雪球♡ 发表于 2024-8-22 12:33:20

Minecraft 基岩版 Beta & Preview 1.21.30.24 发布

本帖最后由 雪球♡ 于 2024-8-23 19:48 编辑

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。|Minecraft 基岩版 1.20.30 仍未发布,Beta & Preview 1.21.30.24 为其第 4 个测试版。|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.30.24
Minecraft 基岩版 Beta & Preview 1.21.30.24

Information on Minecraft Preview and Beta:
关于 Minecraft Preview 和 Beta 版的信息:


[*]These work-in-progress versions can be unstable and may not be representative of final version quality
[*]这些正在制作中的版本可能不稳定,可能无法代表最终版本的质量
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft Preview 在 Xbox,PlayStation,Windows,和 iOS 设备上可用。在 aka.ms/PreviewFAQ 上查阅更多信息
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]此 beta 版在 Android(Google Play)设备上可用。要加入/离开测试,请访问 aka.ms/JoinMCBeta 来获取详细指引


It's time for a new Minecraft Preview and Beta! We’d love your feedback on bundles, so please let us know what you think at aka.ms/mcbundlesfeedback, and report any bugs at bugs.mojang.com .
现在是时候迎接全新的 Minecraft Preview 与 Beta 版了!我们期待你对收纳袋的反馈,请在 aka.ms/mcbundlesfeedback 分享你的想法,并在 bugs.mojang.com 报告任何出现的问题。

EXPERIMENTAL FEATURES
实验性特性


BUNDLES
收纳袋


[*]Bundle recipe is now unlocked by obtaining Leather or String
[*]收纳袋的配方现在可以通过获得皮革或线解锁
[*]Bundle now has the correct animation when adding and removing items on touch screen devices
[*]在触屏设备上,收纳袋添加和移除物品时现在有了正确的动画效果
[*]Moving a stack of multiple items into a Bundle now correctly moves any existing identical items to the top
[*]移动一组多个物品到收纳袋时,系统现已正确地将相同物品移动到顶部
[*]Undyed Shulker Boxes can no longer be placed inside Bundles (MCPE-185477)
[*]未染色的潜影盒不再能放入收纳袋中 (MCPE-185477)
[*]"Up" direction with gamepad's right-stick now correctly navigates in the Bundle's submenu
[*]手柄右摇杆的 "上" 方向键现在可以正确地在收纳袋的子菜单中导航
[*]The Bundle tooltip now fits 3 rows and can always show at least 8 item types
[*]收纳袋的提示框现在适应三行,并且总能显示至少八种物品类型

Developer's Note: Items fill up a Bundle in rows of four, and when a row is full it is pushed down by the row above. This means there can be empty spaces in the top row.

In the previous 2020 Bundle experiment, items filled in from the top without leaving any gaps. We changed this behaviour because it meant that items moved left and right in the Bundle as new items were added. This made it more difficult for some players to keep track of the order of items and some even reported that the items were moving randomly!

With only two rows in the tooltip, the behavior of pushing a full row of items further down the Bundle removed half of the visible items, which was too much. We're adding a third row to make the design work better and allow players to see more of the items in their Bundles as they fill up.
开发者说明:物品会以每行四个的方式填充收纳袋,当一行满了时,上面的物品会将这一行向下推。这意味着顶部可能会有空格子。

在 2020 年的收纳袋实验性玩法中,物品从顶部填充而不会留下空隙。我们改变了这个行为,因为之前的设计会导致在添加新物品时,物品在收纳袋内左右移动。这让一些玩家难以追踪物品的顺序,甚至有玩家报告说物品会随机移动。

由于之前的提示框只有两行,在新增一整行物品时,部分可见物品会被推下并隐藏起来,这样隐藏的物品过多了。我们现在增加了第三行,使设计更为合理,并让玩家在收纳袋快满时,能够看到更多的物品。


[*]Known Issue: Bundles that are placed inside another Bundle may lose their contents when moved in and out of a Chest
[*]已知问题: 如果收纳袋被放入另一个收纳袋中,可能会在放入或取出箱子时丢失其内部物品

FEATURES AND BUG FIXES
特性和漏洞修复


GAMEPLAY
玩法


[*]Mobs equipped with Maces can now perform Smash attacks
[*]现在所有手持重锤的生物均可进行猛击


REALMS
REALMS


[*]The Realms backup list now displays the date that the backup was created, instead of the age of the backup
[*]Realms 的备份列表现在显示备份创建的日期,而不是备份的时间长短。


SOUNDS
音效


[*]Sculk charge particles now have sound
[*]幽匿块充能粒子现在有音效了
[*]Wither Skeleton now has its own "step" sound (MCPE-174857)
[*]凋灵骷髅现在有其独特的 "脚步" 音效 (MCPE-174857)


STABILITY AND PERFORMANCE
性能与稳定性


[*]Fixed a crash that could occur when loading texture data (MCPE-184728)
[*]修复了加载纹理数据时可能发生的崩溃问题 (MCPE-184728)


TRIAL CHAMBERS
试炼密室


[*]Due to some unforeseen issues, we are reverting the Trial Chambers fixes which were introduced in the (1.21.30.21) Bedrock Preview release
[*]由于一些不可预见的问题,我们正在撤销在 (1.21.30.21) Bedrock 预览版中引入的试炼密室修复
[*]However, the addition of the Hopper and Barrel setup will remain
[*]然而,漏斗和桶的设置将保留
[*]We aim to reintroduce these fixes in a future release, once the core issues has been resolved
[*]我们计划在解决核心问题后,在未来的版本中重新引入这些修复

