帐号不存在 发表于 2020-7-1 22:06:42

Minecraft Dungeons 1.3.2.0 版本更新日志



1.3.2.0 - 2020年七月一日

It looks like the latest update and Jungle Awakens DLC have gone out a bit early on some platforms! If you aren’t seeing the update yet, this is normal. The latest update will officially launch on ALL Dungeons supported platforms on June 30 10pm PDT / July 1 5am UTC. The DLC will then become available July 1 12am PDT / July 1 7am UTC.
在有些平台上,觉醒丛林DLC和最新更新似乎早早就发布了!如果你还没有收到更新,没关系,这很正常。太平洋标准时间6月30日 晚上10点或者说是世界标准时间七月一日早上五点,最新更新会在所有支持的平台上发布。而DLC会在接下来的太平洋标准时间7月1日0点或世界标准时间7月1日上午七点发布。
In addition to the Jungle Awakens DLC, there is a free update with a load of bug fixes, balance changes, and a new unlockable secret mission called Lower Temple.
除了觉醒丛林DLC,我们也提供了一个包含许多漏洞修复、平衡性调整和一个全新的秘密关卡——地下神殿的免费更新。
Again, if you haven’t yet received the update, refer to the times above!
还有,如果你没有收到更新的话,看看上面的时间吧!

(重译)













New Features:
新特性:
Jungle Awakens
觉醒丛林
The first DLC pack, Jungle Awakens, is will be available on July 1 for purchase digitally on Windows, Xbox One, Nintendo Switch, and PlayStation™ 4

第一个DLC,觉醒丛林,在七月一日隆重发布了!届时你可以在Windows、Xbox One、Nintendo Switch或PlayStation™ 4上在线购买。

A source of unbelievable power has crash-landed among the twisting vines of a distant, dangerous jungle. This mysterious power has spread its influence through vile vines, and now new terrors bloom – such as the Leapleaf and Whisperer

一个令人难以置信的力量之源,坠毁在了遥远而危险的丛林里扭曲的藤蔓之间。通过藤蔓,这种神秘的力量四处传播,新的恐怖像雨后春笋般接连绽放——比如跃行者(暂译)和唤藤者(暂译)。
Trek through three new missions that will take you to the heart of the jungle where you’ll find new weapons, armor, and artifacts. This journey is meant for the bravest of heroes, for all twisted vines and paths lead to the source of corruption: The Jungle Abomination. This beast must be dealt with to restore balance to the jungle, so strike true and move swiftly

三个新任务会把你带到丛林中心,那里有全新的武器、装备和法器。只有勇敢的英雄才敢于进行这次探险,扭曲的藤蔓和道路把你带领到了邪恶之源:丛林恶物(暂译)。干掉这头野兽,维护丛林的平衡,因此快速地做出正确的行动!
This pack is also available for players who have already purchased Minecraft Dungeons Hero Edition or the Hero Pass Upgrade.

已购买英雄版的玩家和购买了英雄通行证的玩家也可以玩此DLC
Lower Temple
地下神殿(暂译)
All players will be able to unlock this new secret mission and discover new loot!

所有玩家都可以解锁这个全新的秘密关卡,发现新的战利品!
News
新闻
The latest news for Minecraft Dungeons is now shown in the main menu

主菜单将展示Minecraft Dungeons的最新消息
Changes:
改动:
Obsidian Pinnacle
黑曜之巅
Reduced minimum threat level from V to IV to make the boss less difficult to beat (letting more players unlock Adventure mode)

降低了最低难度等级,使得Boss更容易被击败了(这可以让更多的玩家解锁冒险模式)
Soul Siphon
灵魂虹吸
Made each soul collected respect your soul gather bonus











这个魔咒收集的灵魂会考虑你现在拥有的灵魂收集加成
Reduced amount of souls per pop a little











略微减少了每次触发时获取的灵魂
Reduced chance a little

略微减少了触发几率
Exploding
爆炸
Increased explosion radius by 50%

增大了50%的爆破半径
Fire Aspect
火焰附加
+100% damage

+100%伤害
Poison Cloud
毒雾
+50% damage

+50%伤害
Thundering
引雷
+25% damage

+25%伤害
Pets
宠物
Half HP

血量减半
50% damage reduction

受到的伤害减半
Increased attack damage 10%

增加了10%攻击伤害
Llama
羊驼
Increased attack speed 15%

提高了15%攻击速度
Iron Golem
铁傀儡
25% more health

增加了25%的血量
Wolf

Increased movement speed 15%

增加了15%的速度
Life Steal Aura
生命窃取
Increased life steal 3% -> 6%

把窃取的生命从3%提高到了6%
Capped the damage on which life-steal is based to the actual health of the target

