Minecraft 基岩版 26.20 发布
本帖最后由 牢冥王 于 2026-5-7 23:50 编辑|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|正式版是 Minecraft 基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多纹理、附加包和 Realms 会逐渐跟进的版本。与此同时 Google Play、Microsoft Store 等官方软件商店也会推送此次更新。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft: Bedrock Edition 26.20 Changelog
《我的世界:基岩版》26.20 更新日志
https://feedback.minecraft.net/hc/article_attachments/45437228746765
We've got an exciting release for you today – because alongside chaos and cubes in testing, we have Closed Captions coming in this release! Closed Captions have been a hotly requested feature – and now you can try it out for yourself alongside customisable positioning of the captions, duration, and sounds. Alongside this we've made some sound fixes and tweaks to the baby mobs after our Tiny Takeover drop, some texture and geometry fixes, and more. And don't forget there's plenty to test from our upcoming Chaos Cubed drop – including its hero mob, the sulfur cube, the home of said curious cube, the sulfur caves, plus sulfur springs and potent sulfur! With so much to talk about, we'd better dive in!
我们如今推出了震撼人心的正式版——因为在测试内容加入了混沌和立方体的同时,我们也将隐藏字幕(声音提示字幕)加入了正式版!我知道你们很渴望隐藏字幕——现在自己试试看,并且字幕的位置、持续时间和支持的音效都可以自定义。与此同时,我们修复了一些音效问题,以及在小鬼当家小更新后续中对幼年生物的微调,某些纹理、模型问题的修复等。就是别忘了来自我们即将到来的混沌立方小更新的大量测试内容——包括更新中的主角:硫方怪,我们所提到的奇特立方体的栖息地:硫黄洞穴,再加上硫黄涌泉和烈性硫黄!说来话长,一起深入了解一下吧!
CHAOS CUBED - EXPERIMENTAL FEATURES
混沌立方——实验性功能
[*]Please note: These features are still in development and may change. The physics for the Sulfur Cube is still a work in progress, and the directional knockback behavior is not fully implemented yet. Please keep sending us your feedback and bug reports!
[*]请注意:这些内容仍在开发中,并且随时可能变动。我们仍在完善硫方怪的物理效果,并且特定方向上的击退效果尚未完全实现。请继续向我们反馈意见和报告漏洞!
SULFUR CUBES
硫方怪
[*]Sulfur Cubes are a new mob coming to Minecraft with a curious appetite for... blocks! Found in Sulfur caves, this curious mob transforms depending on which block the player feeds it. Experiment and discover how to send Sulfur Cubes bouncing, sliding, and more!
[*]硫方怪是即将降临《我的世界》的新生物,它的“方块胃”当然只能装得下……方块!这奇特生物出现在硫黄洞穴,玩家喂它不同的方块会使它转变为不同状态。探索发现有关硫方怪弹跳、滑行,和更多特性吧!
[*]When the Sulfur Cube is hit by a Player its knockback is now affected by the attacker's hit angle, position and damage
[*]当玩家攻击硫方怪时,它受到的击退将受打击角度、位置和伤害量的影响
[*]When it is hit on the left it moves to the right and vice versa
[*]左侧受击时向右移动,反之亦然
[*]When it is hit on the top it moves along the ground
[*]顶部受击时移向四周
[*]When it is hit on the bottom it moves higher upwards
[*]底部受击时移向高空
[*]When it is hit with a greater damage it is knocked back more
[*]更大的伤害量把它推得更远
[*]When the attacker is positioned higher it moves downwards
[*]攻击者在上它则向下移动
[*]When the attacker is positioned lower it moves upwards
[*]攻击者在下它则向上移动
SULFUR SPRINGS
硫黄涌泉
[*]Found across the Overworld, you'll know if you've spotted a Sulfur pool thanks to its Sulfur and Cinnabar blocks – and the noxious gas coming from it! But dig beneath these and you'll discover a Sulfur cave, filled with new blocks to mine and a new mob to meet!
[*]探遍整个主世界,如果你发现了硫黄池,就会知道那里有硫黄和朱砂方块——以及不断涌出的有毒气体!但如果你继续深挖,就会发现充满可挖掘的新方块、可遇见的新生物的硫黄洞穴!
POTENT SULFUR
烈性硫黄
[*]Potent Sulfur is a new block you can use to create bubbling hot pools! Place potent Sulfur beneath water and you'll soon spy bubble columns, as well as puffs of noxious gas. Build with caution – noxious gas will trigger nausea in players and nearby mobs!
[*]烈性硫黄是可用来建造间歇泉的新方块!在水下放置烈性硫磺,你很快就能看到气泡柱和喷涌而出的有毒气体。建造时当心——有毒气体将对附近的玩家和生物造成反胃效果!
SULFUR CAVES
硫黄洞穴
[*]Discover this new cave type, with shallow pools of water and glow lichen. Sulfur caves are filled with yellow blocks of Sulfur, red blocks of Cinnabar, and a curious mob called the Sulfur Cube!
[*]探索这个有浅水池和发光地衣的新型洞穴。硫黄洞穴充满了黄色的硫黄方块、红色的朱砂方块,以及叫做硫方怪的奇特生物!
NEW BLOCK SETS
新的方块类
[*]You'll find two new block sets in Sulfur caves – Cinnabar and Sulfur! These new blocks allow you to add rich reds and yellows into your builds, and each comes with its own full block set. Cobble them, craft with them, turn them into stairs or bricks – the choice is yours!
[*]你将在硫黄洞穴找到两类新方块——朱砂和硫黄!这些新方块让你能在建筑中加入丰富的红、黄元素,并且这俩都有各自的全套方块类。磨碎它们、用它们合成、把它们变成楼梯或砖——选择权在你!
FEATURES AND BUG FIXES
特性和漏洞修复
ACCESSIBILITY FEATURES
可访问性功能
[*]Added closed captions with customisable sound, position and duration options
[*]加入了可自定义支持的音效、位置和持续时间的隐藏字幕
[*]To provide feedback on the closed captions feature, please do so over at http://aka.ms/mcclosedcaptionsfeedback
[*]如有关于隐藏字幕的反馈,请继续在http://aka.ms/mcclosedcaptionsfeedback提交
[*]Fixed incorrect UI scales when changing resolution
[*]修复了更改分辨率时UI大小不正确的问题
[*]Damage tilt slider now affects rotation of player's hands (MCPE-229437)
[*]现在伤害倾斜滑块也可以控制玩家手臂的转动幅度(MCPE-229437)
ACCOUNTS
游戏账号
[*]Fixed issue where large values for player profile stats are incorrectly displayed (MCPE-185186)
[*]修复了玩家档案中的统计数据在值过大时不正确显示的问题(MCPE-185186)
ACHIEVEMENTS
成就
[*]Fixed the Time Played stat briefly showing "-1 hours" on the Achievements screen while loading (MCPE-230285)
[*]修复了在加载时成就界面的游戏时间短暂显示“-1小时”的问题(MCPE-230285)
BLOCKS
方块
[*]Grass Blocks can now spawn Tall Grass when bone mealed
[*]现在对草方块使用骨粉可以生成高草丛
[*]Tall Seagrass no longer breaks when generated using Bonemeal (MCPE-112509)
[*]用骨粉生成的高海草不再碎掉(MCPE-112509)
[*]Bone Meal no longer produces Seagrass's upper half above other plants (MCPE-224063)
[*]骨粉不再在其他植物上方生成高海草的上半部分(MCPE-224063)
[*]Fixed issue placing leaves on top of leaves after decay (MCPE-237327)
[*]修复了在树叶上放置的树叶会短暂消失的问题(MCPE-237327)
[*]Using Bone Meal on a Moss Block connected to Polished Diorite, Polished Andesite, or Polished Granite no longer replaces them with a Moss Block , (MCPE-129262) (MCPE-189928)
[*]对苔藓块使用骨粉时不再将相邻的磨制闪长岩、磨制安山岩或磨制花岗岩替换为苔藓块(MCPE-129262)(MCPE-189928)
[*]Blocks can now only be placed above a Flowerpot when sneaking (MCPE-237222)
[*]现在只有潜行时能在花盆上放置方块(MCPE-237222)
[*]Fixed interacting with a Jukebox or Composter while holding armor creating a ghost item (MCPE-227535)
[*]修复了手持盔甲时与唱片机或堆肥桶交互会产生幽灵物品的问题(MCPE-227535)
GAMEPLAY
玩法
[*]Fixed knockback effect to behave more like Java edition (MCPE-190868, MCPE-170242)
[*]修复了击退效果的问题以趋近Java版(MCPE-190868, MCPE-170242)
[*]Fixed an issue that caused players camera to rotate while interacting with blocks when using Full Keyboard Mode (MCPE-235656)
[*]修复了全键盘模式下,玩家与方块交互时相机转动的问题(MCPE-235656)
[*]Fixed mouse camera sensitivity being higher than expected on Windows (MCPE-235748)
[*]修复了Windows平台上鼠标相机灵敏度过高于期望值问题(MCPE-235748)
[*]Fixed a bug to maintain aiming stick capabilities while the small emote screen is visible
[*]修复了在小表情屏幕显示时无法保持瞄准摇杆功能的漏洞
[*]Fixed a bug where Minecarts on the same track would not properly transfer momentum when colliding with each other
[*]修复了同一轨道上的矿车碰撞时动量传递不正常的漏洞
[*]Smelting damaged armor now outputs nuggets (MCPE-237404)
[*]现在熔炼损坏的盔甲将输出金属粒(MCPE-237404)
GENERAL
通用
[*]Fall damage visual effects now trigger when the entity hits the ground
[*]现在实体触地时也会触发摔落伤害视觉效果
[*]Fixed most cases where offline multiplayer would load infinitely (MCPE-173418)
[*]修复了大多数情况下,离线多人游戏会无限制加载下去的问题(MCPE-173418)
[*]Fall damage audio effects now trigger when the entity hits the ground
[*]现在实体触地时也会触发摔落伤害音效
[*]Fall damage visual and audio effects for non-player entities are no longer delayed past hitting the ground (MCPE-237211)
[*]非玩家实体的摔落伤害视效和音效不再延迟于触地之后发生(MCPE-237211)
GRAPHICAL
图像
[*]Fixed an issue where Spyglass and Carved Pumpkin overlay were not being hidden while taking a screenshot in Vibrant Visuals. (MCPE-219934)
[*]修复了灵动视效下截图时未隐藏望远镜或雕刻南瓜前景层的问题。(MCPE-219934)
[*]Fixed a bug where MERS textures were visible on the front of shields with banner patterns in Vibrant Visuals. (MCPE-235081)
[*]修复了灵动视效下,MERS材质出现在饰有盾徽的盾牌前面的漏洞。(MCPE-235081)
[*]Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.
[*]修复了散射、金属光泽、粗糙度的值在世界中将图形模式切换到光线追踪时不能正确加载的漏洞。
[*]Added Vibrant Visuals support for all Shelf blocks
[*]灵动视效加入了对所有展示架方块的支持
[*]The baby Bees' textures have been updated to match the adult Bees' textures (MCPE-236685)
[*]更新了幼年蜜蜂的纹理以匹配成年蜜蜂的纹理(MCPE-236685)
[*]Fixed an issue where Static Colored Lighting wouldn't propagate in chunks that were completely empty in Vibrant Visuals mode.
