El_Trueno 发表于 2023-11-17 15:51:07

Minecraft Java版 23w46a 发布

|每周快照是Minecraft Java版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的Mod不兼容快照,且大多数Mod都不对每周快照提供支持。
|转载本贴时须注明原作者以及本帖地址。
|部分新特性译名未最终确定,以下译名仅供参考。

https://www.minecraft.net/content/dam/games/minecraft/screenshots/23w46a%201170x500.jpg

NEWSMINECRAFT SNAPSHOT 23W46A
Minecraft 快照 23W46A

A Minecraft Java Snapshot
Minecraft Java版 快照


This snapshot brings about a few redstone-focused changes. Notably, we’re tweaking the tick delay behavior of the crafter and the copper bulb while they’re still in experimental development.
本次快照主要针对红石机制做出了一些改动。主要对象为尚在实验性数据包中的合成器与铜灯,我们调整了这两个红石元件的触发后延迟。

With these changes, we aim to make the crafter more consistent with other blocks that drop or eject items, and the copper bulb with other blocks that react or change state when a connected redstone signal changes. As a result of this, some contraptions built during the last few snapshots may no longer work properly.
此项改动旨在让合成器的行为与其能发射物品的方块保持一致,也让铜灯的行为与其他接收红石信号时改变状态的方块保持一致。该项改动可能会导致在先前快照版本中搭建的一些红石装置失效。

We're really excited about the tinkering opportunities both these new redstone blocks bring to the world. Please keep sending all your thoughts about them to Minecraft Feedback so we can keep building Minecraft together!
我们乐于看到这些全新的红石方块对世界做出的改变。请继续将你的想法投递到 Minecraft Feedback 网站,与我们共筑 Minecraft 世界!

Enjoy!
也祝你玩得开心!


CHANGES
更改


[*]Updated Crafter textures
[*]更新了合成器的纹理


TECHNICAL CHANGES
技术性更改


[*]The Data Pack version is now 25
[*]数据包版本现在是 25


DATA PACK VERSION 25
数据包版本 25 更新内容


[*]Added individual display names for scoreboard entries
[*]记分板目标现可以有不同的展示名称


COMMANDS
命令


SCOREBOARD
SCOREBOARD

Display names
显示名称
[*]Each entry in a scoreboard can now have a custom display name
[*]记分板内的记分项现在可以有自定义的显示名称
[*]Those values are kept separate per objective and score holder
[*]对于记分板追踪的每一实体、每一记分项,显示名称都可以是相互独立的
[*]If the name is not present, the score holder name is used (i.e. the old behavior)
[*]若未指定,则记分项名称仍会显示成当前追踪的实体(即先前的行为)
[*]If the score is reset or the whole objective is removed, the name is not preserved
[*]实体分数被重置或实体不再被追踪时,显示名称将被清除
[*]Team decorations will still be applied to names as normal
[*]队伍颜色仍会生效
[*]Subcommands for managing names:
[*]子命令用于控制显示名称:

[*]scoreboard players display name <targets> <objective> <text component> - set display name
[*]scoreboard players display name <目标> <记分项> <文本组件> - 设置显示名称
[*]scoreboard players display name <targets> <objective> - clear display name
[*]scoreboard players display name <目标> <记分项> - 清除显示名称

Display name auto-update
显示名称自动更新

[*]To make display name management easier, objectives can also be configured to auto-update display names on every score update
[*]为更便捷的管理显示名称,记分项可被设置为每当分数更新时自动更新显示名称
[*]This option is disabled by default
[*]该选项默认被禁用
[*]If a score holder has no display name (because it can't be attributed to any currently loaded entity), the current name is preserved
[*]如记分项当前无法设置显示名称(例如实体未被加载)则当前显示名称会被保留【该句存疑】
[*]Command to control auto-update for objective:
[*]用于设置记分项自动更新的命令格式如下:

[*]scoreboard objectives modify <scoreboard> displayautoupdate
[*]scoreboard objectives modify <记分板> displayautoupdate

Number formatting
格式化数字
[*]Scores in numeric form can now be formatted
[*]数字形式的分数现可以设置样式
[*]Formats can be set for both objectives and individual scores
[*]样式可设置为对整个记分项生效,或对单个实体的分数生效
[*]Scores with set formats will render the same in all context (sidebar, under player name, etc.)
[*]设置了样式的分数在各个显示位置(侧边栏、玩家名称下方等)渲染出的效果是相同的
[*]Subcommands for managing formats:
[*]用于设置分数样式的子命令格式如下

