Minecraft 基岩版 Beta & Preview 1.20.80.21 发布
本帖最后由 Cinder 于 2024-3-9 09:02 编辑|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。|Minecraft 基岩版 1.20.80 仍未发布,Beta & Preview 1.20.80.21 为其第 2 个测试版。|转载本帖时须注明原作者以及本帖地址。
https://www.minecraft.net/content/dam/games/minecraft/screenshots/beta8-2_header.jpg
NEWSMINECRAFT PREVIEW 1.20.80.21
MINECRAFT 预览版 1.20.80.21
A Minecraft Bedrock Edition Preview
Minecraft 基岩版预览更新
The latest Bedrock Preview just released and there's quite a few changes to test out! You'll now find brand new Wolves roaming the Overworld, Wind Charge improvements, and the Bogged has received an updated look. Your thoughts and comments continue to help shape these game updates so please let us know what you think at feedback.minecraft.net and report any bugs you find on bugs.mojang.com .
我们刚刚发布了最新的基岩版预览,带来了许多可供测试的新改动!您可以发现在主世界游荡的全新的狼,风弹的改进以及沼骸的全新外貌。您的想法与评论仍会影响这些游戏更新,所以请点击 这里 以让我们听到您的想法,并在 bugs.mojang.com 反馈您遇到的任何漏洞。
FEATURES AND BUG FIXES:
特性和漏洞修复:
WOLF VARIANTS
狼的变种
Eight new wolf variations have come to Minecraft! Read about each one in this paw-some article .
八种狼的全新变种加入了Minecraft!读一读 这篇文章 ,深入了解它们吧!
The variant is determined by the biome they spawn in:
变种的类型取决于它们生成时所在的生物群系:
[*]Pale Wolf - The familiar Wolf variant that now spawns in the Taiga biome, with a default pack size of 4
[*]苍狼 - 最令人熟悉的狼变种!现在会在针叶林生物群系中以4只为一群生成
[*]Woods Wolf - A variant that spawns in the Forest biome. This will be the dominant Wolf variant that you will be able to find in the Overworld, since the Forest biome is very common
[*]森林狼 - 在森林生物群系中生成的变种。 由于森林十分常见,这将会是你在主世界发现的最主要的种类
[*]Ashen Wolf - A variant that spawns in the Snowy Taiga biome
[*]灰狼 - 在积雪针叶林生物群系中生成的变种
[*]Black Wolf - A variant that spawns in the Old Growth Pine Taiga biome, in smaller packs of 2 to 4
[*]黑狼 - 在原始松木针叶林生物群系中以 2-4 只为一群生成的变种
[*]Chestnut Wolf - A variant that spawns in the Old Growth Spruce Taiga biome, in smaller packs of 2 to 4
[*]栗色狼 - 在原始云杉针叶林生物群系中以 2-4 只为一群生成的变种
[*]Rusty Wolf - A variant that spawns in a new location for wolves - the Sparse Jungle biome, in smaller packs of 2 to 4
[*]赭红狼 - 会在新的生物群系生成的变种——在稀疏丛林中以 2-4 只为一群生成
[*]Spotted Wolf - A variant that spawns in a new location for wolves - the Savanna Plateau biome, in larger packs of 4 to 8
[*]斑点狼 -会在新的生物群系生成的变种——在热带高原中以较大的 4-8 只为一群生成
[*]Striped Wolf - A variant that spawns in a new location for wolves, the Wooded Badlands biome, in larger packs of 4 to 8
[*]条纹狼 - 会在新的生物群系生成的变种——在疏林恶地中以较大的 4-8 只为一群生成
[*]Snowy Wolf - A variant that spawns in the Grove biome. A rare type, that always walks alone
[*]雪狼 - 会在雪林生物群系中生成的罕见变种,总是单独行动
UPDATED ‘SERVERS TAB’ EXPERIENCE IN BEDROCK PREVIEW
基岩版预览下新的“服务器列表”体验
The latest Bedrock Preview revamps the Server Tab in the Play Screen presenting Featured Servers and other servers you add. You will get to enjoy Featured Servers from our partners with exclusive environments, in a new visual style.