现在窃取的血量基于目标实际受到的伤害了(如果造成了超出其生命值的伤害,不会造成额外吸血)
Radiance
治愈光辉/光束
Reduced radiance melee range to 750 (same as ranged)

减少了治愈光辉的半径到750(与治愈光束相同)
Fixed issue causing radiance heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%)

修复了导致治疗量翻倍的问题(天启减少50%)
Increased radiance ranged trigger chance to 20% -> 50%

提高了治愈光束的触发率20%到50%
Leeching
吸血
Increased healing 4/6/8% -> 5/7/9%

治疗量从4%/6%/8%提升为5%/7%/9%
Shockwave
冲击波
Increased damage 20 -> 35

伤害由20提升为35
Increased projectile base speed by 13%

提升了13%的抛射物基础速度
Fixed missing notify

修复了不提示的问题
Snowing
雪球
Reduced stun duration of snowball 3s -> 2s

雪球眩晕的时长由3s降低为2s
Health/Speed Synergy
生命/速度协同
Synergy now triggers on Lightning Rod and Corrupted Beacon when it is activated

现在使用闪电之杖和腐化信标也会触发了
Soul Speed
灵魂疾行
Max stack reduced from 100 to 5

最大堆叠由100降低为5
Increased speed bonus from 1% to 5%

速度提升由1%变为5%
Increased duration from 2,3,4, to 3,5,7 seconds

时长由2/3/4提升为3/5/7秒
Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul == one stack)

加成收集的灵魂不会多次触发速度加成了(每个可见的灵魂叠加一层速度)
Anima Conduit
灵魂输导
Removed soul amount multiplier on soul collection

加成收集的灵魂不会多次触发灵魂输导了
Increased effect from 1/2/3% to 2/4/6% per visual soul collected

效果由1/2/3%提升到2/4/6%
Now triggers on any kill source

任何击杀源现在都会触发了
Soul Gathering
灵魂收集
Reduced Soul Gathering on all gear 2->1

所有装备的+2灵魂收集都改为了1
Soul Gathering is now collected from all gear no matter what kind of kill it is

不论何种击杀,所有装备都提供灵魂收集
All soul themed enchantments now give +1 Soul Gathering (added bullet point to UI)

所有灵魂类附魔都给予+1灵魂收集了(界面上添加了关键点)
All soul themed permanent enchantments now increase the item's natural soul gathering

所有灵魂类永久附魔都增加物品自带的灵魂收集
Increased soul bar max souls 50 -> 300

最大灵魂由50->300
Added error feedback to soul bar when you have too little souls

添加了灵魂条上灵魂不足的提示
Soul Knife
灵魂之刃
Increased damage 40%

增加了40%的伤害
Soul Scythe
灵魂长镰
Increased range by about 20%

增加了20%的攻击范围
Increased damage by 35%

增加了35%的伤害
Increased splash multiplier 0.4 -> 0.75

溅射伤害乘数由0.4->0.75
Soul Bow
灵魂之弓
Increased ammo stack from 40 -> 50

箭矢数量由40提升为50
Harvester
收割者
Increased cost 25 -> 40

消耗灵魂从25提升为40
increased cooldown 1s -> 4s

冷却由1s提升为4s

Max damage also effectively increased by 60% due to damage being DAMAGE PER SOUL

由于伤害是指每个灵魂伤害,因此最大伤害提升60%
Removed variable soul cost

移除了可变的灵魂消耗
Corrupted Beacon
腐化信标
Increased Cost 1 -> 2

灵魂消耗1->2
Added cooldown 2.5s

冷却增加了2.5s
Increased beam radius 150 -> 200 unreal units

光束距离由150提升为200虚幻引擎长度单位
Increased damage by 100%

伤害翻倍
Fixed bug causing the armor property bonus damage to be applied twice. (E.g. reduced damage bonus from Soul Robe compared to before)

