Minecraft 基岩版 1.16.0.2 发布
欢迎来到下界更新!Minecraft中最致命的地方已经变得诡异和危险。准备好在下界中建立新居了吗?新特性,更改和修复的数量已经不能将更新的内容限制在某几个点上说了,但让我们开始吧!
[*]新的生物群系,绯红森林,扭曲森林,灵魂沙峡谷,玄武岩三角洲
[*]小心新敌人,比如猪灵和炽足兽,同时也睁大你的眼睛好好看看能行走在熔岩上的炽足兽吧
[*]用新的砖块和木头造家,并种植些怪异的植被吧
[*]新的音乐与音效,由Lena Raine带来的新鲜音乐和名为 “Pigstep”的节奏音乐
[*]使用下界合金锭来保护自己,以及升级你的钻石制品
[*]修复了自从嗡嗡蜂群更新以来提交的超过300个bug,其中包含了超过180个由社区汇报的bug
[*]请查看一下版本差异列表,我们打算解决生物生成,诅咒,村庄,水域音乐和音效等一系列问题
当然,也请在bugs.mojang.com和feedback.minecraft.net上提交bug和反馈,想和我们交流并获取更新或与冒险家交流经验吗?加入我们的官方Discord频道吧discord.gg/Minecraft!
新群系:
扭曲森林
你可以在下界找到扭曲森林了!
[*]地面上铺满了诡异菌岩,还有更多奇怪的新植物
[*]巨大的诡异菌落变成了“树”并形成了森林,并用它们的菌光体照亮整个森林的上面
[*]诡异疣块可以用锄头挖掘
[*]深蓝的雾笼罩着森林
[*]诡异的扭曲孢子漂浮在空气中
[*]诡异森林十分的奇怪,但也是下界中完全没有敌意的地方
绯红森林
现在你可以在下界找到绯红森林了!
[*]地面上铺满了绯红菌岩,还有更多奇怪的新植被
[*]巨大的绯红菌落变成了“树”并形成了森林,并用它们的菌光体照亮整个森林的上面
[*]垂泪藤从天花板上的洞穴和巨大的真菌顶盖中生长
[*]疣猪兽,猪灵和僵尸猪灵在森林中散步
[*]绯红孢子会在空中悬浮着
灵魂沙峡谷你现在可以在下界找到灵魂沙峡谷了
[*]充满了灵魂沙和灵魂土的一片开阔地带
[*]玄武岩柱从地板直冲上天
[*]空气中飘掉着灰烬
[*]淡蓝的光芒充斥山谷
[*]请小心骷髅
玄武岩三角洲你现在可以在下界找到玄武岩三角洲了!
[*]火山喷发的残留物,满是高纯度的玄武岩和熔岩三角洲
[*]行走中会被流动的白色碎片包围
[*]岩浆怪终于有了一个可以叫做家的地方,这里会频繁刷出岩浆怪
[*]加入了新方块黑石,可以在大结构中找到
下界荒地
[*]旧生物群系现在被称作下界荒地
下界生物群系背景雾状效果过渡
[*]不同生物群系的背景颜色之间过渡更平滑
新生物:猪灵
[*]生活在下界中的好战文明
[*]一般在绯红森林中游荡,但也可能在下界荒地中发现。
[*]将玩家视作训练目标,并会攻击在视线内的玩家
[*]但如果你衣着得体,他们会认为您是一个可敬的那个,或着还可以忍一下
[*]对陌生者充满戒备,如果看到你打开箱子或掘金,他们会认为你在偷东西以及搞你
[*]喜欢金子,并且对金类物品非常痴迷
[*]对猪灵来说金锭是货币,你可以丢锭,或拿着锭右键单击来交换各种商品
[*]有时会饿肚子,并猎杀疣猪兽以充饥。或者他们虽然试过了,但结果非常的……
[*]猪灵更喜欢集体狩猎和战斗,人人都希望成为战斗中的一份子
[*]在主世界的猪灵很快会以僵尸化为结局
[*]猪灵会远离灵魂火和僵尸猪灵,并始终和他们保持距离
[*]凋零骷髅是危险的敌人,被发现里的凋零骷髅会起系而攻之
[*]幼年猪灵没那么危险
[*]……以及喜欢和幼年猪灵玩耍
疣猪兽
[*]生活在下界绯红森林中的好战野兽
[*]会攻击视野中的玩家,所以要小心,很容易会把你撞下去!
[*]被击杀后会掉落猪排
[*]可以喂养绯红菌来繁殖它们,但后果自负
[*]有时会被猪灵猎杀,但他们不会临阵逃跑!
[*]虽然如此,但疣猪兽和猪灵并不是敌人——更像一个食物链
[*]幼年的疣猪兽喜欢假装自己很威猛——但别怕,虚张声势而已
[*]想跟疣猪兽保持距离吗?专家提示:疣猪兽不喜欢诡异菌的味道!
炽足兽
[*]下界中的中立生物,可以穿过熔岩
[*]将鞍挂在它身上就可以骑乘
[*]与猪类似,可以被玩家操控,用诡异菌钓竿即可!
[*]非敌对生物
[*]在熔岩中生成,并免疫熔岩伤害
[*]不在熔岩中时,走路会变得迟缓,并开始发抖
[*]可以喂养诡异菌来饲养它们
[*]幼年炽足兽会跟随它们的父母
僵尸猪灵
[*]僵尸猪人现在被称为僵尸猪灵,它们也有耳朵...好吧,至少有一只了
僵尸疣猪兽
[*]僵尸化的疣猪兽——这就是把疣猪兽带回主世界的结果
[*]与疣猪兽不同,它们不能繁殖或喂养,也不对诡异菌感兴趣
[*]当心——这种野兽会疯狂地攻击所看到的一切!
新游戏特性:损坏的传送门
[*]遗留的古老下界传送门可以在下界或主世界中找到!
堡垒遗迹什么地方充满了黑石,猪灵和疣猪兽?当然是堡垒遗迹!
