Minecraft Java版 1.18-pre2&3&4&5&6&7&8 发布
本帖最后由 心中一万只羊驼 于 2021-11-29 20:51 编辑由于论坛之前维护快半个月,所以这里仅展示特性修复,详情内容请去各版本原帖链接查看
|预发布版是Minecraft Java版的测试机制,如果该版本作为正式版发布,那么预发布版的游戏文件将与启动器推送的正式版完全相同。
|然而,预发布版主要用于服主和Mod制作者的预先体验,如果发现重大漏洞,该预发布版会被新的预发布版代替。因此建议普通玩家持观望态度。
|1.18 仍未发布,1.18-pre2&3&4&5&6&7&8为其第2&3&4&5&6&7&8个预览版。
|转载本贴时须注明原作者以及本帖地址。
1.18-pre2
Technical changes in 1.18 Pre-release 2
1.18 预发布版 2 的技术性修改
Minecraft now uses Java version 17. If you are using a default setup the Launcher will download and install the correct version. If you are using a custom Java setup or a third-party launcher, you will need to ensure that your Java installation is version 17 or above.
Minecraft现在使用Java版本17。如果您使用默认设置,启动器将下载并安装正确的版本。如果您使用自定义Java设置或第三方启动器,则需要确保您的Java安装为版本17或更高版本。
Fixed bugs in 1.18 Pre-release 2
1.18 预发布版 2 修复的漏洞
[*]MC-32813 - Floating water / lava above caves / cave carver doesn’t update water
[*]MC-32813 - 流动的水或在洞穴上方的流动的岩浆洞穴雕刻器不再更新水
[*]MC-206303 - Minecarts have old textures on the bottom
[*]MC-206303 - 矿车的底部使用了旧纹理
[*]MC-214963 - Mineshaft generation is non-deterministic
[*]MC-214963 - 矿井的结构生成是不确定的
[*]MC-217038 - Large dripstone structures can be generated outside the caves
[*]MC-217038 - 滴水石簇生成在洞穴外
[*]MC-217056 - Some high-speed particles lag/freeze the game
[*]MC-217056 - 一些高速度粒子会导致游戏卡顿或卡死
[*]MC-220061 - Painting back texture is mirrored
[*]MC-220061 - 画的背部纹理被镜像翻转
[*]MC-223917 - Goats on fire do not attempt to pathfind towards water
[*]MC-223917 - 山羊被火烧着时不会尝试跑往有水处
[*]MC-226689 - Albert Pastore’s name is grey and improperly indented in the credits
[*]MC-226689 - 制作人员名单中,Albert Pastore的名字是灰色的,且缩进不正确
[*]MC-227163 - Credits say ‘‘IT Manager’’ instead of ‘‘IT Managers’’
[*]MC-227163 - 鸣谢名单中 `IT Managers` 错写成 `IT Manager`
[*]MC-227204 - “Explore, dream, discover” quote no longer appears after new credits
[*]MC-227204 - 在使用新版鸣谢名单后,`Explore,dream,discover` 那段语录不再出现
[*]MC-227206 - Random names in the new credits use curly quotes/apostrophes
[*]MC-227206 - 制作人员名单中,有一些名字中使用的单引号或双引号使用的是全角符号
[*]MC-227231 - Steven Silvester’s name is misspelt in the credits
[*]MC-227231 - 制作人员名单中,Steven Silvester的名字可能被拼错了
[*]MC-227239 - In the credits, Elizabeth Batson’s company name is improperly capitalized
[*]MC-227239 - 制作人员名单中,Elizabeth Batson的公司名称被不正确大写
[*]MC-227329 - The usage and punctuation of “Inc” is still inconsistent in the credits
[*]MC-227329 - 制作人员名单中,“Inc”一词的用法和标点仍然不一致
[*]MC-231782 - Missing “(” in Frank Criscione credit
[*]MC-231782 - 制作人员名单中,Frank Criscione的那一行少了一个"("。
[*]MC-236756 - Biome-exclusive mob spawn rates are reduced
[*]MC-236756 - 生物群系独有生物的生成率降低了
[*]MC-236858 - Seeds that spawn you in the middle of the ocean cause lag
[*]MC-236858 - 由出生点在海洋中间的世界种子生成的世界性能迟缓
[*]MC-237608 - Server address shown when connection fails during server startup
