苦力怕纸 发表于 2021-10-15 19:36:29

Minecarft 基岩版 Beta 1.18.0.21 发布


|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.18.0 仍未发布,Beta 1.18.0.21为其第2个测试版。
|转载本贴时须注明原作者以及本帖地址。




Features and Bug Fixes
特性和漏洞修复


World Generation
世界生成


[*]Updated ore distribution to make branch mining deep down more rewarding
[*]更新了矿物生成机制,让你在地下深处鱼骨挖矿时能获得更多的奖励
[*]Non-cave biomes no longer change with height - so no more savannas in the sky and things like that
[*]非洞穴生物群系不再随高度变化——这样就不会发生类似天空高处出现一堆热带草原的事情
[*]Tweaked the relative size of some biomes to match 1.17 a bit closer
[*]调整了某些生物群系的相对大小,使其更接近1.17
[*]Increased the average size of most biomes (this also means biomes aren't in the same places as before)
[*]增大了大部分群系的平均大小(这也意味着现在生成生物群系的地方和之前不一样了)
[*]Fixed some aquifer issues (a side effect of this is that aquifers are in different places now compared to the last beta)
[*]修复了一些和含水层有关的问题(副作用就是含水层生成的位置和上个beta也不一样了)
[*]Slightly increased the frequency of underwater magma
[*]略微增加了水下岩浆块的生成几率
[*]Increased the amount of dungeons, especially below height 0
[*]增加了地牢的生成数量,特别是低于y0的地牢
[*]Gravel now generates below height 0
[*]沙砾现在会在y0以下生成
[*]Villages are now slightly more spread out
[*]村庄生成时会略微扩散的更远
[*]Removed water lake features, as aquifers provide local water levels
[*]移除了水湖特性,现在地下有了含水层所以不再需要湖泊了
[*]Zombies once again spawn in dripstone caves - Drowned can also spawn there, however
[*]现在僵尸和溺尸都会在滴水洞穴中生成
[*]Goats no longer spawn in stony peaks ​
[*]山羊不再在石峰生物群系生成 ​
[*]Fixed shifted sub-chunks on Caves & Cliffs flat worlds (MCPE-140428)
[*]修复了超平坦世界中子区块扭曲的问题 (MCPE-140428)
[*]Hoodoos now generate in Eroded Badland biomes again (MCPE-141083)
[*]现在粘土柱子会正常在被风蚀的恶地中生成 (MCPE-141083)
[*]Strange pillars no longer generate below Eroded Badland biomes (MCPE-141342)
[*]奇怪的柱子不再在被风蚀的恶地的地下生成 (MCPE-141342)
[*]Water and Lava springs now correctly generate at the expected frequency
[*]水泉和熔岩泉现在会以正常的频率生成
[*]Tweaked Frozen biomes blending
[*]调整了冰冻生物群系生成时交叉混合的方式
[*]Canyons are now placed on the same height as on pre-1.18 world generation
[*]现在峡谷生成时所处的高度与1.18之前相同
[*]Fixed issue with Copper Ore hanging mid-air in ravines (MCPE-141189)
[*]修复了铜矿会悬浮在峡谷中间的问题 (MCPE-141189)


Actors
Actors


[*]Lightning bolts do not have a shadow anymore (MCPE-140689)
[*]闪电不再有影子 (MCPE-140689)


Blocks
方块


[*]Snow Grass Block and all types of Snow blocks now use similar colors (MCPE-57022)
[*]统一了上面覆雪的草方块和其它各种雪块使用的雪的颜色 (MCPE-57022)


Bone Meal
骨粉


[*]Nether Sprouts once again generate when using Bone Meal on Warped Nylium (MCPE-139672)
[*]在诡异菌岩上使用骨粉会正常生成下界苗 (MCPE-139672)


Gameplay
玩法


[*]Re-entering a Caves & Cliffs world when in a danger zone at a valid negative Y position no longer teleports player to positive Y (MCPE-141039)
[*]在正常负y轴的一个危险区域重新进入游戏不再导致玩家被传送到y大于0的地方 (MCPE-141039)
[*]Copper Ore now drops 2-5 (from 2-3) Raw Copper items (MCPE-144071)
[*]铜矿石现在会掉落2-5个粗铜(之前是2-3个) (MCPE-144071)
[*]In the Stonecutter, a Block of Copper can be converted to four Cut Copper (MCPE-144067)
[*]用切石机可以用一个铜块合成四个切制铜块 (MCPE-144067)