[*]添加4种结构类型:桥,疣猪兽棚,居住区和宝藏室
[*]除了玄武岩三角洲的悬崖峭壁外,所有地方都可以找到这些巨型结构
[*]探索,抢夺并征服这座堡垒来把它变成你的家……但要小心,猪灵不会放过偷走他们东西的入侵者
[*]加入由Lena Raine制作的音乐“Pigstep”,唱片只能在堡垒的箱子中找到
黑石一种颜色几乎与Mojang的前作家Tom Stone一样黑的石头!(注:指黑色幽默)
[*]拥有常规黑石,磨制黑石和磨制黑石砖变种!
[*]加入镶金黑石——含有金的黑石方块,开采时可能掉落金锭
[*]可以在堡垒遗迹找到这些方块
[*]可以用来制作熔炉
[*]可以用来制作石质工具
重生锚
[*]你能在下界中设置重生点了
[*]拥有4格充能,每死亡重生一次就会消失1格
[*]可以用发射器来充能
下界合金锭
[*]会浮在岩浆上。所以别担心会因为岩浆浴而烧毁了
[*]附魔等级会高于钻石,但还是比黄金低
[*]挖的更快,耐久更持久
[*]武器伤害比钻石高
[*]韧性和耐久比钻石高
[*]自带抗击退,不用怎么担心被箭或类似的东西击中
[*]可以作为信标基座,也可以作为信标效果材料
[*]看起来很炫酷!
制作下界合金锭
[*]在下界深处可以挖到远古残骸,请自行承担挖矿风险
[*]在熔炉或高炉中烧制成下界合金碎块
[*]在工作台中用4个下界合金碎块与4个金锭即可制作出1个下界合金锭
制作下界合金工具和护甲
[*]将钻石制工具与一个下界合金锭放在锻造台上即可
[*]在右侧即可看到物品的预览样式,将它取出即可制作
标靶方块与现实世界类似,可以用它来做些训练
[*]射中越靠近中心,传递的红石信号越远
[*]用一个干草块和4个红石粉即可制作
灵魂疾行还在忍受着走在灵魂沙峡谷上的减速吗——不用担心了!
[*]用这种入魂的附魔来点缀你的靴子,让你在灵魂沙和灵魂土上奔跑!
[*]这是缺点:走在灵魂方块上会逐渐降低耐久
[*]只能与那群讨厌的猪灵以物易物获得
磁石给你换个新的指南针轴承
[*]用下界合金锭与錾制石砖合成
[*]放进指南针中,来指明磁石所指的方向
新方块:
[*]两种类木头,不易燃的材料——绯红菌柄和诡异菌柄
[*]绯红菌柄和诡异菌柄,都可以被制作出来。类似于来自世界各地的木头
[*]玄武岩——可以找到它们用作柱梁,也可以把它们放朝任意一个方向
[*]新的地表层方块:绯红菌岩和诡异菌岩
[*]撒骨粉可以扩种菌岩
[*]新的植物:下界苗,绯红菌索和诡异菌索
[*]绯红菌索和诡异菌索可以种植在花盆里
[*]两种菌类:绯红和诡异菌,用骨粉试试看!
[*]诡异疣块
[*]从方块底部向下生长的垂泪藤!
[*]可以爬!
[*]新的自然光源:菌光体
[*]加入灵魂土!无论哪种火焰,都会在上面发出蓝光
[*]灵魂土可以用来做灵魂火把——而灵魂火把可以用来做灵魂灯笼
[*]灵魂营火——会发出蓝色火焰的营火,用灵魂土或灵魂沙制成
[*]在熔岩层底下加入砂砾和黑石
[*]下界金矿石会生成在下界了
[*]用任何镐子都可以开采,会掉落金粒
[*]加入錾制下界砖块,裂纹下界砖块和石英砖
音乐与音效:
[*]添加三首音乐,由才华横溢的Lena Raine制作
[*]下界荒地中的《Rubedo》
[*]绯红森林中的《Chrysopoeia》
[*]灵魂沙峡谷中的《So Below》
[*]在下界中添加易怒音效
[*]添加水下音乐
[*]添加洞穴环境音效
[*]与Java版靠近,微调大量音效
表情
[*]一种有趣的表达交流方式!在试衣间中即可放入快捷聊天盘中并使用,包含免费,付费和成就解锁三种表情。
成就奖励:
[*]达成成就后会往试衣间中加入物品。如果成就已经解锁,则会立刻添加。奖励为试衣间的物品(包括表情)
新成就
[*]正中把心——射中目标方块的靶心(15G)
[*]遍身残骸——穿全套下界盔甲(50G)
[*]光彩照人——用金子分散猪灵的注意力(30G)
[*]旅游胜地——访问所有的地狱生物群系(30G)
版本差异内容:生物反生成规则
[*]将基岩版的生物反生成规则更改为类似Java版,以更加匹配一致性
[*]标记为永久存在的生物(被吸引,命名,驯服,繁殖等)永远不会自然消失
[*]模拟距离为4的情况下,几乎所有自然生成的生物离最近的玩家超过44个方块时都会自动消失。在更高的模拟距离下,可以到达128格距离。
[*]所有的模拟距离下,鱼在超过40个方块时会停止生成
[*]距离最近玩家32到44方块之间的生物反生成规则:如果生物在30秒内不受伤害,有1/800的概率会停止生成
