El_Trueno 发表于 2024-1-18 02:25:29

Minecraft Java版 24w03a 发布

本帖最后由 El_Trueno 于 2024-1-18 02:30 编辑

|每周快照是Minecraft Java版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的Mod不兼容快照,且大多数Mod都不对每周快照提供支持。
|转载本贴时须注明原作者以及本帖地址。
|部分新特性译名未最终确定,以下译名仅供参考。

https://www.minecraft.net/content/dam/games/minecraft/screenshots/24w03a_1170.jpeg

NEWSMINECRAFT SNAPSHOT 24W03A
Minecraft 快照 24W03A

A Minecraft Java Snapshot
Minecraft Java版 快照


New year, new Snapshot - we're now releasing the third Snapshot of Minecraft 1.20.5. This time around, we're bringing some updates to the Armadillo, the Breeze, as well as accessibility improvements.
新的一年,新的快照 —— 我们现发布了 Minecraft 1.20.5 的第三个快照。在这个快照版本中,我们带来了犰狳、旋风人机制的调整,与一些辅助功能的改进。

In addition to a big bundle of bug fixes, we're bringing some changes to how spawn chunks are handled.
除大量的漏洞修复外,我们还引入了出生点区块机制的变更。

The spawn chunks are an area of the Overworld located at the world spawn which are always loaded in memory. These are useful for some players but use more of your computer’s resources and make the game load and run more slowly. (You can read more about spawn chunks at the community wiki!)
出生点区块是主世界出生点附近的一块区域,这片区域会始终保持加载并占用内存。这一机制对一些玩家来说会比较有用,但这会持续占用电脑内存,影响加载和运行速度。(你可以在我们的社区 Wiki 上查看更多内容!)

In this snapshot we made the size of the spawn chunks configurable by adding a new gamerule: spawnChunkRadius .The new default setting is 2 (which creates a 48x48 block area). This is 98% smaller than the previous area and will result in a noticeable performance improvement for most players.
本次快照中还新增了可控制出生点区块大小的游戏规则 spawnChunkRadius。默认值设置为 2 (这将创建一个 48x48 格范围的区域)。出生点区块范围较以前版本缩小了 98% 。有益于提升大多数玩家的游戏性能。
If you would like to keep your spawn chunks working like they did before, you can use the game rule to change the spawn chunk radius value to 10. This will make your spawn chunks work the same as they did before, but you will miss out on the performance gains.
若想恢复先前的行为,你可以修改此条游戏规则为 10。这会让出生点区块的机制恢复到旧版本,但也会因此增加性能开销。

We're interested in hearing your feedback on this change and how the new default setting affects you.
我们想要听到你们对于这一默认设置调整的反馈


NEW FEATURES
新特性


ARMADILLO
犰狳

Armadillo visual update! We gathered feedback from the first Armadillo snapshot, and the next step in the look of the Armadillo, the Armadillo Scutes and the Wolf Armor are now here.
犰狳迎来了一次视觉更新!自首个加入了犰狳的快照发布以来,我们收集到了一些反馈,并对犰狳、犰狳鳞甲和狼铠的外观做出了调整。


[*]Armadillos now also spawn in Badlands
[*]犰狳现可在恶地自然生成


ARMADILLO ROLLING UP BEHAVIOR
犰狳蜷缩行为


[*]Spiders and Cave Spiders will run away from Armadillos not in a rolled up state
[*]蜘蛛和洞穴蜘蛛现会逃离未处于蜷缩状态的犰狳


CHANGES
更改


[*]Adjusted the texture of the Wolf Collar layer to be more consistent with the new Wolf Armor
[*]调整了狼项圈层的纹理,从而更好的匹配狼铠


ACCESSIBILITY
辅助功能


[*]The default focus is now always set when entering or exiting any menu while navigating using tab or arrow keys
[*]使用 tab 键或方向键导航时并进入或退出任意菜单时,默认定位点现始终被设置