Developer's Note: We are reverting these fixes to address some underlying issues that were creating a lot of errors in already generated Trial Chambers. While not an easy decision to make, we're doing this to avoid introducing any of these errors in your existing worlds that would risk breaking them.
开发者说明: 我们正在撤销这些修复以解决一些导致已生成的试炼密室出现大量错误的潜在问题。虽然这是一个艰难的决定,但我们这样做是为了避免这些错误影响玩家已经存在的世界,以避免破坏它们。


USER INTERFACE
用户界面


[*]Hardcore worlds will now show a gray border in the new Play and Edit World screens if the player has died in it(Preview only)
[*]如果玩家在极限模式世界中死亡,"游戏" 和 "编辑世界" 按钮将显示灰色边框 (仅限预览版)
[*]The icons for the effects will now change size depending on the GUI scale (MCPE-180238)
[*]状态效果图标现在将根据 GUI 缩放比例改变大小 (MCPE-180238)
[*]Fixed an issue where the world seed template button may be missing in the Create New World screen
[*]修复了在创建新世界屏幕中,世界种子模板按钮可能丢失的问题


TEMPLATE SCREEN
模板界面

We've introduced a new Template screen. Here’s what you can expect showing up over next couple of Previews:
我们引入了一个新的模板界面。在接下来的几次预览中,您可以期待以下内容:


[*]Create a world from a template
[*]从模板中创建世界
[*]All content related to templates divided into 3 tabs:
[*]所有与模板相关的内容分为三个标签页:

[*]Marketplace Pass tab: a selection of templates that are included in the Marketplace Pass subscription
[*]市场通行证: 包含市场通行证订阅的模板
[*]Featured creators tab: a curated selection of templates designed by Minecraft creators (with the option to discover even more in Marketplace).
[*]精选创作者: 精选由 Minecraft 创作者设计的模板 (并且可以在市场中发现更多内容)
[*]Owned by me tab: All the templates you have purchased. From here you can create a world from a template and rate the template.
[*]我拥有的: 显示您已购买的所有模板。您可以从这里通过模板创建世界并对模板进行评分
[*]Search bar, filter and sort: Quickly search through your templates with the search bar and refine the results with the filter and sort order.
[*]搜索栏、过滤和排序: 通过搜索栏快速搜索模板,并使用过滤和排序功能精细化搜索结果
[*]Subscribe to the Marketplace Pass: Discover all the contents of the pass and register easily.
[*]订阅市场通行证: 发现通行证的所有内容并轻松注册
[*]Please send us your feedback on these changes at aka.ms/startfromtemplatefeedback
[*]请将您对这些更改的反馈发送至 aka.ms/startfromtemplatefeedback


VANILLA PARITY
Java 版同步


[*]Players can now craft two Cyan Dye from one Pitcher Plant (MCPE-171061)
[*]玩家现在可以使用一个瓶子草制作两个青色燃料 (MCPE-171061)
[*]Foxes now have 10 health (MCPE-48233)
[*]狐狸现在有 10 点生命值 (MCPE-48233)
[*]Villagers no longer make idle sounds when sleeping
[*]村民在睡觉时不再发出闲置声音

TECHNICAL UPDATES
技术性更新


ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎


[*]Fixed bug where all custom blocks were rotated 180 degrees in the UI
[*]修复了所有自定义方块在用户界面旋转 180 度的错误
[*]The default for the "gui" "item_display_transforms" "rotation" field is instead of
[*]"gui" 中 "item_display_transforms" 的 "rotation" 字段默认值现在是 而不是

[*]"item_display_transforms": {
"gui" : {
    "translation": ,
    "rotation": ,
    "scale": ,
    "rotation_pivot" : ,
    "scale_pivot" : ,
    "fit_to_frame" : true
}
}



EDITOR
编辑器


[*]Removed screenshot and profile buttons from editor project pause menu
[*]移除了编辑器暂停菜单中的截图和个人资料按钮


ITEMS
物品


[*]The minecraft:dyeable component is now exposed to creators
[*]现在向创作者公开 minecraft:dyeable 组件


SOUNDS
音效


[*]Specifying an invalid sound event in a sounds.json file will now trigger a content error
[*]在 sounds.json 文件中指定无效的声音事件时,将触发错误内容

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


GAMEPLAY
玩法


[*]Focus Target Camera: Added rotation_speed in the free camera preset JSON to control the speed of rotation for targeting an entity. This value will be a float that represents degrees turned per second
[*]焦点目标相机: 在自由相机预设的 JSON 中添加了 rotation_speed,用于控制目标实体的旋转速度。该值为浮点数,表示每秒旋转的角度。
[*]Focus Target Camera: Added snap_to_target bool in the free camera preset JSON to enable snapping to the target entity on the first tick
[*]焦点目标相机: 在自由相机预设的 JSON 中添加了 snap_to_target 布尔值,启用后可以在第一帧时直接对准目标实体。


GRAPHICAL
图像


[*]SSR no longer leaks in wrong direction on Android devices with the Deferred Technical Preview enabled
[*]在启用延迟技术预览的 Android 设备上,屏幕空间反射 (SSR) 不再向错误方向泄露。












【Snowball_233 译自feedback.minecraft.net 2024 年 8 月 21 日发布的 Minecraft Beta & Preview - 1.21.30.24】
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