[*]修复了灵动视效下,静态彩色光照不会扩散到完全空白的区块中的问题。
[*]Fixed broken or incorrect textures after loading a world (MCPE-202009)
[*]修复了加载世界后出现的损坏或错误纹理的问题(MCPE-202009)
[*]Fixed an issue that caused mushrooms on the back of mooshrooms to have incorrect illumination . (MCPE-225482)
[*]修复了哞菇背上的蘑菇不正确发光的问题。(MCPE-225482)
[*]Adding vibrant visual support for the following:
[*]灵动视效现已支持下列对象:
[*]Shelf blocks
[*]展示架方块
[*]Nautilus Armors
[*]鹦鹉螺铠
[*]Happy Ghast Ropes
[*]快乐恶魂的绳索(装备挽具的快乐恶魂用拴绳固定船等时底部出现的额外纹理)
[*]Music Disc: Lava Chicken
[*]音乐唱片:熔岩烤鸡
[*]Music Disc: Tears
[*]音乐唱片:泪水
[*]Updated MERS texture for Baby Lazy Panda (MCPE-236812)
[*]更新了懒惰的幼年熊猫的MERS纹理(MCPE-236812)
[*]Fixed a bug where Bows and Crossbows used by players disappear with Texture Streaming enabled (MCPE-235735)
[*]修复了启用纹理流时玩家使用的弓或弩消失的漏洞(MCPE-235735)
[*]Fixed an issue where some devices would get artifacts on pixelated shadows in Vibrant Visuals
[*]修复了灵动视效下,某些设备在像素阴影上出现伪影的问题
[*]Fixed incorrect variation in block lighting during the slime jump animation in Vibrant Visuals
[*]修复了灵动视效下,播放史莱姆跳跃动画时方块光源不正确变化的问题
[*]Fixed an issue causing cobweb blocks to not dither when player camera is nearby. (MCPE-235972)
[*]修复了蜘蛛网在玩家相机点位靠近时不淡化的问题。(MCPE-235972)
INPUT
用户输入
[*]Fixed changing from handheld to docked Joy-Cons preventing input
[*]修复了由掌机式改为底座式摇杆——控制器设备时无法输入用户操作的问题
ITEMS
物品
[*]Baby Mobs no longer show green growth particles when being fed while their growth is stopped by a Golden Dandelion
[*]喂养由金蒲公英阻滞生长的幼年生物时不再显示绿色的成长粒子
[*]The Torch recipe is now unlocked by acquiring a Stick, Coal, Charcoal, or a Pickaxe of any type
[*]现在获得木棍、煤、木炭,或任意材质的镐都可以解锁火把的配方
[*]Golden Dandelion growth particles now emit from above Baby Mobs instead of from inside them
[*]现在对幼年生物使用金蒲公英不再从生物内部散发成长粒子,而是生物头顶
MARKETPLACE
市场
[*]Fixed an issue where free trials were incorrectly being advertised for Marketplace Pass and Realms Plus on Nintendo Switch and Nintendo Switch 2 platforms
[*]修复了在任天堂Switch和Nintendo Switch 2平台上,错误宣传市场通行证和Realms Plus的免费试玩广告的问题
MOBS
生物
[*]Added Vibrant Visual support for Nautilus Armors
[*]灵动视效现已支持鹦鹉螺铠
[*]Baby Squid hitbox correctly bounds the mob
[*]幼年鱿鱼的碰撞箱将正确绑定在生物上
[*]Baby Turtle now has swimming animations
[*]现在幼年海龟有了游泳动画
[*]Baby Glow Squid hitbox correctly bounds the mob
[*]幼年发光鱿鱼的碰撞箱将正确绑定在生物上
[*]Baby Striders are no longer floating above ground (MCPE-236393)
[*]幼年炽足兽不再悬浮于地面上(MCPE-236393)
[*]Villagers move at correct speed when moving to workstations (MCPE-236656)
[*]村民向着工作站移动时有正确的移速(MCPE-236656)
[*]Fixed Baby Zombie Piglin snout texture to be front facing
[*]修复了幼年僵尸猪灵的鼻子纹理,以使其朝向前方
[*]Fixed adult Rabbit textures which had a line under their head
[*]修复了成年兔子头部纹理下方有一条线的问题
[*]Got rid of extra pixels in Warm Baby Pig texture
[*]移除了热带幼年猪纹理的额外像素
[*]Fixed Baby Hoglin's crest texture so its on both sides
[*]修复了幼年疣猪兽的背部鬃毛纹理只有一侧的问题
[*]Updates the Brown Baby Panda texture to be more consistant with the other's
[*]更新了幼年棕色熊猫的纹理以与其他幼年熊猫的纹理保持一致
[*]Got rid of the dark stripe on the back of the Baby Panda's heads
[*]去掉了幼年熊猫头后面的深色条纹
[*]Fixed underside texture of Baby Goat and Baby Snifflet to be consistant with the adults. Fixed back of Baby Dolphin's head which had inconsistent pixels
[*]修复了幼年山羊和幼年嗅探兽的内侧纹理,以与成年个体保持一致。修复了幼年海豚头部后面存在不一致像素的问题。
[*]Updated the top of the Chainmail Baby Armor Helmet to match the adult's
[*]更新了幼年生物穿戴链锁头盔的顶部纹理,以与成年个体保持一致
[*]Mobs now correctly bounce after making contact with Slime Blocks and Beds, instead of bouncing mid-air before impact
[*]现在生物在与黏液块和床联动时会正确弹起,而不是在接触前于半空中弹起
[*]Mobs now emit a vibration of frequency 2 when bouncing on Beds and Slime Blocks
[*]现在生物从床和黏液块上弹起时会发出频率为2的振动
[*]Updated the Snow Fox baby's sleeping texture; eyes are now dark blue to match adult's sleeping texture (MCPE-236972)
[*]更新了幼年雪原狐狸的睡觉纹理:现在它们的眼睛是深蓝色,以匹配成年个体的睡觉纹理(MCPE-236972)
[*]Baby Zombies are no longer levitating when riding baby mobs
[*]幼年僵尸骑乘幼年生物时不再悬浮
[*]The rabbits' idle animation has been disabled while they are leashed
[*]栓绳栓住兔子时会禁用它们的待机动画
[*]The baby Wolves' hind legs are now rotated correctly while sitting
[*]现在幼年狼的后腿在坐着时能正确旋转
[*]Fixed a bug where Slime family mobs' bounce animations would snap abruptly
[*]修复了类史莱姆生物的弹跳动画突然中断的漏洞
[*]Baby Camel hitbox size increased to match model geometry (MCPE-236077)
[*]扩增了幼年骆驼的碰撞箱以匹配其模型(MCPE-236077)
[*]The baby humanoid Chestplate Armor is now centered on the mob
[*]现在幼年人形生物的胸甲模型与生物中部对齐
[*]Baby Hoglin hitbox size increased to match model geometry
[*]扩增了幼年疣猪兽的碰撞箱以匹配其模型
[*]Baby Zoglin hitbox size increased to match model geometry
[*]扩增了幼年僵尸疣猪兽的碰撞箱以匹配其模型
[*]Adjusted the hitboxes for the following mobs, to better match Java:
[*]调整了以下生物的碰撞箱,以趋同Java版:
[*]Baby Villager
[*]幼年村民
[*]Baby Zombie Villager
[*]幼年僵尸村民
[*]Baby Zombie
[*]幼年僵尸
[*]Gurgle
[*]幼年鸡
[*]Baby Husk
[*]幼年尸壳
[*]Baby Piglin
[*]幼年猪灵
[*]Baby Zombie Piglin
[*]幼年僵尸猪灵
[*]Baby Squid
[*]幼年鱿鱼
[*]Baby Glow Squid
[*]幼年发光鱿鱼
[*]Baby Fox
[*]幼年狐狸
[*]Adult Chicken
[*]成年鸡
[*]Librarians no longer offer Name Tags, and instead offer Red Candles or Yellow Candles on Master Level (MCPE-237281)
[*]大师级图书管理员不再出售命名牌,转而售出红色或黄色蜡烛(MCPE-237281)
PARTY SYSTEM (BETA)
组队系统(测试版)
The Party System is now available! Create a party, chat with your friends, and follow the party leader seamlessly from world to world — including into Realms and featured servers.
现在组队系统上线啦!创建队伍,和好友们聊天,跟着队长在世界间不停穿梭吧——例如Realm和精选服务器。
[*]Available on Xbox, Windows, Android, PlayStation, and Nintendo Switch. iOS support is coming soon
[*]在Xbox、Windows、安卓、PlayStation,以及Nintendo Switch平台可用。以后也会支持iOS
[*]Party Text Chat lets you stay connected with your party across worlds — separate from in-game world chat
[*]队伍文字聊天可让你跨世界与你的小队成员联系——独立于游戏内的世界聊天
[*]The Party System is launching as a Beta as we continue to improve the experience — please give us your feedback at aka.ms/MinecraftPartyFeedback
[*]组队系统目前以测试版发布,我们也在改进体验——请在aka.ms/MinecraftPartyFeedback提供给我们你的反馈
REALMS
REALMS
Introducing Realm Hub, your new home base for all things Realms, accessible from the Realms Play screen.
引入了Realm大厅,你所有Realm有关内容的新的主页基地,通过Realms游戏界面访问。
Key features:
主要内容:
[*]Administrator Role – Realm owners can promote trusted players to help manage the world, members, and settings.
[*]超级管理员身份——Realm拥有者可授予信任的玩家来帮你管理世界、成员和设置。
[*]Admin Log – Track actions administrators take, for full accountability.
[*]管理日志——跟踪超级管理员进行的操作,全程可追责。
[*]Edit World Screen – A redesigned screen for world changes, add-ons, and pack management.
[*]世界编辑界面——重新设计后的,用于更改世界、调整附加包,以及管理其他包体的界面。
[*]Story Feed – A social hub for sharing screenshots and auto-celebrating major Minecraft milestones.
[*]故事动态——分享屏幕截图和自动庆祝《我的世界》主要里程碑的社交大厅。
[*]Timeline – See who's been playing on your Realm over the last month.
[*]时间线——看看过去一个月内都有谁在玩你的Realm。
[*]Subscription management – view and change your subscription to Minecraft Realms.
[*]管理订阅——查看并更改你的《我的世界》Realms订阅。
[*]Note: Some screens like Member management are still to be updated. Stay tuned for more!
[*]注意:某些如成员管理之类的界面仍在预备更新中。敬请期待更多内容!
Other Realms changes:
其他Realm更改
[*]Support added to join Realms with a Party.
[*]加入了通过队伍进入Realm的支持。
[*]Migrated pack management in the Realm edit world screen to OreUI.
[*]将Realm编辑世界界面的管理包界面迁移至OreUI。
[*]Removed subscriptions tabs from in-game Realms settings
[*]从游戏内Realms设置中移除了订阅栏
[*]Fixed an issue where the save world modal would remain active after use.
[*]修复了保存世界模态在使用后仍保持活跃的问题。
[*]Fixed issue where player can be softlocked trying to join a Realm they're not a member of.
[*]修复了玩家试图加入不属于他们的领域时可能被软锁定的问题。
[*]Fixed crash in Realms Stories for high member count Realms
[*]修复了拥有大量成员Realm的Realm故事界面的崩溃问题
SOUNDS
音效
[*]Adult Pigs and Baby Pig now have eating sounds
[*]现在成年猪和幼年猪拥有进食音效
[*]Trumpet note block instrument is now added to all Copper variants
[*]现在所有铜变种方块都可以触发小号音符盒乐器
[*]Baby spawn sounds now play with the correct pitch for the following baby mobs:
[*]现在生成以下幼年生物时会以正确的音调播放音效:
[*]Baby Pig
[*]幼年猪
[*]Baby Cat
[*]幼年猫
[*]Baby Chicken
[*]幼年鸡
[*]Baby Horse
[*]幼年马
[*]Baby Wolf
[*]幼年狼
[*]Fixed placement sound not playing when placing waterloggable blocks in water (MCPE-236601)
[*]修复了在水中放置可含水方块不会播放音效的问题(MCPE-236601)
USER INTERFACE
用户界面
[*]Fixed PS4/5 store logo not appearing after navigating to the sidebar pages
[*]修复了导航到侧边栏页面后不会出现PS4/5商店徽标的问题
[*]Fixed caret movement acting twice and backspace deleting too many characters when using a physical keyboard on iOS
[*]修复了iOS平台上使用物理键盘时,插入符会移动两次以及退格键会删除过多文本的问题
[*]Improved how scrollable screen content is displayed in Ore UI menu screens on devices with notches, rounded corners or safe zones applied. Content now smoothly scrolls beneath the safe area instead of being cut off.
