Minecraft Java版 26.3 Snapshot 5 发布
本帖最后由 mxy333 于 2026-8-6 02:11 编辑|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。
|Minecraft Java 版 26.3 仍未发布,26.3-snapshot5 为其第 5 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-3-snapshot-5/new-article-hero-image.jpg
NEWS
Minecraft 26.3 Snapshot 5
Minecraft 26.3 Snapshot 5
A Minecraft Java Snapshot
Minecraft Java版 快照
Happy Snapshot day! Today we are shipping the 5th snapshot of 26.3 with a fresh batch of updates and improvements.
快照日快乐!今天我们发布了 26.3 版本的第5个快照,带来了一批新的更新和改进。
Happy mining!
挖矿快乐!
TECHNICAL CHANGES
技术性更改
[*]The Data Pack version is now 112.0
[*]将数据包版本号更改为 112.0
[*]The Resource Pack version is now 93.0
[*]将资源包版本号更改为 93.0
DATA PACK VERSION 112.0
数据包版本 112.0
[*]Codec for element lists/tags now allows mixing inline values and references
[*]元素列表/标签的编解码器现在允许混合内联值和引用
[*]For example, item modifiers like [{type:set_count, ...}, "minecraft:some_modifier"] are now allowed
[*]例如,像 [{type:set_count, ...}, "minecraft:some_modifier"] 这样的物品修饰器现在允许
WORLD GENERATION
世界生成
FEATURES
地物
CHANGED MINECRAFT:SCULK_PATCH
更改了 MINECRAFT:SCULK_PATCH
[*]Removed extra_rare_growths and catalyst_chance fields
[*]移除了 extra_rare_growths 和 catalyst_chance 字段
RESOURCE PACK VERSION 93.0
资源包版本 93.0
SHADERS & POST-PROCESS EFFECTS
着色器与后处理管线
ORDER-INDEPENDENT TRANSPARENCY (OIT)-RELATED SHADER CHANGES
顺序无关透明算法(OIT)相关的着色器更改
[*]The B3D_IS_ZERO_TO_ONE define has been renamed to RENDERPEARL_IS_ZERO_TO_ONE
[*]B3D_IS_ZERO_TO_ONE 定义重命名为 RENDERPEARL_IS_ZERO_TO_ONE
SHADER COMPILATION CHANGES
着色器编译更改
[*]Shaders are now compiled by ShaderC when using OpenGL as well, identically to when using Vulkan
[*]现在使用 OpenGL 时,着色器也像使用 Vulkan 时一样由 ShaderC 编译
[*]Shader includes are now handled by ShaderC using #include instead of #moj_import
[*]着色器包含现在由 ShaderC 使用 #include 而不是 #moj_import 处理
[*]Shader inputs and outputs must have a location specified in shader source
[*]着色器输入和输出必须在着色器源代码中指定位置
[*]Vertex input names must still match expected names.
[*]顶点输入名称必须仍然与预期名称匹配。
[*]Vertex outputs are matched to fragment inputs solely by location, name is now ignored.
[*]顶点输出仅通过位置与片元输入匹配,名称现在被忽略。
[*]Introduced new define RENDERPEARL_INSTANCE_INDEX_INCLUDES_BASE_INSTANCE - A boolean indicating if gl_InstanceIndex follows Vulkan or OpenGL (gl_InstanceID) semantics
[*]引入了新的定义 RENDERPEARL_INSTANCE_INDEX_INCLUDES_BASE_INSTANCE - 布尔值,表示 gl_InstanceIndex 遵循 Vulkan 或 OpenGL(gl_InstanceID)语义
Developer's Note: Vertex inputs in previous versions using OpenGL were not allowed to specify a location. Compatability can be preserved by only specifying locations when the "VULKAN" macro is defined.
开发者说明:在之前使用OpenGL的版本中,顶点输入不允许指定位置。可以通过仅在定义"VULKAN"宏时指定位置来保持兼容性。
Developer's Note: Vertex outputs and fragment inputs in previous versions were matched based on name alone. Compatability can be preserved by continuing to use identical names.
