Minecraft 基岩版 Beta & Preview 26.50.22 发布
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.50 仍未发布,Beta & Preview 26.50.22 为其第 2 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.50.22
Minecraft 基岩版 Beta & Preview 26.50.22
INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:
[*]These work-in-progress versions can be unstable and may not be representative of final version quality
[*]这些开发中版本可能不稳定,并不代表最终版本的质量
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
https://feedback.minecraft.net/hc/article_attachments/47702557757453
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
DROP 3 2026 FEATURES
2026 年第三次小更新内容
[*]Removed the experimental toggle for Drop 3 2026 features and made them available by default
[*]移除了“2026 年第三次小更新”实验性玩法,并使其默认可用
ABANDONED CAMP
废弃营地
[*]Modified existing Abandoned Camps and added more Campsites
[*]修改了现有废弃营地,并加入了更多营地
[*]Cushions in Abandoned Camps no longer generate inside other objects (MCPE-240911)
[*]废弃营地中的坐垫不再生成在其他物体内部 (MCPE-240911)
BLOCKS
方块
[*]Poplar Leaves no longer show black pixels while held in hand on Simple graphics with Fancy Leaves enabled
[*]在“简约”画质且开启“精美树叶”时,手持杨树树叶不再显示黑色像素
[*]Shelf Mushrooms are now immediately destroyed when lava flows into them
[*]层孔菇现在在熔岩流入时会立即被破坏
[*]Double Wool Slabs can no longer be obtained with commands (MCPE-240016) (MCPE-240050)
[*]双层羊毛台阶不再能通过命令获得 (MCPE-240016) (MCPE-240050)
CUSHION
坐垫
[*]The Cushion item group is now correctly named "Cushions" in the Creative inventory (MCPE-240906)
[*]坐垫物品组现在在创造模式物品栏中正确显示为“Cushions”(MCPE-240906)
ITEMS
物品
[*]Poplar Leaves, Poplar Shelves, Poplar Boats, and Cushions are now ordered consistently in the Creative inventory (MCPE-240031) (MCPE-240792) (MCPE-240464)
[*]杨树树叶、杨木展示架、杨木船和坐垫现在在创造模式物品栏中的顺序保持一致 (MCPE-240031) (MCPE-240792) (MCPE-240464)
FEATURES AND BUG FIXES
特性和漏洞修复
GAMEPLAY
玩法
[*]Fixed a bug where damage calculation did not apply correctly to Players falling from certain heights through one block of water
[*]修复了伤害计算对从特定高度穿过一格水掉落的玩家未正确应用的漏洞
[*]Fixed an issue that could cause players who died while inside a Nether portal to respawn in the Nether
[*]修复了在下界传送门内死亡的玩家可能会在下界重生的问题
[*]Fixed an issue where the same world seed would generate end portals with inconsistent amounts of Eyes of Ender (MCPE-227980)
[*]修复了相同世界种子生成末地传送门时末影之眼数量不一致的问题 (MCPE-227980)
[*]Fixed entity teleporting to unexpected location when using the teleport command between dimensions (MCPE-181173)
[*]修复了在不同维度间使用传送命令时实体被传送至意外位置的问题 (MCPE-181173)
GRAPHICS
图像
[*]Fixed tears in the dithering effect when looking through models in Vibrant Visuals.
