Minecraft Java版 26.2 Pre-Release 3 发布
|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。|预发布版是 Minecraft Java 版的测试机制,如果该版本作为正式版发布,那么预发布版的游戏文件将与启动器推送的正式版完全相同。
|然而,预发布版主要用于服主和 Mod 制作者的预先体验,如果发现重大漏洞,该预发布版会被新的预发布版代替。因此建议普通玩家持观望态度。
|Minecraft Java 版 26.2 仍未发布,26.2-pre3 为其第 3 个预发布版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/screenshots/26.2-pre-3%201170x500.jpg
NEWS
Minecraft 26.2 Pre-Release 3
Minecraft 26.2 Pre-Release 3
A Minecraft Java Pre-Release
Minecraft Java版 预发布版
Today we are shipping the third pre-release for 26.2, with a few changes and fixes!
今天我们发布了 26.2 的第三个预发布版,包括了多项更改与问题修复!
With today's pre-release we're reverting a fix that patched an exploit, known as "Attribute Swapping", for unrelated reasons. Please note that this does not mean "Attribute Swapping" is a supported functionality - it will instead be fixed in a future snapshot.
本次预发布因故撤回了针对“属性互换”的漏洞的修复。请注意官方并不认可该玩法为合规功能,后续快照版本中会重新修复此漏洞。
译者注:“属性交换”为 PvP 的常用技巧之一,允许玩家在使用时快速切换到另一个物品,从而将物品的属性转移到另一个物品上。
Happy Mining!
挖矿快乐!
CHANGES
更改
SULFUR CUBE MOB
硫方怪
[*]The block inside a Sulfur Cube now only aligns vertically with the block grid when the Sulfur Cube is invisible
[*]当硫方怪隐身时,其内部吸收的方块现在仅与方块网格垂直对齐
[*]The squish animation will no longer be played when a Sulfur Cube has a block inside
[*]当硫方怪内含方块时,将不再播放挤压动画
UI
用户界面
[*]The tooltip for the "Exclusive Fullscreen" video setting now mentions that Adaptive Sync (Nvidia G-Sync, AMD FreeSync) should work when it is enabled and will not work when it is disabled
[*]“独占全屏”视频设置的提示信息现在会提到当启用自适应同步(Nvidia G-Sync、AMD FreeSync)时,它应该正常工作,而禁用时则无法工作。
TELEMETRY
遥测
NEW PROPERTY IN WORLD EVENTS
世界事件中的新属性
The following change was missing from the changelog for 26.2 Pre-Release 2:
以下改动此前未写入 26.2 Pre-Release 2 的更新日志:
[*]server_session_id a unique identifier for a multiplayer session, shared across all players in that session
[*]server_session_id 一个多人游戏会话的唯一标识符,在该会话的所有玩家之间共享
FIXED BUGS IN 26.2 PRE-RELEASE 3
26.2-pre3 修复的漏洞
[*]MC-268008 - Players' sneaking state can sometimes desync
[*]MC-268008 - 玩家的潜行状态有时会不同步
[*]MC-301325 - Menu music starts for a brief moment during the creation of a new world
[*]MC-301325 - 在创建新世界时,主菜单音乐会短暂响起
[*]MC-307713 - The noxious_gas_08 particle texture has a resolution of 16x15
[*]MC-307713 - noxious_gas_08粒子纹理的分辨率为16x15
[*]MC-307794 - Sulfur cubes with absorbed primed TNT cannot be hit with spears
[*]MC-307794 - 吸收了已激活的TNT的硫方怪无法被矛击中
[*]MC-307822 - Geysers are less effective on players riding other entities
[*]MC-307822 - 间歇泉对骑乘实体的玩家的效果减弱
[*]MC-307860 - The animation of the dark overlay in the advancements screen is slower on lower framerates
[*]MC-307860 - 在较低帧率下,进度界面中深色覆盖层的动画速度变慢
[*]MC-307884 - Characters in the Unicode font have uneven gaps between them
[*]MC-307884 - Unicode 字体中的字符之间存在不均匀的间距
[*]MC-307899 - Adding large animated textures to atlases causes the Vulkan rendering backend to run out of memory
[*]MC-307899 - 向纹理图集中添加大型动画纹理导致 Vulkan 渲染后端内存不足
[*]MC-307916 - Explosions caused by sulfur cubes with absorbed TNT do not drop every destroyed block
