M397749490 发表于 2024-8-8 12:39:55

Minecraft 基岩版 Beta & Preview 1.21.30.22 发布

本帖最后由 M397749490 于 2024-8-8 12:48 编辑

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。|Minecraft 基岩版 1.21.30 仍未发布,Beta & Preview 1.21.30.22 为其第 2 个测试版。|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.30.22
Minecraft 基岩版 Beta & Preview 1.21.30.22

Information on Minecraft Preview and Beta:
关于 Minecraft Preview 和 Beta 版的信息:


[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft Preview 在 Xbox,PlayStation,Windows,和 iOS 设备上可用。在 aka.ms/PreviewFAQ 上查阅更多信息
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]此 beta 版在 Android(Google Play)设备上可用。要加入/离开测试,请访问 aka.ms/JoinMCBeta 来获取详细指引



https://feedback.minecraft.net/hc/article_attachments/29067350121485
Here’s what’s new in this week’s Preview and Beta:
这是本周 Preview 及 Beta 版的新内容:

FEATURES AND BUG FIXES
特性和漏洞修复


BLOCKS
方块


[*]"sponge" block is now split into unique instances: "sponge" and "wet_sponge"
[*]"sponge" 方块现在被拆分为独立的实例:"sponge" 和 "wet_sponge"
[*]Colored Torch block instances,"colored_torch_rg" and "colored_torch_bp", are now split into unique instances "colored_torch_red", "colored_torch_green", "colored_torch_blue", and "colored_torch_purple"
[*]彩色火把方块实例 "coloured_torch_rg" 和 "coloured_torch_bp" 现在被拆分为唯一实例 "coloured_torch_red","coloured_torch_green","coloured_torch_blue",和 "coloured_torch_purple"
[*]Added new experimental field "item_specific_speeds" to "minecraft:destructible_by_mining" block component
[*]为 "minecraft:destructible_by_mining" 方块组件添加了新的实验字段 "item_specific_speeds"


COMMANDS
命令


[*]Added all parameter to /reload command. This causes players to quit the world and rejoin, as well as reloading all behavior and resource packs
[*]为 /reload 命令添加参数 all。这将导致玩家退出世界并重新加入,以及重新加载所有行为包和资源包


GAMEPLAY
玩法


[*]Fixed the collision shape for Trial Spawners; it is now the same size as an ordinary block (MCPE-178305)
[*]修复了试炼刷怪笼的碰撞形状;现在它与普通方块的大小相同了 (MCPE-178305)
[*]Added a new death message for when players are defeated by a Mace smash attack
[*]添加了新的死亡信息,当玩家被重锤攻击击败时会使用该信息


GRAPHICAL
图像


[*]Renamed the maximum framerate slider "Framerate Limit" and added a tooltip to better describe its purpose
[*]将最大帧速率滑块更名为 "Framerate Limit"(暂无标准译名),并添加了提示框,来更好地描述其用途


VANILLA PARITY
Java 版同步


[*]Enchantments which only have one possible level no longer display their level "I" in their name
[*]如果魔咒只有一个等级,那么将不再显示等级 "I"
[*]The names of many items and blocks were brought to parity with Java Edition. The following list details the old names to the left, and the new names to the right: (MCPE-101388)
[*]许多物品和方块的英文名称已与 Java 版同步。下面的列表左边是旧名称,右边是新名称:(MCPE-101388)