[*]修复了在灵动视效[暂译]下透过模型观看时抖动效果出现撕裂的问题。
ITEMS
物品
[*]Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy (MCPE-240527)
[*]弹射物现在只有在空间上离开其所属的载具层级后,才能击中发射该弹射物的实体或同一载具层级中的实体(例如发射者的坐骑)(MCPE-240527)
[*]This prevents players from damaging themselves with lightly charged Arrows
[*]这可以防止玩家因轻微蓄力的箭矢而伤害自己
MOBS
生物
[*]Armor Stands and Drowned are now harder for hostile mobs to detect while invisible
[*]盔甲架和溺尸在隐身状态下现在更难被敌对生物检测到
[*]Bats now spawn in all Overworld biomes except the Deep Dark
[*]蝙蝠现在会在所有主世界生物群系中生成,但深暗之域除外
REALMS
Realms
[*]Fix for when the user tries to download a copy of a Realm world after changing settings results in the download never happening
[*]修复了用户在更改设置后尝试下载 Realms 世界副本时,下载始终无法进行的问题
[*]Fixed height on the members search bar
[*]修复了成员搜索栏的高度问题
[*]Introduced a localized loading spinner to replace the play button on the Realms tab when the client is fetching additional information from services, and a reload button that player can use to reload the tab should the fetch fails
[*]客户端从服务获取额外信息时,在 Realms 选项卡上加入了本地化的加载旋转指示器以替换“游玩”按钮;若获取失败,玩家还可以使用重载按钮来重载该选项卡
[*]Fixed the string Core and Plus sometimes are being translated in other languages
[*]修复了 Core 和 Plus 字符串有时会翻译为其他语言的问题
STABILITY AND PERFORMANCE
性能与稳定性
[*]Fixed a crash that could occur when opening Change Control Mode under Touch Settings after deleting a world
[*]修复了在删除世界后,在触控设置中打开“更改控制模式”时可能发生的崩溃
[*]Fixed memory leaks when blocks are moved by a piston outside of simulation distance (MCPE-238926)
[*]修复了活塞在模拟距离外移动方块时造成的内存泄漏问题 (MCPE-238926)
USER INTERFACE
用户界面
[*]Store the furnaces recipe book preferences after reloading a world (MCPE-239320)
[*]重载世界后现在会存储熔炉配方书的偏好设置 (MCPE-239320)
[*]Fix vertical menu screen reader narration in settings screens
[*]修复了设置界面中垂直菜单的屏幕阅读器朗读问题
[*]Fixed the game crashing by pressing Tab repeatedly while dying (MCPE-239639)
[*]修复了在死亡过程中重复按下 Tab 键导致游戏崩溃的问题 (MCPE-239639)
[*]Japanese symbols are no longer displayed with a different font in specific areas of the UI (MCPE-239802)
[*]日语符号在 UI 特定区域中不再以不同字体显示 (MCPE-239802)
[*]Text strings on world tile buttons across My World, My Templates and Servers menus are no longer truncated by ellipses
[*]“我的世界”、“我的模板”和“服务器”菜单中世界卡片按钮上的文本字符串不再被省略号截断
[*]Screenshots can now be set as world thumbnails without triggering an assertion
[*]截图现在可以设置为世界缩略图而不会触发断言
[*]Fixes cape causing visual discrepancies between the in game model and the model shown in the Dressing Room
[*]修复了披风导致游戏内模型与更衣室中显示的模型存在视觉差异的问题
[*]Trusted servers no longer prompt players for confirmation after restarting the client
[*]受信任服务器在重启客户端后不再提示玩家确认
[*]Fixed error message display when the Marketplace wishlist fails to load, ensuring players receive appropriate feedback about connectivity and service issues (US-1656572)
[*]修复了市场心愿单加载失败时错误消息的显示问题,确保玩家能收到关于连接和服务问题的适当反馈 (US-1656572)
[*]Updated Adjust brightness screen in Settings (in and out of game) to use new Ore UI design and tech.
[*]更新了设置中的“调节亮度”屏幕(游戏内和游戏外),以使用新的 Ore UI 设计和技术。
[*]Added an empty-state message for Marketplace Wishlist with a Browse Marketplace call to action
[*]为市场心愿单加入了空状态消息,并附带了“浏览市场”的行动号召按钮
STORAGE
存储
[*]Ported in OreUI the deletion modal used by the Storage list
[*]在 OreUI 中迁移了存储列表所使用的删除模态框
TECHNICAL UPDATES
技术性更新
AI COMPONENTS
AI 组件
[*]Made schema for the minecraft:tamemount component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.
