mxy333 发表于 2026-5-6 02:15:38

Minecraft Java版 26.2 Snapshot 6 发布

本帖最后由 mxy333 于 2026-5-6 02:33 编辑

|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。
|Minecraft Java 版 26.2 尚未发布,26.2 Snapshot 6 为其第 6 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/screenshots/26.2-snapshot-6-new%201170x500.jpg

NEWS

Minecraft 26.2 Snapshot 6
Minecraft 26.2 Snapshot 6
A Minecraft Java Snapshot
Minecraft Java版 快照

Test the final features from Chaos Cubed in 26.2 snapshot 6! Feed magma to sulfur cubes and watch them heat up – but don't touch them unless it's for science! A new potential effect makes sulfur cubes slow, heavy and bouncy, but what block causes it? It's up to you to find out! Finally, check out the new look of sulfur springs.
来测试 26.2 snapshot 6 中 “混沌立方” 的最终特性!给硫方怪吸收岩浆块,看着它们升温 —— 但除非为了科学,千万别碰它们!一种全新的原型会让硫方怪变得缓慢、沉重且有弹性,但究竟是哪种方块引发了这种效果?这就需要你亲自去探索了!最后,别忘了看看硫黄涌泉的全新外观。

Happy Mining!
挖矿快乐!


NEW FEATURES
新特性


[*]New Sulfur Cube archetypes: Slow Bouncy and Hot
[*]新的硫方怪原型:缓慢弹性和高温
[*]Added Gallo language support to the game
[*]加入了对加洛语的支持
[*]Added Uzbek language support to the game
[*]加入了对乌兹别克语的支持
[*]Added Võro language support to the game
[*]加入了对沃罗语的支持


SULFUR CUBE MOB
硫方怪


[*]Added new Slow Bouncy and Hot archetypes to the Sulfur Cube
[*]为硫方怪添加了新的缓慢弹性和高温原型


SULFUR CUBE ARCHETYPES
硫方怪原型


[*]There is a new archetype:
[*]新的原型:

[*]Slow Bouncy: slow speed, high bounciness, medium friction and medium air drag
[*]缓慢弹性:低速度,高弹性,中等地面摩擦力和中等空气阻力

[*]It is buoyant
[*]具有浮力
[*]Used when absorbing stone blocks
[*]用于吸收石头类方块时

[*]There is also a new special archetype:
[*]新的特殊原型:

[*]Hot: same properties as Regular, but damages entities on contact like Magma Blocks do
[*]高温: 与常规原型相同,但接触时会对实体造成伤害,类似于岩浆块

[*]Used when absorbing Magma Blocks
[*]用于吸收岩浆块时




ADVANCEMENTS
进度


[*]Added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block
[*]加入了“Uh Oh”畜牧业进度,让硫方怪吸收一个TNT方块时获得


CHANGES
更改


SULFUR CAVES BIOME
硫黄洞穴生物群系


[*]Redesigned all surface Sulfur Springs features
[*]重新设计了所有地表硫黄涌泉的地物
[*]The Sulfur Caves biome is less likely to generate underneath Oceans, Hills or Mountains
[*]硫黄洞穴生物群系更少可能生成在海洋、丘陵或山脉下方
[*]Sulfur Caves no longer generate with bands of Tuff and Granite
[*]硫黄洞穴不再生成凝灰岩和花岗岩的条带

Developer's Note: Thanks to player feedback we've decided to revert tuff and granite blocks generating in sulfur caves, in favor of generating more sulfur to increase the chances of pools spawning. Sulfur spikes remain unaffected.
开发者说明:感谢玩家的反馈,我们决定撤销凝灰岩和花岗岩在硫黄洞穴中生成的设计,转而生成更多硫黄以增加硫黄池生成的几率。硫黄尖锥不受影响。


POTENT SULFUR
烈性硫磺


[*]Geyser eruptions emit game events at the beginning and at the end of the eruption that can be detected by Sculk Sensors
[*]间歇泉喷发的起始与结束阶段都会触发游戏事件,可被幽匿感测体检测到


SOUNDS
音效


[*]Updated eruption sounds for Sulfur Spring
[*]更新了硫磺涌泉的喷发音效


TECHNICAL CHANGES
技术性改动


DATA PACK VERSION 105.0
数据包版本 105.0


[*]Added minecraft:sulfur_cube_archetype registry entries:
[*]加入了minecraft:sulfur_cube_archetype注册表条目:

[*]hot
[*]hot
[*]slow_bouncy
[*]slow_bouncy
[*]Entry format for minecraft:sulfur_cube_archetype registry has been updated:
[*]更新了 minecraft:sulfur_cube_archetype 注册表的条目格式:

[*]explosion_fuse has been replaced by explosion: an optional field, if present, the Sulfur Cube of this archetype will explode:
[*]explosion_fuse替换为explosion:一个可选字段,若存在,则该原型中的硫方怪将会爆炸:

[*]fuse: positive integer, the fuse time when ignited
[*]fuse: 正整数,点燃后的引信时间
[*]power: non-negative integer, the explosion power
[*]power: 非负整数,爆炸威力
[*]causes_fire: boolean, whether the explosion causes fire
[*]causes_fire: boolean, 爆炸是否起火
[*]Added contact_damage: an optional field, if present, the Sulfur Cube of this archetype will deal damage to entities when they come in contact with it
[*]添加了contact_damage:一个可选字段,若存在,此原型的硫方怪将在与实体接触时对其造成伤害

[*]amount: non-negative float, amount of damage dealt
[*]amount: 非负浮点数,造成的伤害量
[*]damage_type: damage type
[*]damage_type: 伤害类型
[*]attribute_to_source: boolean indicating if the damage is attributed to the Sulfur Cube
[*]attribute_to_source: 布尔值,表示伤害是否归因于硫方怪
[*]Added knockback_modifiers: a field that contains various modifier fileds for the Sulfur Cubes knockback magnitude and direction
[*]添加了knockback_modifiers:一个包含硫方怪击退效果和方向的各种修饰符字段的字段

[*]horizontal_power: float that represenst the horizontal power of the knockback
[*]horizontal_power: 表示击退水平力量的浮点数
[*]vertical_power: float that represenst the vertical power of the knockback
[*]vertical_power: 表示击退垂直力量的浮点数

[*]Removed the HurtByTimestamp tag from Living Entities, ticks_since_last_hurt_by_mob should be used instead
[*]从生物实体中移除了HurtByTimestamp标签,应改用ticks_since_last_hurt_by_mob


WORLD GENERATION
世界生成


SURFACE RULES
地表规则


CHANGED NOISE_THRESHOLD SURFACE RULE CONDITION
更改了NOISE_THRESHOLD表面规则条件


[*]Added new is_3d field - boolean, true if the noise should be evaluated in 3D
[*]添加了新的is_3d字段 - 布尔值,若噪声应在3D中评估则为true

[*]If not specified, defaults to false
[*]若未指定,则默认为false



REMOVED NOISE_GRADIENT SURFACE RULE
移除了NOISE_GRADIENT表面规则


[*]Can be replaced with noise_threshold
[*]可替换为noise_threshold


CONFIGURED FEATURES
已配置的地物


ADDED MINECRAFT:WEIGHTED_RANDOM_SELECTOR FEATURE TYPE
加入了MINECRAFT:WEIGHTED_RANDOM_SELECTOR地物类型

Randomly selects one of the given features to generate based on their weights.
根据给定的权重,随机选择其中一个指定的地物进行生成。

Format: object with fields:
格式:包含字段的对象:


[*]features - list of Placed Features and their weights
[*]features - 已放置的地物列表及其权重


CHANGES TO MINECRAFT:LARGE_DRIPSTONE
更改了MINECRAFT:LARGE_DRIPSTONE


[*]The maximum allowed value for column_radius has been reduced from 19 to 16 to prevent features from reaching beyond neighboring chunks
[*]为了防止地物延伸到相邻区块,column_radius的最大值已从19减少到16
[*]Wind offset is now clamped to ensure the full dripstone (radius + wind) stays within neighboring chunk bounds
[*]风力偏移现在被限制,以确保整个滴水石块保持在相邻区块边界内


CHANGES TO MINECRAFT:ROOT_SYSTEM
更改了MINECRAFT:ROOT_SYSTEM


[*]New field level_test_distance indicating how far away from the origin the root system will check the existing terrain
[*]新字段level_test_distance表示根系系统在检查现有地形时距离原点的距离
[*]New field max_level_deviation indicating how far the ground level can deviate from the original ground level at these test positions
[*]新字段 max_level_deviation 表示在这些测试位置,地面高度可以偏离原始地面高度的程度