[*]以下怪物为例外
[*]凋灵BOSS
[*]末影龙
[*]唤魔者
[*]卫道士
[*]蜜蜂
[*]铁傀儡
[*]雪傀儡
[*]远古守卫者
[*]村民
[*]流浪商人
诅咒附魔
[*]绑定诅咒的实现
[*]消失诅咒的实现
音效
[*]更新骨块,下界岩,灵魂沙,下界疣,下界砖,石英矿石,蜂蜜块和蜜脾块的音效
[*]增大工具损坏时的音效(MCPE-32355)
村民
[*]更改交易中的一些行为并接近Java版(MCPE-47141)
[*]玩家可以更方便地提高他们在村庄中的声望
[*]与村民进行交易会正常提高声望
[*]治愈僵尸村民现在可以增加额外的声望
[*]声望会随着时间而降低
[*]扩大铁傀儡生成范围,以及修改生成规则(MCPE-47157)
[*]过去的一天里,至少有75%的村民在工作
[*]最少20张床,每个村民要有一张床
[*]每10个村民才会产出1只铁傀儡
[*]村民不会再关闭激活的铁门了(MCPE-44621)
[*]村民不会在袭击时绕着屋子跑圈了
[*]从另一维度返回村庄时会重新加载袭击进度条
更多的版本差异特性更改
[*]掉落的物品更改成3D立体旋转样式
[*]被动型生物只会在正确的方块上生成了(MCPE-47596)
[*]河豚现在有“中等”膨胀状态
[*]在以后更新中会加入目前丢失的音效
[*]在花的旁边种植橡树或白桦树树苗并生长后,有机会在旁边生成蜂巢
[*]水会从边缘开始冻结了
[*]玩家在雨天会正常收到潮涌能量效果了(MCPE-35941)
[*]玩家手动种植大型云杉树后,树底下会产生灰化土了
[*]凋灵生成并播放动画时不会在破坏黑曜石了(MCPE-59502)
[*]放置栅栏门时无需方块在底下支撑了(MCPE-31026)
[*]在花朵附近的2格方块内生长的橡树或白桦树有5%的几率生成蜂箱
[*]更新下界砖块的材质
[*]用过的弓可以用在发射器中了(MCPE-55861)
[*]交互键/右键能把花从花盆里摘下来了
[*]修改末影珍珠爆炸的粒子以匹配Java版
[*]调整铁栏杆的材质以匹配Java版
[*]放置南瓜时无需方块在底下支撑了
[*]把船放在仙人掌上面会受损并毁坏
[*]放置观察者方块后不会立刻检测状态变化了
[*]所有生物(包括玩家)不会意外被熔岩“淹死“了。这表示不需要在岩浆里用水肺药水了!
[*]移动雪下面的方块会正确破坏雪了
[*]堆肥桶和炼药锅上会积雪了
[*]调整讲台的书的渲染位置以匹配Java版(MCPE-43109)
[*]用砂轮祛魔时会正常去除积累惩罚了(MCPE-45130)
[*]不祥之兆的粒子颜色更改为深绿色
[*]修复了林地府邸的“竞技场”部分台阶类型不正确的问题(MCPE-41335)
[*]可可豆在水里会破掉(MCPE-36335)
[*]末影龙的口吐火球伤害不会过高了(MCPE-40344)
[*]添加胡萝卜钓竿,盾牌和锹的耐久度
更改:游玩
[*]调整击退的实现效果为比例而不是概率
[*]实体可以被流动的岩浆推动了
[*]凋灵可以用灵魂土召唤了
[*]在水中船上的苦力怕爆炸会造成伤害了
[*]将生物的受伤惊吓类型更改统一
[*]锄现在可以挖掘下界疣块,诡异疣块,干草块,干海带块,标靶放块和菌光体。同时也像其它工具一样被附魔了
新的服务器窗口
[*]设计了新的服务器游玩界面选项布局,以提供有关第三方服务器的更多信息,比如:描述,截图,可用游戏以及新闻/更新
[*]兼顾辅助功能,移除了第三方服务器的颜色消息
[*]修复了玩家ping的混乱型,现在的延迟值与各个玩家独立分开
[*]加入了解释新添加服务器的信息
踢出与封禁的更改
[*]踢出
[*]现在可以通过暂停界面进入“玩家权限”界面,并踢出问题玩家
[*]拥有操作员权限即可踢出玩家。新人的玩家可以帮助你改善游戏环境
[*]世界开放下,被踢出的玩家将无法重新加入局域网游戏
[*]踢出指令
[*]可以用新的/kick指令踢出,也可选踢出原因
[*]踢出指令可用于目标选择器,比如/kick @a
[*]封禁和Realms权限
[*]领域所有者可以通过暂停菜单进入“玩家权限”界面来封禁问题玩家
[*]领域所有者可以从“玩家权限”界面中更改玩家的权限
[*]Realm的名称会在暂停菜单中显示了
Spawnpoint Command
[*]/spawnpoint 指令能用于下界了
Mojang Studios
[*]将初始界面换成新的Mojang Studios LOGO!