[*]scoreboard objectives modify <objective> numberformat <format> - for setting default format for an objective
[*]scoreboard objectives modify <记分项> numberformat <样式> - 设置记分项分数的默认样式
[*]scoreboard objectives modify <objective> numberformat - for clearing default format for an objective
[*]scoreboard objectives modify <记分项> numberformat - 清除记分项分数的默认样式
[*]scoreboard players display numberformat <targets> <score> <format> - for setting format for a specific score holder
[*]scoreboard players display numberformat <目标> <记分项分数> <样式> - 设置单个记分项分数的样式
[*]scoreboard players display numberformat <targets> <score> - for clearing format for a specific score holder
[*]scoreboard players display numberformat <目标> <记分项分数> - 清除单个记分项分数的样式


Formats:
<样式>参数允许值:

[*]styled <style> - score will be displayed with selected style (like {"bold":true})
[*]styled <样式> - 分数将显示为当前设置的样式(例: {"bold":true})
[*]fixed <text component> - score will be replaced with text
[*]fixed <文本组件> - 分数会被替换成文本
[*]blank - score will not be displayed
[*]blank - 分数将不被展示


FIXED BUGS IN SNAPSHOT 23W46A
快照 23W46A 中修复的漏洞


[*]MC-259321 - Spawner counts related entities against MaxNearbyEntities
[*]MC-259321 - 刷怪笼计算 MaxNearbyEntities 时会错误地计入关连实体
[*]MC-265662 - "Cannot kick server owner in LAN game" message when trying to kick yourself from non-LAN singleplayer world
[*]MC-265662 - 单人模式下尝试将自己踢出游戏时会错误地显示“无法在局域网游戏中踢出服务器所有者”
[*]MC-265873 - Narrator Hotkey description mentions the wrong modifier key on macOS
[*]MC-265873 - macOS 设备上的复述功能快捷键描述使用了错误的按键名
[*]MC-265910 - Crafter block has a one game tick cooldown
[*]MC-265910 - 合成器有 1 游戏刻的延迟
[*]MC-265950 - Crafters will stack items when outputting into chiseled bookshelf
[*]MC-265950 - 合成器输出物品到雕纹书架时,可能使物品堆叠
[*]MC-266076 - Copper Grates can't be waterlogged
[*]MC-266076 - 铜格栅不可含水
[*]MC-266099 - Spectating an entity that takes damage makes the camera shake
[*]MC-266099 - 旁观模式下附身的实体受伤时,玩家的相机视角也会抖动
[*]MC-266120 - Some advancements for 1.21 block recipes are in the regular datapack
[*]MC-266120 - 用于解锁 1.21 相关方块合成配方的进度错误地出现在常规游戏的数据包中
[*]MC-266148 - Some Crafting recipes for the new copper blocks appear when Experiment is disabled
[*]MC-266148 - 即使关闭了实验性数据包,部分在未来版本才出现的铜块合成配方仍然会出现在配方书中
[*]MC-266190 - Tuff blockset color palette is inconsistent with itself
[*]MC-266190 - 凝灰岩方块的调色盘不一致
[*]MC-266437 - Wind charge subtitles are improperly capitalized
[*]MC-266437 - 风弹的字幕大小写不正确
[*]MC-266445 - Breeze mob doesn't count to Monster Hunter
[*]MC-266445 - 旋风人没有被计入怪物猎人进度的需求中
[*]MC-266455 - Breeze spawn eggs are in the incorrect place in the creative inventory
[*]MC-266455 - 创造模式物品栏中,旋风人刷怪蛋出现在了错误的位置
[*]MC-266459 - The hitboxes and models of wind charges are misaligned
[*]MC-266459 - 风弹的模型与碰撞箱没有对齐
[*]MC-266538 - Trial spawners can be replaced by lava pools and other features
[*]MC-266538 - 试炼刷怪笼可能被熔岩池或其他地物替换
[*]MC-266622 - Wind Charges can't switch levers off
[*]MC-266622 - 风弹无法使拉杆关闭



https://www.minecraft.net/content/dam/archive/327156a3bc8394237fad6090d52ca377-Mojang_Avatars_302x170px_0036_Generic_Avatar01.png

【氘氚人 译自官网 2023 年 11 月 16 日发布的 Minecraft Snapshot 23w46a;原作者 Java Team】
【本文排版借助了:SPXX v2.4.14】
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自己方 发表于 2023-11-18 08:38:06

苦力怕论坛,感谢有你

/歌 发表于 2023-11-18 11:21:49

阿这。。
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