[*]MC-237608 - Server address shown when connection fails during server startup
[*]MC-238049 - Passive mobs (cows, pigs, sheep, chickens) sometimes do not spawn
[*]MC-238049 - 被动型生物(牛、猪、绵羊、鸡)有时不生成
[*]MC-238076 - UpgradeData in chunk is not migrated to new world height
[*]MC-238076 - 区块内的UpgradeData标签没有转换到新的世界高度
[*]MC-238375 - Crash and/or data corruption upon attempting to save a world with a world border center over 30 million blocks
[*]MC-238375 -世界边界中心点在3千万格外时,保存世界会导致游戏崩溃,和/或数据损坏
[*]MC-238587 - Sprinting while flying into a block causes the screen to rapidly zoom in and out
[*]MC-238587 - 飞入方块时疾跑会导致视角快速放大和缩小
[*]MC-239397 - Lava pockets generate in icebergs
[*]MC-239397 - 熔岩池在冰山中生成
[*]MC-239423 - Kumi Tanioka isn’t under “Music composed by” in the credits
[*]MC-239423 - Kumi Tanioka未出现在鸣谢名单的 `Music composed by` 段落中
[*]MC-239856 - Upgrading old worlds causes vines to have the wrong block state
[*]MC-239856 - 升级旧的世界会导致藤蔓使用错误的方块状态
[*]MC-239857 - Fences, iron bars, and glass panes often use an incorrect block state after conversion
[*]MC-239857 - 栅栏、铁栏杆和玻璃板在进行世界转换后没有正确衔接
[*]MC-239884 - Water from old chunks don’t properly propagate into new chunks
[*]MC-239884 - 旧区块中的水不会流到新区块中
[*]MC-239899 - Connected redstone does not properly upgrade from older versions
[*]MC-239899 - 在旧版中的连接好的红石线没有跟随版本升级
[*]MC-240030 - Holes in worlds created in Alpha and Infdev below y=0 after conversion
[*]MC-240030 - 创建于Infdev和Alpha的世界转换到21w43a后在y=0或以下区域出现大量空洞
[*]MC-240494 - Duplicated mineshafts with new cave generation
[*]MC-240494 - 新的洞穴生成机制导致生成重复的废弃矿井
[*]MC-240507 - Mob Spawning in structures fails in pre-1.18 generated monuments/swamp huts/outposts
[*]MC-240507 - 在1.18前生成的海底神殿/沼泽小屋/掠夺者前哨站里无法正常生成生物
[*]MC-240570 - Biomes in old chunks are not copied to new caves below Y=0 when chunks are extended
[*]MC-240570 - 旧区块升级后,旧的生物群系数据不会被复制到Y=0下方生成的新洞穴处
[*]MC-240610 - “Allow Server Listings” option doesn’t save its last setting
[*]MC-240610 -“允许列入服务器玩家列表”选项设置不会被保存
[*]MC-240783 - Powder snow does not reduce or negate fall damage
[*]MC-240783 - 细雪不减少也不抵消坠落伤害
[*]MC-241111 - Some Mojang employees are not mentioned in the credits
[*]MC-241111 - 部分Mojang雇员未出现在鸣谢名单中
[*]MC-241194 - Crash: java.lang.NullPointerException: Cannot invoke “ddm.a(cao, cps, java.util.Random, gh)” because the return value of “java.util.function.Supplier.get()” is null
[*]MC-241194 - 空指针异常崩溃:不能调用"ddm.a(cao, cps, java.util.Random, gh)",因为"java.util.function.Supplier.get()"的返回值为null
[*]MC-241199 - Double chests have incorrect block states after upgrading old worlds
[*]MC-241199 - 升级旧世界后,大型箱子的方块状态不正确
[*]MC-241208 - Powered buttons, pressure plates, and tripwire hooks remain powered forever after upgrading old worlds
[*]MC-241208 -升级旧存档会使被充能的按钮、压力板和绊线钩永久保持充能状态
[*]MC-241234 - Fossils get cut off at chunk borders
[*]MC-241234 - 化石会在区块边界处被截断
