Minecraft 基岩版 Beta & Preview 1.21.60.23 发布
本帖最后由 Cat_Anchor 于 2024-12-9 20:37 编辑|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.60 仍未发布,Beta & Preview 1.21.60.23 为其第 2 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.60.23
Minecraft 基岩版 Beta & Preview 1.21.60.23
Information on Minecraft Preview and Beta:
Minecraft 预览版和测试版信息:
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta aka.ms/PreviewFAQ 了解详细说明
https://feedback.minecraft.net/hc/article_attachments/32412943720973It's time for a new Preview and Beta! As always, we’re keen to get your feedback on these new features at feedback.minecraft.net , and you can report any bugs at bugs.mojang.com! Here's what's new this week:
是时候发布新的测试版和预览版了!一如既往,我们渴望在feedback.minecraft.net得到您对新内容的反馈,您也可以在bugs.mojang.com报告任何漏洞!这是本周的新内容:
FEATURES AND BUG FIXES
特性和漏洞修复
BLOCKS
方块
[*]Fixed a crash that could occur when teleporting back into a chunk where a block entity was destroyed (MCPE-178461)
[*]修复了传送回一个被破坏的方块实体所在的区块时可能发生的崩溃(MCPE-178461)
[*]Lily Pads no longer flicker when seen from afar (MCPE-91452)
[*]从远处看时,睡莲不再闪烁(MCPE-91452)
[*]Sunflowers no longer flicker when seen from afar (MCPE-122695) (MCPE-102412)
[*]从远处看时,向日葵不再闪烁(MCPE-122695) (MCPE-102412)
[*]Fence Gate blocks use state "minecraft:cardinal_direction" instead of "minecraft:direction". Uses string values ("north, south, east, west")
[*]栅栏门现在使用方块状态“minecraft:cardinal_direction”而不是“minecraft:direction”。此方块状态使用字符串值(north south west east)
GRAPHICAL
图像
[*]The dark edges around the screen at low Y coordinates now fade in gradually rather than appear suddenly (MCPE-121983)
[*]Y 坐标较低时屏幕周围的黑色边缘现在会逐渐淡入,而不是突然出现(MCPE-121983)
MOBS
生物
[*]A Creaking's eyes now render even when the Creaking is invisible, provided it has a target (MCPE-188259)
[*]现在,即使拥有隐身状态效果,嘎枝的眼睛也会渲染,只要它有一个目标(MCPE-188259)
MAGMA CUBE
岩浆怪
[*]The new Magma Cube model and texture are now only used by Resource Packs that explicitly override them, as they have been renamed to differentiate them from the original assets (MCPE-188547)
[*]新的岩浆怪模型和纹理现在仅由明确覆盖它们的资源包使用,因为它们已被重命名以区别于原始资源(MCPE-188547)
[*]This change is retroactive, starting from version 1.21.50
[*]此更改从 1.21.50 开始是追溯性的
STABILITY AND PERFORMANCE
性能与稳定性
[*]Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt
[*]修复了加入多人游戏时,如果在第一次尝试下载并加入可选和必需的资源包时取消,它们就不能被下载的问题
USER INTERFACE
用户界面
[*]Touch controls: It is now possible to place blocks on top of containers when flying downwards, like on PC. (MCPE-176407)
[*]触摸控制:现在可以像在电脑上一样,在向下飞行时将方块放置在容器上。(MCPE-176407)
[*]Inbox messages with long content are now scrollable with gamepad immediately after entering the screen
[*]在进入屏幕后,带有长内容的收件箱消息现在可以立即用游戏手柄滚动
[*]Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