[*]改进了采用缺口、圆角或安全区域的设备上的Ore UI菜单屏幕中可滚动屏幕内容的显示方式。内容现在可以平滑滚动到安全区域下方,而不是被截断。
[*]Furnace recipes will now unlock when you collect the corresponding material. The feature is available under "Experimental"
[*]现在获得相关材料时会解锁熔炉配方。该功能仍是“实验性”的
[*]Fixed empty space appearing on screens with text input when using a physical keyboard on iOS
[*]修复了iOS平台上使用物理键盘时,带有文本输入的屏幕会出现空白区域的问题
[*]Fixed several issues with text input on iOS when using a physical keyboard
[*]修复了iOS平台上使用物理键盘时与文本输入相关的一些问题
[*]Updated the text on the beta feedback popup. (MCPE-236391)
[*]更新了测试版反馈的弹出文本。(MCPE-236391)
[*]Add missing closed captions for some baby mobs (MCPE-237205)
[*]为某些幼年生物加入了缺失的隐藏字幕(MCPE-237205)
[*]Added two missing strings that are only shown for a brief moment.
[*]加入了缺失的两个仅会短暂显示的字符串。
[*]Fixed a bug where emojis were not rendering at the small text tooltip when selecting an item in the HUD's hotbar
[*]修复了在HUD的快捷栏中选择物品时,表情符号不会在小型文本提示框中渲染的问题
[*]Fixed the Delayed Breaking Blocks setting visibility for the "Joystick & tap to interact" and "D-Pad & tap to interact" control modes of the Touch Tab of the New Settings Screen. (MCPE-236872)
[*]修复了延迟破坏方块设置对新的设置屏幕的触控选项卡的“摇杆并点击进行互动”和“方向键并点击进行互动”不可见的问题。(MCPE-236872)
TECHNICAL UPDATES
技术性更新
AI GOALS
AI意向
[*]Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer
[*]以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON
[*]minecraft:behavior.hide
[*]minecraft:behavior.hide
[*]minecraft:behavior.mingle
[*]minecraft:behavior.mingle
[*]minecraft:behavior.move_to_poi
[*]minecraft:behavior.move_to_poi
[*]minecraft:behavior.move_to_village
[*]minecraft:behavior.move_to_village
[*]minecraft:behavior.sleep
[*]minecraft:behavior.sleep
[*]minecraft:behavior.stroll_towards_village
[*]minecraft:behavior.stroll_towards_village
[*]Made the schema for minecraft:behavior.equip_item stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
[*]令minecraft:behavior.equip_item的方案在解析时更加严格,现在将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON
[*]Made the schema for minecraft:behavior.move_outdoors stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
[*]令minecraft:behavior.move_outdoors的方案在解析时更加严格,现在将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON
[*]Made the schema for minecraft:behavior.move_indoors stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
[*]令minecraft:behavior.move_indoors的方案在解析时更加严格,现在将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON
[*]Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.
[*]以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON。
[*]minecraft:behavior.admire_item
[*]minecraft:behavior.admire_item
[*]minecraft:behavior.barter
[*]minecraft:behavior.barter
[*]minecraft:behavior.eat_carried_item
[*]minecraft:behavior.eat_carried_item
[*]The sound_interval float range field in minecraft:behavior.admire_item now only accepts an object with min and max values. Other formats will fail to parse
[*]现在minecraft:behavior.admire_item中的sound_interval浮点阈值字段仅接受带有min和max属性值的对象。无法解析其他格式
[*]Made the schema for minecraft:behavior.jump_around_target stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range fields valid_distance_to_target and landing_distance_from_target now only accepts an object with min and max values. Other formats will fail to parse
[*]令minecraft:behavior.jump_around_target的方案在解析时更加严格,现在将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON。现在valid_distance_to_target和landing_distance_from_target浮点阈值字段仅接受带有min和max属性值的对象。无法解析其他格式
[*]Made the schema for minecraft:behavior.jump_to_block stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range field cooldown_range now only accepts an object with min and max values. Other formats will fail to parse
[*]令minecraft:behavior.jump_to_block的方案在解析时更加严格,现在将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON。现在cooldown_range浮点阈值字段仅接受带有min和max属性值的对象。无法解析其他格式
[*]Made the schema for minecraft:behavior.move_around_target stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range field destination_position_range now only accepts an object with min and max values. Other formats will fail to parse
[*]令minecraft:behavior.move_around_target的方案在解析时更加严格,现在将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON。现在destination_position_range浮点阈值字段仅接受带有min和max属性值的对象。无法解析其他格式
[*]Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.
[*]以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON。
[*]minecraft:behavior.find_cover
[*]minecraft:behavior.find_cover
[*]minecraft:behavior.find_mount
[*]minecraft:behavior.find_mount
[*]minecraft:behavior.find_underwater_treasure
[*]minecraft:behavior.find_underwater_treasure
[*]minecraft:behavior.flee_sun
[*]minecraft:behavior.flee_sun
[*]Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.
[*]以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON。
[*]minecraft:behavior.float
[*]minecraft:behavior.float
[*]minecraft:behavior.follow_owner
[*]minecraft:behavior.follow_owner
[*]minecraft:behavior.follow_parent
[*]minecraft:behavior.follow_parent
[*]minecraft:behavior.hold_ground
[*]minecraft:behavior.hold_ground
[*]Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.
[*]以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON。
[*]minecraft:behavior.hover
[*]minecraft:behavior.hover
[*]minecraft:behavior.lay_down
[*]minecraft:behavior.lay_down
[*]minecraft:behavior.mount_pathing
[*]minecraft:behavior.mount_pathing
[*]Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.
[*]以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON。
[*]minecraft:behavior.move_through_village
[*]minecraft:behavior.move_through_village
[*]minecraft:behavior.move_to_random_block
[*]minecraft:behavior.move_to_random_block
[*]minecraft:behavior.move_towards_target
[*]minecraft:behavior.move_towards_target
[*]Added "on_pickup_item_start" and "on_pickup_item_end" to "minecraft:behavior.pickup_items"
[*]向"minecraft:behavior.pickup_items"加入了"on_pickup_item_start"和"on_pickup_item_end"
[*]Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.
[*]以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON。
[*]minecraft:behavior.pet_sleep_with_owner
[*]minecraft:behavior.pet_sleep_with_owner
[*]minecraft:behavior.pickup_items
[*]minecraft:behavior.pickup_items
[*]minecraft:behavior.player_ride_tamed
[*]minecraft:behavior.player_ride_tamed
[*]Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.
[*]以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON。
[*]minecraft:behavior.random_hover
[*]minecraft:behavior.random_hover
[*]minecraft:behavior.random_sitting
[*]minecraft:behavior.random_sitting
[*]minecraft:behavior.random_stroll
[*]minecraft:behavior.random_stroll
[*]The hover_height field in minecraft:behavior.random_hover now only accepts an object with min and max values. Other formats will fail to parse
[*]现在minecraft:behavior.random_hover中的hover_height字段仅接受带有min和max属性值的对象。无法解析其他格式
[*]Made the schema for minecraft:behavior.go_home stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
[*]令minecraft:behavior.go_home的方案在解析时更加严格,现在将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON
[*]Made the schema for minecraft:behavior.go_and_give_items_to_owner stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
[*]令minecraft:behavior.go_and_give_items_to_owner的方案在解析时更加严格,现在将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON
[*]Made the schema for minecraft:behavior.go_and_give_items_to_noteblock stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
[*]令minecraft:behavior.go_and_give_items_to_noteblock的方案在解析时更加严格,现在将无法加载应用了1.26.20及以上格式版本、包含无效数据的实体JSON
API
API
[*]Released @minecraft/server version 2.7.0.
[*]发布了@minecraft/server的2.7.0版本。
[*]Added @minecraft/server version 2.8.0-beta.
[*]加入了@minecraft/server的2.8.0-beta版本。
[*]Released AimAssistCategory from beta to v2.6.0
[*]将AimAssistCategory从测试版发布至2.6.0版本
[*]Released AimAssistCategorySettings from beta to v2.6.0
[*]将AimAssistCategorySettings从测试版发布至2.6.0版本
[*]Released AimAssistPreset from beta to v2.6.0
[*]将AimAssistPreset从测试版发布至2.6.0版本
[*]Released AimAssistPresetSettings from beta to v2.6.0
[*]将AimAssistPresetSettings从测试版发布至2.6.0版本
[*]Released AimAssistRegistry from beta to v2.6.0
[*]将AimAssistRegistry从测试版发布至2.6.0版本
[*]Released PlayerAimAssist from beta to v2.6.0
[*]将PlayerAimAssist从测试版发布至2.6.0版本
[*]Released PlayerAimAssistSettings from beta to v2.6.0
[*]将PlayerAimAssistSettings从测试版发布至2.6.0版本
[*]Released AimAssistTargetMode from beta to v2.6.0
[*]将AimAssistTargetMode从测试版发布至2.6.0版本
[*]Released World.getAimAssist from beta to v2.6.0
[*]将World.getAimAssist从测试版发布至2.6.0版本
[*]Released Player.getAimAssist from beta to v2.6.0
[*]将Player.getAimAssist从测试版发布至2.6.0版本
[*]A new field embed_in_surface has been added to the schema of snap_to_surface_feature, which allows specifying whether the snapped feature should be embedded in the located surface. Defaults to false
[*]向snap_to_surface_feature的方案加入了新字段embed_in_surface,允许指定对齐的地物是否应该对齐定位的表面。默认为假
[*]Added maximumRenderDistance property to DebugShape .
[*]向DebugShape加入了maximumRenderDistance属性。
[*]Added maximumRenderDistance property to PrimitiveShape .
[*]向PrimitiveShape加入了maximumRenderDistance属性。
[*]The default render distance used by DebugShape and PrimitiveShape is now your client's render distance, instead of infinity. If you'd like to match the old behavior, you can set maximumRenderDistance to a very large number (Infinity isn't valid in scripting due to platform differences unfortunately).
[*]现在DebugShape和PrimitiveShape使用你的客户端渲染距离作为默认渲染距离,而非无限制。如果你想复现旧版行为,可将maximumRenderDistance设为非常大的数字(不幸的是,由于平台差异,无穷值在脚本中不可用)
[*]Added InvalidType and UnsupportedValue to InvalidArgumentErrorType enum in @minecraft/common v1.3.0
[*]在@minecraft/common的1.3.0版本中,向InvalidArgumentErrorType枚举加入了InvalidType和UnsupportedValue
[*]Added Observable.toJSON to @minecraft/server beta so that observables can be easily be stringified with JSON.stringify.
[*]向@minecraft/server的测试版加入了Observable.toJSON以通过JSON.stringify轻松将可观测对象转化为字符串。
[*]Added the pack name to Error content log lines.
[*]在错误内容日志的每一条前加入了包体名。
[*]Added locale property to ClientSystemInfo that provides the player's selected language (e.g., en_US, fr_FR, ja_JP)
[*]向ClientSystemInfo加入了提供玩家所选语言(例如en_US,fr_FR,ja_JP)的locale属性
[*]Added beta read-only property partyInfo to Player that returns a PartyInfo object ({ partyId: string, isLeader: boolean }) or undefined if the player is not in a party
[*]向Player加入了partyInfo测试版只读属性,将返回PartyInfo对象({ partyId: 字符串, isLeader: 布尔值 })或当玩家未加入队伍时返回未定义
[*]Moved function Entity.addItem from beta to v2.7.0
[*]将Entity.addItem方法从测试版移至2.7.0版本
[*]Moved class InvalidEntityComponentError from beta to v2.7.0
[*]将InvalidEntityComponentError类从测试版移至2.7.0版本
DDUI
数据驱动用户界面
[*]Made close buttons client authoritative so that forms close more quickly.
[*]将关闭按钮变为客户端验证,这样表单关闭得更快。
[*]Added DataDrivenScreenClosedReason to @minecraft/server-ui beta.
[*]向@minecraft/server-ui的测试版加入了DataDrivenScreenClosedReason。
[*]Replaced MessageBoxResult.wasShown with MessageBoxResult.closeReason which is a DataDrivenScreenClosedReason.
[*]将MessageBoxResult.wasShown替换为DataDrivenScreenClosedReason类的MessageBoxResult.closeReason。
[*]Changed return type of CustomForm.show(): Promise<boolean> to Promise<DataDrivenScreenClosedReason>.
[*]将CustomForm.show()的返回类型从Promise<布尔值>改为Promise<DataDrivenScreenClosedReason类>。
[*]Added FormCloseError, PlayerLeftError, ServerShutdownError to @minecraft/server-ui beta for use with CustomForm and MessageBox.
