Cat_Anchor 发表于 2024-11-30 10:57:29

Minecraft 基岩版 Beta & Preview 1.21.60.21 发布

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.60 仍未发布,Beta & Preview 1.21.60.21 为其第 1 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.60.21
Minecraft 基岩版 Beta & Preview 1.21.60.21

Information on Minecraft Preview and Beta:
Minecraft 预览版和测试版信息:


[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta aka.ms/PreviewFAQ 了解详细说明

aka.ms/mcgamedropfeedback, and you can report any bugs at bugs.mojang.com! Here's what's new this week:
是时候发布新的测试版和预览版了!一如既往,我们渴望在aka.ms/mcgamedropfeedback得到您对即将到来的小更新内容的反馈,您也可以在bugs.mojang.com报告任何漏洞!这是本周的新内容:

FEATURES AND BUG FIXES
特性和漏洞修复


ACCESSIBILITY
辅助功能


[*]Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan
[*]在 Realms 购买计划选择界面中增加了解说,告知玩家可以在“购买”按钮下方获得更多关于这个购买计划的信息


BLOCKS
方块


[*]Slightly improved the collision detection between moving blocks and mobs in some cases 
[*]在某些情况下,稍微改进了移动的方块和生物之间的碰撞检测
[*]Sculk Sensors now detect Resin Clumps being placed by the Creaking Heart (MCPE-188260) 
[*]幽匿感测体现在可以检测到嘎枝之心生成的树脂团 (MCPE-188260) 
[*]Fixed various plant blocks rendering their faces differently to Java (MCPE-40646)
[*]修复了各种植物渲染的面不同于 Java 版 的问题(MCPE-40646)

[*]All saplings
[*]所有树苗
[*]Short Grass
[*]矮草丛
[*]Dead Bush
[*]枯萎的灌木
[*]Crimson Roots
[*]绯红菌索
[*]Warped Roots
[*]诡异菌索
[*]Poppy
[*]虞美人
[*]Blue Orchid
[*]兰花
[*]Allium
[*]绒球葱
[*]Azure Bluet
[*]蓝花美耳草
[*]All Tulips
[*]所有郁金香
[*]Oxeye Daisy
[*]滨菊
[*]Cornflower
[*]矢车菊
[*]Lily of the Valley
[*]铃兰
[*]Dandelion
[*]蒲公英
[*]Red and Brown Mushrooms
[*]红色和棕色蘑菇
[*]Carrots
[*]胡萝卜植株
[*]Wither Rose
[*]凋灵玫瑰
[*]Open and Closed Eyeblossom
[*]张开和闭合的眼眸花
[*]Torchflower
[*]火把花
[*]Sweet Berry Bush
[*]甜浆果丛
[*]Lilac
[*]丁香
[*]Tall Grass
[*]高草丛
[*]Lage Fern
[*]大型蕨
[*]Rose Bush
[*]玫瑰丛
[*]Peony
[*]牡丹

[*]Mangrove Leaves no longer display black pixels when held by Players with the "Fancy Leaves" option disabled (MCPE-156469)
[*]禁用“花俏的树叶”选项时,玩家拿着的红树树叶不再显示黑色像素 (MCPE-156469)
[*]Torchflowers, Pitcher Plants, Open Eyeblossoms and Closed Eyeblossoms now increase the probability of a nearby Sapling growing into a tree with a Beehive
[*]火把花、瓶子草、张开的眼眸花和闭合的眼眸花现在会增加附近的树苗长成带蜂窝的树的概率


COPPER BULB
铜灯


[*]Updated the Exposed Copper Bulb's Lit Powered texture (MCPE-177105) 
[*]更新了被红石充能的点亮的斑驳的铜灯的纹理 (MCPE-177105) 


GAMEPLAY
玩法


[*]Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the Settings in the General section.
[*]增加了在单人游戏中进入暂停界面时,暂停游戏的功能。这个功能可以在设置->通用中打开或关闭。

[*]We'd love to know what you think of this addition, please send us your feedback at aka.ms/mcbedrockpausefeedback
[*]我们很想知道您对这一新增功能的看法,请将您的反馈发送至 aka.ms/mcbedrockpausefeedback