[*]修复了处于特定情况时下载资源包时“出现未知错误”的问题。
[*]Touch controls: Touch button for Pick Block is now available for both Survival and Creative
[*]触摸控制:现在可以在生存模式使用选取方块的触摸按钮
TRIAL MODE
试用模式
[*]Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in Trial Mode
[*]在试用模式下,删除了“开始”菜单中的登录、个人资料、收件箱和聚集好友按钮
[*]Removed the Profile button from the Pause Menu in Trial Mode
[*]在试用模式下,删除了暂停菜单中的档案按钮
VANILLA PARITY
原版趋同
BIOMES
生物群系
[*]Eyeblossoms and Pale Moss Carpets no longer generate inside Pale Oak Tree trunks
[*]眼眸花和苍白覆地苔藓不再在苍白橡树树干内生成
[*]The vegetation of many Overworld biomes has been updated to more closely match Java Edition and align with the intended look and feel of Minecraft:
[*]许多主世界生物群系的植被已经更新,以更好地匹配 Java 版本,并与《我的世界》的预期外观和感觉保持一致:
[*]Overworld (applies to all biomes)
[*]主世界的所有生物群系
[*]Pumpkins now generate in larger patches
[*]南瓜现在以更大的斑块生成
[*]Dandelions are now alternated with Poppies when generating in flower patches
[*]现在,花斑块中的蒲公英会与虞美人交替生成
[*]Sugar Canes no longer generate through other blocks
[*]甘蔗生成时不再穿过其他方块
[*]Plains
[*]平原
[*]Short Grass now generates more frequently and in larger amounts (MCPE-141364)
[*]矮草丛现在会更频繁、更多地生成(MCPE-141364)
[*]Tall Grass now generates less frequently but in larger patches
[*]高草丛生成的数量更少,但斑块更大
[*]Flower patches now contain mixed flowers, are larger and generate more frequently
[*]花斑块现在有混合的花,而且更大、更频繁地生成
[*]Sunflower Plains
[*]向日葵平原
[*]Sunflowers now generate in more cohesive patches
[*]向日葵现在生成为更紧密结合的斑块
[*]Mushroom Fields
[*]蘑菇岛
[*]Mushrooms now generate in larger patches
[*]蘑菇现在以更大的斑块生成
[*]Savanna
[*]热带草原
[*]Short Grass now generates more frequently and in larger amounts
[*]矮草丛现在更频繁地大量生成
[*]Tall Grass now generates less frequently but in larger patches
[*]高草丛现在更少地生成,但以更大的斑块生成
[*]Flower Forest
[*]繁花森林
[*]Trees are now denser
[*]树木现在更加茂密
[*]Flowers now generate in more cohesive patches
[*]花现在以更紧密结合的斑块生成
[*]Taiga
[*]针叶林
[*]Small Ferns now generate more frequently
[*]蕨斑块现在更频繁地生成
[*]Large Ferns now generate less frequently
[*]大型蕨斑块现在更低频地生成
[*]Sweet Berry Bushes now generate in larger patches
[*]甜浆果丛现在以更大的斑块生成
[*]Old Growth Spruce Taiga
[*]原始云杉针叶林
[*]Mushrooms now generate in larger and more cohesive patches
[*]蘑菇现在以更大且更紧密结合的斑块生成
[*]Ferns now generate more frequently
[*]蕨现在更频繁地生成
[*]Sweet Berry Bushes patches now generate (MCPE-152452)
[*]甜浆果丛现在会在这里生成(MCPE-152452)
[*]Old Growth Pine Taiga
[*]原始松木针叶林
[*]Mushrooms now generate in larger and more cohesive patches
[*]蘑菇现在以更大且更紧密结合的斑块生成
[*]Ferns now generate more frequently
[*]蕨现在更频繁地生成
[*]Sweet Berry Bushes patches now generate (MCPE-152452)
[*]甜浆果丛现在会在这里生成(MCPE-152452)
[*]Jungle
[*]丛林
[*]Trees are now denser
[*]树木现在更加茂密
[*]Big Jungle Trees now generate more frequently
[*]大型丛林树现在更频繁地生成
[*]Jungle Bushes are now larger
[*]丛林灌木现在更大了