TECHNICAL CHANGES
技术性更改


[*]The Data Pack version is now 28
[*]数据包版本现在是 28
[*]The Resource Pack version is now 24
[*]资源包版本现在是 24
[*]Custom Villager trades can be configured to accept items that have different tags from the expected item byadding ignoreTags: true in the trade's NBT
[*]自定义村民交易现可通过在交易项中添加 ignoreTags: true NBT 标签来接受拥有不同 NBT 标签的物品
[*]When entities leave or enter the end the area they arrive in will now stay loaded for 15 seconds, matching the behavior of nether portals
[*]实体进入或离开末地时,目的地区域现在会保持 15 秒加载,从而匹配下界传送门的机制
[*]Added transfer packets
[*]新增了转接包
[*]Added cookie packets
[*]新增了 cookie 包
[*]Decreased the default size of the spawn chunks and made the value configurable
[*]减少了出生点区块的默认大小,同时该项现可手动调整


TRANSFER PACKETS
转接包


[*]Custom servers can now request that clients connect to another server with a new packet
[*]自定义服务器现在可以请求客户端使用新数据包连接到另一个服务器
[*]When a client is transferred it will connect to the target server with a new transfer intent (id 3)
[*]客户端被转接时,它将建立一个连接到目标服务器的新的传输请求(id 3)
[*]By default servers will not accept incoming transfers and will disconnect the client
[*]默认情况下,服务器不接受转入的传输,并会断开客户端连接
[*]This can be changed by setting the accepts-transfers property to true in the server.properties file
[*]这一行为可通过修改 server.properties 文件中 accepts-transfers 属性为 true 改变
[*]Resource packs are maintained across transfers
[*]转接时,资源包会被保留
[*]In the case of a transfer custom servers can skip authentication with a new flag
[*]在被转接的情况下,自定义服务器可以使用新 flag 跳过身份验证


COOKIE PACKETS
Cookie 包


[*]Cookie packets allow custom servers to request and store data on a client
[*]自定义服务器现在可以使用 cookie 包向客户端请求和存储数据

[*]Each cookie may be up to 5 KiB in size
[*]每一 cookie 包最大体积为 5 KiB
[*]Cookies may be requested during login, configuration and play phases — but only stored during the configuration and play phases
[*]Cookie 可在登录阶段、配置阶段和游玩阶段被请求 —— 但只会在配置阶段和游玩阶段被存储
[*]Cookies are persisted across server transfers but are not persisted when the player disconnects
[*]服务器转接的过程中 cookie 会被保留,但玩家断开连接时 cookie 会被清除

[*]This allows servers to pass along information such as authentication or custom game data to the new server
[*]服务器可借此向新服务器传输包括身份验证信息和自定义游戏数据



SPAWN CHUNK CHANGES
出生点区块机制调整


[*]The size of the spawn chunks changed from radius 10 (19x19 entity ticking chunks) to radius 2 (3x3 entity ticking chunks)
[*]出生点区块的半径由 10(19x19 强加载区块)缩小至 2(3x3 强加载区块)(以切比雪夫距离计算,为方形区域)

[*]This was done to reduce memory usage, loading times and CPU usage
[*]此举为减少内存占用,减少加载时间并减轻 CPU 负载
[*]We opted to not fully remove spawn chunks to allow players who currently utilize this functionality to continue to do so
[*]我们没有完全移除出生点区块机制,以便于需要利用该特性的玩家
[*]Added a new gamerule spawnChunkRadius to set the size of the spawn chunks
[*]新增游戏规则 spawnChunkRadius,用于设置出生点区块大小

[*]Possible values are 0 to 32, where 0 completely disables the spawn chunks and 10 is equivalent to the functionality before this change
[*]允许值范围是 0 至 32,设置为 0 将完全禁用出生点区块机制,设置为 10 则会匹配改动前的机制
[*]Default value is 2, equivalent to 3x3 entity ticking chunks
[*]默认值为 2,等效于 3x3 强加载区块