GENERAL
通用


[*]The world spawn point algorithm has been improved, so that locations with good biomes but far from the world's origin are preferred over really bad locations but closer to the origin (MCPE-120237)
[*]改进了世界生成点算法,现在更可能选择有良好生物群系但远离世界原点的位置,而不是很不好但靠近原点的位置 (MCPE-120237)
[*]Filter Profanity Toggle. We are introducing a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for you and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. You can toggle it off in Settings under "General". 
[*]加入了过滤不雅用语开关。我们在 Windows 上加入了一个新的“过滤不雅用语”设置。打开时,包括聊天在内的所有文本内容中的不雅用语将被过滤,使您和其他人看不到它们。关闭时,除了一些潜在的有害内容外,大多数不雅用语将对您和所有其他关闭此选项的人显示。该设置对所有玩家都是默认打开的,而且儿童账户或未登录的账户不能更改。您可以在设置->通用中将其关闭。


MOBS
生物


[*]Creakings now crumble if their Creaking Heart is forcibly deactivated through commands 
[*]如果嘎枝之心被命令强制取消激活,嘎枝会破碎
[*]Creakings are now persistent like any other hostile mob, meaning they won’t disappear on save/load (MCPE-188352) 
[*]嘎枝现在像其他敌对的生物一样持续存在,这意味着它们不会在保存或加载时消失 (MCPE-188352) 
[*]Creaking no longer plays ambient sounds when aggravated, only when idle
[*]现在嘎枝只有在空闲时才播放环境声音,被激怒时不再播放。


BREEDING
繁殖


[*]Breeding Sheep with compatible wool colors now gives the Baby Sheep a mixture of the colors (MCPE-19862) 
[*]繁殖不同颜色的绵羊时,如果可行,会让小绵羊混合双亲的颜色 (MCPE-19862) 
[*]Breeding Wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible
[*]繁殖不同项圈颜色的狼时,如果可行,会让小狼的项圈混合双亲的颜色
[*]Breeding Cats with compatible collar colors now gives the Baby Cat a collar with a mixture of the colors (MCPE-188187) 
[*]繁殖不同项圈颜色的猫时,如果可行,会让小猫的项圈混合双亲的颜色 (MCPE-188187) 


REALMS
REALMS


[*]Player profile pics in Realms Stories will now load in more reliably
[*]Realms 故事中的玩家资料图片现在可以更可靠地加载了
[*]Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code. 
[*]修复了用户有时不能通过使用邀请代码重新加入他们离开的领域的漏洞。
[*]Removed unnecessary duplicate calls to the Realms API. 
[*]移除了对 Realms API 不必要的重复调用。
[*]At the Realms World Select screen, when a world slot is selected, the focus will change to the Edit World button if is it present, or Activate World if not.
[*]在 Realms 世界选择界面,当一个世界被选中时,如果可行,焦点将会改变到“编辑世界”按钮,否则焦点将会改变到“激活的世界”按钮。
[*]Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players. 
[*]在向玩家展示服务器之前,添加了在客户端试用资格的基础上检查服务器试用提议可用性的逻辑。


USER INTERFACE
用户界面


[*]Disabling Realms Stories badge notifications via the Stories Settings screen now hides badges in the Story Feed as well as the Play Screen
[*]通过 Realms 故事的设置界面关闭 Realms 故事徽章通知现在可以隐藏故事源和游戏界面中的徽章
[*]Touch Controls: The empty space in the center of the D-pad no longer acts as the forward button when flying or swimming (MCPE-183944)
[*]触摸控制:在飞行或游泳时,十字键中心的空白区域不再可以充当前进按钮 (MCPE-183944)
[*]Fixed Players needed to skip night slider on the Edit World screen to be able to go to 0%
[*]修复了编辑世界界面上的“跳过夜晚需要的玩家数量”滑块不能滑到 0% 的漏洞
[*]Changed wording for lowest number required for player sleeping to skip the night.
[*]修改了“跳过夜晚需要的玩家数量”的措辞
[*]In response to player feedback signaling confusion around the meaning of the potion bottle, we've updated the location, labeling and icon usage for Achievements across multiple screens.
[*]为了回应玩家对药水图标含义的困惑,我们更新了多个屏幕上成就的位置、标签和图标用法。
[*]For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion. 
[*]对于成就百分比计数器,新的“图书”图标取代了“药水”图标,支持多层视觉状态来庆祝进展,还有一个令人愉快的 100% 完成的动画。
[*]Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
[*]将“花式”和“光线追踪”合并到一个单一的图形模式下拉列表中。“花式”和“光线跟踪”模式相当于启用了之前的“花式”和“光线跟踪”,而“简单”模式相当于没有启用之前的任何开关。