最新的基岩版预览引入了游玩精选服务器以及你自己的其他服务器的全新方式。享受来自我们合作伙伴的,拥有着独一无二环境的精选服务器——以全新的视觉风格!
Some other features in this new design are the Server Activities and News. You will also be able to add and edit your own custom server (on PC and mobile), setting all the parameters needed to invite your friends and have an enjoyable experience!
新设计中的特性还包含服务器活动和新闻。你还可以添加及编辑你自己的自定义服务器 (在 PC 和移动平台上),设置邀请朋友所需的所有参数,畅享愉快体验!
GAMEPLAY
玩法
[*]Buckets can once again pick up liquids immediately after being placed (MCPE-176634)
[*]现在桶在放置液体后再次可以立即收集液体 (MCPE-176634)
[*]Fixed a bug where guest players could not add trims to custom armor (MCPE-170317)
[*]修复了访客玩家不能给自定义盔甲添加纹饰的漏洞 (MCPE-170317)
GRAPHICAL
图像
[*]Updated the missing tile texture to a dirt block with brown question mark
[*]将数据更新方块的纹理更新为带有棕色问号的泥土方块
[*]The Lead item now renders correctly when the “Hide Hand” option is selected
[*]现在开启“隐藏手”选项后,拴绳物品会正确渲染
MOBS
生物
[*]Wolves now correctly leap at their targets (MCPE-19740)
[*]狼现在会正确地跳跃攻击目标 (MCPE-19740)
[*]Rabbits are now more likely to spawn in Groves than before
[*]提高了雪林中生成兔子的概率
[*]Foxes are now less likely to spawn in Groves than before
[*]降低了雪林中生成狐狸的概率
REALMS
REALMS
[*]Fixed an issue in the Stories opt in flow where a player could be soft locked
[*]修复了玩家可能会在选择故事的过程中卡死的问题
[*]Applied consistent grayed out behavior across all Stories screens for avatars of players opted out of Realms Stories
[*]现在未选择 Realms 故事的玩家的头像在所有的故事界面上均会显示为灰色
[*]Players are now redirected to the first Story page upon posting a new Story
[*]现在玩家发布新故事后会被重定向至第一个故事页面
[*]Selected screenshot will now be saved with story draft if you back out of the ‘Add Story’ page before posting
[*]现在玩家在发布故事前退出“添加故事”页面时,所选的截图会与故事草稿一同保存
[*]Like/comment/option buttons widened to accommodate languages with longer words
[*]加宽了点赞、评论及选项按钮以适应单词长度较长的语言
[*]Fixed an issue where a user would be unable to see what they were typing if they typed more text than would fit in the textbox
[*]修复了用户输入的文本超出文本框时,用户无法看见自己所输入的内容的问题
STRUCTURES
结构
[*]Trail Ruins now generate correctly on 32 bit-devices (MCPE-178549)
[*]古迹废墟现在会在32位设备上正确生成 (MCPE-178549)
[*]Trial Chambers now generate correctly on 32-bit devices (MCPE-178885)
[*]试炼密室现在会在32位设备上正确生成 (MCPE-178885)
USER INTERFACE
用户界面
[*]Fixed a bug that prevented recipes without unlock criteria from showing up in the recipe book
[*]修复了无解锁条件的配方不会显示在配方书中的漏洞
[*]On touch devices, item transfer animation is now rendered above static items
[*]现在触控设备上的转移物品动画会渲染在静止的物品上方
[*]Resolves issue where “Signing in…” text might not show on the main menu while sign in is actually in progress
[*]修复了进行登录时,“登录中…”文本可能不会显示在主菜单上的问题
EXPERIMENTAL FEATURES:
实验性特性:
WIND CHARGE
风弹
[*]Wind Charge damage has been reduced to 0.5 hearts per hit
[*]将风弹造成的伤害减少至半颗心
[*]Dispensed Wind Charges now spawn centered
[*]发射器发射的的风弹现在会居中生成
[*]Wind Charge knockback and power are now in parity with Java Edition (MCPE-178892)
[*]调整了击退效果和爆炸威力以匹配Java版 (MCPE-178892)