DATA PACK VERSION 28
数据包版本 28 更新内容


[*]The minecraft:sweeping enchantment has been renamed to minecraft:sweeping_edge
[*]minecraft:sweeping 魔咒已被重命名为 minecraft:sweeping_edge
[*]Added Advancement Criteria trigger default_block_use which triggers due to the default interaction of a block by a player, such as opening a door
[*]新增进度准则 default_block_use,玩家与方块的默认交互会触发这一准则,例如开门
[*]Added Advancement Criteria trigger any_block_use which triggers due to any type of interaction with a block by a player, such as using an item on the block or its default usage
[*]新增进度准则 any_block_use,玩家与方块任意形式的交互都会触发这一准则,除默认交互外,在方块上使用物品也会触发这一准则


TAGS
标签


ITEM TAGS
物品标签

New item tags controlling what enchantments can be added to what gear:
新增控制可接受魔咒列表的物品标签:


[*]minecraft:enchantable/foot_armor
[*]minecraft:enchantable/leg_armor
[*]minecraft:enchantable/chest_armor
[*]minecraft:enchantable/head_armor
[*]minecraft:enchantable/armor
[*]minecraft:enchantable/weapon
[*]minecraft:enchantable/sword
[*]minecraft:enchantable/mining
[*]minecraft:enchantable/mining_loot
[*]minecraft:enchantable/fishing
[*]minecraft:enchantable/trident
[*]minecraft:enchantable/durability
[*]minecraft:enchantable/bow
[*]minecraft:enchantable/equippable
[*]minecraft:enchantable/crossbow
[*]minecraft:enchantable/vanishing


ENTITY TYPE TAGS:
实体类型标签


[*]Added minecraft:ignores_poison_and_regen for entities that cannot be affected by Poison and Regeneration effects
[*]新增 minecraft:ignores_poison_and_regen 实体标签,具有此标签的实体不会受到中毒和生命恢复效果的影响
[*]Added minecraft:illager_friends for entities that Illagers will consider allies (unless on a different team)
[*]新增 minecraft:illager_friends 实体标签,具有此标签的实体会被灾厄村民认定为盟友(除非处在不同的队伍)
[*]Added minecraft:inverted_healing_and_harm for entities that have inverted meanings of the Healing and Harm effects
[*]新增 minecraft:inverted_healing_and_harm 实体标签,具有此标签的实体受到瞬间治疗和瞬间伤害效果影响时,效果将被反转
[*]Added minecraft:not_scary_for_pufferfish for entities that will not cause Pufferfish to puff
[*]新增 minecraft:not_scary_for_pufferfish 实体标签,具有此标签的实体不会让河豚膨胀
[*]Added minecraft:sensitive_to_bane_of_arthropods for entities sensitive to Bane of Arthropods
[*]新增 minecraft:sensitive_to_bane_of_arthropods 实体标签,具有此标签的实体会受到节肢杀手魔咒的额外伤害及效果
[*]Added minecraft:sensitive_to_impaling for entities sensitive to Impaling
[*]新增 minecraft:sensitive_to_impaling 实体标签,具有此标签的实体会受到穿刺魔咒的额外伤害
[*]Added minecraft:wither_friends for entities that the Wither will not target and which cannot harm the Wither
[*]新增 minecraft:wither_friends 实体标签,具有此标签的实体不会成为凋灵的目标,也无法伤害凋灵


RESOURCE PACK 24
资源包版本 24 更新内容


[*]The ttf font provider transforms have been adjusted to have more reasonable defaults
[*]在为 ttf 字体提供器的转换功能上做出了一些调整,让默认值现更加合理