开发者说明: 以前版本中的顶点输出和片段输入仅根据名称进行匹配。继续使用相同的名称可以保持兼容性。
FIXED BUGS IN 26.3 SNAPSHOT 5
26.3 SNAPSHOT 5 修复的漏洞
[*]MC-5269 - Updating a server's address in the multiplayer menu does not update its status
[*]MC-5269 - 修改多人游戏菜单中的服务器地址不会更新其状态
[*]MC-278771 - The incorrect command context is used when providing suggestions for redirected commands
[*]MC-278771 - 为被重定向的命令提供建议时,使用了错误的命令上下文
[*]MC-293755 - The ender dragon's neck and tail disconnect from its body when it turns
[*]MC-293755 - 末影龙的颈部和尾巴在转向时会与身体断开。
[*]MC-306628 - TNT minecarts don't delete piercing arrows
[*]MC-306628 - TNT矿车不会清除穿透箭
[*]MC-307918 - Sculk patches can cause errors in the log during world generation
[*]MC-307918 - 世界生成期间,幽匿斑块会导致日志中出现错误
[*]MC-308344 - Validation error when compiling shaders containing in/out array or matrix variables with the Vulkan rendering backend
[*]MC-308344 - 使用 Vulkan 渲染后端编译包含输入/输出数组或矩阵变量的着色器时出现验证错误
[*]MC-308406 - Item models are shown incorrectly in the smithing table menu's armor stand
[*]MC-308406 - 物品模型在锻造台菜单的盔甲架中显示不正确
[*]MC-308647 - The resource packs screen can cache font glyphs incorrectly after toggling the "Font Settings" option
[*]MC-308647 - 资源包界面在切换 “字体设置” 选项后可能错误地缓存字体字形
[*]MC-309250 - Naturally generated decorated pots don't drop bricks when broken with tools
[*]MC-309250 - 自然生成的饰纹陶罐用工具破坏时不会掉落红砖
[*]MC-309298 - Sending chat messages while having the "Chat Delay" option set to a nonzero value can sometimes kick you from the game
[*]MC-309298 - 当 “聊天延迟” 选项设置为非零值时,发送聊天消息有时会导致你被踢出游戏
[*]MC-309500 - Crafting decorated pots without sherds using the recipe book creates a pot that doesn't drop bricks when broken with a tool
[*]MC-309500 - 使用配方书在没有陶饰纹陶片情况下合成饰纹陶罐,会生成一个用工具破坏时不会掉落红砖的陶罐
[*]MC-309565 - Block outlines are rendered behind translucent elements if the "High Contrast Block Outlines" option is enabled
[*]MC-309565 - 如果启用了 “高对比度方块轮廓” 选项,方块轮廓会渲染在半透明元素的后面
[*]MC-309566 - Block outlines are rendered behind translucent elements if the "Improved Transparency" option is disabled
[*]MC-309566 - 如果禁用 “改进透明显示” 选项,方块轮廓会渲染在半透明元素后面。
[*]MC-309743 - The attacking animation of drowned is incorrect
[*]MC-309743 - 溺尸的攻击动画不正确
[*]MC-310041 - Under specific conditions, chunk loading frequently fails
[*]MC-310041 - 在特定条件下,区块加载频繁失败
[*]MC-310096 - Invalid item modifiers crash the game
[*]MC-310096 - 无效的物品修饰导致游戏崩溃
[*]MC-310098 - Trying to mix item modifier references and inline values in a list prevents the pack from loading
[*]MC-310098 - 尝试在列表中混合物品修饰器引用和内联值会导致数据包无法加载
[*]MC-310125 - Blaze powder in brewing stands uses the cooking/speed_default number provider instead of brewing/speed_default
[*]MC-310125 - 酿造台中的烈焰粉使用了 cooking/speed_default 数字提供器,而不是 brewing/speed_default
[*]MC-310133 - Gurgles do not aim their tridents correctly
[*]MC-310133 - 溺尸无法正确用三叉戟瞄准
[*]MC-310135 - The server crashes when requesting command suggestions for /attribute referenced from /execute
[*]MC-310135 - 服务器在请求从 /execute 中引用的 /attribute 的命令补全时崩溃
[*]MC-310149 - Glass flickers when looking at it closely with the Vulkan rendering backend and the "Improved Transparency" option enabled
[*]MC-310149 - 玻璃在使用 Vulkan 渲染后端并启用 “改进透明显示” 选项时近距离观察会闪烁。
[*]MC-310163 - The game crashes when entering exclusive fullscreen on Wayland
[*]MC-310163 - 游戏在 Wayland 上进入独占全屏模式时崩溃
https://www.minecraft.net/content/dam/minecraftnet/franchise/author-avatars/Mojavatar_Staff-Villager_200x296.png
【mxy333 译自Java Team 2026 年 7 月 21 日发布的 Minecraft 26.3 Snapshot 5】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.7】
Powered by SPXXKLP 3.2.7 with love
Converted at 2026-08-04 21:30 +0800
|想了解更多游戏资讯?
[*]苦力怕论坛 - 游戏资讯版块
页: [1]