[*]Melon patches now generate more frequently
[*]西瓜斑块现在更频繁地生成
[*]Bamboo Jungle
[*]竹林
[*]Bamboo now generates in larger and denser patches
[*]竹子现在以更大且更茂密的斑块生成
[*]The width of Bamboo is now consistent across the entire plant
[*]现在整个竹子植株的竹子宽度是一样的
[*]Trees are now denser
[*]树木现在更加茂密
[*]Big Jungle Trees now generate more frequently
[*]大型丛林树现在更频繁地生成
[*]Jungle Bushes are now larger
[*]丛林灌木现在更大了
[*]Sparse Jungle
[*]稀疏丛林
[*]Bamboo no longer generates
[*]竹子不再在这里生成
[*]Ferns and Short Grass now generate more frequently
[*]蕨和矮草丛现在更频繁地生成
[*]Jungle Bushes are now larger
[*]丛林灌木现在更大了
[*]Melon patches now generate more frequently
[*]西瓜斑块现在更频繁地生成
[*]Meadow (MCPE-139903) (MCPE-141447)
[*]草甸(MCPE-139903) (MCPE-141447)
[*]Short Grass now generates more frequently
[*]矮草丛现在更频繁地生成
[*]Tall Grass now generates more frequently
[*]高草丛现在更频繁地生成
[*]Flowers now generate in patches instead of being homogeneously spread across the biome
[*]花现在以斑块的形式生成,而不是均匀分布在生物群系中
[*]Swamp
[*]沼泽
[*]Blue Orchids now generate more frequently and in larger patches
[*]兰花现在更频繁地生成,并以更大的斑块生成
[*]Swamp Oaks now generate slightly more frequently
[*]沼泽橡树现在略微更加频率地生成
[*]Swamp Oaks no longer generate in direct contact with the ground
[*]沼泽橡树不再直接接触地面
[*]Lily Pads now generate more frequently
[*]睡莲现在更频繁地生成
[*]Mangrove Swamp
[*]红树林沼泽
[*]Mangroves are now sparser
[*]红树现在更加稀疏
[*]Mangroves now generate over water (MCPE-153748)
[*]红树现在生成在水上(MCPE-153748)
[*]Lily Pads now generate more frequently
[*]睡莲现在更频繁地生成
[*]Badlands
[*]恶地
[*]Dead Bushes now generate more frequently
[*]枯萎的灌木现在更频繁地生成
[*]Desert
[*]沙漠
[*]Dead Bushes now generate more frequently
[*]枯萎的灌木现在更频繁地生成
[*]Oceans (except Frozen Ocean)
[*]海洋(除冻洋外)
[*]Kelp now generates more frequently and in denser patches
[*]海带现在更频繁地生成,并以更茂密的斑块生成
BLOCKS
方块
[*]The Pale Oak Leaves no longer appear lighter than on Java (MCPE-188217)
[*]苍白橡树树叶不再比 Java 版更亮(MCPE-188217)
[*]Renamed Banners no longer lose their custom names when broken, or when washed in cauldrons (MCPE-36429)
[*]破坏或在炼药锅中清洗重命名的旗帜不再会使其丢失名称。(MCPE-36429)
[*]Twisting Vines and Weeping Vines now have an increased chance of dropping as items when broken with Fortune enchanted tools, including a 100% chance when using Fortune III (MCPE-91033)
[*]现在使用带有时运魔咒的工具挖掘缠怨藤或垂泪藤时会增加掉落概率,时运Ⅲ增加至 100%。(MCPE-91033)
[*]Dispensers can now place Shulker Boxes under water (MCPE-76004)
[*]发射器现在可以在水下放置潜影盒。(MCPE-76004)
ITEMS
物品
[*]Suspicious Stews crafted with Tulips now apply the Weakness Effect for 7 seconds when consumed, matching Java (MCPE-188040)
[*]现在食用由郁金香合成的谜之炖菜后给予的虚弱效果的持续时间为 7 秒,与 Java 版匹配(MCPE-188040)
[*]Suspicious Stews with the Weakness Effect acquired from Shipwrecks and trading with Villagers now apply the Weakness Effect for 7 seconds when consumed.