[*]shift is no longer applied double, and now directly represents a number of pixels in the game UI
[*]shift 不再接受双精度变量,而直接代表游戏 UI 的像素数
[*]The font EM square is fitted to size pixels in the game UI, instead of between the font ascender and font descender
[*]字身框(em square)现匹配以游戏 UI 内像素为单位的 size ,而不再是字体的升降部(字面框)之间的距离
[*]The font baseline is positioned consistently with the default font (7 pixels below line top)
[*]字体基线位置现与默认字体相同(即顶线下方 7 像素)
[*]This means that generally, any font with a size of 9 and no shift should look correct by default
[*]这意味着通常情况下,size 为 9 且没有 shift 值的任意字体都会在默认设置下正确显示



EXPERIMENTAL FEATURES
实验性特性


BREEZE
旋风人


[*]Breeze now deflects all projectiles
[*]旋风人现在可以反射所有投掷物
[*]Deflected projectiles now deflect in the direction of the shooter
[*]被反射的投掷物会朝向原发射者的方向发射


TRADE REBALANCE
交易平衡更改


[*]In the Trade Rebalance Experiment, Villagers who buy armor now ignore durability and can buy damaged armor
[*]在实验性村民交易平衡中,涉及盔甲的村民交易现无视盔甲的耐久值,可以购买已损坏的盔甲