[*]向@minecraft/server-ui的测试版加入了FormCloseError、PlayerLeftError、ServerShutdownError以配合CustomForm和MessageBox使用。
AUDIO
音频
[*]Fixed an issue where content packs that override entity sound events without defining variants could incorrectly clear the variant key from the base sounds.json, causing content warnings during loading.
[*]修复了在没有定义变种的情况下覆盖实体声音事件的包可能会错误地清除基础sounds.json中的变种键名,进而导致加载期间出现内容日志警告的问题。
BIOMES
生物群系
[*]Added minecraft:subsurface_builder field to Biome Json API
[*]向生物群系JSON API加入了minecraft:subsurface_builder字段
[*]Sub Surface Builders allow specifying a minecraft:surface_builder to be applied to biomes located underneath the Overworld's terrain surface. Note, however, that pre-existing surface builder types' processing have not been updated to accommodate the ability to specify them for sub-terrain height ranges, which may lead to unexpected results when using them.
[*]次表面生成器允许指定minecraft:surface_builder来应用于位于主世界的地形表面下方的生物群系。但需要注意的是,预先存在的次表面生成器的处理尚未得到更新,以适应为子地形高度范围指定它们的能力,这可能会在使用它们时导致非预期结果。
[*]Added minecraft:noise_gradient sub surface builder type, which places continuous bands of blocks according to a noise distribution. This surface builder's processing has been implemented with sub-terrain height ranges in mind.
[*]加入了minecraft:noise_gradient次表面生成器类型,会根据噪声分布放置连续的方块带。此表面生成器的处理是在考虑子地形高度范围的情况下实现的。
[*]This surface builder has the following parameters:
[*]该表面生成器处理以下参数:
[*]non_replaceable_blocks: a list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air or non-liquid) block type.
[*]non_replaceable_blocks:表面生成器不可替换的一列方块。留空或未指定该列表将允许其替换任意类型(非空气且非液体的)方块。
[*]gradient_blocks: a list of block names that will be sampled according to a Perlin noise distribution. Specifying minecraft:air-blocks is permitted, and will result in the original block not being replaced, meaning it is possible to adjust the density/intensity of block replacement in the biome using this surface builder type.
[*]gradient_blocks:将根据柏林噪声分布进行采样的方块名称列表。允许指定minecraft:air方块,因此会保留原始方块,这意味着可以使用此表面生成器类型来调整生物群系中方块放置的密度或强度。
BLOCKS
方块
[*]Fixed issue causing items with item lock component to be put in decorated pots (MCPE-184636)
[*]修复了可将锁定在物品栏的物品放入饰纹陶罐的问题(MCPE-184636)
[*]For format_version >= 1.26.20 the component minecraft:redstone_producer cannot be defined in the permutations array without defining it in the base components object as well (MCPE-234647)
[*]format_version值大于等于1.26.20的方块不能在根组件组未定义minecraft:redstone_producer组件的情况下,于方块序列数组中定义它(MCPE-234647)
[*]Removed the warning message if the optional property strongly_powered_face of component minecraft:redstone_producer is not defined (MCPE-234635)
[*]移除了minecraft:redstone_producer的可选属性strongly_powered_face未定义时报出的警告信息(MCPE-234635)
[*]Custom block with an icon item will now correctly display the icon in setblock command. (MCPE-235787)
[*]现在setblock命令提示界面会正确显示自定义方块定义的物品图标。(MCPE-235787)
[*]Fixed "minecraft:placement_filter" for blocks with trait minecraft:multi_block
[*]修复了使用minecraft:multi_block方块特征方块的"minecraft:placement_filter"问题
[*]If no value is given for the "texture" field in "minecraft:destruction_particles", the "down" or "*" texture will be used from "minecraft:material_instances" instead of the dirt texture. (MCPE-234708)
[*]若"minecraft:destruction_particles"的"texture"字段未赋值,将使用"minecraft:material_instances"的"down"或"*"纹理,而不是泥土的纹理。(MCPE-234708)
[*]Fixed custom blocks with the 'minecraft:tick' component ticking more than expected when placed via a structure (MCPE-236362)
[*]修复了通过结构放置使用“minecraft:tick”组件的自定义方块发送高于期望的计划刻的问题(MCPE-236362)
[*]Fixed minecraft:block_placer component's replace_block_item property. The block will now properly use the overridden block item. (MCPE-236314)
[*]修复了minecraft:block_placer组件的replace_block_item属性的问题。现在方块会正确使用覆盖它的方块物品。(MCPE-236314)
[*]Fixed y-offset for 'flower_pottable' blocks in flower pots to match vanilla for versions 1.26.20+ (MCPE-234585)
[*]在1.26.20+版本中修复了“flower_pottable”方块在花盆中的水平偏移量,以匹配原版行为(MCPE-234585)
[*]We are fully enabling the block schema parsing update that was tested during 1.26.10 previews. These changes will be shipping as part of 1.26.20 and start with this first preview.
[*]我们完全启用了1.26.10预览版测试的方块方案解析更新。从这第一个预览版开始,这些更改将作为1.26.20的一部分进行推送。
[*]The custom block json api has the following changes that will affect loading of block json with format version 1.26.20 and up.
[*]自定义方块JSON API有以下更改,可能会影响格式版本为1.26.20及以上的方块JSON的加载。
[*]General
[*]常规
[*]Namespace constraints have been tweaked but everything permitted before should still be valid.
[*]微调了命名空间限制,但之前允许的所有内容应仍然有效。
[*]This can affect the identifiers used for the block, states and menu category groups.
[*]这将影响方块、方块状态和菜单类别组的标识符。
[*]Block Traits
[*]方块特征
[*]"placement_direction" trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.
[*]"placement_direction"特征的验证更改:旋转偏移不再具有0.5的公差。
[*]Input value must be a multiple of 90.0
[*]输入值必须是90.0的倍数
[*]The value must be in the range 0.0 to 360.0 inclusive.
[*]值必须在0.0到360.0的范围内(含边界值)。
[*]"blocks_to_corner_with" now requires "minecraft:corner_and_cardinal_direction" to be one of the "enabled_states" for the "placement_direction" trait.
[*]现在“blocks_to_corner_with”要求“minecraft:corner_and_cardinal_direction”是“placement_direction”方块特征的“enabled_states”之一。
[*]Category
[*]方块类别
[*]"menu_category", validation change: An empty "group" value is not allowed.
[*]"menu_category"的验证更改:不允许空的"group"值。
[*]The "group" field can either exist with a non-empty value or not exist at all.
[*]要么"group"的值非空,要么根本不存在该字段。
[*]"category" is now a required field, when using "menu_category". This is strictly enforced now.
[*]现在严格强制使用"menu_category"时必选"category"。
[*]Components
[*]方块组件
[*]"minecraft:flower_pottable", validation change: It is restricted outside of root components object.
[*]"minecraft:flower_pottable"的验证更改:限制在根组件对象外使用它。
[*]"minecraft:geometry", validation change: The constraint on "culling_shape" identifier is strictly enforced now.
[*]"minecraft:geometry"的验证更改:现在严格强制应用了"culling_shape"标识符的限制。
[*]When using the minecraft namespace, the only currently available culling shape identifiers are : "minecraft:empty" or "minecraft:unit_cube".
[*]目前只有:"minecraft:empty"和"minecraft:unit_cube"剔除形状标识符可以使用minecraft命名空间。
[*]When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.
[*]没有使用命名空间或使用自定义命名空间时,名称必须以字母数字字符开头和结尾。
[*]"minecraft:light_dampening" and "minecraft:light_emission", validation change: They now strictly enforce the value to be between 0 and 15 inclusive.
[*]"minecraft:light_dampening"和"minecraft:light_emission"的验证更改:现在它们的值严格限制在0到15的范围内(含边界值)。
[*]There is a breaking change to how tags are defined.
[*]标签定义有了突破性的更改。
[*]As of version 1.26.20, tags cannot freely live as top level entities in the components array.
[*]在格式版本1.26.20,标签不能自由位于组件数组的根层级。
[*]They must live inside the "minecraft:tags" component, which accepts an array of tags of the format :
[*]它们必须位于"minecraft:tags"组件内,组件接受如下格式的标签数组:
[*]"minecraft:tags": ["minecraft:crop", "custom:custom_tag"].
[*]"minecraft:tags": ["minecraft:crop", "custom:custom_tag"]。
[*]The values must have the format "<namespace>:<tag_name>".
[*]数组中的值(标签)必须遵循"<命名空间>:<标签名称>"的格式。
[*]They no longer need to be prefixed with tag:
[*]不再需要tag:前缀
[*]The pick-block action will now give the desired item in a flowerpot when the "minecraft:block_placer" component is defined with "replace_block_item" set to true (MCPE-234586)
[*]现在当“minecraft:block_placer”组件定义的replace_block_item设为真时,选取方块操作会给予花盆中的物品(MCPE-234586)
[*]Fix validation of large geometries that are scaled down with a transformation component (MCPE-236317)
[*]修复了使用转换组件按比例缩放的大型几何结构的验证问题(MCPE-236317)
[*]Custom blocks will no longer have darker shade when occluded by a small set of vanilla blocks like the minecraft:kelp. (MCPE-236304)
[*]自定义方块被干海带块(原文有误)等小部分方块遮挡时不再会有较暗的着色。(MCPE-236304)
[*]Blocks that use the "flower_pottable" component without the "geometry" and "minecraft:material_instances" components will now generate a content error (MCPE-234599)
[*]现在方块在使用"flower_pottable"组件时如果未使用"geometry"和"minecraft:material_instances"组件将抛出内容日志错误(MCPE-234599)
[*]Blocks with a missing menu_category will correctly be accepted again instead of giving the error: "Menu Category should not have an empty value"
[*]将再次正确接受缺失menu_category的方块,而不是抛出“菜单类别的值不应为空”错误
[*]Fixed custom components not parsing with modern block definition loader (MCPE-13541)
[*]修复了使用当前方块定义加载器的自定义组件无法解析的问题(MCPE-237057)(原文有误)
[*]minecraft:material_instances, validation change: ambient_occlusion does not accept booleans as valid input. It must be a float between 0.0 - 10.0 inclusive. It defaults to 1.0 if not provided.
[*]minecraft:material_instances的验证更改:ambient_occlusion不再接受布尔值。它必须是0.0到10.0的范围内(含边界值)的浮点数。如未设定则默认为1.0。
[*]Fixed content warning regarding texture variations for block components minecraft:item_visual and minecraft:embedded_visual
[*]修复了minecraft:item_visual和minecraft:embedded_visual方块组件相关的纹理变种的内容日志警告问题
[*]Added content warning for component minecraft:item_visual trying to use texture variations. Variation textures are not supported for this component
[*]为minecraft:item_visual组件加入了尝试使用变种纹理的内容日志警告。纹理变种不受此组件支持
[*]The "minecraft:selection_box" component will correctly give an error again when the y is over the 16 limit
[*]现在当Y坐标超过16的限制时,“minecraft:selection_box”组件再次会正确给出错误
[*]Fixed legacy tag: entries in block permutations being silently dropped when upgrading to format version 1.26.20, which could cause scripts relying on permutation-specific tags to fail
[*]修复了方块置换中的原tag:项会在升级到格式版本1.26.20时被静默丢弃的问题,这可能导致依赖于序列指定标签的脚本失效
[*]Items with "replace_block_item" set to true will no longer take the planted block in a flowerpot (MCPE-237222)
[*]“replace_block_item”值为真的物品不再能取出嵌入花盆的方块(MCPE-237222)
BLOCK COMPONENTS
方块组件
[*]Released the component minecraft:chest_obstruction from experimental for block format versions 1.26.20 or higher.