[*]MC-241413 - Floating water generates around ravines
[*]MC-241413 - 峡谷周围会生成浮空水
【原贴地址:https://www.mcbbs.net/thread-1277170-1-1.html】原帖作者:sky_tianle
1.18-pre3&4
Technical Changes in 1.18 Pre-release 3
1.18 预发布版 3 的技术性修改
[*]Starting server.jar with an empty bundlerMainClass will now just validate and extract files, then exit
[*]现在在启动服务端server.jar时指定了空的bundlerMainClass属性时,服务端会只校验并解压文件,然后退出。
Fixed bugs in 1.18 Pre-release 3
1.18 预发布版 3 修复的漏洞
[*]MC-109260 - Full-width punctuation characters are rendered incorrectly
[*]MC-109260 - 全角标点符号显示不正确
[*]MC-185263 - Non full chunks in cache memory “semi-leak”
[*]MC-185263 - 被缓存的非完整区块导致内存“半泄露”
[*]MC-223840 - Lava blocks from “Lava Aquifers” don’t get updated when a cave cuts through underneath them
[*]MC-223840 - 洞穴从熔岩含水层下方穿过时,由熔岩含水层生成的熔岩方块不会被更新
[*]MC-231818 - You can no longer use the up or down arrow to navigate between servers in the multiplayer menu
[*]MC-231818 - 不能在多人游戏菜单中用上下方向键切换被选中的服务器
[*]MC-236740 - Server-side lag spike sometimes occurs when attempting to locate a buried treasure or opening/breaking a chest containing a map
[*]MC-236740 - 在尝试使用/locate buried_treasure命令或打开/破坏一个内有地图的箱子时,有时服务端侧会有短暂的卡顿
[*]MC-236764 - Lighting lags behind world generation
[*]MC-236764 - 光照更新慢于世界生成
[*]MC-239397 - Lava pockets generate in icebergs
[*]MC-239397 - 熔岩涌泉可以在冰山上生成
[*]MC-239610 - Severe world corruption due to 1.18 snapshots failing to deserialize chunks that 1.17 loads fine
[*]MC-239610 -1.18快照在反序列化区块时,世界会被严重损坏,而同样的操作在1.17中正常
[*]MC-239682 - Out of memory crash: World generation exhausts Java heap space
[*]MC-239682 - 内存耗尽导致崩溃:世界生成耗尽Java堆空间
[*]MC-239950 - Feature placement doesn’t check for biomes, causing unnecessary lag
[*]MC-239950 - 地物放置时没有检测生物群系,导致不必要的卡顿
[*]MC-240229 - Rain and snow fall on the same blocks in a certain height range
[*]MC-240229 - 在某个高度范围的方块上会同时下雨和下雪
[*]MC-240483 - Foxes that spawn in grove biomes aren’t the snowy variant
[*]MC-240483 - 雪林中生成的狐狸不是雪地变种
[*]MC-240589 - Game froze for several minutes and then crashed while flying around and loading chunks
[*]MC-240589 - 玩家飞行并加载区块时,游戏会卡住几分钟然后崩溃
[*]MC-241245 - Generated Deepslate overwrites ore veins (mainly Iron ore veins)
[*]MC-241245 - 生成的深板岩会覆盖矿石团簇(主要是铁矿石团簇)
[*]MC-241255 - Gigantic Performance Drop after a couple of minutes
[*]MC-241255 - 游戏运行几分钟后性能会大幅下降
[*]MC-241352 - Directory structure is not consistent between server and client
[*]MC-241352 - 服务端和客户端中的目录结构不一致
Fixed bugs in 1.18 Pre-release 4
1.18 预发布版 4 修复的漏洞
[*]MC-241774 - Crash when going nether portals or creating a single biome world with nether biomes // java.lang.IndexOutOfBoundsException: Index 0 out of bounds for length 0
[*]MC-241774 —— 进入下界传送门或创建下界生物群系的单一生物群系世界时游戏会发生崩溃// java.lang.IndexOutOfBoundsException: Index 0 out of bounds for length 0