STRUCTURE PROCESSORS
结构处理器


CHANGED MINECRAFT:BLOCK_ROT STRUCTURE PROCESSOR
更改了 MINECRAFT:BLOCK_ROT 结构处理器


[*]Now evaluates the block state produced by previous block processors in the chain, instead of always using the original block defined in the structure
[*]现在评估链中先前方块处理器产生的方块状态,而不是始终使用结构中定义的原始方块

[*]The first processor in the chain still always evaluates against the original structure-defined block
[*]链中的第一个处理器仍然始终根据原始结构定义的方块进行评估



TAGS
标签


ITEM TAGS
物品标签


[*]Added the following tags for items that can be placed inside a Sulfur Cube to determine its archetype:
[*]为可被硫方怪吸收以确定其原型的物品添加了以下标签:

[*]#sulfur_cube_archetype/hot
[*]#sulfur_cube_archetype/hot
[*]#sulfur_cube_archetype/slow_bouncy
[*]#sulfur_cube_archetype/slow_bouncy



FIXED BUGS IN 26.2 SNAPSHOT 6
26.2 SNAPSHOT 6 修复的漏洞


[*]MC-248758 - Logged Error: Detected setBlock in a far chunk
[*]MC-248758 - 记录到错误:Detected setBlock in a far chunk
[*]MC-302554 - Glowing falling blocks no longer show the glowing outline
[*]MC-302554 - 发光的正在下落的方块不再显示发光轮廓线
[*]MC-305239 - Growing world borders reset to their starting size upon reopening the world
[*]MC-305239 - 重新打开世界时,增长中的世界边界会重置为初始尺寸
[*]MC-306778 - The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect
[*]MC-306778 - 在夜晚天气变化时,处于夜视效果下的迷雾颜色不再平滑过渡
[*]MC-307043 - Applying a freeze effect while damaging a mob causes an incorrect value for ticks_since_last_hurt_by_mob
[*]MC-307043 - 在伤害生物时应用冰冻状态会导致ticks_since_last_hurt_by_mob的值不正确
[*]MC-307281 - /item replace cannot place items in sulfur cubes' body slot
[*]MC-307281 - /item replace无法将物品放入硫方怪的槽位内
[*]MC-307297 - Sulfur cubes shake from freezing when inside powder snow despite not being able to freeze
[*]MC-307297 - 硫方怪在细雪中时无法被冰冻,但仍会因冰冻而颤抖
[*]MC-307310 - Potent sulfur can generate outside of water
[*]MC-307310 - 烈性硫黄可以在水外生成
[*]MC-307323 - Sulfur caves can generate on the surface
[*]MC-307323 - 硫黄洞穴可以在地表生成
[*]MC-307351 - Dispenser arrows cannot push sulfur cubes
[*]MC-307351 - 发射器射出的箭无法推动硫黄块
[*]MC-307397 - Mace effects do not apply when hitting sulfur cubes
[*]MC-307397 - 用重锤击中硫方怪时,Mace效果不生效
[*]MC-307407 - Vertical velocity after bouncing does not take drag into consideration
[*]MC-307407 - 弹跳后的垂直速度未考虑阻力
[*]MC-307424 - Chiseled cinnabar and sulfur are listed incorrectly in the Creative mode inventory
[*]MC-307424 - 雕纹朱砂和硫黄在创造模式物品栏中的位置不正确
[*]MC-307482 - Sulfur cubes with an absorbed block don't inherit any status effects from tipped arrows
[*]MC-307482 - 吸收了方块后的硫方怪不会被施加来自药箭的任何状态效果
[*]MC-307517 - Beacon beams render in front of nether fog
[*]MC-307517 - 信标光束在下界迷雾的前方渲染
[*]MC-307544 - Sulfur spikes have an inaccurate map color
[*]MC-307544 - 硫磺尖锥的地图颜色不准确
[*]MC-307560 - Wandering traders are unable to sell sulfur spikes
[*]MC-307560 - 流浪商人无法出售硫磺尖锥
[*]MC-307584 - The border around the selected pack in the resource/data pack menu disappears when pressing Enter
[*]MC-307584 - 在资源包或数据包选择屏幕中,选中包周围的边框在按下 Enter 时消失
[*]MC-307667 - Dispensers can equip small sulfur cubes
[*]MC-307667 - 发射器可以使小型硫方怪吸收方块
[*]MC-307673 - Sulfur caves appear much smaller due to their tuff border