[*]现在食用由沉船或村民交易获得的谜之炖菜后给予的虚弱效果的持续时间为 7 秒,与 Java 版匹配
SOUNDS
音效
[*]Nether Brick Slab, Red Nether Brick Slab, Nether Brick Wall, Red Nether Brick Wall, Cracked Nether Bricks and Chiseled Nether Bricks now have the same sound as Nether Bricks, matching Java Edition (MCPE-74879)
[*]现在下界砖台阶、红色下界砖台阶、下界砖墙、红色下界砖墙、裂纹下界砖块和雕纹下界砖块的音效类型与下界砖相同,以匹配 Java 版(MCPE-74879)
TECHNICAL UPDATES
技术性更新
ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎
[*]Added the ability to define the order for the items for the creative inventory & recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as item_catalog/crafting_item_catalog.json in your behavior pack
Example:
[*]现在可以为附加包新增的物品定义它们在创造模式物品栏和配方书中的顺序,称为合成物品目录。新物品可以与现有的组合并,或用自定义物品作为图标以创建新组,或者只是作为离散的项目添加而没有组。此文件应保存为行为包中的item_catalog/crafting_item_catalog.json
例子:
{
"format_version": "1.21.60",
"minecraft:crafting_items_catalog": {
"categories": [
{
// 有效值:construction equipment nature items
"category_name": "construction",
"groups": [
{
// 将物品添加到现有“木板”物品组的末尾
"group_identifier": {
"icon": "minecraft:oak_planks",
"name": "minecraft:itemGroup.name.planks"
},
"items": [
"mynamespace:my_planks1",
"mynamespace:my_planks2"
]
},
{
// 创建一个新的物品组
"group_identifier": {
"icon": "mynamespace:my_item",
// 物品组的名称,也是本地化字符串,必须有命名空间
"name": "mynamespace:my_group_name"
},
"items": [
"mynamespace:my_item"
]
},
{
// 添加离散的物品,不属于任何组
"items": [
"mynamespace:my_loose_item"
]
}
]
}
]
}
}
[*]Item and Block json files now require a namespace for group names in the "menu_category" object.
[*]物品和方块的 JSON 文件中的 menu_category 对象中的 group 字段现在需要命名空间。
[*]Added new Creator toggle setting `Show Content Log GUI On Error During Load.
[*]添加了新的创作者设置开关 Show Content Log GUI On Error During Load.
[*]This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
[*]打开时,如果在加载过程中发现警告或错误,那么内容日志 GUI 在加载完成并进入世界后会自动打开并显示。
[*]This setting is disabled in the Editor.
[*]该设置在编辑器中被禁用。
COMMANDS
命令
[*]Fixed a bug that would cause messages to report double the items that match the criteria when using the clear command with a max count of 0
[*]修复了一个错误:当使用最大数量为 0 的 clear 命令时,输出消息中会出现双倍的符合条件的物品
[*]the "mine" overload of the /loot command has been moved to outside of Upcoming Creator Features experiments:
[*]/loot 命令的 mine 语法被移出了即将到来的创作者功能实验性玩法:
[*]The /kick command now allows use of target selectors on Realms
[*]在 Realms 中,/kick 命令现在可以使用目标选择器
COMPONENTS
组件
[*]Added the "minecraft:renders_when_invisible" component, which enables entities to render even when invisible
[*]增加了“minecraft:renders_when_invisible”组件,使实体在即使不可见的情况下也会渲染
[*]Appropriate rendering behavior can then be specified in the corresponding "minecraft:client_entity"
[*]然后可以在相应的“minecraft:client_entity”(客户端实体定义文件)中指定适当的渲染行为
EDITOR
编辑器
[*]Daylight cycle and multiplayer options are now respected in an exported world
[*]现在,时间循环和多人游戏选项在导出的世界中有效
[*]Bedrock Dedicated Server would not correctly load an existing Editor project unless the Editor=true command line argument was used - resulting in connected Editor clients missing windows.