[*]Player-shot Wind Charges now deal the same damage as the Breeze Wind Charge (MCPE-178903)
[*]玩家发射的风弹现在会造成与旋风人发射的风弹相同的伤害 (MCPE-178903)
[*]Wind Charges no longer briefly blocks a player’s vision when thrown (MCPE-178890, MCPE-178896)
[*]玩家的视野在发射风弹时不再会被短暂遮挡 (MCPE-178890, MCPE-178896)
[*]Wind Charges now deal extra knockback to players who are crouching when thrown (MCPE-178897)
[*]现在会对潜行的玩家造成额外的击退效果 (MCPE-178897)
[*]Wind Charges are now centered horizontally to the crosshair when thrown vertically (MCPE-178886)
[*]现在垂直投掷风弹时,其会以玩家十字准星为中心进行水平居中 (MCPE-178886)
BOGGED
沼骸
[*]The Bogged texture and model have been updated
[*]更新了沼骸的模型和纹理
[*]The Bogged now drops two Mushrooms (either both Red/Brown or one of each) when sheared
[*]现在使用剪刀与其交互会掉落 2 个蘑菇(红色和棕色蘑菇均有可能)
TRIAL CHAMBERS
试炼密室
[*]Trial Chambers will no longer generate through the edges of the dimension (MCPE-176919)
[*]现在试炼密室生成时不再会穿过维度的边缘 (MCPE-176919)
TECHNICAL UPDATES:
技术性更新:
API
API
[*]Block Custom Components are temporarily removed as of 1.20.80.21 preview, but should be returning in an upcoming preview
[*]从 1.20.80.21 预览版暂时删除了方块自定义组件, 将会在即将到来的预览版中重新添加
[*]Dynamic imports (e.g., import("/my-module.js")) should be functional again
[*]动态导入(例如 import(“/my-module.js”))应再次可用
[*]BlockTypes will now return valid types for flattened or refactored block names
[*]BlockTypes 现在会为扁平化或已重构的方块名称返回有效值
[*]EntityMountTamingComponent
[*]EntityMountTamingComponent
[*]Renamed EntityMountTamingComponent to EntityTameMountComponent
[*]将 EntityMountTamingComponent 重命名为 EntityTameMountComponent
[*]Renamed setTamed to tame
[*]将setTamed 重命名为 tame
[*]Released BlockComponentTypes from beta to 1.10.0
[*]将BlockComponentTypes 由beta 开放至 1.10.0
[*]Released EntityComponentTypes from beta to 1.10.0
[*]将 EntityComponentTypes 由 beta 开放至 1.10.0
[*]Released ItemComponentTypes from beta to 1.10.0
[*]将 ItemComponentTypes 由 beta 开放至 1.10.0
EDITOR
编辑器
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
编辑器及其对应的 API 处于早期开发阶段,可用于 Windows PC Bedrock Preview 版本上的键盘/鼠标。在社交渠道上用 #BedrockEditor 标记我们。
Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
了解如何使用编辑器,加入 GitHub 讨论与团队互动,并通过初学者工具包和示例开始构建扩展。
Fixes this week:
本周修复:
[*]Added a “Reload” button that allows for reloading of the UI when an Ore UI error occurs
[*]添加了“重新加载”按钮,用于在发生 Ore UI 错误时重新加载 UI
[*]Line tool bar icon updated to correct design icon
[*]线条工具栏图标已更新为正确的设计图标
EXPERIMENTAL TECHNICAL UPDATES:
实验性技术性更新:
GRAPHICAL
图像
[*]Reduced the strength of saturation in the Deferred Technical Preview
[*]降低了开启延迟技术预览功能后的饱和度
[*]Fixed a crash that could occur when Point Light Shadows were turned on in the Deferred Technical Preview
[*]修复了开启延迟技术预览功能后打开点光源阴影时发生的崩溃
COMMANDS
命令
[*]Added item text, status effects, and absorption hearts to the hud command’s list of hud elements (Ex: /hud @s hide item_text)
[*]将 item text(物品文本), status effects(状态效果), 和 absorption hearts(伤害吸收生命值) 添加到 hud 命令的 hud 元素列表中(例如:/hud @s hide item_text)
API
API
[*]EntityQueryOptions
[*]EntityQueryOptions