[*]MC-307673 - 硫黄洞穴因其凝灰岩边界而显得小得多
[*]MC-307674 - Knockback does nothing to sulfur cubes if they have a block inside
[*]MC-307674 - 如果硫方怪内有方块,击退效果对其无效
[*]MC-307684 - Named sulfur cubes can despawn after being picked up with a bucket and replaced
[*]MC-307684 - 被桶装起并重新放出后,已命名的硫方怪会消失
[*]MC-307774 - The bool(arg) SNBT operation returns false for some non-zero number values
[*]MC-307774 - bool(arg) SNBT 作对某些非零数值返回false
[*]MC-307777 - The patterns on banners are now invisible under some circumstances
[*]MC-307777 - 在某些情况下,旗帜上的图案现在不可见
[*]MC-307778 - Priming sulfur cubes with absorbed TNT does not play the hand use animation
[*]MC-307778 - 使用吸收的TNT引爆硫方怪时不播放手部的使用动画
[*]MC-307779 - Potent sulfur no longer causes noxious gas to appear upon world generation
[*]MC-307779 - 烈性硫黄不再在世界生成时产生有毒气体
[*]MC-307780 - The server crashes when the management server is enabled
[*]MC-307780 - 当服务端管理协议启用时,服务器会崩溃
[*]MC-307782 - Sulfur spring geysers can push players in Creative mode who are flying
[*]MC-307782 - 间歇泉可以推动飞行的创造模式玩家
[*]MC-307783 - Lines are drawn between leashed entities in view
[*]MC-307783 - 在视野中被拴绳连接的实体之间有一条线
[*]MC-307784 - Structure block rotation buttons aren't disabled correctly
[*]MC-307784 - 结构方块旋转按钮未正确禁用
[*]MC-307785 - Geysers do not emit a game event when erupting
[*]MC-307785 - 间歇泉在喷发时不会产生游戏事件
[*]MC-307797 - Dying to a sulfur cube doesn't increase the player's killed_by:sulfur_cube statistic
[*]MC-307797 - 被硫方怪杀死不会增加玩家的killed_by:sulfur_cube统计
[*]MC-307802 - The player's arm swings when attempting to interact with a sulfur cube with ignited TNT inside
[*]MC-307802 - 当尝试与内部吸收并已点燃TNT的硫方怪交互时,玩家的手臂会摆动
[*]MC-307803 - The game crashes when a sulfur cube with an archetype that has explosion_fuse set to a value lower than 4 is primed by an explosion
[*]MC-307803 - 当具有explosion_fuse设置为低于4的原型的硫方怪被爆炸点燃时,游戏崩溃
[*]MC-307821 - The glowing effect is now always white on the frame part of bell block displays
[*]MC-307821 - 发光效果现在在钟架部分始终为白色
[*]MC-307824 - Attempting to light a sulfur cube with TNT inside while TNT explosions are disabled does not display a message
[*]MC-307824 - 在TNT爆炸被禁用的情况下,尝试点燃吸收了TNT的硫方怪不会显示提示消息
[*]MC-307825 - Disabling TNT explosions does not prevent already primed TNT sulfur cubes from exploding
[*]MC-307825 - 禁用TNT爆炸无法阻止已点燃的吸收了TNT的硫方怪爆炸
[*]MC-307829 - Sulfur cubes with TNT absorbed still explode with the game rule mob_griefing set to false
[*]MC-307829 - 吸收了TNT的硫方怪在游戏规则mob_griefing设置为false时仍会爆炸
[*]MC-307837 - Igniters deplete when used on TNT sulfur cubes while TNT explosions are disabled
[*]MC-307837 - 当TNT爆炸被禁用时,打火石对吸收了TNT的硫方怪上使用会消耗
[*]MC-307854 - Weapons enchanted with Fire Aspect don't ignite TNT sulfur cubes
[*]MC-307854 - 附有火焰附加的武器无法点燃吸收了TNT的硫方怪
[*]MC-307864 - Small sulfur cubes become large client-side when fed a slimeball after restarting their aging
[*]MC-307864 - 在重新开始生长后,对小型硫方怪喂食粘液球会在客户端变大




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【mxy333 译自Java Team 2026 年 5 月 5 日发布的 Minecraft 26.2 Snapshot 6】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】



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