VANILLA PARITY
原版趋同


BIOMES
生物群系


[*]Zombie Villagers that spawn in the Mangrove Swamp biome now have the correct skin applied (MCPE-158736) 
[*]在红树林沼泽中生成的僵尸村民现在有了正确的皮肤 (MCPE-158736) 
[*]Monsters that normally spawn in the Overworld (Zombies, Endermen, Spiders, Creepers, etc., with the exception of Skeletons) can now spawn in the Mangrove Swamp biome (MCPE-170183) 
[*]除了骷髅,通常在主世界中生成的怪物现在也可以在红树林沼泽中生成 (MCPE-170183) 


BLOCKS
方块


[*]The Lily Pad Block's hitbox has been updated to be in parity with Java (MCPE-60826)
[*]睡莲的判定箱已经更新,以匹配 Java 版 (MCPE-60826)
[*]The Sugar Cane Block's hitbox has been updated to be in parity with Java (MCPE-60827) 
[*]甘蔗的判定箱已经更新,以匹配 Java 版 (MCPE-60827) 
[*]TnT Blocks no longer flash with a solid white color when exploding (MCPE-51809) 
[*]TNT 在爆炸时不再闪烁纯白色 (MCPE-51809) 
[*]Candles and Candle Cake Blocks now play ambient sounds properly (MCPE-130585)
[*]蜡烛和带蜡烛的蛋糕现在可以正常播放环境声音了 (MCPE-130585)
[*]Shears can now be used on Cave Vines, Kelp, Twisting Vines, and Weeping Vines to prevent further growth (MCPE-141497)
[*]对洞穴藤蔓、海带、缠怨藤和垂泪藤使用剪刀可以阻止它们继续生长 (MCPE-141497)


MOBS
生物


[*]Horses, Skeleton Horses, Zombie Horses, Donkeys, and Mules now play their ambient sounds as intended (MCPE-178313)
[*]马、骷髅马、僵尸马、驴和骡现在可以播放环境声音 (MCPE-178313)
[*]Foxes now periodically play their "mad" sound while defending a player
[*]现在,狐狸保护玩家时会周期性地发出“疯狂”的声音
[*]Baby Drowneds now move with the same speed as their Zombie and Zombie Villager counterparts (MCPE-34574)
[*]小溺尸现在移动的速度和小僵尸与小僵尸村民一样 (MCPE-34574)
[*]Gold Swords dropped by Piglins and Zombified Piglins now have randomized durability to match Java (MCPE-75292)
[*]猪灵和僵尸猪灵掉落的金剑现在有随机耐久度,以匹配 Java 版 (MCPE-75292)
[*]Axes dropped by Piglin Brutes now have randomized durability to match Java (MCPE-95543) 
[*]猪灵蛮兵掉落的金斧现在有随机耐久度,以匹配 Java 版 (MCPE-95543) 
[*]Creepers no longer flash with a solid white color when exploding (MCPE-51809)
[*]苦力怕在爆炸时不再闪烁为纯白色 (MCPE-51809)
[*]Neutral Mobs no longer become aggressive when Players or other Mobs throw Lingering Potions with positive effects on them (MCPE-105343)
[*]玩家或其他生物向中立生物投掷有正面效果的喷溅型药水时,中立生物不再被激怒 (MCPE-105343)

TECHNICAL UPDATES
技术性更新


API
API


[*]Updated numeric JavaScript enums now properly handle and support reverse value mappings. 
[*]更新的数字 JavaScript 枚举现在可以正确处理和支持反向值映射。
[*]Fixed a bug where calling Player.hideAllExcept could crash the server.
[*]修复了调用 Player.hideAllExcept 会让服务器崩溃的漏洞。
[*]InputPermissions
[*]输入权限

[*]Moved the following InputPermissionCategory enum values to 1.17.0: LateralMovement, Sneak, Jump, Mount, Dismount, MoveForward, MoveBackward, MoveLeft, and MoveRight
[*]将以下 InputPermissionCategory 枚举值移动到脚本 1.17.0 版本: LateralMovement, Sneak, Jump, Mount, Dismount, MoveForward, MoveBackward, MoveLeft 和 MoveRight
[*]Moved the following methods on PlayerInputPermissions to 1.17.0:
[*]将以下 PlayerInputPermissions 的方法移动到脚本 1.17.0 版本:

[*]isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;
[*]isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;
[*]setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;
[*]setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;


[*]Removed the "compostingChance" available from the ItemStack API. The composting chance for Vanilla items can now be accessed via the singular CompostableItemComponent->compostingChance in the Item Component API. 
[*]移除了 ItemStack API 中的 compostingChance。原版物品的堆肥率现在可以通过物品组件 API 中的 CompostableItemComponent -> compostingChance 来访问。
[*]Fixed edge cases where ModalFormData scrolls to the bottom when UI is opened.
[*]修复了当 ModalFormData 打开时 UI 滚动到底部的问题。


BLOCKS
方块


[*]Removed "Upcoming Creator Feature" toggle requirement for minecraft:item_visual component.
[*]现在 minecraft:item_visual 方块组件不需要“即将推出的创作者功能”实验性玩法。
[*]Updated "minecraft:material_instances" component
[*]更新了 "minecraft:material_instances" 组件:

[*]Removed UpcomingCreatorFeatures experiment requirement for "abmient_occlusion" field to be float type 
[*]现在将 "abmient_occlusion" 字段设为浮点型不需要“即将推出的创作者功能”实验性玩法。

[*]Re-added new field "ambient_occlusion_exponent" to blocks.json file schema in resource packs, replaces broken "brightness_gamma" field. (MCPE-188216 , MCPE-188221) 
[*]在资源包的 blocks.json 文件中重新添加了新字段 "ambient_occlusion_exponent" 以替换功能损坏的 "brightness_gamma" 字段。 (MCPE-188216 , MCPE-188221) 


COMPONENTS
组件


[*]The Strider now makes use of the minecraft:movement_sound_distance_offset component for its movement sound distance offset
[*]炽足兽现在使用 minecraft:movement_sound_distance_offset 组件进行移动声音距离偏移


EDITOR
编辑器


[*]Added Roughen brush to terrain tool
[*]在地形工具中增加了粗糙笔刷
[*]Added color picker hue gradient selector works for monochromatic values 
[*]增加了颜色选择器色调渐变选择器,适用于单色值
[*]Updated Editor Compass body to toggle between NSEW directions and Axis directions (Z, -Z, X, -X) on click
[*]更新了编辑器的指南针,单击时可在“北南西东”方向和轴方向(Z -Z X -X)之间切换
[*]Updated block picker to a floating window and made the viewport behind it clearer for middle-click 
[*]将方块选择器更新为浮动窗口,并使它后面的窗口对于中键点击更清晰
[*]Updated Flatten Brush to a Native Brush, increased maximum Height and Radius
[*]更新了原生笔刷的平滑笔刷,增加了最大高度和半径
[*]Updated export and play test pane to now include beds work and required sleeping players as export options 
[*]更新了导出和游玩测试面板,现在包括“床工作”和“跳过夜晚需要的玩家数量”作为导出存档的选项
[*]Updated hot bar item to open block picker when shortcut key is pressed and block is already selected
[*]更新了当快捷键被按下并且方块已经被选择时打开方块选择器的快捷栏项目
[*]Fixed a number of missing block icon thumbnails for block:// image resource
[*]修复了 block:// 图片资源缺失一些方块图标缩略图的问题
[*]Fixed error sound triggered by pressing the number 9 key
[*]修复了按数字 9 键触发错误声音的问题


ENTITY COMPONENTS
实体组件


[*]The "minecraft:breedable" component now has a field that enables the offspring's "minecraft:color" attribute to be a blend of the parents' "minecraft:color"
[*]“minecraft:breedable”组件现在有一个新字段(见下),使后代的“minecraft:color”值变为双亲混合的“minecraft:color”值

[*]"combine_parent_colors", If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of DyeItem combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly
[*]“combine_parent_colors”:如果不会发生颜色突变,而且颜色兼容,后代会得到父母颜色的组合。颜色组合遵循染料的组合规则。如果颜色不兼容,后代将从父母的颜色中随机选择一种。

[*]Valid values: "true", "false"
[*]有效值:true false




ENTITY FILTERS
实体过滤器


[*]Added new entity filter "home_distance", which checks the distance of an entity from its home 
[*]增加了新的实体过滤器“home_distance”,检测一个实体与它的家之间的距离