[*]MC-241775 - Crash when going through end portals or creating a single biome world with end biomes // java.lang.NegativeArraySizeException: -5
[*]MC-241775 —— 进入末地传送门或创建末地生物群系的单一生物群系世界时游戏崩溃 // java.lang.NegativeArraySizeException: -5
[*]MC-241778 - Game crashes or freeze when loading and upgrading the 1.17.1 version of the Superflat world // java.util.concurrent.CompletionException: z: Biome decoration
[*]MC-241778 —— 加载并升级1.17.1超平坦世界时游戏崩溃或完全卡住 // java.util.concurrent.CompletionException: z: Biome decoration
本文原文地址与pre2版本为同一个 点此进入 网页链接
【原贴地址:https://www.mcbbs.net/thread-1277361-1-1.html】原帖作者:sky_tianle
1.18-pre5
Changes in 1.18 Pre-release 5
1.18 预发布版 5 的修改内容
[*]If there is any bedrock at height 0 in a chunk, new world generation will happen under any non-air block at height 0 in that chunk
[*]如果一个区块的0层高度处出现了基岩,那么该区块中任何高度为0的非空气方块的下方部分都会重新生成。
Fixed bugs in 1.18 Pre-release 5
1.18 预发布版 5 修复的漏洞
[*]MC-138118 - Parrot wing texture is reversed on the bottom
[*]MC-138118 - 鹦鹉翅膀的纹理问题
[*]MC-148422 - Stripped dark oak log side texture is too bright
[*]MC-148422 - 去皮深色橡木原木的侧边纹理太亮了
[*]MC-150567 - Dark oak log top texture bark ring not updated
[*]MC-150567 - 深色橡木原木顶部树皮的纹理未更新
[*]MC-162038 - Pillagers have no hood texture
[*]MC-162038 - 掠夺者没有兜帽纹理
[*]MC-162803 - Lily Pad mirrors texture when placed
[*]MC-162803 - 睡莲被放置后,纹理被镜像翻转
[*]MC-170557 - Spruce door top/bottom has the incorrect texture
[*]MC-170557 - 云杉木门的顶部和底部纹理错误
[*]MC-176309 - Illusioner has a few misplaced pixels left in their texture
[*]MC-176309 - 幻术师的纹理中留下了一些被错误放置的像素
[*]MC-176824 - Red glass and outline of blue glass are slightly more opaque.
[*]MC-176824 - 蓝色玻璃的轮廓及红色玻璃的透光度略低
[*]MC-176833 - Anvil GUI hammer uses an outdated iron pallet
[*]MC-176833 - 铁砧界面锤子的把手纹理与纹理更新后的样式不匹配
[*]MC-177664 - Sound system warning messages are spamming the system log
[*]MC-177664 - 系统日志中,声音系统的警告消息反复显示
[*]MC-180398 - Too many sounds causes client to stall, limit can be easily reached with rabbits
[*]MC-180398 - 声音过多会导致客户端卡顿。存在大量兔子时很容易到达声音数上限
[*]MC-194822 - Glass pane top texture has not changed with the Texture Update
[*]MC-194822 - 纹理更新后,玻璃板的顶部材质没有改动
[*]MC-194950 - Cactus in potted cactus is vertically squished
[*]MC-194950 - 仙人掌盆栽内的仙人掌纹理被竖向挤压
[*]MC-198007 - Villages replace ice with path blocks instead of wood
[*]MC-198007 - 村庄中使用草径替换冰而不是木头
[*]MC-199662 - Extra pixels in cocoa pod textures as of Texture Update
[*]MC-199662 - 纹理更新后,可可果出现多余的像素
[*]MC-200046 - Cartography table planks texture is incorrect/slightly outdated
[*]MC-200046 - 制图台的木板纹理错误/稍稍过时了
[*]MC-200137 - Lectern base plate texture still uses the old planks texture
[*]MC-200137 - 讲台基部板材的纹理仍在使用旧的木板纹理
[*]MC-200956 - Beetroot seeds texture is not vertically centered
[*]MC-200956 - 甜菜根种子的纹理在垂直方向上不居中
[*]MC-200957 - Melon seeds texture is not vertically centered
[*]MC-200957 - 西瓜种子的纹理在垂直方向上不居中
[*]MC-202910 - Inconsistent highlight color on armor