[*]解析 minecraft:tamemount 组件的模式更加严格,在 1.26.50 及以上版本中若实体 JSON 包含无效数据则加载失败。
AI GOALS
AI 意向
[*]Added in_range_movement_mode to minecraft:behavior.ranged_attack for format versions 1.26.50 and newer
[*]为格式版本 1.26.50 及以上的 minecraft:behavior.ranged_attack 加入了 in_range_movement_mode
[*]hold_position makes the entity hold its position while within attack range
[*]hold_position 会使实体在攻击范围内保持其位置
[*]follow_target makes the entity continue moving toward its target while within attack range
[*]follow_target 会使实体在攻击范围内继续向目标移动
[*]Actor goal minecraft:behavior.ranged_attack now takes a float range for attack_range instead of attack_radius_min and attack_radius for format versions 1.26.50 and newer
[*]在格式版本 1.26.50 及以上中,实体意向 minecraft:behavior.ranged_attack 现在使用浮点数范围的 attack_range,而不是 attack_radius_min 和 attack_radius
API
API
[*]Released class EntityStartSneakingAfterEvent from beta to v2.10.0
[*]将类 EntityStartSneakingAfterEvent 从测试版发布到 v2.10.0
[*]Released class EntityStartSneakingAfterEventSignal from beta to v2.10.0
[*]将类 EntityStartSneakingAfterEventSignal 从测试版发布到 v2.10.0
[*]Released class EntityStopSneakingAfterEvent from beta to v2.10.0
[*]将类 EntityStopSneakingAfterEvent 从测试版发布到 v2.10.0
[*]Released class EntityStopSneakingAfterEventSignal from beta to v2.10.0
[*]将类 EntityStopSneakingAfterEventSignal 从测试版发布到 v2.10.0
[*]Released interface EntitySneakingChangedEventOptions from beta to v2.10.0
[*]将接口 EntitySneakingChangedEventOptions 从测试版发布到 v2.10.0
[*]Released property WorldAfterEvents.entityStartSneaking from beta to v2.10.0
[*]将属性 WorldAfterEvents.entityStartSneaking 从测试版发布到 v2.10.0
[*]Released property WorldAfterEvents.entityStopSneaking from beta to v2.10.0
[*]将属性 WorldAfterEvents.entityStopSneaking 从测试版发布到 v2.10.0
[*]Released Player.fogSettings from beta to v2.10.0
[*]将 Player.fogSettings 从测试版发布到 v2.10.0
[*]Released class FogSettings from beta to v2.10.0
[*]将类 FogSettings 从测试版发布到 v2.10.0
[*]Released class FogSettingsError from beta to v2.10.0
[*]将类 FogSettingsError 从测试版发布到 v2.10.0
[*]Released class BlockDynamicPropertiesComponent from beta to V2.10.0.
[*]将类 BlockDynamicPropertiesComponent 从测试版发布到 v2.10.0
[*]Released class ItemBlockDynamicPropertiesComponent from beta to V2.10.0.
[*]将类 ItemBlockDynamicPropertiesComponent 从测试版发布到 v2.10.0
DDUI
数据驱动用户界面
[*]Fixed a bug where hiding a CustomForm and then immediately showing another one would get the response UserBusy. Now it appropriately swaps to the second form.
[*]修复了隐藏一个 CustomForm 后立即显示另一个时会返回 UserBusy 响应的漏洞。现在它会正确地切换到第二个表单。
[*]Released CustomForm.image and ImageOptions to version 2.2.0 of @minecraft/server-ui
[*]将 CustomForm.image 和 ImageOptions 发布到 @minecraft/server-ui 的 2.2.0 版本
LOOT TABLES
战利品表
[*]Added the optional operator field to all loot table conditions, allowing control of whether the condition's result is used directly or negated
[*]为所有战利品表条件加入了可选的 operator 字段,用于控制条件的结果是直接使用还是取反
[*]== and equals apply when the condition evaluates to true
[*]== 和 equals 在条件判定为 true 时生效
[*]!= and not apply when the condition evaluates to false
[*]!= 和 not 在条件判定为 false 时生效
[*]Omitting operator preserves the existing behavior and is equivalent to using ==
[*]省略 operator 则保留原有行为,等价于使用 ==
EXAMPLE
示例
The following condition allows a loot entry to be selected only when the loot context is not in a biome with the plains tag:
以下条件仅在战利品上下文不在带有 plains 标签的生物群系时才允许选择战利品条目:
{
"condition": "biome_has_tag",
"operator": "not",
"tag": "plains"
}
SCRIPT DEBUGGER
脚本调试器
[*]Added the script-debugger-listen-address server property; script debugger listen mode now binds to loopback by default, and non-loopback listen addresses require a configured passcode
[*]加入了 script-debugger-listen-address 服务器属性;脚本调试器监听模式现在默认绑定到回环地址,非回环监听地址需要配置密码。
BLOCKS
方块
FENCES
栅栏
[*]Vanilla fence blocks now expose per-direction connection block states (minecraft:connection_north, minecraft:connection_east, minecraft:connection_south, minecraft:connection_west), reflecting which neighbors the fence connects to. Changing a fence's connections now sends block updates to neighboring blocks in worlds using version 1.26.50 and later
[*]原版栅栏方块现在公开每个方向的连接方块状态(minecraft:connection_north minecraft:connection_east minecraft:connection_south minecraft:connection_west),以反映栅栏连接到哪些相邻方块。在版本 1.26.50 及以上的世界中,更改栅栏的连接现在会向相邻方块发送方块更新
STAIRS
楼梯
[*]Vanilla stair blocks now expose a minecraft:corner block state (none, inner_left, inner_right, outer_left, outer_right) reflecting the corner shape formed with adjacent stairs
[*]原版楼梯方块现在公开一个 minecraft:corner 方块状态(none inner_left inner_right outer_left outer_right),以反映与相邻楼梯形成的拐角形状
[*]For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior
[*]对于新世界(基础游戏版本 1.26.40 及以上),楼梯拐角状态变化现在会触发相邻方块更新,以与 Java 版保持一致;现有世界则保留之前仅客户端更新的行为
CAMERA
相机
[*]Camera presets that inherit from minecraft:follow_orbit no longer reset the player's rotation the first time they are applied, for presets using format version 1.26.50 or later
[*]对于使用格式版本 1.26.50 或更高版本的相机预设,继承自 minecraft:follow_orbit 的预设首次应用时不再重置玩家的旋转
EDITOR
编辑器
[*]Updated addUserDefinedOperation API methods to accept separate transaction payloads representing the previous and new operation states
[*]更新了 addUserDefinedOperation API 方法,使其接受分别表示之前和新的操作状态的事务负载
[*]Removed Header Action API from IRootPropertyPane
[*]从 IRootPropertyPane 移除了 Header Action API
[*]Added optional property for IRootPropertyPane API to disable scrolling
[*]为 IRootPropertyPane API 加入了可选属性以禁用滚动
[*]Fixed a bug where the editing template in Layouts Editor saved in wrong template after changing the selected template in the Layout Template Manager.