修复了导致装甲属性伤害加成翻倍的漏洞(例如,灵魂长袍的伤害加成减少了)
Fixed bug in soul cost which was making it not drain correctly

修复了导致无法正确消耗灵魂的漏洞
Lightning Rod
雷霆法杖
Increased cost 10 -> 15

灵魂消耗由10提升为15
Added cooldown 2s

增加2s冷却
Increased radius 300 -> 350

范围300提升为350
Increased damage 30 damage per soul -> 60 damage per soul

每灵魂30伤害提升为60
Max damage also effectively increased by 50% due to damage being DAMAGE PER SOUL

由于伤害是指每个灵魂伤害,因此最大伤害提升50%
Removed variable soul cost

移除了灵魂的可变消耗
Soul Healer
灵魂治疗器
Increased cost 20 -> 50

消耗灵魂20->50
Increased cooldown 1s -> 5s

冷却1s->5s
Increased healing allies spark start speed 100% and acceleration 150%

治疗队友使速度提升100%,治疗速度150%
Healing per soul 10 -> 4

每灵魂治疗量10->4
Removed variable soul cost

移除了灵魂的可变消耗
Torment Quiver
折磨箭袋
Increased cooldown 1s -> 6s

冷却1s->6s
Increased soul cost 10 -> 30

灵魂消耗10->30
General Soul Gathering Changes
正常灵魂收集的更改
Your non-soul item kills still give souls

无灵魂收集的击杀也会得到灵魂(待定)
All your pet kills give souls

宠物击杀提供灵魂
All ally player kills where either the player or the kill is within 1200 range, you get souls too

队友与玩家距离不超过1200时,玩家也会获得队友获得的灵魂
Number now shown in the HUD next to soul bar for changes to souls

灵魂栏边现在会显示灵魂变化的数字
Soul Gathering bonus from armors reduced 100% -> 50%

装备灵魂加成减半
Fixes:
修复:
Crashes / Performance
崩溃/性能问题
Fixed several crashes that could occur during gameplay and improved stability across all platforms

修复了在游戏过程中的一些崩溃,提高了所有平台的稳定性
Fixed a crash that could occur when joining an online game

修复了加入线上游戏的一个崩溃漏洞
Controls are no longer unresponsive while interacting with a merchant or Camp chest and getting kicked or disconnected from an online session

与商人或箱子交互时被踢出游戏或断开连接会导致控制器无响应
Fixed a crash that occurred while host was fighting the Heart of Ender and other players were below the arena, waiting by the jump pads

修复了房主与末影之心战斗时其他玩家在平台下等待导致的崩溃
Potential fix for crash that occurs when there's no proper audio device connected

修复了在没有确定的音频设备连接时崩溃的漏洞
Fixed a crash that occurred when docking and undocking during a loading screen on Nintendo Switch

修复了在Switch上加载画面时插拔底座导致的崩溃
Fixed a crash that could occur on PC when pressing Enter on the Add Friend screen

修复了电脑上在加好友界面按回车导致的崩溃
Fixed an infinite loading screen that could occur after joining another player's session after reconnecting to Xbox Live while in a suspended state during single player gameplay

修复了在单人游戏中的挂起状态,重新连接Xbox Live,加入其他玩家的游戏会话造成的无限加载
Fixed an infinite loading screen that could occur when attempting to proceed past the title screen after being forcibly signed out during a loading screen

修复了加载界面强制登出造成的无限加载
General
一般
Fixed some issues with Windows Store players receiving the "Unable to verify game ownership" error (MCD-1230)

修复了微软商店玩家收到"无法验证游戏所有权"的错误(MCD-1230)
Added a notification when a player leaves the game during online multiplayer

增加了在线游戏玩家离开的提示
Fixed the game getting stuck in offline game when removing a second player from the main menu

修复了在主界面移除另一个玩家造成卡在离线游戏的漏洞
Starting an offline game after the host of an online game forcibly disconnects no longer launches into a mission-camp hybrid (MCD-165)

在线游戏房主强制断开连接后打开离线游戏不再进入关卡与营地的混合关卡
Kicked players can no longer rejoin the session without an invitation if they were kicked during the reward screen