[*]MC-202910 - 盔甲的高光部分颜色不一致
[*]MC-204901 - Side texture for dirt paths hasn’t been updated with the texture update
[*]MC-204901 - 纹理更新没有更新土径的侧面纹理
[*]MC-221172 - Warped and Crimson Stems use different top texture from Bedrock Edition
[*]MC-221172 - 诡异菌柄和绯红菌柄所用的顶部纹理与基岩版不同
[*]MC-222154 - Cave vines can generate hanging on pointed dripstone
[*]MC-222154 - 洞穴藤蔓可以在滴水石簇上悬挂生成
[*]MC-222763 - Armor stands use the old smooth stone slab texture
[*]MC-222763 - 盔甲架使用了旧的平滑石台阶纹理
[*]MC-225553 - Oak and iron doors have a line in their textures
[*]MC-225553 - 橡木门和铁门的纹理中有一条多余的线
[*]MC-226711 - Carrot crop texture has an incorrect pixel
[*]MC-226711 - 胡萝卜作物的纹理有一个像素是错误的
[*]MC-227258 - Flowering Azalea Leaves are in both #minecraft:mineable/hoe and #minecraft:mineable/axe tags, while regular Azalea Leaves (and all other leaves) are only in #minecraft:mineable/hoe
[*]MC-227258 - 盛开的杜鹃树叶同时存在于#minecraft:mineable/hoe和#minecraft:mineable/axe标签,而一般的杜鹃树叶(以及其他树叶)都只存在于#minecraft:mineable/hoe中
[*]MC-228900 - Cave vines can generate floating (Recurrence of MC-218817)
[*]MC-228900 - 洞穴藤蔓生成时浮在半空(MC-218817的复现)
[*]MC-229977 - Breaking blocks with pistons on the east/west direction causes significant lag
[*]MC-229977 - 使用东西朝向的活塞破坏方块时,游戏明显迟缓
[*]MC-231272 - Cave vines can sometimes generate hanging on cobwebs
[*]MC-231272 - 洞穴藤蔓有时会悬挂在蜘蛛网上
[*]MC-231818 - You can no longer use the up or down arrow to navigate between servers in the multiplayer menu
[*]MC-231818 - 多人游戏菜单中,无法使用上下箭头键来选择服务器
[*]MC-233883 - The hide and show messages buttons in the social interactions menu display their hover text regardless of the position of the cursor
[*]MC-233883 - 无论光标位于何处,社交互动菜单中的隐藏和显示消息按钮都会显示其悬停文本
[*]MC-234039 - The back of wild axolotls are off-centered
[*]MC-234039 - 棕色美西螈的尾部纹理未居中
[*]MC-235567 - Clusters of dripstone (stalagmites) tend to generate abnormally frequent with thickness “tip” on tall caves
[*]MC-235567 - 滴水石簇(石笋)往往会不正常地以“很厚的尖尖的”形式频繁生成于高洞穴中
[*]MC-236723 - The Floating Islands preset does not seem to be generating correctly
[*]MC-236723 - 浮岛预设世界似乎没有正确生成
[*]MC-237500 - Azalea trees can generate on top of huge mushrooms, trees & bamboo
[*]MC-237500 - 杜鹃花树会生成在巨型蘑菇、树和竹子的顶端
[*]MC-238360 - Rooted dirt cannot replace terracotta
[*]MC-238360 - 缠根泥土不会取代陶瓦
[*]MC-238529 - Azalea trees can fail to generate
[*]MC-238529 - 杜鹃花树生成失败
[*]MC-238892 - Rooted dirt doesn’t replace red sand
[*]MC-238892 - 缠根泥土不会取代红沙
[*]MC-239128 - Sweet berry bushes generate extremely rare in comparison with 1.17.1
[*]MC-239128 - 与1.17.1相比,甜浆果灌木生成率过低
[*]MC-239237 - Azalea trees can be generated on icebergs
[*]MC-239237 - 杜鹃花树会在冰山上生成
[*]MC-239489 - Melons generate rarely in jungle biomes
[*]MC-239489 - 西瓜在丛林生物群系中的生成概率过低
[*]MC-239847 - Chunk blending occasionally produces sharp chunk border edges