Player
玩家


[*]Fixed player hitbox not resetting after gliding with Elytra (MCPE-109925)
[*]修复了用鞘翅滑翔后玩家碰撞箱不会重置的问题 (MCPE-109925)
[*]Fixed player flight with Elytra being cancelled when hitting a wall and taking damage (MCPE-54031)
[*]修复了玩家撞到了墙并且受到伤害后飞行状态就会解除的问题 (MCPE-54031)


Items
物品


[*]Ender Pearls no longer generate as Glow Sticks in Woodland Mansion chests (MCPE-137440)
[*]在林地府邸的箱子中末影珍珠不再生成为荧光棒 (MCPE-137440)


Mobs
生物


[*]Fixed an issue preventing Tropical Fish from spawning in Lush Caves (MCPE-144070)
[*]修复了阻止热带鱼在繁茂洞穴中生成的问题 (MCPE-144070)


Particles
粒子


[*]Water drips now trigger splash effects
[*]滴水粒子现在会触发飞溅效果


User Interface
用户界面


[*]Renamed some occurrences of "level" in the user interface to the more accurate "world"
[*]将UI中的出现的某些“存档”词语改成更精确的词语“世界”
[*]When a value for a stepped slider does not correspond to a step it will display at the closest step
[*]当一个分步式滑条没有对某一步做出反应时,这个滑块现在会显示在之前最近的一步
[*]Replaced the missing "Always Day" option in world settings (MCPE-137790)

[*]重新加入了之前丢失的“终为白日”世界设置(MCPE-137790)


Vanilla Parity
待同步特性


[*]Shield blocking animation now plays smoothly (MCPE-125951)
[*]盾牌防御的动画现在会流畅地显示了 (MCPE-125951)

Technical Updates
技术性更新


General
常规


[*]Fixed caching support for subchunk requests where it would sometimes not use the cache
[*]修复了某些时候对子区块请求会不使用缓存的问题
[*]Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on marketplace worlds with an animation controller version 1.8.0
[*]修复了动画控制器的版本错误,该错误导致在动画控制器版本为1.8.0的市场世界中使用错误的模式

Android
安卓


[*]Revved Android version to Google API 30
[*]将安卓版本升级为谷歌API 30

Commands
命令


[*]Added the '/loot' command with spawn loot overload
[*]加入了"/loot "命令,可以用于重载生成战利品

Experimental Features
实验性特性


GameTest Framework
GameTest 框架


[*]Added deltaTime read only property to TickEvent which represents the time between the last Level tick in seconds
[*]为TickEvent添加了deltaTime只读属性,表示最后一次Level tick之间的时间,单位为秒


【原贴地址:https://www.mcbbs.net/thread-1269227-1-1.html】
【下载:https://klpbbs.com/g/?3】
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我的水世界 发表于 2021-10-16 00:04:18

洞穴更新第二部分背景图更新了,好耶[哔哩_doge]

moshui662 发表于 2021-10-16 00:04:41

[贴吧_泪]此版本后,只要是安卓外部存储的(内部存储不用多说),删掉Minecraft后如果不备份,所有游戏数据都会无

TIGA6175 发表于 2021-10-16 11:18:30

游戏数据这个东西得好好弄

nnbnnbnnb 发表于 2021-10-16 14:00:09

背包打不开

穆雪奈馋 发表于 2021-10-16 17:28:16

幸亏我没有更新。还停留在1.16版本。

已注销_hCtLeM 发表于 2021-10-17 19:28:33

bugjump:更新1.18,洞穴更新第二阶段!
某易:玩你的猪灵去吧!!![贴吧_滑稽]

谭然 发表于 2021-10-18 08:19:45

循声守卫什么时候出啊

Dazhutizi 发表于 2021-10-18 20:59:03

谭然 发表于 2021-10-18 08:19
循声守卫什么时候出啊

1.19(暂时)

叶家的熊孩子 发表于 2021-10-21 17:28:11

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