BUG修复:
Crashes
[*]Fixed several crashes that could occur during gameplay
[*]Fixed a crash that could occur when clicking 'Read More' on Resource Pack screens
[*]Fixed a crash that could sometimes occur in split-screen when the host saves and quits the game
[*]Fixed an issue with invisible Shulker Boxes which could cause a crash when trying to open or break them (MCPE-55894)
[*]Fixed a crash that could occur in The End
[*]Fixed a crash that could occur when dispensing Bone Meal into a Grass block (MCPE-53033)
[*]Fixed a crash that could occur when exiting a world with particles present
[*]Fixed a crash caused by fire spreading to Beehives
[*]Fixed a crash that could sometimes occur after resuming the game on Xbox One
[*]Fixed a crash that could occur when adjusting certain JSON strings in Behavior Packs
[*]Fixed a crash that could occur with the use of custom blocks in Add-Ons
[*]Fixed a crash that could occur when using a custom recipe Add-On that returns items to the player
[*]Fixed a crash that occurred when the '/kill' command was used while the Ender Dragon was respawning
Performance
[*]Improved performance when breaking lots of Kelp plants
[*]Improved performance related to maps in item frames (REALMS-1532)
[*]Improved reliability of loading characters (MCPE-55968)
[*]Optimized key frame animation playback
General
[*]Fixed an issue that could cause chunks to be overwritten when converting worlds from Console Edition to Bedrock (MCPE-58480)
[*]Fixed an issue that prevented achievements from being unlocked offline
[*]Fixed the main menu getting stuck after cancelling the sync prompt on Xbox One (MCPE-53266)
[*]Fixed Experimental Gameplay not being enabled for clients when the server level has it enabled
[*]Fixed a world conversion issue that was causing some items in chunks to convert incorrectly
[*]Fixed an issue with the Marketplace not always loading in correctly
[*]Fixed an issue with invite notifications not appearing on iOS
[*]Fixed an issue where imported world templates (.mctemplate) were not visible on Gear VR devices
Gameplay
[*]Fixed an issue that would cause blocks to reappear after they have been broken (MCPE-48914)
[*]Changed mob population cap to only count mobs with spawn rules (MCPE-54378)
[*]Fixed an issue that sometimes caused Villagers to not link up to job sites correctly in multiplayer worlds (MCPE-49580)
[*]Flying too fast with elytra into an unloaded chunk will no longer cause death by kinetic energy (MCPE-55671)
[*]Fixed players being able to duplicate items by closing the title while on the respawn menu (MCM-66573)
[*]Players can transition from swimming to running on land more smoothly now
[*]Controls on the inventory screen are now more user friendly and closer resemble the controls when using mouse and keyboard (MCPE-34912)
[*]XP orbs once again shoot in random directions (MCPE-58715)
[*]It is now impossible to use beds if there is no room for the player to stand next to or on top of the bed when they wake up (MCPE-42881)
[*]Fixed an issue related to chunks not loading correctly in Realms (REALMS-2037)
[*]Movement will now properly switch to water controls when getting out of a bed underwater (MCPE-49632)
[*]Casting a fishing rod whilst running no longer slows the player down (MCPE-56199)
[*]The 'Sound the Alarm' achievement is now only triggered by hostile mobs and not players
[*]The player's hitbox is now correctly reset when unequipping Elytra mid-flight
[*]Sneak will now allow the player to move downwards correctly when swimming
[*]Fixed the respawn location so that players no longer wake up with their head in a block after sleeping
[*]Fixed an issue that prevented inventories from being opened after riding a mount (MCPE-63196)
[*]The Raid bar will now appear correctly when returning to an active Raid from another dimension
[*]Prevented Elytra gliding rotations on player when in first person view (MCPE-53092)
[*]Explosions can now deal damage in water
[*]Player is no longer displaced into solid blocks on respawn by non-solid blocks, resulting in x-ray vision (MCPE-53460)
[*]The state of flying in Creative mode now remains after accessing world settings
[*]Flying players are able to return to the overworld if an End Portal is on their spawn point
[*]Fixed a bug that sometimes allowed Villagers and players to respawn inside blocks when getting out of bed (MCPE-46064)
[*]Players no longer teleport through partial blocks when reloading into a world (MCPE-46858)
[*]Players no longer swim through the air after swimming in a bubble column (MCPE-48958)
[*]Players can no longer breathe underwater when swimming under blocks with a Turtle Shell equipped (MCPE-35769)
[*]Flying with Elytra at high speeds no longer causes sound to become jittery (MCPE-19945, MCPE-52931)
[*]Stacked minecarts that occupy the same space will now load and unload as expected (MCPE-54244)
[*]Fixed an issue that was preventing chunks from loading in correctly when travelling between dimensions (MCPE-63268)
[*]Casting a fishing rod will no longer attach itself to a Parrot mounted on the player’s shoulder (MCPE-60361)
[*]Boats can now move and don't get stuck when on top of partial blocks (MCPE-34580)
[*]Boats no longer continue sliding on bottom half slabs
[*]The smooth camera option (from full keyboard gameplay) is no longer jittery and is smooth again (MCPE-54969)
[*]The screen no longer twitches when the player dies in the Nether or End
[*]Light propagation now works correctly, fixing hostile mob spawning (MCPE-49616)
[*]Chunks should no longer fail to load properly in worlds over 250MB (MCPE-58514)
[*]Fixed an issue with light persisting after a block change
[*]Lighting now propagates correctly through chunk borders (MCPE-58182)
Mobs
[*]Tweaked the strolling animation of Iron Golems (MCPE-63151)
[*]Mobs are now damaged and items are destroyed when on top of Cactus blocks (MCPE-14303)
[*]Fixed the jumping animation of tamed horses
[*]Spawned cave mobs aren't counted as surface mobs anymore (MCPE-41273)
[*]Mobs now pick up items and equip armor (MCPE-14211)
[*]Fixed Blaze pathfinding and navigation (MCPE-45469)
[*]Fixed a bug that allowed Ghasts to spawn when the difficulty was set to Peaceful (MCPE-53383)
[*]Fixed an issue that was preventing Pillager Captains from being hostile (MCPE-44987)
[*]Fixed an issue that was allowing fish to spawn in flowing water above Ice blocks
[*]Creepers in boats now deal damage to nearby players
[*]Fixed an issue that prevented Polar Bears, Parrots, Ocelots, and Dolphins from being leashed (MCPE-63095)