[*]修复了在布局模板管理器中更改所选模板后,布局编辑器中的编辑模板会保存到错误模板的漏洞。
[*]This PR adds a new action: Layouts Managements that implements the new UI for the existing Layout Template. It is behind feature toggle for now.
[*]本次提交加入了一个新操作:“布局管理”,为现有布局模板实现了新 UI。目前该功能需要启用功能开关。
ENTITY COMPONENTS
实体组件
[*]Immunity to the freezing from Powder Snow is no longer hardcoded at runtime and is instead defined by the minecraft:freezing_immune component
[*]对细雪冰冻的免疫不再在运行时硬编码,而是由 minecraft:freezing_immune 组件定义
[*]The following mobs will be upgraded to automatically have this component:
[*]以下生物将被升级以自动拥有此组件:
[*]"minecraft:creaking"
[*]"minecraft:creaking"
[*]"minecraft:ender_dragon"
[*]"minecraft:ender_dragon"
[*]"minecraft:polar_bear"
[*]"minecraft:polar_bear"
[*]"minecraft:skeleton"
[*]"minecraft:skeleton"
[*]"minecraft:snow_golem"
[*]"minecraft:snow_golem"
[*]"minecraft:stray"
[*]"minecraft:stray"
[*]"minecraft:wither"
[*]"minecraft:wither"
[*]All non-mob entities are implicitly immune
[*]所有非生物实体都隐式免疫
[*]Used by defining the component as follows: "minecraft:freezing_immune": {}
[*]用法为定义组件如下:"minecraft:freezing_immune": {}
[*]The ambient sounds of entities are no longer redefined at runtime and instead respect the conditions defined by minecraft:ambient_sound_interval
[*]实体的环境音效不再在运行时重新定义,而是遵循 minecraft:ambient_sound_interval 所定义的条件
[*]Previously the ambient sound event name of an entity would be overwritten in these conditions:
[*]此前,实体的环境音效事件名称在以下条件下会被覆盖:
[*]If its head was in water then it would become ambient.in.water
[*]若其头部在水中,则变为 ambient.in.water
[*]If it was not on the ground then it would become ambient.in.air
[*]若其不在陆地上,则变为 ambient.in.air
[*]If it would otherwise play ambient and it was a baby then it would become ambient.baby
[*]若其原本会播放环境音效且为幼年个体,则变为 ambient.baby
[*]If any of these conditions were true then it would override any user-defined entry in the event_names parameter of minecraft:ambient_sound_interval
[*]若上述任一条件成立,则会覆盖 minecraft:ambient_sound_interval 中 event_names 参数内的任何用户自定义条目
[*]Now this will no longer happen and only the event name specified by minecraft:ambient_sound_interval will be used
[*]现在这种情况不再发生,只会使用由 minecraft:ambient_sound_interval 指定的事件名称
[*]Entities defined in any older version will fall back to the original overriding path as a minecraft:uses_legacy_ambient_sounds component will be added
[*]在任何旧版本中定义的实体将回退到原有的覆盖路径,因为会添加 minecraft:uses_legacy_ambient_sounds 组件
[*]The minecraft:uses_legacy_ambient_sounds is deprecated as users should now specify the indended behavior in minecraft:ambient_sound_interval
[*]minecraft:uses_legacy_ambient_sounds 已被弃用,用户现在应在 minecraft:ambient_sound_interval 中指定预期行为
[*]Vanilla mobs have been upgraded to use this new syntax, which can be preserved as follows:
[*]原版生物已升级为使用此新语法,可按如下方式保留:
"minecraft:ambient_sound_interval": {
"event_name": "ambient",
"event_names": [
{
"condition": "query.head_is_in_water",
"event_name": "ambient.in.water"
},
{
"condition": "!query.is_on_ground",
"event_name": "ambient.in.air"
},
{
"condition": "query.is_baby",
"event_name": "ambient.baby"
}
],
"range": 16.0,
"value": 8.0
}
[*]Deprecated minecraft:projectile_component's owner_launch_immunity_ticks field in favor of a spatial check that determines when the projectile has left its shooter's vehicle hierarchy
[*]弃用了 minecraft:projectile_component 的 owner_launch_immunity_ticks 字段,转而使用空间检测来确定弹射物何时离开其发射者的载具层级
[*]Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy
[*]弹射物现在只有在空间上离开其所属的载具层级后,才能击中发射该弹射物的实体或同一载具层级中的实体(例如发射者的坐骑)
Features
地物
[*]A new value, wall, to the field surface has been added to the schema of snap_to_surface_feature, which allows the feature to be snapped to walls as well as ceilings and floors.