[*]Requires the subject entity to have a "minecraft:home" component
[*]实体需要有“minecraft:home”组件
[*]Returns false if the subject has no home or if the home is in a different dimension
[*]如果实体没有家或者家在不同的维度中,则返回 false

[*]Added new entity filter "is_bound_to_creaking_heart", which checks if the Creaking Heart that spawned the subject Creaking still exists 
[*]增加了新的实体过滤器“is_bound_to_creaking_heart”,检测产生这个实体(嘎枝)的嘎枝之心是否仍然存在


GRAPHICAL
图像


[*]Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
[*]改进了处理图集内非常大的纹理的逻辑。溢出最大图集大小的纹理现在会单独降低“纹理精细等级”,而不是强制整个图集降低“纹理精细等级”。


ITEMS
物品


[*]Added a content warning to the "minecraft:durability_sensor" item component's "particle_type" when an invalid value is provided 
[*]添加了一个内容日志警告,在“minecraft:durability_sensor”物品组件的“particle_type”字段填写无效值时会触发


SOUNDS
音效


[*]Added "base" parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves
[*]添加了“base”参数到方块声音选项,指定另一个方块声音。如果此方块没有定义方块声音,使用这个声音

TECHNICAL EXPERIMENTAL UPDATES
实验性技术性更新


ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎


[*]Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist
[*]更新了瞄准辅助,现在它只能在第三人称视角下使用。切换到不支持的摄像机类型将关闭瞄准辅助


COMMANDS
命令


[*]Added support for input glyph replacement for /me and /tell commands. For example, using input string ":_input_key.jump:" will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
[*]为 /me 和 /tell 命令添加了对输入字形替换的支持。例如,使用键盘时输入 :_input_key.jump: 将被替换为“JUMP”,使用游戏手柄时,将被替换为表情符号(https://pic.imgdb.cn/item/674a7508d0e0a243d4db5824.png)。


GAMEPLAY
玩法


[*]Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled 
[*]当“创作者相机:新的第三人称预设”实验性玩法启用时,可以将相机缓动到移动的相机了


COMPONENTS
组件


[*]Removing a waterlogged custom block using the minecraft:liquid_detection component with stopsLiquidFlowingFromDirection enabled for all directions now results in flowing water rather than a stagnant block of water. 
[*]现在,使用 minecraft:liquid_detection 组件中包含了所有方向的 stopsLiquidFlowingFromDirection 字段的含水自定义方块被破坏后会产生流动的水,而不是静止的水方块。


GRAPHICAL
图像


[*]Fixed a bug that caused a black screen on some PowerVR-based Android devices when using the Deferred Technical Preview. Some PowerVR devices are still known to experience issues. 
[*]修复了使用延迟技术预览会导致一些基于 PowerVR 的 Android 设备黑屏的问题。一些 PowerVR 设备仍会遇到此问题。
[*]Fixed a bug that caused blocks moved by a piston to flicker with the Deferred Technical Preview enabled
[*]修复了启用延迟技术预览时被活塞移动的方块会闪烁的问题
[*]Sub Surface Scattering is now affected by point lights in the Deferred Technical Preview. 
[*]在延迟技术预览中,次表面散射现在受点光源影响。
[*]Fixed a bug where the seams of certain cubemap faces would be visible in sky reflections in the Deferred Technical Preview
[*]修复了在延迟技术预览中,某些立方体贴图面的接缝可以在天空反射中看到的问题


USER INTERFACE
用户界面


[*]Added a new radio button to allow players to select if they want Deferred Video Settings to favor performance or favor visuals.
[*]添加了一个新的单选按钮,控制延迟渲染优先考虑性能还是视觉效果。
[*]Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string ":_input_key.jump:" will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
[*]为告示牌、成书和 NPC 对话框添加了对输入字形替换的支持。例如,使用键盘时输入 :_input_key.jump: 将被替换为“JUMP”,使用游戏手柄时,将被替换为表情符号(https://pic.imgdb.cn/item/674a7508d0e0a243d4db5824.png)。





【Cat_Anchor 译自feedback.minecraft.net 2024 年 11 月 19 日发布的 Minecraft Beta & Preview - 1.21.60.21】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.4】



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我是小星星呀 发表于 2024-11-30 21:07:04

好好好好好好好好好好好好

卐666 发表于 2024-12-1 16:57:43

1111111115464646464

fukemansite 发表于 2024-12-2 13:45:34

变化好大

NO.255 发表于 2024-12-3 21:17:58


变化好大awa
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