[*]为格式版本1.26.20及以上的方块从实验性内容中放开了minecraft:chest_obstruction组件。
COMMANDS
命令
[*]Fixed issue where player could still auto-jump after using the /inputPermissions command to disable jumping (MCPE-235573)
[*]修复了玩家在使用/inputPermissions命令禁用跳跃后仍能自动跳跃的问题(MCPE-235573)
[*]/loot failing no longer stops the rest of an /execute command from continuing (MCPE-185887)
[*] /execute命令链中的loot子命令执行失败不再阻止其他子命令执行(MCPE-185887)
COMPONENTS
组件
[*]Fixed issue with mob projectile accuracy going negative on higher difficulty settings
[*]修复了设置为更高难度时,生物发射弹射物的精准度变为负值的问题
[*]Fixed bug in "minecraft:interact" where combining "drop_item_slot" and "equip_item_slot" would not equip the given item
[*]修复了混合"drop_item_slot"和"equip_item_slot"的"minecraft:interact"不会装备给定物品的漏洞
[*]The "minecraft:damage_sensor" component's "deals_damage" field now supports an additional value:
[*]现在"minecraft:damage_sensor"组件的"deals_damage"支持额外的值:
[*]"no_but_entity_effects_apply":
[*]"no_but_entity_effects_apply":
[*]Damage is not applied to the entity
[*]不对实体造成伤害
[*]Knockback and enchantments are applied
[*]应用击退和魔咒效果
[*]The attacker's weapon is used as normal
[*]攻击者的武器发挥如常
[*]The entity does not flash red
[*]实体不会变红
[*]Descriptions for custom blocks with minecraft:display_name now return correct values (MCPE-236308)
[*]现在使用minecraft:display_name的自定义方块将返回正确的描述值(MCPE-236308)
EDITOR
基岩版编辑器
[*]Fixed a bug in Terrain Flatten mode where adjusting the brush height made the brush harder to use
[*]修复了在地形整平工具中调整画笔高度会导致画笔更难使用的漏洞
[*]Changed default X and Z axis mirror keybindings for Paste Preview to use SHIFT + CTRL modifiers
[*]将粘贴预览默认的X轴和Z轴镜像的按键绑定更改为使用Shift + Ctrl修饰键
[*]Changed default axis lock keybinding for Ruler tool to use SHIFT + CTRL modifiers
[*]将标尺工具的轴锁定的按键绑定更改为使用Shift + Ctrl修饰键
[*]Added unbound keybindings for core panels
[*]为核心面板加入了未绑定的按键绑定
[*]Fixed a bug where can't undo/redo the operations of deselect and replace blocks from manifest table in Marquee and Freehand mode.
[*]修复了无法在框选和手绘模式下撤销或重做清单表中的取消和替换方块操作的问题。
[*]Fixed Vector3 Timeline bug to avoid time values beyond neighboring nodes' time bounds in the edit popup
[*]修复了三维向量时间轴的漏洞,以避免编辑弹窗中的时间值超出相邻结点的时间范围
[*]Added optional drag and drop support for ICollectionTreePropertyItem API entries
[*]为ICollectionTreePropertyItem API项加入了可选的拖放支持
[*]Added location to IRootPropertyPaneOptions to display root panes over the viewport instead of within a drawer
[*]为IRootPropertyPaneOptions加入了location,用于在视口而非抽屉内显示根窗格
[*]Added view control pane API support for ICollectionTreePropertyItem
[*]为ICollectionTreePropertyItem加入了视图控制窗格API支持
[*]The Local Lights and Shadow configurations in the Vibrant Visuals pane no longer has a non functioning plus button and is disabled
[*]灵动视效窗格中的局部光照和阴影配置不再会有无功能的加号按钮,并且会被禁用
[*]Toast notifications are grouped when multiple errors are triggered rapidly.
[*]现在快速触发多个错误时,弹窗通知会被分组。
[*]Disabled left mouse button paste in Paste Preview when Keyboard-only cursor mode is active
[*]现在仅键盘光标模式处于激活状态时,鼠标左键粘贴会在粘贴预览中被禁用
[*]Added the Primitives tool to the Editor tool rail
[*]为编辑器工具轨道加入了基元工具
[*]Fixed Paste Preview appearing at an unpredictable position when entering Keys Only cursor mode from the dropdown, T key, or tool activation while Keys Only is already selected. The preview now appears at the block the player is looking at, or 32 blocks in front of the camera if no block is in view.
[*]修复了在已选择仅按键模式的情况下通过下拉菜单、T键或工具激活进入仅按键光标模式时,粘贴预览会出现在不可预测的位置的问题。现在粘贴预览会显示在玩家看向的方块上,若视角内没有方块则会显示在相机视角前方32格处。
[*]Implemented auto-save for structure detail setting and removed Save button and Save menu from structure detail pane
[*]实现了结构详细信息设置的自动保存,并移除了结构详细信息窗格中的保存按钮和保存菜单
[*]The Vibrant Visuals generate resource pack button now exports any edited configurations to a resource pack with a folder link provided
[*]灵动视效生成资源包按钮现在会将所有已编辑的配置导出资源包,同时提供文件夹链接
[*]Updated outdated tooltip for 2-point select checkbox in Selection Tool
[*]更新了选择工具中的两点选择复选框的过时提示框
[*]Updated how incomplete 3-point select volumes are handled by Selection Tool
[*]更新了选择工具处理不完整的三点选择体积的方式
[*]Switching between tools now clears the incomplete 3-point select volume
[*]现在在工具之间切换时会清除不完整的三点选择体积
[*]Deselect (Ctrl+D) correctly clears the incomplete 3-point select volume and no longer logs an error
[*]取消选择(Ctrl + D)现在会清除不完整的三点选择体积,并且不再会记录错误
[*]Fill (Ctrl+F) correctly ignores the incomplete 3-point select volume and no longer logs an error
[*]填充 (Ctrl + F)现在会正确忽略不完整的三点选择体积,并且不再会记录错误
[*]Fixed label values for the 'Deselect' and 'Delete Instance' shortcuts for the layout instance editor.
[*]修复了布局实例编辑器的“取消选择”和“删除实例”的标签值问题。
[*]Fixed tooltips for the mode selectors for the layout instance editor.
[*]修复了布局实例编辑器的模式选择器的提示框问题。
[*]Fixed issue in 3-point selection mode where single-clicking to create a volume didn't finalize it, preventing further actions on it.
[*]修复了在三点选择模式中单击以创建体积时无法完成该操作,进而导致无法对体积执行进一步操作的问题。
[*]Fixed a bug that caused the Test World panel to not open when the menu item was clicked
[*]修复了点击菜单项目时无法打开测试世界面板的漏洞
[*]Added Ignore Air Blocks toggle to Paste Preview, allowing air blocks in the clipboard to be excluded from the paste operation
[*]为粘贴预览加入了忽略空气方块选项,允许从粘贴操作中排除剪贴板中的空气方块
[*]Ensure proper offsets are applied when switching flatten modes in the Terrain Tool
[*]保证在地形工具中切换整平模式时应用正确的偏移
[*]Fixed issue where Flatten Up was sampling too far into the ground
[*]修复了整平功能会对地面采样过远的问题
[*]Fixed an error that occurred when running the /reload command from tool mode chat shortcut
[*]修复了通过工具模式的聊天快捷方式来运行/reload命令发生的错误
[*]Fixed Jigsaw Collection names allowing case-variant duplicates which caused file conflicts and potential data loss on case-insensitive file systems
[*]修复了拼图集合名称允许大小写不同的重复项,进而导致文件冲突和在不区分大小写的文件系统中潜在的数据丢失的问题
ENTITY COMPONENTS
实体组件
[*]The behavior of the minecraft:friction_modifier component now matches its description
[*]现在minecraft:friction_modifier组件的行为与描述一致
[*]The higher its value, the more friction affects an entity:
[*]值越大,实体就受到越大摩擦力:
[*]0.0 means no friction
[*]0.0意味着没有摩擦力
[*]1.0 means regular friction
[*]1.0意味着常规摩擦力
[*]2.0 means double friction
[*]2.0意味着双倍摩擦力
[*]The component now affects ground friction only, and no longer partially affects air or liquid drag
[*]目前该组件只影响地面摩擦力,并且不再部分影响空气或液体阻力
[*]The legacy incorrect behavior can be re-enabled by adding the minecraft:uses_legacy_friction component
[*]可通过添加minecraft:uses_legacy_friction组件启用旧版的不正确行为
[*]This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered
[*]所有格式版本低于1.26.20的实体都会自动添加该组件,以确保它们的行为不被替换
[*]The component now properly works on players, and on other client-predicted entities
[*]现在玩家可以正确使用该组件,其他客户端预测实体也一样
[*]Added the minecraft:uses_uniform_air_drag component
[*]加入了minecraft:uses_uniform_air_drag组件
[*]When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement
[*]存在该组件时,将作用于竖直和水平方向上的空气阻力,而不是偏向于水平移向
[*]Added the "minecraft:on_equipment_changed" component, which allows executing entitiy events when items are equipped or unequipped in specific equipment slots
[*]加入了"minecraft:on_equipment_changed"组件,以在实体特定装备槽装备或卸下物品时执行实体事件
[*]Contains a "slots" field with a list of entries, each with:
[*]包含"slots"列表字段,其中各项包含以下内容:
[*]"slot", the equipment slot to monitor
[*]"slot":需要监测的装备槽
[*]"on_equip", event to fire when a non-empty item is placed in the slot
[*]"on_equip":非空物品装备在槽位时触发的事件
[*]"on_unequip", event to fire when the slot is cleared
[*]"on_unequip":槽位清空时触发的事件
[*]When equipment changes, the first matching slot entry is used
[*]装备变化时,使用第一个匹配的槽位定义项
[*]Does not apply to "minecraft:inventory" slots, use "minecraft:equippable" instead
[*]不适用"minecraft:inventory"槽位,仅适用于"minecraft:equippable"槽位
[*]Add minecraft:spawn_on_death Component for spawning entities when an entity perishes.
[*]加入了minecraft:spawn_on_death组件,以在实体死亡时生成实体。
[*]entity_to_spawn (optional) What entity to spawn, defaults to owning entity when not set
[*]entity_to_spawn(可选):决定生成的实体,未赋值则默认为该实体
[*]spawn_method (optional) Spawn method. born, spawned, or summoned, defaults to spawned when not set
[*]spawn_method(可选):决定生成的方式。可选值为born、spawned,或summoned。未赋值则默认为spawned
[*]spawn_amount (optional) How many entities to spawn, defaults to 1 when not set
[*]spawn_amount(可选):决定生成实体的数量,未赋值则默认为1
[*]inherit_parent_name (optional) If true, the entity will inherit the name of the parent entity, defaults to true when not set
[*]inherit_parent_name(可选):设置为真时,生成的实体会继承该实体的自定义名称。未赋值则默认为真
[*]additional_spawn_range (optional) Additional random range of entities to spawn, defaults to 0, 0 when not set
[*]additional_spawn_range(可选):额外生成区间内随机数量的实体。未赋值则默认为0, 0
[*]Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller
[*]修复了完全移除实体移动控制器时不会重置控制器输入的动量的漏洞
[*]This would cause entities to keep sliding in the given direction until friction bled the velocity off, even if the entity hit a wall
[*]这将导致实体尽管碰到墙面仍会沿给定方向滑行,直到摩擦力耗尽动量
[*]Fixed a bug that caused the "minecraft:behavior.delayed_attack" AI behavior to sometimes fail to exit after killing a target
[*]修复了导致"minecraft:behavior.delayed_attack"AI行为在击杀目标后有时无法退出周期的漏洞
[*]Added the minecraft:bounciness component, which controls how an entity bounces when colliding with surfaces
[*]加入了控制实体撞击表面时弹动行为的minecraft:bounciness组件
[*]Contains a single field, value, defining the bounce strength:
[*]只包含value一个字段,以定义弹力大小:
[*]0 results in no bounce
[*]为0则不产生弹力
[*]1 results in a perfectly elastic collision with full energy preservation
[*]为1则完全弹性碰撞且动能保持不变
[*]If the component is not present, bounciness defaults to 0
[*]如果该组件不存在,弹性默认为0
[*]Only available if the entity's format_version is set to beta
[*]仅在实体的format_version设为beta时可用
[*]Added the "minecraft:apply_knockback_rules" component which controls how an entity applies knockback to a target
[*]加入了控制实体作用于目标击退的"minecraft:apply_knockback_rules"组件
[*]"horizontal_power" defines how much the target is hit backwards
[*]"horizontal_power"定义目标的后退程度
[*]Defaults to 1.0 if not defined
[*]未定义则默认为1.0
[*]"vertical_power" defines how much the target is hit upwards
[*]"vertical_power"定义目标的跃起程度
[*]Defaults to 0.4 if not defined
[*]未定义则默认为0.4
[*]"vertical_velocity_cap" defines the target's maximum vertical upwards velocity after the target's knockback rules have been evaluated
[*]"vertical_velocity_cap"定义计算完目标的击退规则后目标的最大垂直向上速度
[*]Defaults to 0.4 if not defined
[*]未定义则默认为0.4
[*]"check_if_target_is_immersed_in_water" defines whether the target should be fully immersed in water for the knockback rules to apply
[*]"check_if_target_is_immersed_in_water"定义实体是否应该在目标完全没入水中时才应用击退规则
[*]Defaults to false if not defined
[*]未定义则默认为假
[*]Not defining this component results in default knockback behavior
[*]不定义该组件则表现为默认击退行为
[*]Added the minecraft:air_drag_modifier component
[*]加入了minecraft:air_drag_modifier组件
[*]The higher its value, the more air drag affects an entity:
[*]值越大,实体就受到越大空气阻力:
[*]0.0 means no air drag
[*]0.0意味着没有空气阻力
[*]1.0 means regular air drag
[*]1.0意味着常规空气阻力
[*]2.0 means double air drag
[*]2.0意味着双倍空气阻力
[*]Only available if the entity's format_version is set to beta
[*]仅在实体的format_version设为beta时可用
[*]The minecraft:knockback_resistance component now accepts negative values down to a minimum of -2, resulting in knockback being increased instead of being diminished
[*]现在minecraft:knockback_resistance组件接受最小为-2的负值,以增加而非抵消受到的击退
[*]Non-Ocelot and non-Cat mobs can now use "minecraft:behavior.ocelotattack" (MCPE-237713)
[*]现在非豹猫和猫的生物可以使用"minecraft:behavior.ocelotattack"(MCPE-237713)
[*]The component "minecraft:apply_knockback_rules" now takes an array of presets
[*]现在"minecraft:apply_knockback_rules"组件使用预设数组
[*]"presets" is an array of elements with the same parameters as "minecraft:apply_knockback_rules" had previously
[*]"presets"是包含一列"minecraft:apply_knockback_rules"先前具有的参数的对象的数组
[*]The preset elements have the following new field:
[*]预设元素有以下新字段:
[*]"filter" is an actor filter with the default syntax
[*]"filter"是使用默认语法的行为体过滤器
[*]Add filters parameter to minecraft:spawn_on_death.