[*]Added field propertyOptions?: EntityQueryPropertyOptions[];
[*]加入了 propertyOptions?: EntityQueryPropertyOptions[]; 字段
[*]EntityQueryPropertyOptions
[*]EntityQueryPropertyOptions
[*]Added field exclude - If exclude propertyId
[*]加入了exclude - If exclude propertyId 字段
[*]Added field propertyId - Property ID
[*]加入了propertyId - Property ID 字段
[*]Added field value - Target value or comparison
[*]加入了value - Target value or comparison 字段
[*]EqualsComparison
[*]EqualsComparison
[*]Added equals
[*]加入了equals
[*]GreaterThanComparison
[*]GreaterThanComparison
[*]Added greaterThan
[*]加入了greaterThan
[*]GreaterThanOrEqualsComparison
[*]GreaterThanOrEqualsComparison
[*]Added greaterThanOrEquals
[*]加入了greaterThanOrEquals
[*]LessThanComparison
[*]LessThanComparison
[*]Added lessThan
[*]加入了lessThan
[*]LessThanOrEqualsComparison
[*]LessThanOrEqualsComparison
[*]Added lessThanOrEquals
[*]加入了lessThanOrEquals
[*]NotEqualsComparison
[*]NotEqualsComparison
[*]Added notEquals
[*]加入了notEquals
[*]RangeComparison
[*]RangeComparison
[*]Added lowerBound and upperBound
[*]加入了lowerBound 和 upperBound
[*]Moved worldInitialize from beta to 1.10.0
[*]将 worldInitialize 由 beta 移动至 1.10.0
[*]Moved EntityProjectileComponent from beta to 1.10.0
[*]将 EntityProjectileComponent 由 beta 移动至 1.10.0
[*]Removed old Vector Please use Vector3Utils from @minecraft/math as a replacement
[*]移除了旧的 Vector ,请使用 @minecraft/math 内的Vector3Utils 作为替代
[*]ModalFormData
[*]ModalFormData
[*]Added submitButton method for setting the text of the form’s submit button
[*]加入了submitButton 方法,用于设置表单提交按钮的文本
[*]Structure APIs
[*]Structure APIs
[*]Added function setBlockPermutation(location: Vector3, blockPermutation?: BlockPermutation, waterlogged?: boolean): void - Sets the block permutation at a given location within the structure
[*]加入了函数 setBlockPermutation(location: Vector3, blockPermutation?: BlockPermutation, waterlogged?: boolean): void - 设置结构内指定位置的方块排列
[*]StructureManager
[*]StructureManager
[*]Added function saveToWorld(): void - Persists the structure as part of the broader world storage
[*]加入了函数 saveToWorld(): void - 将结构保存为更广阔的世界存储的一部分
[*]Added function saveAs(identifier: string, saveMode?: StructureSaveMode): Structure - Saves a copy of the structure with a new identifier
[*]加入了函数 saveAs(identifier: string, saveMode?: StructureSaveMode): Structure - 使用新的标识符保存结构的副本
[*]EntityHitBlockAfterEvent
[*]EntityHitBlockAfterEvent
[*]Added property hitBlockPermutation to beta
[*]为 Beta 加入了 hitBlockPermutation 属性
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【Cinder 译自官网 2024 年 03 月 06 日发布的 Minecraft Preview 1.20.80.21;原作者 Matt Gartzke】
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Converted at 2024-03-07 17:56 +0800
888888888887 沼骸蘑菇农场! 666666666666
新更新的狼挺不错的,还有我听说更新方块纹理改了 啊?狼也像之前的猫一样有变种了? 先是极限模式 再是狼的变种 接着是解决我们经常遇到的问题 mojang开始对国际版用心了也[哔哩_大笑] 66572577446 麻将又更新了
这次更新似乎主要是bug修复和优化(?) 苦力怕论坛什么时候也能及时更新啊?进度有点小慢
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