[*]Fixed mobs in monster spawners not being visible (MCPE-56879)
[*]Hostile mobs now correctly seek out and jump on turtle eggs (MCPE-36244)
[*]Wolves now spawn in more biomes (MCPE-49792)
[*]Small mobs will no longer get trapped in gaps created by stair blocks
[*]Villagers no longer run around inside their houses when being raided
[*]Villagers now have a chance to offer Trident enchantment books as trades (MCPE-35406)
[*]Villagers will no longer become preoccupied with sharing carrots (MCPE-32627)
[*]Cured Zombie Villagers can now offer discounted trades (MCPE-47040)
[*]Cured Zombie Villagers no longer inherit XP unexpectedly, which would prevent them from acquiring a new profession (MCPE-48712)
[*]Cured zombie villagers can once again breed (MCPE-48533)
[*]Mobs can now pathfind on Soul Sand blocks
[*]Angry Bees now move slower (MCPE-53689)
[*]Mobs no longer start shaking when entering minecarts
[*]Mobs killed by lingering potions now drop XP and uncommon loot when the potion comes from a player
[*]Polar Bears no longer chase players on two back legs
[*]Sheep no longer eat grass through partial blocks
[*]Creepers no longer lose aggro immediately after losing sight of their targets (MCPE-32815)
[*]Ghast hitbox now matches its rendering (MCPE-44326)
[*]Fixed an issue where Enderman would not attack players when looked at
[*]Endermen no longer pick up Netherrack
[*]Minecarts no longer collide with other minecarts on parallel tracks (MCPE-59302)
[*]Tamed horses can no longer be tempted by food that cannot be used to breed them
[*]Fixed some mobs having a large delay for finding their nearest attackable target (Wolves attacking sheep)
[*]Iron golems will now ensure they can reach a target before choosing to attack it (MCPE-42402)
[*]Reduced the melee attack range of mounted mobs (MCPE-48539)
[*]Fixed a bug that sometimes prevented mobs from burning on bottom slabs (MCPE-32822)
[*]Sea turtles once again lay eggs correctly (MCPE-59043)
[*]Guardians can now spawn in bubble columns (MCPE-37671)
[*]Fixed a bug that caused Vex mobs to move too slowly when moving on X and Z axes (MCPE-41879)
[*]Fixed a bug where a mob could catch on fire if it was standing on an entity that was in lava
[*]The Wither’s spawning explosion no longer breaks obsidian (MCPE-59502)
[*]Bees no longer get stuck under stairs (MCPE-61625)
[*]Fixed an issue that would cause the Ender Dragon to reset after the player left and returned to the fighting area (MCPE-51501)
[*]Fixed an issue with too many cats spawning in Villages (MCPE-60331)
[*]Guardians and Elder Guardians will no longer float in the air as they try and reach water (MCPE-33641)
[*]Fixed Pillager Patrols spawning in unexpected places (MCPE-58285)
[*]Vindicators that spawn in Woodland Mansions are now aggressive before being attacked (MCPE-43208)
[*]Squid will now spawn more frequently. Ocean cap is now 4 and river cap is now 2 (MCPE-39758)
[*]Drowned can no longer drop tridents without having them equipped (MCPE-32731)
[*]Fixed a bug that prevented cats from sleeping on a bed with the player
[*]The Snow Golem can now try and shoot snowballs at mobs when it is behind a fence block (MCPE-24840)
[*]Fixed a bug that allowed Zombie Villagers to break iron doors (MCPE-43725)
[*]Sitting mobs will no longer slide around and breed (MCPE-62160)
[*]Mobs now consistently take damage when spawning on magma blocks (MCPE-47518)
[*]Ghast sounds are now heard at a shorter range
Blocks
[*]Fixed a bug that would prevent Redstone power from passing through barrels after reloading a world (MCPE-46742)
[*]Signs attached to doors are no longer left floating after the bottom half of the door is broken (MCPE-43748)
[*]Smooth Quartz now uses the correct texture (MCPE-42276)
[*]Using Silk Touch on Giant Mushrooms now drops the correct blocks (MCPE-34114)
[*]Blocks will now lose their waterlogged state when pushed by a piston (MCPE-43166)
[*]Kelp will now keep growing after being partially broken by a piston, and the piece below will have a maximum random age of 24 (MCPE-57330)
[*]Falling top snow can no longer break solid blocks (MCPE-63214)
[*]Paintings can no longer be placed on top of item frames
[*]Cactus blocks now break when next to lava
[*]Flowers in snow now break properly and drop the correct item (MCPE-30147)
[*]Coral and coral fans now drop when mined with axes or shovels enchanted with Silk Touch
[*]Fixed an issue that could cause Kelp to stop growing too soon - Kelp now checks the block in the ticking queue when attempting to add itself (MCPE-57330)
[*]Fixed an issue that sometimes caused Redstone torches to get stuck on or off when reloading a world (MCPE-48054)
[*]Magma blocks now melt top snow sitting on it
[*]Falling blocks no longer break when falling on ice blocks and glass
[*]Mycelium no longer wrongly turns to dirt due to not having enough light
[*]TNT no longer drops as an item when detonated by a nearby explosion
[*]Fixed trapdoor collision shape (MCPE-13451)
[*]Falling blocks (such as sand) will no longer break when falling onto retracted pistons (MCPE-20109)
[*]Bamboo has been changed to be unpathable by mobs to prevent them getting stuck (MCPE-46805)
[*]Bamboo can now be placed on top of bamboo saplings without Experimental Gameplay being enabled (MCPE-50088)
[*]Using a Quartz Block in a Stonecutter now produces Quartz Slabs instead of Smooth Quartz slabs (MCPE-57925)
[*]Iron Bars and Glass Panes now connect to Walls (MCPE-73989)
[*]Moving blocks now have the correct collision box (MCPE-62419)
[*]Activator Rails now dismount players and other mobs at the correct position (MCPE-30744)
[*]Cakes now have the correct texture states when partially eaten (MCPE-14757)
[*]Crafting multiple Honey Blocks now returns the correct amount of items to the player (MCPE-63461, MCPE-58579)
[*]Attempting to craft multiple Honey Blocks no longer breaks anvil and grindstone use (MCPE-63030)
[*]Adjusted Hopper hitbox shape (MCPE-47541)
[*]Armor stands no longer shift and fall through blocks when a world is reloaded (MCPE-29170)
[*]Fixed Armor Stand and its contents dropping as items when broken when the 'Tile Drops' rule is disabled
[*]The hay blocks in the town center in the Abandoned Village seed are now generated correctly
[*]Pumpkins and Melons can now grow underneath observers (MCPE-48717)
[*]Fixed an issue that would cause a 'phantom' water block to appear when placing water on a fire near a sponge block (MCPE-57063)
[*]Walking on scaffolding now plays the correct sounds (MCPE-53279)
Items