[*]向minecraft:spawn_on_death加入了filters参数。
ENTITY FILTERS
实体过滤器
[*]Added "has_same_equipment_in_slot_as" entity filter
[*]加入了"has_same_equipment_in_slot_as"实体过滤器
FEATURES
地物
[*]Added a boolean "rotate_around_center" field to the "minecraft:structure_template_feature" feature
[*]向"minecraft:structure_template_feature"地物加入了"rotate_around_center"布尔值字段
[*]When set to "true", it rotates the structure around its center when placing it in the world
[*]赋值为"true"时,地物会绕中心旋转再放置于世界
[*]Defaults to "false" if omitted
[*]略过则默认为"false"
[*]: refactor minecraft:behavior.follow_target_captain to minecraft:behavior.follow_target_leader. The following fields have been added to the behavior:
[*](应当是AI意向的内容)将minecraft:behavior.follow_target_captain重构为minecraft:behavior.follow_target_leader。以下是加入到该行为的字段:
[*]always_look_for_leader (default: false) If true, the mob will always search for a valid leader to follow if none is found or current leader is not valid anymore
[*]always_look_for_leader(默认为假):值为真时,生物会在未找到或当前领队失效的情况下持续找寻跟随有效的领队
[*]leader_filters (required) The filters to use when determining if a mob is a suitable leader or not.
[*]leader_filters(必需):用来决定生物是否为合适领队的过滤器。
[*]search_cooldown (default: 20) Number of ticks that must pass before a new search is initiated after a target is not found, lost, or becomes invalid.
[*]search_cooldown(默认为20):当未发现目标、目标丢失或失效时,发起新找寻所必须等待的游戏刻数。
GENERAL
通用
[*]Upgraded particles, trading, and cameras JSON resources to Cereal slice 1.26.10 and re-serialized to align with the updated schema.
[*]将粒子、交易和相机JSON资源更新至先行版1.26.10并重新序列化,以与新的方案保持一致
[*]Updated new features in structure pools to include data driven features
[*]在结构池中更新了包含数据驱动功能的新功能
GRAPHICAL
图像
[*]Added static_light shading to weather
[*]为天气加入了static_light光影
[*]Fixed an issue that prevented per-biome directional light orbital offset provided by resource packs from being applied in Vibrant Visuals. Such offset can be provided through the field "orbital_offset_degrees" in lighting configuration files.
[*]修复了由资源包提供的根据生物群系的定向光轨道偏移无法在灵动视效中应用的问题。这种偏移现在可以通过光照配置文件中的orbital_offset_degrees字段来提供。
[*]Added new version of atmospheric scattering config.
[*]加入了大气散射配置的新版本。
[*]New format version is 1.26.20
[*]新的格式版本为1.26.20
[*]Fields "minecraft:atmosphere_settings" and "minecraft:atmosphere_settings/description" are now required
[*]现在"minecraft:atmosphere_settings"和"minecraft:atmosphere_settings/description"为必需字段
[*]Changed means of accessing Atmospherics Graphics Overrides to be accessed through getBiomeAtmospherics
[*]更改了大气图形覆盖的访问方式,以通过getBiomeAtmospherics访问
ITEMS
物品
[*]Items that have their "item_lock" mode set to either "lock_in_inventory" or "lock_in_slot" can no longer be placed in shelf blocks (MCPE-230341)
[*]不再能将"item_lock"模式为"lock_in_inventory"或"lock_in_slot"的物品放入展示架方块(MCPE-230341)
[*]Added new version for the water configuration JSON file.
[*](应当是图像的内容)加入了新版水配置JSON文件。
[*]new format version is "1.26.20".
[*]新的格式版本为"1.26.20"。
[*]fields "minecraft:water_settings" and "minecraft:water_settings/description" are now required.
[*]现在"minecraft:water_settings"和"minecraft:water_settings/description"为必选字段。
[*]Fixed pickblock overriding items in hotbar with item_lock (MCPE-152556)
[*]修复了选取方块会覆盖快捷栏中带有item_lock的物品的问题(MCPE-152556)
[*]New 1.26.10 attachables now use a new 'controller.render.armor.v2' render_controller rather than using an updated 'controller.render.armor'. Fixes some creator content's custom armor not rendering properly
[*]新的1.26.10附着物现在使用新的渲染控制器“controller.render.armor.v2”,而不是更新后的“controller.render.armor”。修复了部分创作者内容的自定义盔甲不会正确渲染的问题
[*]Fixed furnace recipe categorization so custom items using minecraft:block_placer with replace_block_item are correctly treated as block recipes. (MCPE-236444)
[*]修复了熔炉配方分类问题,因此使用带有replace_block_item的minecraft:block_placer的物品现在会被正确地视为方块配方。(MCPE-236444)
[*]Added tags for Sulfur Cube to make use of for physics determination and absorbing
[*]加入了用于硫方怪物理测定和吸收的标签
[*]"minecraft:sulfur_cube_archetype_bouncy"
[*]"minecraft:sulfur_cube_archetype_bouncy"
[*]"minecraft:sulfur_cube_archetype_regular"
[*]"minecraft:sulfur_cube_archetype_regular"
[*]"minecraft:sulfur_cube_archetype_slow_flat"
[*]"minecraft:sulfur_cube_archetype_slow_flat"
[*]"minecraft:sulfur_cube_archetype_fast_flat"
[*]"minecraft:sulfur_cube_archetype_fast_flat"
[*]"minecraft:sulfur_cube_archetype_light"
[*]"minecraft:sulfur_cube_archetype_light"
[*]"minecraft:sulfur_cube_archetype_fast_sliding"
[*]"minecraft:sulfur_cube_archetype_fast_sliding"
[*]"minecraft:sulfur_cube_archetype_slow_sliding"
[*]"minecraft:sulfur_cube_archetype_slow_sliding"
[*]"minecraft:sulfur_cube_archetype_sticky"
[*]"minecraft:sulfur_cube_archetype_sticky"
[*]"minecraft:sulfur_cube_archetype_high_resistance"
[*]"minecraft:sulfur_cube_archetype_high_resistance"
MOBS
生物
[*]Fixed a bug where the summon_cap for custom entities was ignored (MCPE-153307)
[*]修复了summon_cap对自定义实体无效的漏洞(MCPE-153307)
[*]Fixed actor textures not loading properly when applying packs with older min engine version
[*]修复了使用更旧最小引擎版本的包不正确加载行为体材质的问题
[*]Fixed player friction not resetting for older content
[*]修复了玩家摩擦力不会为较旧内容重置的问题
NETWORK PROTOCOL
网络协议
[*]Modified the binary format of PlayerEnchantOptionsPacket
[*]修改了PlayerEnchantOptionsPacket的二进制格式
[*]Packet UpdateClientOptionsPacket, added bool Filter Profanity Change.
[*]数据包UpdateClientOptionsPacket:加入了“不雅词汇过滤器更改”布尔值。
SCRIPTING
脚本
[*]Values returned by localizationKey on Block, BlockPermutation, and BlockType will now correctly respect minecraft:display_name keys for custom blocks.(MCPE-235802)
[*]现在有关自定义方块的Block、BlockPermutation,和BlockType的localizationKey属性值将正确返回minecraft:display_name中表示的键名。(MCPE-235802)
[*]Added CustomTexture type to beta
[*]向测试版加入了CustomTexture类型
[*]textureBoundsList in the WaypointTextureSelector now has the option of passing in a CustomTexture with a specified path, height, and width
[*]现在WaypointTextureSelector中的textureBoundsList拥有传入具有指定路径、高度和宽度的CustomTexture的选项
STABILITY AND PERFORMANCE
性能与稳定性
[*]Fixed crash loading level with incomplete explorer map (MCPE-226793)
[*]修复了加载包含不完整的探险家地图的存档时发生的崩溃(MCPE-226793)
[*]Improved sign-in speed on most platforms by triggering authentication earlier during game startup
[*]通过在游戏启动过程中提前触发身份验证,提高了大部分平台上的登录速度
[*]Fixed a crash that could occur when loading the Token FAQ page on PlayStation
[*]修复了PlayStation平台上加载Token FAQ页面时可能发生的崩溃
[*]Fixed crash that could occur when logging Molang content
[*]修复了记录Molang内容时可能发生的崩溃
[*]Fixed realms region bindings crash when indexing out of bounds region data
[*]修复了索引超出边界区域数据时的Realm区域绑定崩溃
[*]Fixed a crash that can occur when prompted about extra Joy-Con controllers that are connected
[*]修复了提示已连接额外的手柄——控制器设备时可能发生的崩溃
[*]Fixed a crash that may occur when suspending title while "Syncing user data" UI is displayed
[*]修复了在显示“正在同步用户数据”UI的情况下中止标题时可能发生的崩溃
[*]Fixed crashing issue when exiting Realms plan picker screen before it finishes loading.
[*]修复了Realms计划选取界面加载完成前引发的崩溃。
[*]Syncing of Xbox world data now occurs when specific world is selected.
[*]现在选择特定世界时会在Xbox同步世界数据。
USER INTERFACE
用户界面
[*]Fixed a bug where entering custom settings of a behavior pack screen disables the pack.
[*]修复了进入行为包自定义设置界面会将其禁用的漏洞。
[*]Fixed an issue causing the HUD to fail to load after disabling Screen Animations in-game, sometimes causing a soft-lock issue (MCPE-236881)
[*]修复了在游戏内禁用屏幕动画导致HUD无法加载、有时造成软锁定的问题(MCPE-236881)
WORLD GENERATION
世界生成
[*]Can now use minecraft:feature_pool_element in Jigsaw Structure Template Pools in order to place Features
[*]现在可以在拼图结构模板池中使用minecraft:feature_pool_element以放置地物
[*]features can now connect to a Jigsaw Block with any Target Name, rather than only minecraft:bottom
[*]现在地物可以任意目标名称与拼图方块相连,而非仅限于minecraft:bottom
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
ADD-ONS
附加包
[*]Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers
[*]加入了“自定义弹射物”实验子选项,以在附加包中,不用运行时间标识符的情况下改进自定义弹射物
[*]Adds isolated_physics property to minecraft:projectile component for easier trajectory control
[*]为minecraft:projectile组件加入了isolated_physics属性,用于更轻松地控制轨迹
[*]fire_at_target goal now applies projectile offsets relative to entity rotation
[*]fire_at_target意向现在会应用相对于实体朝向的弹射物偏移
[*]Custom projectiles now:
[*]自定义弹射物目前:
[*]can be reflected
[*]可被反弹
[*]update their owner upon launch and reflection
[*]发射和反弹后更新操纵者
[*]no longer collide with their owner on launch
[*]不在发射时撞击操纵者
[*]apply their offsets on launch
[*]发射时应用偏移量
[*]remain at their point of impact when using stick_in_ground
[*]会在使用stick_in_ground时停留在击中点
API
API
[*]Adjusted GameTest to no longer run call backs from methods such as succeedWhen and failIf after the test has already completed.