在奖励界面踢出的玩家不再能在不被邀请的情况下重新加入游戏了
Players are no longer able to send invitations or join themselves through the Xbox app

玩家不能通过Xbox app发送邀请乃至加入他们自己的游戏会话了
Gameplay
游戏内容
Fixed camera issues that could occur when players simultaneously jumped off a cliff

修复了玩家同时跳崖造成的摄像机问题
Fixed Evokers spawning too many Vex

修复了唤魔者生成太多恼鬼的漏洞
Fixed dying on some ledges in Obsidian Pinnacle without falling off

修复了在黑曜之巅的某些结构上不掉下去而死亡
Fixed some sections of Camp that caused players to get out of bounds (MCD-457)

修复了营地有些地方可以越界 (MCD-457)
Fixed players getting stuck in a pit on Squid Coast

修复了玩家在鱿鱼海岸的一个坑里卡住的漏洞
Players can no longer fall off the edge at the start of the secret Rune Room

玩家不能从营地的秘密房间的边界掉下去了
Players can no longer roll onto platforms in Cacti Canyon before they’re raised

玩家不能在平台升起前再翻滚到仙人掌峡谷的平台上了
Arrows no longer auto-target dead mobs until their bodies disintegrate

箭不会在死亡生物消失前瞄准它们了
Fixed Redstone Golems not attacking players if attacked from a far distance

修复了红石傀儡不攻击远距离玩家的漏洞
Fixed an item duplication glitch

修复了复制物品的漏洞
Fixed the Cores not animating during the Redstone Monstrosity fight during online multiplayer

修复了在线多人对战红石巨兽时锻造厂核心没有动画的问题
Shooting a Key Golem with Trickbow or Heavy Crossbow no longer causes arrows to loop back and forth around them

使用捣蛋弓或重弩射击金钥匙傀儡不会再导致箭在它们周围来回循环了
Audio
音频
Fixed Witch potion bottle breaking sounds

修复了女巫药水瓶不能正常播放碎裂音效的问题
Fixed Redstone Monstrosity and Arch-Illager sound effects not affected by master volume setting

修复了红石巨兽和奇厄教主的声音不受主音量设置控制的问题
Fixed sound effects for some artifacts not playing when encountering large groups of mobs

修复了有些法器的音效面对一大群怪物不能播放的问题
User Interface
用户界面
The "Start Game" button on the main menu now defaults to the last selected mode

主界面的开始游戏按钮现在默认是上次的游戏模式了

Fixed missing characters in Korean localization the enchantment and brightness screens (MCD-1394)

修复了韩语本地化的附魔和亮度界面丢失了字符
'Lobby Chest' is now just called 'Chest'

大厅宝箱现在叫做宝箱
Burning enchantment now has the proper description, stating that it "damages nearby enemies"

灼烧附魔现在有了正确的描述:“伤害周围敌人”
Artifacts can no longer hover over weapon and armor slots on the Inventory screen

物品栏界面中法器不再能在武器装备槽上方悬浮了
Flaming Quiver/Torment Quiver/Fireworks no longer overlap with arrows on the HUD

燃烧/折磨箭袋/烟花之箭不会和箭重叠了

Fixed overlapping buttons on the main menu in non-widescreen resolutions

修复了非宽屏的主界面按钮互相重叠的漏洞
Fixed corrupted Fireworks Arrow animation

修复了不正确的烟花之箭动画
Power and level of consumable items no longer on the HUD in online multiplayer

战力和可消耗物品的等级不再会在多人游戏界面上显示了
Fixed mob health bars get wider as the game progresses

修复随着游戏进程,生物血量条越来越宽的漏洞
The friend list now updates properly after kicking a player

踢出玩家后好友列表现在能够正确更新了
Fixed the friend list automatically scrolling when clicking buttons or hovering the "Join" button

修复了好友列表点击加入按钮时自动滚动的漏洞
The host of an online multiplayer game now always appears at the top of the player list

多人在线游戏房主总是显示在玩家列表顶端了

【转自 MCBBS ChapterII 的 https://www.mcbbs.net/thread-1070509-1-1.html】
页: [1]
查看完整版本: Minecraft Dungeons 1.3.2.0 版本更新日志