[*]The correct amount of berries can now consistently be collected from Sweet Berry Bushes (MCPE-47160)
[*]Fully grown Sweet Berry bushes can now be harvested when holding bone meal (MCPE-54206)
[*]Maps will now convert from Editions to Bedrock at the correct scale (MCPE-58796)
[*]Newly-created maps now start with the correct zoom level (MCPE-63416)
[*]Minecart with Hopper now drops a Hopper and a Minecart when broken with ranged weapons (MCPE-55859)
[*]Enchanted bows are no longer consumed when auto-crafting dispensers
[*]TNT no longer drops as an item when it explodes (MCPE-38101)
[*]Fire Charges are now consumed after igniting a TNT block (MCPE-42938)
[*]Unloaded crossbows no longer display incorrect icon in inventory (MCPE-53545)
[*]Shulker Boxes can now be undyed in a cauldron
[*]Fire charges are now consumed when used to light campfires (MCPE-46217)
[*]Corrected Fishing Rod's bobber movement
[*]Fixed an issue where water in bubble columns could not be collected with a bucket (MCPE-37571)
[*]Potions can now be fully removed from Witch Hut cauldrons
Graphical
[*]Stopped the offhand shield animation and bow animation from playing at the same time (MCPE-41262)
[*]Fixed incorrect player hand animations when using a fishing rod with third-person camera (MCPE-63088)
[*]Fixed low light emitting block items not matching the placed block’s brightness
[*]Maps in item frames no longer have lines through them (MCPE-46154)
[*]Fixed the excessive hand bob motion caused by playing an animation on the hand and camera together (MCPE-54072)
[*]Items no longer flash green when being removed from a furnace
[*]Fixed a bug where glass and water could be drawn incorrectly when close to each other
[*]Items held by Baby Foxes now render correctly (MCPE-52885)
[*]Stained glass now has the correct colors on maps (MCPE-25702)
[*]Enchanted Elytra will now show the enchanted glow when equipped (MCPE-23020)
[*]Fire on half-slabs is now visible (MCPE-44395)
[*]Secondary players in a split-screen game will now animate properly when you look at them
[*]Enchanted skulls and blocks now have the enchanted glow effect in the inventory
[*]The second player's hands in a split-screen game will no longer disappear when the first players looks at them (MCPE-58806)
[*]Suspending and resuming the game will no longer make a player's model disappear on Android devices (MCPE-63119)
[*]Player icons no longer appear as white squares on locator maps
[*]Fixed skin texturing issue on the left leg of "Alex" model
[*]Changed Eye of Ender exploding particles to match Java Edition
[*]Fixed an issue that would cause armor to unexpectedly render on a mob when being held in its hand
[*]Lingering and Splash Potion particles now stay within their boundaries when in a confined space
[*]Fixed rendering issues for sign text through transparent blocks such as glass (MCPE-55327)
[*]Fixed maps in item frames flashing purple and black image before the map loads
[*]Animation scale now uses linear interpolation between keyframes
Accessibility
[*]Fixed an issue that could cause the narrator to read text twice on Xbox One
[*]Text-to-Speech now reads URLs properly
[*]The screen reader now only reads the generating world message once when converting worlds to Bedrock for the first time
User Interface
[*]The "Require players to accept Resource Packs to join" option is once again visible on the Create World screen
[*]Set the default chat font back to Mojangles (MCPE-45857)
[*]Fixed a bug that could sometimes cause fonts to disappear after quitting to the main menu
[*]Fixed an issue with flickering usernames above players' heads
[*]Interacting with a Minecart with Hopper now opens the hopper screen and no longer blocks other screens from opening
[*]Fixed a bug that could sometimes prevent loading screen tips from appearing
[*]Added the missing text for locked maps in the Cartography Table (MCPE-58527)
[*]Fixed a bug that was preventing the main menu background from rendering correctly on Xbox One
[*]Entities and blocks are now shown consistently in the Structure Block's preview
[*]The Command Block's screen now fits correctly inside screens with 4:3 aspect ratio (MCPE-41730)
[*]Placing a block against an interactive block while crouched no longer opens the block's menu
[*]"Your home bed was missing or obstructed" message once again appears correctly
[*]The XP cost is once again readable on the Anvil screen (MCPE-51908)
[*]Obfuscated text color code works on signs placed in the world (MCPE-33780)
[*]Fixed an unhelpful error message that appeared when trying to play online without proper account permissions
[*]Fixed getting stuck loading resources after pressing 'Back' while on the 'Your Realm will soon be updated screen
[*]Fixed an issue that prevented native text/character input when using Korean or Chinese virtual keyboards (MCPE-62596)
[*]Fixed account “error number -9” being displayed when launching the game while signed into an account, but no network connection
[*]Fixed an issue that occasionally prevented inventory items being selected when using touch controls with Classic UI
[*]Fixed an issue with music disc names not appearing in the correct language
[*]The tooltip for leaving a boat is now consistent across platforms
[*]The "Grow" controller tooltip will now show when pointing Bone Meal at Grass Block or blocks underwater
[*]The "Carve" tooltip is now displayed when pointing shears at pumpkins
[*]Fixed the iOS keyboard covering the text input box when typing (MCPE-53030)
[*]Adjusted the hover text position in inventory to respect input mode (Controller mode should show hover text at the edge of the currently selected element)
[*]The player can no longer type beyond what can be seen in the Book & Quill
[*]The keyboard can no longer be accidentally opened when using Book & Quill with touch controls
[*]Fixed issue where the download bar in the Marketplace was not always functioning correctly
[*]Fixed the "Take a Tour" navigation arrows in the Marketplace
[*]Marketplace ratings now appear correctly when scrolling (MCPE-60287)
Character Creator
[*]Fixed an issue that caused some selections to not be saved between sessions (MCPE-32089)
[*]Fixed an issue that could cause Wings items to disappear with certain hairstyles
[*]Fixed the default player model to overcome some texture issues that could be seen when choosing different heights and sizes
[*]Various fixes to the user interface
Commands
[*]Updated the grammar in the '/scoreboard' command description to make it consistent with other commands