[*]MC-239847 - 区块过渡有时会在区块交界处产生很尖锐的边缘
[*]MC-241256 - Some feature configs still expect a configured feature instead of a placed feature
[*]MC-241256 - 某些地物配置依然需要一个已配置的地物,而不是一个放置的地物
[*]MC-241278 - Azalea trees are no longer generating
[*]MC-241278 - 不生成杜鹃花树
[*]MC-241539 - Stone generates in the side of hoodoos
[*]MC-241539 - 石头在恶地石柱(Hoodoo)的侧边生成
[*]MC-241566 - Mossy cobblestone boulders generate in a grid pattern in old-growth spruce taigas
[*]MC-241566 - 在原始针叶林群系中长有苔藓的巨石呈网格状生成
[*]MC-241588 - Cave vines can sometimes generate hanging on water
[*]MC-241588 - 洞穴藤蔓生成时偶尔会挂在水里面
[*]MC-241672 - Mobs don’t panic when burning if standing on blocks placed above water
[*]MC-241672 - 当生物站在水面上时,燃烧不会使其惊慌
[*]MC-241728 - Converting world to 1.18 pre-release 2 generates new caves in too many places
[*]MC-241728 - 将世界转换到1.18-pre2后洞穴生成过于频繁
[*]MC-241747 - Inconsistent Colors in grindstone gui
[*]MC-241747 - 砂轮的GUI颜色不一致
[*]MC-241784 - Some sliders in options menu do not work properly
[*]MC-241784 - 选项菜单中的一些滑块未正常工作
[*]MC-241800 - Cannot change numbers for gamerules on world creation
[*]MC-241800 - 无法在世界创建时更改游戏规则的数字
[*]MC-241847 - Floating stone platform doesn’t generate in void superflat world preset
[*]MC-241847 - 虚空超平坦预设世界中不生成石头平台
[*]MC-241933 - Spore blossoms, cave vines, and pointed dripstones generate indented into the cave surface
[*]MC-241933 - 孢子花、洞穴藤蔓和滴水石锥生成时陷进洞穴的地表里
【原贴地址:https://www.mcbbs.net/thread-1277873-1-1.html】原帖作者:Aurora_Feather
1.18-pre6
Changes in 1.18 Pre-release 6
1.18 预发布版 6 的修改内容
[*]The numbers of features in cave biomes have been tweaked
[*]调整了洞穴生物群系中的一些地物
Technical Changes in 1.18 Pre-release 6
1.18 预发布版 6 的技术性修改
[*]The game now saves chunks whenever there is time spare to reduce autosave spikes
[*]现在游戏会在任何空闲时间保存区块信息,以减少自动保存时的资源占用
Fixed bugs in 1.18 Pre-release 6
1.18 预发布版 6 修复的漏洞
[*]MC-236947 - Signature attribute is stripped from java records
[*]MC-236947 - 签名属性脱离了Java记录
[*]MC-238930 - Soul Sand and Soul Soil generate below the nether ceiling
[*]MC-238930 - 灵魂沙和灵魂土生成在了下界顶端的下方
[*]MC-238959 - Falling block placing at Y=1 changes into dropped item when landing on Y=0
[*]MC-238959 - 会下落的方块如果被放置在Y=1的高度,在落到Y=0的高度时会变成掉落物
[*]MC-239880 - Some chunks have missing blocks below 0
[*]MC-239880 - 在Y<0的部分,有些区块会有方块丢失
[*]MC-239900 - Upgrading custom world to 21w43a ignores min_y and height
[*]MC-239900 - 将旧版本的世界升级至21w43a后,Y<0的方块会跑到Y>320的地方
[*]MC-241263 - Off-heap memory leak
[*]MC-241263 - 堆外内存泄露
[*]MC-241409 - Game crashes when terrain shaper data is missing
[*]MC-241409 - 如果地形生成器的数据有丢失,游戏会崩溃
[*]MC-241630 - Temperatures don’t properly get converted
[*]MC-241630 - 温度未正确转换
[*]MC-241767 - Breaking a vine or ladder block while the player is climbing it while sneaking allows the player to hover in place indefinetly
[*]MC-241767 - 当玩家在梯子或者藤蔓上按住潜行键时,如果梯子或藤蔓依附的方块被破坏,玩家会定在空中
