Minecraft 基岩版 Beta & Preview 1.21.20.23 发布
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。|Minecraft 基岩版 1.21.20 仍未发布,Beta & Preview 1.21.20.23 为其第 3 个测试版。|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。Minecraft Beta & Preview - 1.21.20.23
Minecraft 基岩版 Beta & Preview 1.21.20.23
Information on Minecraft Preview and Beta:
关于 Minecraft Preview 和 Beta 版的信息:
[*]Minecraft Preview is available on Xbox, PlayStation 4, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft Preview 在 Xbox, PlayStation 4, Windows 10/11, 和 iOS 设备上可用. 在 aka.ms/PreviewFAQ 上查阅更多信息
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]此 beta 版在 Android (Google Play) 设备上可用。要加入/离开测试,请访问 aka.ms/JoinMCBeta 以获取详细指引
https://feedback.minecraft.net/hc/article_attachments/28486269122061
There’s a new Minecraft Preview and Beta rolling out, with more tweaks and bug fixes! Here’s a list of what’s new this week:
我们发布了全新的 Minecraft Preview 及 Beta 版,带来了更多改动与漏洞修复!这是本周新特性的列表:
FEATURES AND BUG FIXES
特性和漏洞修复
ACCESSIBILITY
辅助功能
[*]Fixed an issue where Apple Pencil was not recognized as a valid input method (MCPE-158895)
[*]修复了 Apple Pencil 会被视为无效的输入方式的问题 (MCPE-158895)
BLOCKS
方块
[*]"light_block_0" and its derivatives now have their block sound defined (MCPE-183449)
[*]定义了 "light_block_0" 及其变种的方块音效 (MCPE-183449)
GAME TIPS
游戏提示
[*]The Swim game tip can now only appears when not breathing in water
[*]游泳游戏提示现在仅在玩家淹没在水中时会出现
GAMEPLAY
玩法
[*]Fixed an instance where input could stop working as expected when using Touch Controls and Custom Cameras
[*]修复了使用触摸控件及自定义相机时输入可能不再按预期工作的情况
TEXT INPUT
文字输入
[*]Fixed an issue where content of the previously used text field was carried over to Signs on Xbox (MCPE-182645)
[*]修复了以前使用的文本字段的内容被转移到了 Xbox 上的签名的问题 (MCPE-182645)
USER INTERFACE
用户界面
[*]The chat quick access history no longer stores duplicate chat entries
[*]聊天快速访问历史记录不再存储重复的聊天条目
USER INTERFACE GAMEPLAY
用户界面-玩法
[*]Fixed flickering item icon when quick moving a stack to non-empty stacks
[*]修复了将物品堆叠快速移动到非空堆叠上时物品图标会闪烁的问题
VANILLA PARITY
原版特性趋同
[*]Leads now attach to the front of Boats, instead of to their center (MCPE-182145)
[*]拴绳现在会连接船的前部而非其中心 (MCPE-182145)
TECHNICAL UPDATES
技术性更新
EDITOR
编辑器
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
编辑器及其对应的 API 处于早期开发阶段,可用于 Windows PC Bedrock Preview 版本上的键盘/鼠标。在社交渠道上用 #BedrockEditor 标记我们。
Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
了解如何使用编辑器,加入 GitHub 讨论与团队互动,并通过初学者工具包和示例开始构建扩展。
Updates this week:
本周更新:
[*]Updated block hotbar to have non-air defaults
[*]更新了方块快捷栏以使其具有非 air 默认值
[*]Added persistence for the default hotbar
[*]添加了默认快捷栏的保持
[*]Added "ExtensionContext.settings.theme" which will represent the In-World UI Theme
[*]添加了 "ExtensionContext.settings.theme" ,其表示 In-World 用户界面主题
[*]This feature currently has three functions: resolveColorKey(string): Color, setCurrentTheme(string): void, and getThemeList(): string[]
[*]此功能目前有三个函数:resolveColorKey(string): Color, setCurrentTheme(string): void 和 getThemeList(): string[]
[*]There is a single "minecraft:default" theme
[*]还有单独的 "minecraft:default" 主题
[*]Future work will add the ability to create, modify, and delete custom themes but the default themes will not be modifiable
[*]未来将添加创建、修改和删除自定义主题的功能,但默认主题不可修改
[*]Updated subset of PropertyPane API to use IObservable pattern.