[*]The '/locate' command now correctly displays the nearest structure (MCPE-45526)
[*]Instant effects now use ticks instead of seconds when used with the '/effect' command (MCPE-43393)
[*]Ticking areas can no longer be removed on the same tick they are created (MCPE-36769)
[*]Now when teleporting an Armor Stand to a player, it rotates the Armor Stand to the player's orientation (MCPE-35979)
[*]Added new overload for '/replaceitem'with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)
[*]Fixed an issue that prevented players from being teleported to a nearby chunk that the game thought was too far away
For Map Makers and Add-On Creators:Updated Template Packs
[*]Updated templates for 1.16.0 with new resources, behaviors, and documentation are available for download
[*]Resource Pack Template: aka.ms/resourcepacktemplate
[*]Behavior Pack Template (Includes documentation): aka.ms/behaviorpacktemplate
Data-Driven Features
[*]Most attack goals are now data-driven
[*]Most Slime and swim goals are now data-driven
[*]Experience Orbs have been data-driven
[*]Fireballs have been data-driven
[*]Elytra have been data-driven
[*]NPC geometry and animations have been data-driven
[*]Tree generation is now data-driven
[*]Drowned are now data-driven
[*]Wither skull attacks are now data-driven
[*]Item sprites are now data-driven
[*]Updated documentation for new data-driven features
Admire Item Component
[*]Mobs can now admire items they pick up or receive during an interaction. For a mob to admire an item they need to have both the admire_item goal and the admire_item component, and the relevant configuration need to be done in the interact component and/or the shareables component
Angry Component
[*]Several new variables have been introduced to the angry component
[*]Goal Variables
[*]broadcast_anger_on_attack - If true the mob will send a pulse of brodcast anger whenever it attacks, broadcast_anger must also be true for this to work
[*]broadcast_anger_on_being_attacked - If true the mob will send a pulse of brodcast anger whenever it is attacked, broadcast_anger must also be true for this to work
[*]angry_sound - The sound event to play when the mob is angrysound_interval - The range of time in seconds to randomly wait before playing the sound again
Avoid Mob Type Goal
[*]Several new variables have been introduced to the avoid_mob_type goal
[*]Goal Variables
[*]avoid_mob_sound - The sound event to play when the mob is angry
[*]sound_interval - The range of time in seconds to randomly wait before playing the sound again
Barter Component
[*]Mobs can now barter when they pick up items, or when they receive an item during an interaction. For a mob to barter they need to have both the barter goal and the barter component, and the relevant configuration need to be done in the interact component and/or the shareables component
[*]Component Variables
[*]barter_table - A path to a loot table, which is used to determine what items the mob gives out during barter
[*]cooldown_after_being_attacked - Specifies for how long the goal will be unavailable after the mob is attacked, the default value is 0
[*]Barter Goal
[*]Mobs can now barter when they pick up items, or when they receive an item during an interaction. For a mob to barter they need to have both the barter goal and the barter component, and the relevant configuration need to be done in the interact component and/or the shareables component
[*]Goal Variables
[*]priority - Specifies how the mob should prioritize this goal
Celebrate Hunt Component
[*]Specifies that the mob should have the hunt celebration behavior
[*]Component Variables
[*]broadcast - If true, celebration will be broadcasted to other entities in the radius. Default value is true
[*]radius - If broadcast is enabled, specifies the radius in which it will notify other entities for celebration. Default value is 16
[*]duration - Duration, in seconds, of celebration. Default value is 4
[*]celeberation_targets - The list of conditions that target of hunt must satisfy to initiate celebration
[*]celebrate_sound - The sound event to play when the mob is celebrating
[*]sound_interval - The range of time in seconds to randomly wait before playing the sound again
Equip Item Component
[*]Mobs can now equip armor and weapons that they pick up
Equip Item Goal
[*]Mobs can now equip armor and weapons that they pick up
Interact Component
[*]Component Variables
[*]barter - If true the mob will try to activate the barter goal after the interaction, default value is false
[*]admire - If true the mob will try to activate the admire goal after the interaction, default value is false
MoveToLavaGoal
[*]Added the MoveToLava goal, similar to MoveToWater goal. Mob tries to find and move to lava
Navigation Component
[*]Navigation component now has can_path_over_lava and can_walk_in_lava parameters, allowing mobs (like the strider) to traverse lava
Panic Goal
[*]Changed the priority from the damage type to the "ignore_mob_damage" flag (if that flag is set and a mob attacks the mob with the Panic Goal, they will not panic even if the damage type matches one in their "damage_sources" list)
[*]Changed damage types from being hard-coded to being data-driven using the existing "Entity Damage Sources"
[*]Changed the default from "fire, fire_tick, magma" (old, hardcoded behavior) to "all"
[*]Pre-1.16 mobs will default to "fire, fire_tick, magma"
Pickup Items Goal
[*]The PickupItemsGoal only considers items that the mob can reach
[*]When determining whether the goal can be used, we now check whether the mob can reach an item it’s interested in, before committing to it as the target of the goal. This is to avoid mobs getting stuck in this goal after deciding to pick up an item they cannot reach
[*]PickupBasedOnChance variable
[*]This new variable was added to be used for monsters that can pick up items sometimes but also preserve mobs that used this goal in the past like Villagers. If this variable is true, the mob will have a calculation done (based on things like time played by the player, game difficulty, and moon brightness) to determine if this is a mob that is allowed to pick up items. That value is only calculated on the mob’s first spawn, which means it is forever saved on that mob and doesn’t change. If the variable is false (which it is by default), the mob will always be able to pick up items using the goal
[*]CanPickupAnyItem variable
