Water texture on Copper bulbs
[*]MC-266054 - 铜灯的侧边水纹理不正常
[*]MC-266056 - Mobs suffocate inside most copper grate block variants
[*]MC-266056 - 大多数铜格栅方块的变种可以窒息生物
[*]MC-266063 - Copper Doors and Trapdoors make generic metal sounds when placing
[*]MC-266063 - 放置铜门和铜活板门时发出的是通用的金属声音
[*]MC-266090 - Light can pass through copper bulbs
[*]MC-266090 - 光可以穿过铜灯
[*]MC-266091 - Copper Bulbs do not cull faces correctly
[*]MC-266091 - 铜灯的剔除面不正确
[*]MC-266096 - Mobs can spawn on oxidized or waxed copper grates
[*]MC-266096 - 生物可以在氧化的或涂蜡的铜格栅上生成
[*]MC-266248 - No error message when granting/revoking an advancement that is already granted/revoked
[*]MC-266248 - 重复授予或撤销进度时不会显示错误消息
[*]MC-266256 - Accessibility button in the Welcome screen still needs its own string
[*]MC-266256 - 欢迎屏幕中的辅助功能按钮仍然需要独立的字符串
[*]MC-266287 - Can't load .dat and .nbt files (server list & saved hotbar)
[*]MC-266287 - 无法加载 .dat 和 .nbt 文件(服务器列表和保存的快捷栏)
[*]MC-266289 - Could not save data raids.dat and random_sequences.dat
[*]MC-266289 - 无法保存 raids.dat 和 random_sequences.dat 数据
【BreeCinder 译自官网 2023 年 11 月 08 日发布的 Minecraft Snapshot 23w45a;原作者 Java Team】【本文排版借助了:SPXX v2.4.14】
Powered by SPXX 2.4.14 with loveConverted at 2023-11-08 23:37 +0800
|想了解更多游戏资讯?苦力怕论坛 - 游戏资讯板块 会生成洞穴蜘蛛(绿油油的)和蠹虫(恶心)啊?那这里可能是我最不愿意去的地方了--一个挖矿都要避开废弃矿洞的屑(最讨厌洞穴蜘蛛了,又小跑的又快,咬人还中毒,好恶心的
有没有跟我一样或差不多的?(好奇 噢噢噢哦哦哦哦哦
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