[*]基岩版专用服务器不会加载现有的编辑器项目,除非使用了命令行参数Editor=true导致连接的编辑器客户端丢失窗口。
[*]Fly Speed Multiplier Global Hotkeys
[*]飞行速度乘数全局热键
[*]Q, E, Shift + Q and Shift + E have been added as viewport keyboard shortcuts for increasing and decreasing fly speed
[*]添加了 Q、E、Shift + Q 和 Shift + E 作为增加和降低飞行速度的键盘快捷键
[*]/reload (and the Reload Scripts action bar item) should now work in the editor when hosting a session, or connected to a remote session (when only a single player is connected).
[*]主机运行一个项目或连接到一个远程房间时(只有一个玩家连接时),/reload(和重新加载脚本活动栏项目)现在应该在编辑器中工作。
NETWORK PROTOCOL
网络协议
[*]Added ActorFlags::RENDERS_WHEN_INVISIBLE
[*]添加了 ActorFlags::RENDERS_WHEN_INVISIBLE
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
AIM ASSIST
瞄准辅助
[*]Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a 'categories' list
[*]更改了瞄准辅助预设项目设置,现在通过唯一的命名空间 ID 全局引用“种类”,而不是通过 categories 列表中的名称
API
API
[*]Moved the following methods from beta to 1.17.0:
[*]将以下方法从beta移动到了1.17.0:
[*]Block::isWaterlogged
[*]Block::isWaterlogged
[*]Block::setWaterlogged
[*]Block::setWaterlogged
[*]Added scriptEvent method to system object which sends a script event similar to the /scriptevent command to beta
[*]向测试版添加了scriptEvent方法到system对象,会发送类似于/scriptevent命令的消息
[*]Added NamespaceNameError error which validates namespace usage to beta
[*]向测试版添加了NamespaceNameError以验证命名空间用法的错误
[*]Added NamespaceNameErrorReason enum which shows the types of issues that namespace validation can run into to beta
[*]向测试版添加了NamespaceNameErrorReason枚举,显示命名空间验证可能遇到的问题类型
[*]Added new function collectPluginStats to @minecraft/debug-utilities which will return the types and counts of all active script objects.
[*]向@minecraft/debug-utilities添加了新函数collectPluginStats,会返回所有活动脚本对象的类型和数量。
[*]Removed /script watchdog exportstats command, deprecated in favor of script API.
[*]移除了/script watchdog exportstats命令,以支持使用脚本API。
[*]Added setDynamicProperties method to World, Entity, ItemStack and ContainerSlot
[*]添加了setDynamicProperties方法到World, Entity, ItemStack和ContainerSlot
[*]Added enum LiquidType
[*]添加了枚举LiquidType
export enum LiquidType {
Water = 'Water'
}
[*]Added four new bindings to Script Block API (Beta)
[*]向脚本方块 API(Beta版)添加了四个新绑定
[*]Block::canBeDestroyedByLiquidSpread
[*]Block::canBeDestroyedByLiquidSpread
[*]Block::isLiquidBlocking
[*]Block::isLiquidBlocking
[*]Block::liquidSpreadCausesSpawn
[*]Block::liquidSpreadCausesSpawn
[*]Block::liquidCanFlowFromDirection
[*]Block::liquidCanFlowFromDirection
[*]Added three new bindings to Script Block Permutation API (Beta)
[*]向脚本方块排列 API(Beta版)添加了三个新绑定
[*]BlockPermutation::canBeDestroyedByLiquidSpread
[*]BlockPermutation::canBeDestroyedByLiquidSpread
[*]BlockPermutation::isLiquidBlocking
[*]BlockPermutation::isLiquidBlocking
[*]BlockPermutation::liquidSpreadCausesSpawn
[*]BlockPermutation::liquidSpreadCausesSpawn
[*]Fixed bug where Block.setWaterlogged would create a water source that does not flow.