[*]The PickupItemsGoal is dependent on the ShareableComponent and the items that are added to its items list. This new variable overrides that list and tells the component that this mob can pick up any item even if it isn’t in the list. Items picked up because of this variable still honor the priority set to items in the list of items, however. This means that any items with a set priority in the list will still be picked up over any item that may be picked up because of this variable. By default, it is set to false
[*]CooldownAfterBeingAttacked variable
[*]The variable cooldown_after_being_attacked has been added to the goal, specifying for how many seconds after being attacked the goal should be unavailable. The default value is 0
[*]CanPickupToHandOrEquipment variable
[*]Specifying if the mob can equip items that it picks up or put items in its hand, or if it belongs in the inventory
Shareable Component
[*]Component Variables
[*]item/barter - If true the mob will try to activate the barter goal after picking up the item, default value is false
[*]item/admire - If true the mob will try to activate the admire goal after picking up the item, default value is false
[*]item/consume_item - Specifies if an item should be consumed, for instance Piglins consume (eat) porkchop. Default value is false
[*]item/stored_in_inventory - Specifies if the item is desired to be picked up and stored in the mob’s inventory. Default value is false
Splash Text
[*]The Splash Text loading code has been augmented to allow splash text JSON files to be additive, rather than replacing them completely, and to allow some conditional statements to disable splash text entries. Use a field called "canMerge" that sits next to the "splashes" field, it is a bool that defaults to 'false'. Also, another sibling of "splashes" is "conditional", which is an array of objects. Those objects contain a "requires" field and a "splashes" field. The "splashes" field is an array of strings like the original "splashes" field, and the "requires" field contains three fields - "platforms", "treatments", and "stores", each of which is an array of strings that is compared with the relevant data
Fixes and Changes
[*]Made several Bedrock Dedicated Server documentation updates and fixes (BDS-1084, BDS-1085, BDS-2341, BDS-3051, BDS-3141)
[*]The "minecraft:density_limit" component is now documented in the Spawn Rules documentation section (MCPE-61126)
[*]Item tags can now be toggled in the UI using '/gamerule' showtags
[*]Added a new loop mode to animations - Now instead of omitting "loop" to have it stop playing when finished, or setting "loop": true to have it loop when finished, you can now say "loop": "hold_on_last_frame" to keep applying the last frame of animation (MCM-675)
[*]Optimized sound loading - "load_on_low_memory" is now deprecated in sound_definitions.json, as all audio can now play on low memory devices
[*]Removed type property from "minecraft:shooter" as it was never used
[*]Updated "minecraft:spawn_entity" to have an internal entities object or array
[*]Added "attack_chance" to the "minecraft:behavior.defend_village_target" goal
[*]Fixed removed or destroyed entities querying as valid in script
[*]Invalid items in the "spawn_item" field of a "minecraft:spawn_entity" now display an error
[*]"StompEggGoal" no longer uses "search_count" as it now searches all blocks in the specified area
[*]Implemented 'AvoidMobTypeDefinition' and converted hardcoded properties to be data-driven
[*]A content error will now appear if you provide an invalid item name to 'minecraft:interact' in the 'transform_to_item' field
[*]Added documentation for 'minecraft:density_limit' (MCPE-61126)
[*]Adding a new subject to filters so damage sensors can filter on projectiles
[*]Custom brewing recipes can now output non-potion items
[*]Implemented a fix to the player's mount that ensures consistent, smooth rotation for all riders
[*]Custom bones in geometry now respect their custom parent bones' transformations
[*]The 'delayed_attack' behavior no longer causes mobs to freeze when they lose their target
[*]Fixed the "MeleeAttackGoal" to allow entities to hit target entities beneath them
[*]A content error will now show up if you provide an invalid item name to "minecraft:interact" in the "transform_to_item" field
[*]The 'on_unleash' event is now triggered correctly when unleashing from a fence
[*]The 'Create New World' button text is now using the global color component
[*]Custom entities that use the runtime identifier field now use the custom entity's name rather than the vanilla entity's name (MCPE-56229)
[*]Fixed collision boxes not updating from the 'collision_box' scripting component
[*]Functions with any invalid commands (E.g. incorrect selector syntax) will no longer register and cannot be called (MCPE-64770)
[*]Fixed an issue where sounds would sometimes have incorrect settings applied to them, causing 2D sounds to play as 3D and vice versa
[*]Comments in JSON arrays no longer cause an error (MCPE-40873)
[*]Entities no longer freeze when a component group containing a navigation component is removed
[*]The 'damage_sensor' component will now work on non-mob actors (Such as Ender Crystals)
[*]Dispensed splash and lingering potions now have potion effects in their projectile component
[*]'pre_effect_script' no longer runs when an entity is despawning with 'minecraft:despawn'
[*]Fixed a bug where custom mobs with the 'runtime_identifier' field set would not return a custom mob spawn egg, if one was available
[*]A mob spawned in the air will no longer think it's on the ground once its movement is ticked and the 'on_ground' filter no longer always returns true
[*]Bee spawn eggs can now be edited
[*]Fixed an issue that could cause the 'minecraft:timer' component to fire prematurely in some conditions
[*]Fixed an issue that was causing particle animations to become inverted
[*]Using the 'minecraft:pushable' component will no longer break older content
[*]Fixed an issue that was preventing animation controllers in Behavior Packs from running on dedicated servers and Realms (MCPE-59881)
[*]Fixed "navigation.walk" to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground
文章来源:https://www.mcbbs.net/thread-1066426-1-1.html
MC下载:https://klpbbs.com/xz/ 终于发行了 Minecraft杰布 发表于 2020-6-24 05:46
终于发行了
太好了\(^▽^)/! 哈哈哈,终于看完了,看了十几分钟{:12_319:} 还真是下界大更新,手机上的测试版从3月17日一直到6月23日,都是1.16测试版,总共是更新了三个多月了 ohhhhhhhhhhhhhhhh zombiegirl 发表于 2020-6-24 07:47
还真是下界大更新,手机上的测试版从3月17日一直到6月23日,都是1.16测试版,总共是更新了三个多月了 ...
三个月很快了
/attribute指令会更新吗? 话说资源包文件夹改到哪里了? 一本正经的小Z 发表于 2020-6-24 18:18
话说资源包文件夹改到哪里了?
不要把存储位置改成应用程序内
页: [1]2