[*]Book & Quill -> Book and Quill
[*]Book & Quill -> Book and Quill
[*]Chain Helmet -> Chainmail Helmet
[*]Chain Helmet -> Chainmail Helmet
[*]Chain Chestplate -> Chainmail Chestplate
[*]Chain Chestplate -> Chainmail Chestplate
[*]Chain Leggings -> Chainmail Leggings
[*]Chain Leggings -> Chainmail Leggings
[*]Chain Boots -> Chainmail Boots
[*]Chain Boots -> Chainmail Boots
[*]Enchanted Apple -> Enchanted Golden Apple
[*]Enchanted Apple -> Enchanted Golden Apple
[*]Cooked Beef -> Steak
[*]Cooked Beef -> Steak
[*]Melon -> Melon Slice
[*]Melon -> Melon Slice
[*]Glistering Melon -> Glistering Melon Slice
[*]Glistering Melon -> Glistering Melon Slice
[*]Milk -> Milk Bucket
[*]Milk -> Milk Bucket
[*]Seeds -> Wheat Seeds
[*]Seeds -> Wheat Seeds
[*]Snow -> Snow Block
[*]Snow -> Snow Block
[*]Top Snow -> Snow
[*]Top Snow -> Snow
[*]Grass -> Short Grass
[*]Grass -> Short Grass
[*]Double Tallgrass -> Tall Grass
[*]Double Tallgrass -> Tall Grass
[*]Sugar Canes -> Sugar Cane
[*]Sugar Canes -> Sugar Cane
[*]Clay Block -> Clay
[*]Clay Block -> Clay
[*]Clay -> Clay Ball
[*]Clay -> Clay Ball
[*]Sea Turtle Spawn Egg -> Turtle Spawn Egg
[*]Sea Turtle Spawn Egg -> Turtle Spawn Egg
[*]Sea Turtle Egg -> Turtle Egg
[*]Sea Turtle Egg -> Turtle Egg
[*]Brick Block -> Bricks
[*]Brick Block -> Bricks
[*]Nether Brick Block -> Nether Bricks
[*]Nether Brick Block -> Nether Bricks
[*]Red Nether Brick -> Red Nether Bricks
[*]Red Nether Brick -> Red Nether Bricks
[*]Prismarine Bricks Slab -> Prismarine Brick Slab
[*]Prismarine Bricks Slab -> Prismarine Brick Slab
[*]Stone Bricks Slab -> Stone Brick Slab
[*]Stone Bricks Slab -> Stone Brick Slab
[*]Bricks Slab -> Brick Slab
[*]Bricks Slab -> Brick Slab
[*]Infested Stone Brick -> Infested Stone Bricks
[*]Infested Stone Brick -> Infested Stone Bricks
[*]Daylight Sensor -> Daylight Detector
[*]Daylight Sensor -> Daylight Detector
[*]Enchantment Table -> Enchanting Table
[*]Enchantment Table -> Enchanting Table
[*]Weighted Pressure Plate (Heavy) -> Heavy Weighted Pressure Plate
[*]Weighted Pressure Plate (Heavy) -> Heavy Weighted Pressure Plate
[*]Weighted Pressure Plate (Light) -> Light Weighted Pressure Plate
[*]Weighted Pressure Plate (Light) -> Light Weighted Pressure Plate
[*]Slightly Damaged Anvil -> Chipped Anvil
[*]Slightly Damaged Anvil -> Chipped Anvil
[*]Very Damaged Anvil -> Damaged Anvil
[*]Very Damaged Anvil -> Damaged Anvil
[*]Head -> Player Head
[*]Head -> Player Head
[*]Light Block -> Light
[*]Light Block -> Light
[*]The name of the Stone Mason villager profession has been renamed to Mason to match Java Edition
[*]石匠(Stone Mason)村民的名称已更改为石匠(Mason),以与 Java 版相匹配
[*]Mooshrooms now spawn at light level 9 and above (MCPE-66830)
[*]蘑菇现在会在光照等级 9 及以上时生成 (MCPE-66830)


USER INTERFACE
用户界面


[*]Added a button in the game menu to take a screenshot. You can view your screenshots in the screenshot gallery on your profile page
[*]在游戏菜单中添加了截图按钮。您可以在个人档案页面的截图库中查看您的截图

[*]We'd love to hear your feedback and suggestions on this feature! You can send us your feedback here: aka.ms/MCBedrockScreenshots
[*]我们希望听到您对该功能的反馈和建议!您可以在此向我们发送反馈:aka.ms/MCBedrockScreenshots


TECHNICAL UPDATES
技术性更新


API
API


[*]Fixed an issue where @minecraft/server-ui version 1.3.0 was not accessible
[*]修复了 @minecraft/server-ui 1.3.0 版本无法访问的问题


EDITOR
编辑器

The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor . Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
编辑器及其相应的 API 正处于早期开发阶段,可在 Windows PC Bedrock 预览版上使用键盘/鼠标操作。在社交媒体上分享时带上 #BedrockEditor 标签。学习如何使用编辑器,加入 GitHub Discussion 来与我们的团队交流,并通过入门套件和示例开始构建扩展。

Updates this week:
本周更新:


[*]Added Water dropdown inside the Deferred Lighting Settings panel.
[*]在 延迟渲染光照设置 面板内添加了 水 的下拉菜单。
[*]Added Export pane inside the file menu to allow customizing world settings before exporting to file.
[*]在文件菜单内添加了 导出 窗口,以便在导出到文件前自定义世界设置。
[*]Updated Brush Tool with additional features and improved performance.
[*]更新了笔刷工具,增加了新功能并提高了性能。

[*]Added Single Block brush shape to allow more fine grain editing.
[*]添加了 单方块 笔刷形状,以便进行更精细的编辑。
[*]Added Masking Mode to customize how brushes interact with the world.
[*]添加了 遮罩模式,可自定义笔刷与世界的交互方式。