[*]修复了一个漏洞:Block.setWaterlogged会产生不流动的水源。
COMMANDS
命令
[*]Place: Entities saved within structures will now be placed unless specified
[*]place 命令:除非指定,否则现在将放置保存在结构中的实体
[*]Added two subcommands to the /place command behind the Upcoming Creator Features Experiment toggle
[*]向/place命令添加了两个子命令,需要即将到来的创作者功能实验性玩法
[*]/place feature
[*]/place feature
[*]/place featurerule
[*]/place featurerule
CREATOR
创作者
[*]Added support for ItemTags in match_tool loot table conditions behind the Upcoming Creator Features Experiment toggle
[*]增加了对 match_tool 战利品表中物品标签的支持,需要即将到来的创作者功能实验性玩法
GAMEPLAY
玩法
[*]Added the option to limit yaw rotations on all cameras with an orbit component
[*]添加了限制所有带轨道组件的相机的偏航旋转(水平旋转)的选项
GRAPHICAL
图像
[*]Add bilinear upscaling option.
[*]添加了双线性放大选项。
[*]Enabled the Deferred Technical Preview for PlayStation 5 and PlayStation 4 in Preview. See the Getting Started with Deferred Lighting article for more information
[*]在预览版中启用了 PlayStation 5 和 PlayStation 4 的延迟技术预览。参见Getting Started with Deferred Lighting文章以了解更多信息
[*]A known issue on PlayStation 4 may cause some entities or items to be invisible when turning on or toggling the Deferred Technical Preview.
[*]PlayStation 4 的一个已知问题可能会导致某些实体或物品在打开或切换延迟技术预览时不可见。
MOLANG
MOLANG
[*]Moved query.last_input_mode_is_any to stable. It takes one or more arguments ('keyboard_and_mouse', 'touch', 'gamepad', or 'motion_controller'). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
[*]将query.last_input_mode_is_any移动到稳定版。它需要一个或多个参数(keyboard_and_mouse touch gamepad motion_controller)。如果最后使用的输入方式是任何指定的字符串值,则返回 1.0,否则返回 0.0。仅在客户端(资源包)可用。
[*]Moved query.touch_only_affects_hotbar to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
[*]将query.touch_only_affects_hotbar移动到稳定版。如果触摸输入只影响快捷栏,则返回 1.0,否则返回 0.0。仅在客户端(资源包)可用。
SCRIPTING API
脚本 API
[*]Moved enum InputMode from beta to 1.17.0 .
[*]将InputMode枚举从beta移动到了1.17.0。
[*]Moved class InputInfo from beta to 1.17.0 .
[*]将InputInfo类从beta移动到了1.17.0。
[*]Moved property lastInputModeUsed from beta to 1.17.0 .
[*]将lastInputModeUsed属性从beta移动到了1.17.0。
[*]Moved property touchOnlyAffectsHotbar from beta to 1.17.0 .
[*]将touchOnlyAffectsHotbar属性从beta移动到了1.17.0。
[*]Class Player .
[*]类Player。
[*]Moved property inputInfo from beta to 1.17.0 .
[*]将inputInfo属性从beta移动到了1.17.0。
[*]Moved class PlayerInputModeChangeAfterEvent from beta to 1.17.0 .
[*]将PlayerInputModeChangeAfterEvent类从beta移动到了1.17.0。
[*]Moved class PlayerInputModeChangeAfterEventSignal from beta to 1.17.0 .
[*]将PlayerInputModeChangeAfterEventSignal类从beta移动到了1.17.0。
[*]Class WorldAfterEvents .
[*]类WorldAfterEvents。
[*]Moved property playerInputModeChange from beta to 1.17.0 .
[*]将playerInputModeChange属性从beta移动到了1.17.0。
[*]Moved class InvalidEntityError from beta to 1.17.0 .
[*]将InvalidEntityError类从beta移动到了1.17.0。
STABILITY AND PERFORMANCE
性能与稳定性
[*]Resolved a crash that could occur when using top_layer_modification in custom jigsaw structures
[*]解决了在自定义拼图结构中使用 top_layer_modification 作为字段的值时可能出现的崩溃问题
[*]Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether
[*]解决了如果自定义拼图结构在下界生成,那么进入下界时可能发生的崩溃
【Cat_Anchor 译自feedback.minecraft.net 2024 年 12 月 4 日发布的 Minecraft Beta & Preview - 1.21.60.23】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.4】
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Converted at 2024-12-09 18:39 +0800
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