[*]更新了 PropertyPane API 的子集以使用 IObservable 模式
[*]Added an alternative Property Pane addVector3 API that leverages type safe IObservable Observables can be created using makeObservable API
[*]添加了替代属性窗体 addVector3 API,该 API 利用类型安全 IObservable,Observable 可以使用 makeObservable API 创建可观察对象
[*]Added interfaces IVector3PropertyItem and IVector3PropertyItemOptions for the new property item
[*]为新属性项添加了 IVector3PropertyItem 和 IVector3PropertyItemOptions 接口
[*]Renamed function to create property bag Vector3 to addVector3_deprecated
[*]将创建属性包 Vector3 的函数更名为 addVector3_deprecated
[*]Added an alternative Property Pane addBool API that leverages type safe IObservableProp value API
[*]添加了另一种利用类型安全的 IObservableProp 值 API 的属性窗体 addBool API
[*]Added interfaces IBoolPropertyItem and IBoolPropertyItemOptions for the new property item
[*]为新属性项添加了 IBoolPropertyItem 和 IBoolPropertyItemOptions 接口
[*]Renamed function to create property bag bool item to addBool_deprecated
[*]将创建属性包 bool 项的函数更名为 addBool_deprecated
[*]Converted Property Pane addText API to use IObservableProp
[*]将属性窗体 addText API 转换为使用 IObservableProp
[*]Added interfaces IButtonPropertyItem and IButtonPropertyItemOptions for the button property item
[*]为按钮属性项添加了 IButtonPropertyItem 和 IButtonPropertyItemOptions 接口
[*]IPropertyPane addButton API can now take a plain function
[*]IPropertyPane addButton API 现在可以使用纯函数
[*]Removed ButtonVariant type, and added ButtonPropertyItemVariant enum API
[*]移除了 ButtonVariant 类型,并添加了 ButtonPropertyItemVariant 枚举 API
[*]Renamed EDITOR_PANE_PROPERTY_ITEM_TYPE enum API to PropertyItemType
[*]将 EDITOR_PANE_PROPERTY_ITEM_TYPE 枚举 API 重命名为 PropertyItemType
[*]Converted property pane addImage API to support IObservable . It will also be possible to use custom image formats like icon and block with ImageResourceData as value
[*]将属性窗体 addImage API 转换为支持 IObservable。还可以使用自定义图像格式,如图标和方块,并将 ImageResourceData 作为值
[*]Added onClick function and alignment property to IImagePropertyItemOptions API
[*]为 IImagePropertyItemOptions API 添加了 onClick 函数和 alignment 属性
ENTITY COMPONENTS
实体组件
[*]Improved "behavior.follow_owner" teleportation logic:
[*]优化了 "behavior.follow_owner" 传送逻辑:
[*]Entities now seamlessly resume navigation after teleporting to their owner
[*]实体现在可在传送到主人身边后无缝恢复导航
[*]Added the "post_teleport_distance" field, allowing to specify how far from its owner an entity will be placed after teleporting
[*]添加了 “post_teleport_distance ”字段,允许实体传送后出现在离其主人特定距离的位置
[*]If no value is specified, "stop_distance" increased by one will be used
[*]若未指定值,将使用增加一倍的 “stop_distance ”值
[*]These changes only affect entities with format version of 1.21.20 or above
[*]这些改动只影响 format version 为 1.21.20 或以上的实体
GENERAL
通用
[*]Removed the "Holiday Creator Features" experiment. Content that uses the experimental features may no longer function correctly. Please check out Custom Components which replicates most of the functionality: https://learn.microsoft.com/en-us/minecraft/creator/documents/customcomponents
[*]移除了 "假日创作者功能" 实验选项。使用该实验功能的内容可能不再能正常运行。请查看可复刻大部分功能的 "自定义组件" 选项: https://learn.microsoft.com/en-us/minecraft/creator/documents/customcomponents
TECHNICAL EXPERIMENTAL UPDATES
实验性技术性更新
CREATOR CAMERA - FOCUS TARGET
创建者相机功能 - 聚焦目标
[*]Focus target experiment is now available, more functionality to come in future releases
[*]聚焦目标实验性功能现已推出,未来版本将提供更多功能
[*]A new camera command has been added to target entities and keep them in center screen
[*]添加了新的相机命令,可锁定实体并将其保持在屏幕中央
[*]Includes option to add an offset from the center of the entity
[*]包括从实体中心添加偏移量的选项
[*]Includes option to remove the target
[*]还包括移除目标的选项
【Cinder 译自feedback.minecraft.net 2024 年 7 月 17 日发布的 Minecraft Beta & Preview - 1.21.20.23】
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Converted at 2024-07-17 23:49 +0800
|想了解更多游戏资讯?
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移除了 "假日创作者功能" 实验选项。使用该实验功能的内容可能不再能正常运行。请查看可复刻大部分功能的 "自定义组件" 选项:
没看懂ojang更新这个的意义() bug也没怎么修………游戏内容也没怎么更新………(但这个能理解)
以及常规的用心写模组接口,用脚写延迟渲染………(不对,延迟渲染没更) 感谢分享awa 收纳袋呢? 看上去是更新了,实际上是水了 收纳袋说准备加入快一个月了吧……怎么还是没在测试版加啊…… 感谢分享qwq 感谢作者
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