[*]Replace will create a list of blocks that will be replaced when brushing. Blocks not in this list will not be impacted.
[*]替换 会创建一个在刷新时将被替换的区块列表。不在列表中的区块不会受到影响。
[*]Mask will create a list of blocks that will be masked/ignored when brushing. Only blocks not in the list will be impacted.
[*]遮罩 将创建一个列表,列出在刷新时将被屏蔽/忽略的图块。只有不在列表中的区块才会受到影响。

[*]Added IRootPropertyPane and ISubPanePropertyItem interfaces to improve property pane API usability
[*]添加了 IRootPropertyPane 和 ISubPanePropertyItem 接口,以提高属性窗格 API 的可用性

[*]Renamed createPropertyPane and removePropertyPane functions for IPropertyPane to createSubPane and removeSubPane .
[*]将 IPropertyPane 的 createPropertyPane 和 removePropertyPane 函数重命名为 createSubPane 和 removeSubPane。
[*]Added action button support for root property pane header.
[*]为属性窗口标题添加了操作按钮支持。
[*]Added visual customization support for sub panes.
[*]为子窗口添加了可视化自定义支持。
[*]Added Ruler tool for measuring distances with new client widget framework.
[*]通过新的客户端 widget 框架添加了用于测量距离的标尺工具。
[*]Added constraint on the weight value in a Block palette item. Valid values are in the range .
[*]已添加对方块调色板中权重值的限制。有效值范围为 。
[*]Added missing Widget binding export
[*]已添加缺失的小部件绑定导出


GRAPHICAL
图像


[*]Fixed a bug that caused moon to appear darker (MCPE-172971)
[*]修正了一个导致月亮看起来更暗的错误 (MCPE-172971)
[*]Fixed bug where culling rules for data driven blocks did not rotate with the transformation component
[*]修正了数据驱动区块的剔除规则不随转换组件旋转的错误


RESOURCE AND BEHAVIOR PACKS
资源包和行为包


[*]The player's "helmet_layer_visible" variable is now based on the result of the has_head_gear Molang query and the player and persona render controller's part visibility for the helmet layer no longer checks for the existence of head gear. This fixes attachable scripts setting the "helmet_layer_visible" to 1.0 to now properly work and maintains a fix that prevents persona hair and head gear from clipping outside of mob and Pumpkin heads(MCPE-183058)
[*]玩家的 "头盔层可见度" 变量现在基于 has_head_gear Molang 查询的结果,玩家和角色渲染控制器的头盔层部分可见度不再检查是否存在头部装备。这修复了将 "helmet_layer_visible" 设置为 1.0 的可附加脚本,使其现在可以正常工作,并维护了一个防止角色头发和头部装备剪切到小怪和南瓜头部之外的修复程序。(MCPE-183058)

EXPERIMENTAL FEATURES
实验性特性


API
API


[*]ItemUseOnBeforeEvent
[*]ItemUseOnBeforeEvent

[*]Added property readonly isFirstEvent: boolean to beta. This value will be true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button
[*]为 beta 版添加了属性 readonly isFirstEvent: boolean。如果事件是在玩家首次按下交互按钮时触发的,则该值为 true;如果事件是在玩家按住交互按钮时触发的,则该值为 false。
[*]ItemUseOnAfterEvent
[*]ItemUseOnAfterEvent

[*]Added property readonly isFirstEvent: boolean to beta. This value will be true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button
[*]为 beta 版添加了属性 readonly isFirstEvent: boolean。如果事件是在玩家首次按下交互按钮时触发的,则该值为 true;如果事件是在玩家按住交互按钮时触发的,则该值为 false。



GRAPHICAL
图像


[*]Added the ability to data-drive water parameters in the Deferred Technical Preview. See the updated Creator portal for more information
[*]在延迟技术预览中添加了数据驱动水参数的功能。更多信息,请参阅更新后的 "创作者" 门户网站
[*]Added a new feature to the Deferred Technical Preview: realistic waves! This new feature must be opted into via a resource pack and will not be enabled by default. See the updated Creator portal for more information
[*]为延迟技术预览添加了一项新功能:逼真波浪!这项新功能必须通过资源包进行选择,默认情况下不会启用。有关更多信息,请参阅更新后的 "创作者" 门户网站
[*]Added water controls to the Editor's Deferred Graphics Settings
[*]在编辑器的延迟图形设置中添加了水控制功能






【M397749490 译自feedback.minecraft.net 2024 年 8 月 7 日发布的 Minecraft Beta & Preview - 1.21.30.22】
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portedboar44215 发表于 2024-8-8 13:47:51

展示下数据水的效果

c2r9ep? 发表于 2024-8-9 15:49:07

看着更新没有java的1.20.1水(
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