FIXED BUGS IN SNAPSHOT 24W03A
快照 24W03A 修复的漏洞


[*]MC-153160 - Villagers don't auto-fill items if NBT data doesn't match
[*]MC-153160 - NBT 数据若不匹配,村民则不会自动填充物品
[*]MC-155857 - Team command doesn't affect illagers and witches' AI
[*]MC-155857 - 命令 team 不对灾厄村民和女巫的 AI 产生影响
[*]MC-171981 - Map of fuel times is created anew every time an item is placed in a furnace, instead of being cached
[*]MC-171981 - 燃料燃烧时间映射在每次物品被放入熔炉时都会重新创建,而不会被缓存
[*]MC-187372 - There is no space between fps limit/vsync and graphics level in the debug screen
[*]MC-187372 - 调试屏幕中FPS限制与垂直同步或图像等级间没有空格
[*]MC-260889 - Players can use water buckets and lava buckets on blocks that are out of reach
[*]MC-260889 - 玩家可以在放置距离外的方块上使用水桶和熔岩桶
[*]MC-261596 - Crafting Table search keyboard shortcut not working
[*]MC-261596 - 工作台的“搜索”键盘快捷键无法使用
[*]MC-265273 - The tab list in create world screen does not indicate it's tab-focused by highlight or rendering borders
[*]MC-265273 - 使用 Tab 键在创建世界屏幕的标签页列表中导航时,未通过突出显示或渲染边界来示明聚焦状态
[*]MC-265520 - Switching connection protocols sometimes produces errors
[*]MC-265520 - 更改连接协议时偶尔会报错
[*]MC-265749 - Tooltips flash when the values of buttons or fields are changed
[*]MC-265749 - 按钮文本或字段的值改变时,提示框会闪烁
[*]MC-266078 - The output of Crafting and Stonecutting Copper Grates is inconsistent with each other
[*]MC-266078 - 铜格栅的合成和切石配方产物数量不一致
[*]MC-267044 - Tick status strings contain inconsistent word usage
[*]MC-267044 - 原文中,刻状态字符串中词语用法不一致
[*]MC-267045 - Some tick strings are missing articles and are unclear
[*]MC-267045 - 原文中,部分与刻有关的字符串缺少冠词,表述不清
[*]MC-267086 - Compass does not indicate spawn point correctly when game is frozen with /tick
[*]MC-267086 - 通过 /tick 冻结游戏后,指南针无法正确指示出生点位置
[*]MC-267104 - The bottom face textures of breezes' rods are incorrect and don't match with surrounding colors
[*]MC-267104 - 旋风人的杆的底面纹理不正确,与相邻颜色不契合
[*]MC-267149 - Crafter top face has an inverted UV texture map
[*]MC-267149 - 合成器顶面的 UV 纹理映射是反转的
[*]MC-267366 - You cannot use Spider Eyes on Baby Armadillos to age them up
[*]MC-267366 - 无法对幼年犰狳使用蜘蛛眼来加速成长
[*]MC-267367 - Wolf armor flashes red when the wolf takes damage
[*]MC-267367 - 狼受到伤害时,狼铠也会闪烁
[*]MC-267371 - Shulkers hitbox doesn't scale with generic.scale
[*]MC-267371 - 潜影盒判定箱的缩放比例不受 generic.scale 影响
[*]MC-267377 - Applying bone meal to mangrove leaves no longer produces any particles
[*]MC-267377 - 对红树树叶施骨粉时,不再产生粒子
[*]MC-267378 - Armor stand interaction points do not change with scale
[*]MC-267378 - 盔甲架交互点不受属性 scale 影响
[*]MC-267379 - Applying bone meal to rooted dirt no longer produces any particles
[*]MC-267379 - 对缠根泥土使用骨粉时,不再产生粒子
[*]MC-267380 - Cannot open inventories beyond default block reach
[*]MC-267380 - 无法打开超出默认放置距离的容器的物品栏
[*]MC-267383 - Can't place water and lava with extended attribute "block_interaction_range"
[*]MC-267383 - 无法在属性 block_interaction_range 扩展部分的范围内放置水和熔岩
[*]MC-267384 - Unused duplicate wolf armor sound events
[*]MC-267384 - 未使用的重复的狼铠声音事件
[*]MC-267385 - Attribute entity_interaction_range is capped by block_interaction_range
[*]MC-267385 - 属性 entity_interaction_range 受限于 block_interaction_range
[*]MC-267388 - The subtitle for brushing armadillos is inconsistent with other item usage subtitles
[*]MC-267388 - 扫刷犰狳时的字幕与其他物品使用时的字幕不一致
[*]MC-267389 - Armadillos don't always stand in close proximity to one another when breeding
[*]MC-267389 - 犰狳在繁殖时,有时不会互相靠近
[*]MC-267392 - Armadillos are scared of players in spectator mode
[*]MC-267392 - 玩家即便处于旁观模式,也会惊吓到犰狳
[*]MC-267395 - Armadillos panic when receiving fall damage
[*]MC-267395 - 骆驼在受到摔落伤害后会恐慌
[*]MC-267397 - Armadillos and baby armadillos stand a bit too far away from players that are tempting them
[*]MC-267397 - 受食物吸引的犰狳和幼年犰狳距离玩家过远
[*]MC-267398 - Armadillos don't play a roll out sound after finishing hiding
[*]MC-267398 - 犰狳结束蜷缩后,不会播放播放展开声音