[*]snap_to_surface_feature 的模式中,为 surface 字段加入了一个新值 wall,允许地物吸附到墙壁以及天花板和地板上。
[*]A new field allow_non_air_placement has been added to the schema of snap_to_surface_feature, which allows specifying whether the snapped feature can be snapped through solid blocks.
[*]snap_to_surface_feature 的模式中加入了一个新字段 allow_non_air_placement,用于指定吸附的地物是否可以穿过固体方块进行吸附。
[*]If the snap is started inside a block that is not water or air, this field decides if the feature can snap out of it.
[*]若吸附起始于非水或非空气方块内部,该字段决定地物能否从中吸附出来。
[*]Renaming the field vertical_search_range to search_range in the schema for snap_to_surface_feature
[*]将 snap_to_surface_feature 模式中的字段 vertical_search_range 重命名为 search_range
GRAPHICAL
图像
[*]"Automatic" upscaling quality now defaults to native resolution when using the Custom graphics preset
[*]使用“自定义”画质预设时,“自动”超分辨率质量现在默认使用原生分辨率
MOBS
生物
[*]Many mob properties are no longer saved if their values are the default
[*]许多生物属性若其值为默认值,则不再保存
MOLANG
MOLANG
[*]Added new query query.head_is_in_water which checks if the head of the entity is in water
[*]加入了新查询 q.head_is_in_water,用于检测实体的头部是否在水中
STABILITY AND PERFORMANCE
性能与稳定性
[*]Fixed issue where item catalog groups with long names crashed the game (MCPE-240721)
[*]修复了物品目录分组名称过长导致游戏崩溃的问题 (MCPE-240721)
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
API
API
[*]Changed the following beta APIs in @minecraft/server-admin
[*]修改了 @minecraft/server-admin 中的以下测试版 API
[*]Changed arguments for AllowList.add() take an AllowListEntryNameInfo and boolean to allow this player to ignore player limits when joining the server.
[*]AllowList.add() 的参数改为接受 AllowListEntryNameInfo 和一个布尔值,以允许该玩家在加入服务器时忽略玩家数量限制。
[*]Changed arguments for AllowList.contains() to take an AllowListEntryNameInfo
[*]AllowList.contains() 的参数改为接受 AllowListEntryNameInfo
[*]Changed arguments for AllowList.remove() to take an AllowListEntryNameInfo
[*]AllowList.remove() 的参数改为接受 AllowListEntryNameInfo
[*]Added property ignoresPlayerLimit to AllowListEntry
[*]为 AllowListEntry 加入了属性 ignoresPlayerLimit
[*]Added new AllowListEntryNameInfo
[*]加入了新的 AllowListEntryNameInfo
CHATSENDBEFOREEVENT
CHATSENDBEFOREEVENT
[*]The targets property can now be modified to control which players receive the chat message
[*]targets 属性现在可以被修改,以控制哪些玩家会收到聊天消息
DDUI
数据驱动用户界面
[*]Fixed input and HUD delay after closing Data Driven UI screens
[*]修复了关闭数据驱动 UI 界面后输入和 HUD 延迟的问题
【Cat_Anchor 译自feedback.minecraft.net 2026 年 7 月 28 日发布的 Minecraft Beta & Preview - 26.50.22】
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Converted at 2026-07-29 07:32 +0800
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