[*]调整了GameTest以不再于测试完成后从如succeedWhen和failIf这样的方法运行回执。
[*]Changed color property of DebugShape (in @minecraft/debug-utilities) from RGB to RGBA.
[*]将(@minecraft/debug-utilities中的)DebugShape的color属性从RGB改为RGBA。
[*]Added depthTest property to DebugText (in @minecraft/debug-utilities).
[*]向(@minecraft/debug-utilities中的)DebugText加入了depthTest属性。
[*]Added backgroundColorOverride property to DebugText (in @minecraft/debug-utilities).
[*]向(@minecraft/debug-utilities中的)DebugText加入了backgroundColorOverride属性。
[*]Added useRotation property to DebugText (in @minecraft/debug-utilities).
[*]向(@minecraft/debug-utilities中的)DebugText加入了useRotation属性。
[*]Added kickPlayer() to the @minecraft/server-admin module in beta
[*]向@minecraft/server-admin模块的测试版加入了kickPlayer()
[*]Added new tech to support 3D world text objects and rendering to @minecraft/server.
[*]向@minecraft/server加入了新工具以支持3D世界文本对象和渲染。
[*]Added new beta PrimitiveShapesManager class used to add and remove text primitives to the world.
[*]测试版加入了新的PrimitiveShapesManager类,用于向世界添加或移除文本基元。
[*]Added new beta PrimitiveShape base class used to repesent 3D shape objects in the world.
[*]测试版加入了新的PrimitiveShape基类,用于表示世界中的3D形状对象。
[*]Added new beta TextPrimitive class used to render 3D text shape objects in the world.
[*]测试版加入了新的TextPrimitive类,用于在世界中渲染3D文本形状对象。
[*]Added new beta primitiveShapesManager property to World.
[*]测试版向World加入了新的primitiveShapesManager属性。
[*]Added localization support to DebugText.
[*]DebugText现已支持本地化。
[*]DebugText constructor changed allow using either RawMessage or string for the text paramter.
[*]改后的DebugText构造器允许text参数使用RawMessage(原始文本)或字符串。
[*]DebugText.text changed to be a readonly property.
[*]将DebugText.text改为只读属性。
[*]DebugText.setText method added which allows using either RawMessage or string.
[*]加入了允许使用RawMessage或字符串的DebugText.setText方法。
[*]DebugText.rawText readonly property added to get the text if RawMessage is used via setText.
[*]加入了DebugText.rawText只读属性以在setText将text设为RawMessage时获取它的值。
[*]Changes to error types in @minecraft/server-net in beta
[*]测试版中@minecraft/server-net的错误类型的更改
[*]HttpRequestBodyTooLargeError has been renamed to RequestBodyTooLargeError
[*]已将HttpRequestBodyTooLargeError重命名为RequestBodyTooLargeError
[*]HttpRequestNotAllowedError has been renamed to UriNotAllowedError
[*]已将HttpRequestNotAllowedError重命名为UriNotAllowedError
[*]HttpsOnlyError has been renamed to TLSOnlyError
[*]已将HttpsOnlyError重命名为TLSOnlyError
[*]MalformedHttpRequestError has been renamed to MalformedUriError
[*]已将MalformedHttpRequestError重命名为MalformedUriError
[*]@minecraft/server-net configuration module permissions parameter 'force_https' has been renamed to 'force_tls'
[*]已将@minecraft/server-net模块配置权限参数“force_https”重命名为“force_tls”
[*]Added interface ContainerAccessSource to beta
[*]向测试版加入了ContainerAccessSource接口
[*]Added interface ContainerAccessSourceFilter to beta
[*]向测试版加入了ContainerAccessSourceFilter接口
[*]Added class EntityContainerClosedAfterEvent to beta
[*]向测试版加入了EntityContainerClosedAfterEvent类
[*]Added class EntityContainerClosedAfterEventSignal to beta
[*]向测试版加入了EntityContainerClosedAfterEventSignal类
[*]Added class EntityContainerOpenedAfterEvent to beta
[*]向测试版加入了EntityContainerOpenedAfterEvent类
[*]Added class EntityContainerOpenedAfterEventSignal to beta
[*]向测试版加入了EntityContainerOpenedAfterEventSignal类
[*]Added interface EntityContainerAccessEventOptions to beta
[*]向测试版加入了EntityContainerAccessEventOptions接口
[*]Added class BlockContainerClosedAfterEvent to beta
[*]向测试版加入了BlockContainerClosedAfterEvent类
[*]Added class BlockContainerClosedAfterEventSignal to beta
[*]向测试版加入了BlockContainerClosedAfterEventSignal类
[*]Added class BlockContainerOpenedAfterEvent to beta
[*]向测试版加入了BlockContainerOpenedAfterEvent类
[*]Added class BlockContainerOpenedAfterEventSignal to beta
[*]向测试版加入了BlockContainerOpenedAfterEventSignal类
[*]Added interface BlockContainerAccessEventOptions to beta
[*]向测试版加入了BlockContainerAccessEventOptions接口
[*]Added StructureManager.getPackStructureIds to beta.
[*]向测试版加入了StructureManager.getPackStructureIds。
[*]Added EntityEnderInventoryComponent for accessing a player's EnderChest container contents to beta
[*]向测试版加入了EntityEnderInventoryComponent以访问玩家的末影箱容器内容
[*]Added opPlayer and deopPlayer functions to @minecraft/server-admin in beta
[*]向@minecraft/server-admin的测试版加入了opPlayer和deopPlayer方法
[*]Added allowCheats boolean property to the World class in @minecraft/server in beta
[*]向@minecraft/server的测试版中的World类加入了allowCheats布尔值属性
[*]Added WebSocket clients to @minecraft/server-net in beta
[*]向@minecraft/server-net的测试版加入了WebSocket客户端类型
[*]WebSocket class added which is used to create and connect websocket clients. This is created as the global websocket object in @minecraft/server-net
[*]加入的WebSocket类用来创建并链接双向通信客户端。这将在@minecraft/server-net作为全局双向通信对象创建
[*]WebSocketClient class added to interact with the websocket and receive data from the server through events
[*]加入的WebSocketClient类用来交互双向通信并针对不同事件在服务器中接收数据
[*]Moving BiomeTypes.getAll to 2.7.0 in @minecraft/server
[*]将BiomeTypes.getAll移至@minecraft/server 2.7.0
[*]Moving BiomeTypes.get to 2.7.0 in @minecraft/server
[*]将BiomeTypes.get移至@minecraft/server 2.7.0
[*]Moving BiomeType.hasTags to 2.7.0 in @minecraft/server
[*]将BiomeType.hasTags移至@minecraft/server 2.7.0
[*]Moving BiomeType.getTags to 2.7.0 in @minecraft/server
[*]将BiomeType.getTags移至@minecraft/server 2.7.0
[*]Added two functions to DedicatedServerUtils of @minecraft/server-admin in beta
[*]向@minecraft/server-admin的测试版中的DedicatedServerUtils加入了两个方法
[*]Added reloadScriptingConfig() to reload scripting configuration files from disk
[*]加入了reloadScriptingConfig(),以从磁盘中重载脚本配置
[*]Added reloadPermissions() to reload the server permissions file from disk
[*]加入了reloadPermissions(),以从磁盘中重载服务器权限配置文件
[*]Added reloadCDNConfig() to reload cdn configuration files from disk
[*]加入了reloadCDNConfig(),以从磁盘中重载内容分发网络配置文件
[*]Added backfaceVisible property to DebugText in the @minecraft/debug-utilities module. .
[*]向@minecraft/debug-utilities模块的DebugText加入了backfaceVisible属性。
[*]Added backfaceVisible property to TextPrimitive in the @minecraft/server module. .
[*]向@minecraft/server模块的TextPrimitive加入了backfaceVisible属性。
[*]Added textBackfaceVisible property to DebugText in the @minecraft/debug-utilities module. .
[*]向@minecraft/debug-utilities模块的DebugText加入了textBackfaceVisible属性。
[*]Added textBackfaceVisible property to TextPrimitive in the @minecraft/server module. .
[*]向@minecraft/server模块的TextPrimitive加入了textBackfaceVisible属性。
[*]Added new property maxShapes to PrimitiveShapesManager.
[*]向PrimitiveShapesManager新加入了maxShapes属性。
[*]Changed the maximum number of PrimitiveShape objects to 1000.
[*]将PrimitiveShape对象的最大数字改为1000。
[*]Changed the maximum length of the text param of setText on TextPrimitive, to 128.
[*]将TextPrimitive的setText的text参数的最大长度改为128。
[*]Changed the min and max scale value of PrimitiveShape objects to -1000 and 1000 respectively.
[*]将PrimitiveShape对象的最小最大值各自改为-1000和1000。
[*]Added Dimension.spawnXp method to spawn experience orbs at a specified location in @minecraft/server
[*]在@minecraft/server加入了Dimension.spawnXp方法,以在特定位置生成经验球
[*]Fixed a bug when attachedTo on a ShapePrimitive or DebugShape wouldn't update if the attached entity was unloaded and reloaded.
[*]修复了ShapePrimitive或DebugShape的attachedTo不会在附着的实体卸载和重载时更新的漏洞。
[*]Fixed a bug where DebugText in minecraft@debug-utilities could be invisible.
[*]修复了minecraft@debug-utilities中的DebugText不可见的漏洞。
[*]Added maximumRenderDistance to DebugShape in minecraft@debug-utilities could be invisible.
[*]向minecraft@debug-utilities中的DebugText加入了maximumRenderDistance。(原文有误)
[*]Added Script Entity property nameplateDepthTested to beta
[*]在测试版脚本向Entity加入了nameplateDepthTested属性
[*]Added Script Entity property nameplateRenderDistance to beta
[*]在测试版脚本向Entity加入了nameplateRenderDistance属性
[*]Added EntityHealCause.TotemOfUndying to beta
[*]向测试版加入了EntityHealCause.TotemOfUndying
[*]Added minecraft:totem_of_undying support to entity heal before/after events
[*]向实体治疗事件前(后)事件加入了对minecraft:totem_of_undying的支持
[*]Added Player.chatNamePrefix to beta - an optional string prepended to the player's name in chat messages
[*]向测试版加入了Player.chatNamePrefix——在聊天消息中附加在玩家名字前的可选字符串
[*]Added Player.chatNameSuffix to beta - an optional string appended to the player's name in chat messages
[*]向测试版加入了Player.chatNameSuffix——在聊天消息中附加在玩家名字后的可选字符串
[*]Added Player.chatDisplayName to beta - a read-only property returning the composed chat name (chatNamePrefix + name + chatNameSuffix)
[*]向测试版加入了Player.chatDisplayName——返回组合后聊天名称的只读属性(chatNamePrefix+名称+chatNameSuffix)
[*]Added Player.chatMessagePrefix to beta - an optional string prepended to the text of the player's chat messages, useful for applying color/formatting codes
[*]向测试版加入了Player.chatMessagePrefix——附加在玩家聊天信息前的字符串,可使用格式化代码
[*]Added BlockComponentBlockStateChangeEvent to beta. Custom Block components can subscribe to onBlockStateChange.
[*]向测试版加入了BlockComponentBlockStateChangeEvent。自定义方块组件也可以在onBlockStateChange中注册。
[*]Added beta Boolean property firstUpdate to BlockComponentRedstoneUpdateEvent
[*]在测试版向BlockComponentRedstoneUpdateEventbeta加入了firstUpdate布尔值属性
[*]Fixed a bug where in-flight http requests could freeze the game when the http client is destroyed in scripting.