[*]MC-241820 - Ocean Monuments upgraded from previous versions appears to have the bounding box shifted to chunk borders north and west
[*]MC-241820 - 旧版本存档中的海底神殿升级到新版本后,它的边界会跑到区块的西北边缘
[*]MC-241830 - Windswept savannas in amplified worlds have the incorrect surface blocks
[*]MC-241830 - 放大化世界中的风袭热带草原的地表方块出错
[*]MC-241941 - Nether bedrock roof can generate exposed
[*]MC-241941 - 下界的顶层基岩裸露生成
[*]MC-242016 - Dripstone doesn’t generate at high y values
[*]MC-242016 - 滴水石不在y较高的地方生成
[*]MC-242022 - Game crashes when loading new chunks (Exception generating new chunk, caused by ArrayIndexOutOfBoundsException: Index 268435455 out of bounds for length 32)
[*]MC-242022 - 加载新区块时游戏崩溃(Exception generating new chunk,caused by ArrayIndexOutOfBoundsException: Index 268435455 out of bounds for length 32)
[*]MC-242479 - Pointed dripstone makes holes in lava pools
[*]MC-242479 - 岩浆中的滴水石堆会让岩浆变得千疮百孔
【原贴地址:https://www.mcbbs.net/thread-1278846-1-1.html】原帖作者:Jaanai
1.18-pre7
Changes in 1.18 Pre-release 7
1.18 预发布版 7 的修改内容
The numbers of features in cave biomes have been increased somewhat again
洞穴生物群系的地物数量又增加了一些
Fixed bugs in 1.18 Pre-release 7
1.18 预发布版 7 修复的漏洞
[*]MC-218592 - Azalea trees can generate in more than two blocks of water
[*]MC-218592 - 杜鹃树可以在两格多的水中生成
[*]MC-241277 - Server can’t generate amplified/large biomes worlds from scratch
[*]MC-241277 - 服务器不能从头开始生成放大化/巨型生物群系世界
[*]MC-241327 - Render Distance 13 at the world border causes excessive lag
[*]MC-241327 - 渲染距离13会在世界界限处导致异常卡顿
[*]MC-242068 - Dirt part of the Dirt Path texture is one pixel too low
[*]MC-242068 - 土径纹理中的泥土部分低了一个像素
[*]MC-242546 - When optimizing 1.17 world in 1.18, old “Level” Compound is not deleted, resulting in increased world size
[*]MC-242546 - 在1.18中优化1.17的世界时,旧的"Level"文件没有被删除,导致世界文件体积增大
【原贴地址:https://www.mcbbs.net/thread-1279007-1-1.html】原帖作者:希铁石z
1.18-pre8
Fixed bugs in 1.18 Pre-release 8
1.18 预发布版 8 修复的漏洞
[*]MC-227537 - Crash: java.lang.NullPointerException: Cannot invoke “it.unimi.dsi.fastutil.objects.ObjectSet.remove(Object)” because “$$4” is null
[*]MC-227537 - 崩溃: java.lang.NullPointerException: 无法调用 “it.unimi.dsi.fastutil.objects.ObjectSet.remove(Object)”,因为 “$$4” 为空
[*]MC-230866 - Eating whilst traveling through a Nether portal prints error in game log
[*]MC-230866 - 在穿越下界传送门的时候进食会在游戏日志中打印错误信息
[*]MC-236783 - Parity Issue: Ravagers still attack baby villagers in Java Edition
[*]MC-236783 - 一致性问题:劫掠兽在Java版中仍然会攻击村民幼崽
[*]MC-241991 - Game freezes without crash logs when upgrading from 1.12.2 to 1.18 pre-5
[*]MC-241991 - 从 1.12.2 升级到 1.18 pre-5 时游戏会卡住并且不输出任何崩溃日志
[*]MC-242375 - Cats no longer scare phantoms away
[*]MC-242375 - 猫不再会恐吓住幻翼
[*]MC-242647 - Crash after respawning
[*]MC-242647 - 重生时会崩溃
【原贴地址:https://www.mcbbs.net/thread-1279175-1-1.html】原帖作者:卡狗
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