[*]MC-307916 - 由吸收了TNT的硫方怪引发的爆炸不会掉落所有被破坏的方块
[*]MC-307969 - Log spam when attempting to render a monster spawner in Peaceful difficulty
[*]MC-307969 - 尝试在和平难度下渲染怪物刷怪笼时日志持续输出
[*]MC-308036 - Attempting to send a friend request to yourself silently fails with no user feedback
[*]MC-308036 - 尝试向自己发送好友请求时静默失败,无任何用户反馈
[*]MC-308042 - CTRL+NUM within the friends menu requires the buttons to be focused in order to function, unlike other menus
[*]MC-308042 - 在好友列表中,CTRL+NUM需要按钮获得焦点才能生效,与其他菜单不同
[*]MC-308065 - When placing a bed, the head part takes an extra frame to appear
[*]MC-308065 - 放置床时,床头部分需要额外一帧才会出现
[*]MC-308092 - Disconnecting from the network on the friends screen and exiting the game causes the JVM to crash
[*]MC-308092 - 在好友列表断开网络连接并退出游戏会导致 JVM 崩溃
[*]MC-308107 - The border around the text under the listed friends in the friends menu disappears when pressing Enter and exiting the link confirmation screen
[*]MC-308107 - 在好友列表中,按下回车键并退出链接确认屏幕时,列出的好友下方文本周围的边框会消失
[*]MC-308133 - Geysers take away boats' horizontal momentum
[*]MC-308133 - 间歇泉会移除船的水平动量
[*]MC-308152 - Hitting sulfur cubes that are hanging in mid air near the top now causes them to gain a lot more height
[*]MC-308152 - 现在击打悬挂在半空中的硫方怪会使它们到达更高的高度
[*]MC-308245 - Partially transparent flower textures produce ghosting artifacts when mipmapped
[*]MC-308245 - 半透明的花的纹理在生成 mipmap 时会产生重影
[*]MC-308426 - Setting a movement key bind and the "Debug Modifier" key bind to the same key lets you move while an inventory is open
[*]MC-308426 - 将移动按键绑定与“调试修饰键”按键绑定设置为同一按键后,可在打开物品栏时移动
[*]MC-308436 - Blocks absorbed by small sulfur cubes are displayed incorrectly
[*]MC-308436 - 被小型硫方怪吸收的方块显示不正确
[*]MC-308448 - The block outline on banners is white
[*]MC-308448 - 旗帜的方块轮廓线为白色
[*]MC-308475 - The depth clear value is ignored in GlCommandEncoder.createRenderPass()
[*]MC-308475 - 在GlCommandEncoder.createRenderPass()中忽略了深度清除值
[*]MC-308476 - The timeout passed into glClientWaitSync is in milliseconds instead of nanoseconds
[*]MC-308476 - 传入glClientWaitSync的超时时间单位是毫秒而非纳秒
[*]MC-308477 - The vertex buffer slot is hardcoded to 0 in VulkanRenderPass.drawMultipleIndexed()
[*]MC-308477 - 顶点缓冲区槽位在VulkanRenderPass.drawMultipleIndexed()中被硬编码为 0
[*]MC-308484 - VulkanRenderPass: scissor is never set when renderArea is null
[*]MC-308484 - VulkanRenderPass: 当renderArea为null时,从未设置裁剪矩形
[*]MC-308533 - JVM crash when two shaders fail to compile when using Vulkan
[*]MC-308533 - 使用 Vulkan 时两个着色器编译失败导致 JVM 崩溃
[*]MC-308537 - The game can crash due to certain race conditions in multiplayer
[*]MC-308537 - 游戏可能因多人模式中的某些竞态条件而崩溃
[*]MC-308541 - You can still swap the blocks inside of a sulfur cube whilst their TNT is about to explode
[*]MC-308541 - 仍然可以在硫方怪内部的TNT即将爆炸时替换其内部的方块
https://www.minecraft.net/content/dam/minecraftnet/franchise/author-avatars/Mojavatar_Staff-Villager_200x296.png
【mxy333 译自Java Team 2026 年 6 月 2 日发布的 Minecraft 26.2 Pre-Release 3】
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Converted at 2026-06-02 23:14 +0800
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