[*]修复了在脚本中销毁超文本传输协议客户端时,处理中的超文本传输协议请求可能导致游戏卡死的漏洞。
[*]Changed the maximum length of the text param of setText on TextPrimitive, to be 128 lines and 128 characters per line.
[*]将TextPrimitive的setText的text参数的最大长度改为每行128字符,最多128行。
[*]Fixed issue that caused websockets to not complete their connection with the server
[*]修复了导致不能完成与服务器间的双向通信的问题
[*]Fixing a bug with Debug Drawing and Primitive Shapes where they could get into a bad state when used with Simulated Players.
[*]修复了调试绘制和图元形状在与模拟玩家一同使用时可能进入错误状态的漏洞。
[*]Class DimensionRegistry.
[*]DimensionRegistry类。
[*]Added method registerCustomDimension to allow registrations of new custom dimensions in beta.
[*]在测试版加入了registerCustomDimension以注册新的自定义维度。
[*]Startup event
[*]启动事件
[*]Added the ability to register custom dimensions during the before startup event.
[*]可以在启动前事件中注册自定义维度。
DATA DRIVEN UI
数据驱动用户界面
[*]Added support for localization for dropdown items.
[*]加入了下拉列表项的本地化支持。
[*]Changed interface DropdownItem
[*]更改了DropdownItem接口
[*]Changed type for description from string to UIRawMessage | string
[*]将description的类型从字符串改为UIRawMessage 或 字符串
[*]New Signature: description?: UIRawMessage | string
[*]新签名:description(可选):UIRawMessage 或 字符串
[*]Old Signature: description?: string
[*]旧签名:description(可选):字符串
[*]Changed type for label from string to UIRawMessage | string
[*]将label的类型从字符串改为UIRawMessage 或 字符串
[*]New Signature: label: UIRawMessage | string
[*]新签名:label:UIRawMessage 或 字符串
[*]Old Signature: label: string
[*]旧签名:label:字符串
[*]Fixed issue where text input areas are covered by the virtual keyboard at some platforms like Android.
[*]修复了某些如安卓平台的虚拟键盘挡住文本输入区域的问题。
[*]Fix for players getting stuck when DDUI screen is open and server crashes.
[*]修复了玩家在服务器崩溃且打开了数据驱动用户界面时会卡住的问题。
[*]Fixed buttons getting clipped when in a focused state.
[*]修复了按钮在选中状态下会卡住的问题。
[*]Fixed an issue where showing forms (CustomForm or MessageBox) back to back resulted in the second form not showing
[*]修复了接连显示表单(CustomForm或MessageBox)时,第二个表单不显示的问题
[*]Class Observable.
[*]Observable类。
[*]Added method getFilteredText. Gets filtered data from the Observable (only available for strings). -getFilteredText(this: Observable<T & string>, player: Player): Promise<string | TextFilteringError>;
[*]加入了getFilteredText方法,以从Observable获取筛选后的数据(仅对字符串有效)——getFilteredText(this:Observable<T & 字符串>, player: Player类)返回 Promise<字符串 或 TextFilteringError类>;
[*]Added enum TextFilteringError. An enum representing the errors that can occur during text filtering. This is used at Observable.getFilteredText to provide more context about the filtering process.
[*]加入了TextFilteringError枚举。提供文本筛选中遇到的错误的枚举。Observable.getFilteredText用它提供有关筛选进程的更多环境。
[*]Adding support for multiline texts for MessageBox.body, CustomForm.label, CustomForm.header using \n.
[*]向MessageBox.body、CustomForm.label、CustomForm.header加入了多行文本的支持,只需用\n。
BLOCKS
方块
[*]Added snow_log_no_collision behavior to precipitation_behavior in minecraft:precipitation_interactions component. This behavior will allow creators to specify whether snow should cover their custom block or not.
[*]向minecraft:precipitation_interactions组件的precipitation_behavior加入了snow_log_no_collision行为。该行为允许创作者决定雪可否覆盖自定义方块。
[*]Fixed trait minecraft:multi_block not loading properly with modern block definition loader
[*]修复了minecraft:multi_block方块特征在当前方块定义加载器不能正确加载的问题
VOXEL SHAPES
体素形状
[*]Added non-unit-cube voxel shapes for 70 Vanilla blocks when the Voxel Shapes experiment is enabled. These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.
[*]为70种原版方块加入了非单位立方体体素形状,需要启用体素形状实验性功能。这类形状改进了面剔除,以便正确移除相邻方块之间的隐藏面。
[*]Slab shapes (62 blocks)
[*]台阶形状(62种方块)
[*]Other shapes (8 blocks): Calibrated Sculk Sensor, End Portal Frame, Powered Comparator, Powered Repeater, Snow Layer, Stonecutter, Unpowered Comparator, Unpowered Repeater
[*]其他形状(8种方块):校频幽匿感测体、 末地传送门框架、激活的红石比较器、激活的红石中继器、雪、未激活的红石比较器、未激活的红石中继器
[*]Fixed Vanilla slab face culling so that the top face of a block directly above or below a slab is now correctly culled against the slab's shape
[*]修复了原版台阶的面剔除问题,现在直接位于台阶上方或下方的方块的顶面会根据台阶的形状正确剔除
[*]Fixed minecraft:replaceable to work with all parts of a multi-block . Also the component can no longer be defined in the permutations array, only allowed in the base components object
[*]修复了minecraft:replaceable配合多方块的任意部分时的问题。并且不再能在序列数组中定义该组件,只能在根组件组对象中定义
[*]Fixed selection outline for multi-blocks using minecraft:random_offset. Also for multi-blocks minecraft:random_offset can no longer be defined in the permutations array only in the base components object (MCPE-237071)
[*]修复了使用minecraft:random_offset的多方块的选择框问题。并且多方块的minecraft:random_offset不再能在序列数组中定义,只能在根组件组对象中定义(MCPE-237071)
[*]Fix minecraft:placement_filter not working for block with trait minecraft:multi_block (MCPE-237498)
[*]修复了使用minecraft:multi_block方块特征方块的minecraft:placement_filter不起作用的问题(MCPE-237498)
[*]Multi-blocks that don't have a minecraft:selection_box component will now default to a full block outline shape for each part (MCPE-237089)
[*]现在不具有minecraft:selection_box组件的多方块的各部分将默认使用完整方块的外周形状(MCPE-237089)
[*]Added non-unit-cube voxel shapes for 19 Vanilla blocks when the Voxel Shapes experiment is enabled. These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed
[*]为19种原版方块加入了非单位立方体体素形状,需要启用体素形状实验性功能。这类形状改进了面剔除,以便正确移除相邻方块之间的隐藏面
[*]Cake shapes (1 block): 7 bite-counter shapes for each slice of cake
[*]蛋糕形状(1种方块):各片蛋糕对应7种被食用计数器的形状
[*]Candle Cake shape (17 blocks)
[*]插有蜡烛的蛋糕形状(17种方块)
[*]Composter shapes (1 block): 8 fill-level shapes for each stage of composting
[*]堆肥桶形状(1种方块):各个堆肥阶段对应8个堆肥等级的形状
ENTITIES
实体
[*]Added a new entity_version description field to entity behavior definitions that enables per-entity versioning and upgrade handling
[*]向实体行为定义新加入了entity_version描述字段,可启用根据实体的版本控制和升级处理
[*]The entity_version field is a JSON object containing an upgrades array, where each entry specifies an integer upgrade_to version and a name string referencing an upgrade handler defined in a new top-level upgrades section of the entity definition.
[*]entity_version字段是一个包含升级数组的JSON对象,其中的每个项需指定整数的upgrade_to版本和name字符串,此字符串需引用在实体定义的新的顶级部分upgrade中定义的升级处理器。
[*]Upgrade versions must start at 1 and be contiguous (e.g., 1, 2, 3), gaps or duplicates are rejected with a content error.
[*]升级版本必须从1开始且连续(例如1,2,3),不允许跳跃和重复的数字,且会报出内容错误。
[*]Version 0 is reserved for entities that have no version set ("versionless"), which is the default for all existing entities.
[*]版本0版本是为没有版本集的(“无版本的”)实体保留的,这是所有现有实体的默认值。
[*]When an entity is loaded with a version older than the current definition version, all upgrade handlers between the entity's saved version and the current version are executed sequentially.
[*]实体在其版本低于当前定义版本的情况下加载时,实体已保存版本与当前版本的所有升级处理程序会按顺序执行。
[*]Newly spawned entities are set directly to the latest version without running any upgrade handlers.
[*]新生成的实体会直接设置为最新版本,而不运行任何升级处理程序。
[*]Upgrade handlers reuse the existing event system but are defined in a separate upgrades section, keeping them distinct from regular events.
[*]升级处理程序会重用现有的事件系统,但会在单独的upgrades部分中定义,以与常规的events作出区分。
[*]The entity's version is persisted and loaded/saved automatically.
[*]实体的版本会持续存在,并且会自动加载或保存。
[*]This feature is gated behind the Upcoming Creator Features experiment toggle.
[*]该功能需要即将到来的创作者实验子选项的支持。
ENTITY COMPONENTS
实体组件
[*]The following fields have been added to the preset element exclusively in the beta version of "minecraft:apply_knockback_rules":
[*]在测试版的"minecraft:apply_knockback_rules"的预设元素中专门加入了以下字段:
[*]"scale_previous_velocity" scales the previous velocity of the target when hit
[*]“scale_previous_velocity”会缩放目标被击中时的先前速度
[*]"horizontal_hit_angle_scale" scales the horizontal angle response of the target when hit based on the attacker's aim direction
[*]“horizontal_hit_angle_scale”会根据攻击者的瞄准方向缩放目标被击中时的水平角度响应
[*]"vertical_hit_angle_scale" scales the vertical angle response of the target when hit based on the attacker's aim direction
[*]“vertical_hit_angle_scale”会根据攻击者的瞄准方向缩放目标被击中时的垂直角度响应
[*]"vertical_position_angle_scale" scales the vertical angle response of the target when hit based on the attacker's relative feet position
[*]“vertical_position_angle_scale”会根据攻击者的相对脚部位置缩放目标被击中时的垂直角度响应
[*]"scale_with_damage" enables scaling the magnitude of knocback based on the inverse square of the damage
[*]“scale_with_damage”允许根据伤害量的平方反比来缩放击退幅度的特性
[*]There is currently a known issue where knockback is applied twice
[*]目前已知会施加两次击退的问题
[*]the first is the custom knockback defined by "minecraft:apply_knockback_rules"
[*]第一次是"minecraft:apply_knockback_rules"定义的自定义击退
[*]the second is the default knockback with the custom "horizontal_power", "vertical_power" and "vertical_velocity_cap" defined by "minecraft:apply_knockback_rules"
[*]第二次是"minecraft:apply_knockback_rules"定义的"horizontal_power"、"vertical_power"和"vertical_velocity_cap"自定义的默认击退
GRAPHICAL
图像
[*]Removed point lights visually fading out once past a certain distance from the camera
[*]移除了点光源在远离相机点位一定距离后在视觉上淡出的效果
[*]Fixed an issue where the RenderDragon Features for Creators Experimental resource pack would override other resource packs on the stack
[*]修复了使用为创作者准备的渲染龙实验功能的资源包会覆盖堆栈中的其他资源包的问题
[*]Fixed an issue where point lights were over exposed at their center
[*]修复了点光源中心过曝的问题
[*]This behavior can be replicated using emissive textures if desired
[*]如果需要,这种行为可以通过散射纹理来复现
[*]Under the RenderDragon Features for Creators Experiment
[*]为创作者准备的渲染龙实验功能下
[*]Migrated colored block light storage to the GPU
[*]将彩色方块光照存储迁移至GPU
[*]There may be new artifacts with light leaking through or around blocks
[*]光线可能透过或绕过方块造成新的伪影
[*]Colored block lights now influence Volumetrics
[*]现在彩色方块光照会影响体积测量
SCRIPTING
脚本
[*]Added scripting method that allows creators to check the snow logging behavior of a block.
[*]加入了允许创作者查看方块含雪行为的脚本方法。
【冥王大大 译自feedback.minecraft.net 2026 年 4 月 27 日发布的 Minecraft: Bedrock Edition 26.20 Changelog】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】
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