[*]MC-267402 - Head of armadillo in boat is twitching when turning the boat
[*]MC-267402 - 搭乘船的犰狳在船转向时,头部渲染效果异常
[*]MC-267404 - Scared armadillo pushed into boat is scared of player riding the boat
[*]MC-267404 - 受惊的犰狳被推上船后,仍会受乘船玩家惊吓
[*]MC-267405 - Scared armadillo can move when having a passenger
[*]MC-267405 - 犰狳身上有骑乘者时,在受惊后可以移动
[*]MC-267406 - Armadillos with their "Silent" NBT tag set to "1b" still play their landing and rolling up sounds
[*]MC-267406 - 犰狳的 Silent NBT 标签设置为 1b 后,仍会播放其着陆和蜷缩声音。
[*]MC-267413 - Feeding an armadillo a spider eye doesn't cancel eating it
[*]MC-267413 - 给犰狳喂食蜘蛛眼时,不会屏蔽玩家的进食操作(玩家自己也吃了起来)
[*]MC-267416 - Particles created from Slimes do not account for the scale attribute
[*]MC-267416 - 史莱姆产生的粒子不受属性 scale 影响
[*]MC-267417 - Suffocation overlay shown when on solid almost-full blocks at scale < .06
[*]MC-267417 - 站在碰撞箱接近 1 格的方块上时,若属性 scale 的值 < .06,则会出现窒息的叠加层
[*]MC-267418 - Warden sonic boom attack doesn't account for the scale attribute
[*]MC-267418 - 监守者音波攻击不受属性 scale 影响
[*]MC-267420 - Boat placement ignores custom "block_interaction_range" attribute
[*]MC-267420 - 船的放置不受自定义后的属性 block_interaction_range 影响
[*]MC-267422 - Attribute entity_interaction_range is classified as 'generic', but has no effect on mobs
[*]MC-267422 - 属性 entity_interaction_range 被分类为 generic,却不对生物产生影响
[*]MC-267427 - Rendering offset of sleeping entities does not account for scale attribute
[*]MC-267427 - 实体睡眠时渲染的偏移量不受属性 scale 影响
[*]MC-267428 - Phantom wing particles do not account for scale attribute
[*]MC-267428 - 幻翼翅膀的粒子不受属性 scale 影响
[*]MC-267434 - Upside-down mobs with big scale attribute are displayed above hitbox
[*]MC-267434 - 有较大 scale 属性值且上下颠倒的生物会显示在判定框上方
[*]MC-267435 - Baby armadillos do not follow parents consistently or closely
[*]MC-267435 - 幼年犰狳不会一直紧跟其双亲
[*]MC-267454 - Baby striders are visually the same size as normal striders
[*]MC-267454 - 幼年炽足兽的大小看起来与普通炽足兽相同
[*]MC-267456 - Changes to item_used_on_block advancement criteria breaks previous functionality
[*]MC-267456 - 对 item_used_on_block 进度的更改严重破坏了原有功能
[*]MC-267465 - 1.20.3 upload error: "Cannot invoke "ctt.c()" because "this.b" is null"
[*]MC-267465 - 1.20.3 中的上传错误:Cannot invoke "ctt.c()" because "this.b" is null(无法调用 ctt.c(),因为 this.b 为空)
[*]MC-267470 - The regeneration effect granted from beacons is no longer applied to players
[*]MC-267470 - 信标的生命恢复效果不再对玩家生效
[*]MC-267479 - Inventory view model scales with generic.scale
[*]MC-267479 - 物品栏中生物预览受属性 generic.scale 影响
[*]MC-267497 - Baby armadillos do not sound high pitched when curling up
[*]MC-267497 - 幼年犰狳在蜷缩过程中,发出声音的音调没有变高
[*]MC-267538 - Putting placeable blocks inside decorated pots also places them
[*]MC-267538 - 将可放置的方块放入饰纹陶罐时也会同时放置它们
[*]MC-267565 - Low scale attribute lets you breathe underwater
[*]MC-267565 - 属性 scale 的值过低使玩家在水下也能呼吸
[*]MC-267588 - The hand animation is no longer played when putting items inside decorated pots
[*]MC-267588 - 将物品放入饰纹陶罐时,不再播放手部动画
[*]MC-267706 - Evoker and illusioner summon particles do not account for scale attribute
[*]MC-267706 - 唤魔者和幻术师生成的粒子不受属性 scale 影响
[*]MC-267707 - Wither particles do not account for scale attribute
[*]MC-267707 - 凋灵的粒子不受属性 scale 影响
[*]MC-267708 - The wither's skull projectile attacks do not account for the scale attribute
[*]MC-267708 - 凋灵头颅弹射物攻击不受属性 scale 影响
[*]MC-267725 - Players' experience levels no longer render above the health and hunger bars
[*]MC-267725 - 玩家经验等级不再于生命栏和饥饿栏上层渲染
[*]MC-267726 - Applying bone meal to blocks underwater no longer produces any particles
[*]MC-267726 - 对水下方块使用骨粉时,不再产生粒子



https://www.minecraft.net/content/dam/archive/327156a3bc8394237fad6090d52ca377-Mojang_Avatars_302x170px_0036_Generic_Avatar01.png

【震天 译自官网 2024 年 01 月 17 日发布的 Minecraft Snapshot 24w03a;原作者 Java Team】
【本文排版借助了:SPXX v2.4.14】




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