Minecraft Java版 20w14a 发布
Minecraft Snapshot 20w14a
Minecraft 快照 20w14a
A Minecraft Java Snapshot
Minecraft Java版快照
Even though we just added every update imaginable to Minecraft, we thought that it might be good to pick up the Nether Update snapshots from where we left off. This snapshot introduces the Zoglins!
就算我们刚刚加入了所有你能想到的内容到 Minecraft,我们还是觉得把之前留下的小尾巴 —— 下界更新 —— 给完善一下比较好。本快照加入了僵尸疣猪兽(Zoglins)!
Zoglin 官方中文译名仍为钦.定,“僵尸疣猪兽”仅为暂时译名
New Features in 20w14a
20w14a 中的新特性
[*]Hoglins that somehow end up in the overworld become Zoglins fairly quickly – but who would ever bring a Hoglin to the Overworld?
[*]跑到了主世界的疣猪兽会很快变成僵尸疣猪兽 —— 不过谁会把疣猪兽带到主世界来呢?
[*]Compasses can now be enchanted with Curse of Vanishing
[*]指南针现在可以被附上消失诅咒了
Zoglins
僵尸疣猪兽
[*]Zoglins are zombified Hoglins – the result of bringing a Hoglin into the Overworld
[*]僵尸疣猪兽是僵尸化的疣猪兽 —— 将疣猪兽带到主世界所产生的结果
[*]Unlike Hoglins they can't be bred or fed, and they don't care about warped fungus
[*]不像疣猪兽,僵尸疣猪兽不能被繁殖、喂食,也不害怕诡异菌
[*]Beware – these beasts are raving mad and attack just about everything they see!
[*]小心 —— 这些野兽很疯狂,会攻击它们看到的一切生物!
Changes in 20w14a
20w14a 中的改动
[*]The main menu background is now in the Nether
[*]标题画面的背景改到下界了
[*]The General statistics list is now alphabetically sorted
[*]“通用”统计界面的信息改为按字典序排序了
[*]Strider balancing
[*]平衡炽足兽
Strider Balancing
平衡炽足兽
[*]Strider speed while mounted has been significantly increased to more closely resemble boat speeds
[*]骑乘炽足兽的速度被大大提高了,现在更接近船的速度了
[*]Warped Fungus on a Stick now has 100 max item damage, and only takes 1 damage per Strider consume
[*]诡异菌钓竿现在有 100 点耐久度了,并且每个炽足兽只会消耗 1 点耐久度
[*]When Warped Fungus on a Stick is used with Striders, the boost is a great way to traverse the lava sea
[*]当骑乘着炽足兽时使用(默认为右键)诡异菌钓竿能够加速炽足兽,是穿越熔岩海的绝佳方式
Technical Changes in 20w14a
20w14a 中的技术性改动
[*]The compass now has LodestonePos,LodestoneDimension and LodestoneTrackeddata fields. If LodestoneTracked is zero, the game will skip checking for a Lodestone in the specified position.
[*]指南针现在有 LodestonePos、LodestoneDimension 和 LodestoneTracked 三个字段了。如果 LodestoneTracked 设置为 0,则游戏不会检查指定位置是否有磁石。
[*]Attributes are now added to game registry, similar to items, sound events, etc.
[*]属性现在被加到游戏的注册表里了,和物品、声音事件等一样。
[*]Region files are now opened in synchronous mode to increase reliability
[*]现在区域文件是在同步模式下打开的了,增强了稳定性
Attributes
属性
Attributes have been moved to game registry. That means few changes:
属性现在被移动到了游戏注册表。这意味着:
[*]Items and entities will no longer keep unknown attributes
[*]物品和实体不会再留着未知的属性了
[*]Names of some attributes have been renamed to meet resource location requirements
[*]某些属性的名字被改为了符合命名空间 ID 的格式
Renames
重命名
[*]generic.maxHealth ->generic.max_health
[*]zombie.spawnReinforcements ->zombie.spawn_reinforcements
[*]horse.jumpStrength ->horse.jump_strength
[*]generic.followRange ->generic.follow_range
[*]generic.knockbackResistance ->generic.knockback_resistance
[*]generic.movementSpeed ->generic.movement_speed
[*]generic.flyingSpeed ->generic.flying_speed
[*]generic.attackDamage ->generic.attack_damage
[*]generic.attackKnockback ->generic.attack_knockback
[*]generic.attackSpeed ->generic.attack_speed
[*]generic.armorToughness ->generic.armor_toughness
Synchronous writes
同步写入
Region files are now opened in synchronous mode to prevent data loss and corruption after crash.
区域文件现在是在同步模式下打开的了,以避免在游戏崩溃后数据丢失或损坏。
[*]Dedicated servers can disable that by changing sync-chunk-writes inside server.propeties
[*]可以在服务端的 server.propeties 中关闭 sync-chunk-writes 选项
Fixed bugs in 20w14a
20w14a 中修复的漏洞
[*]MC-83039 - End City chests generate destroyed, items on the ground
[*]MC-83039 - 末地城的箱子生成后就会被破坏,里面的物品掉落到了地上
[*]MC-91893 - Missing subtitles for various sounds
[*]MC-91893 - 许多音效没有对应的字幕
[*]MC-109248 - Extended piston head not removed when /setblock is used to place a different piston base.
[*]MC-109248 - 使用 /setblock 替换掉一个伸出的活塞的活塞底座不会移除掉旧的活塞臂
[*]MC-115750 - Advancement “Monster Hunter” (kill_a_mob) is not granted for killing certain hostile mobs
[*]MC-115750 - 击杀某些敌对生物并不会获得“怪物猎人”(kill_a_mob)进度
[*]MC-116756 - Reversed and inconsistent subtitles for iron trapdoor
[*]MC-116756 - 铁活板门开启和关闭的字幕颠倒了,而且和其他门/栅栏门/活板门的字幕不一致
[*]MC-124428 - Firework star crashes game if there’s an int array but no colors
[*]MC-124428 - 在烟火之星的颜色 NBT 中指定一个空的整型数组会导致游戏崩溃
[*]MC-125055 - Igloo generates with brewing stand and flower pot contents dropped (and placed)
[*]MC-125055 - 雪屋中生成的酿造台和花盆的内容物会掉落
[*]MC-127316 - General statistics out of order
[*]MC-127316 - 通用统计信息排序混乱
[*]MC-133049 - Compasses don’t point to the correct location when in an item frame on the ground or on the ceiling
[*]MC-133049 - 置于地面或屋顶上的物品展示框中的指南针不会指向正确的方向
[*]MC-154427 - Villagers only pick up four stacks of items
[*]MC-154427 - 村民只能捡起最多四叠物品
[*]MC-164129 - Ender dragon inner hitboxes are rendered offset by approximately 200 blocks
[*]MC-164129 - 末影龙的内部碰撞箱(绿色的那个)渲染的位置向上偏移了大约 200 格
[*]MC-164446 - Tags don’t load if one of their values is invalid, causing all data packs to unload
[*]MC-164446 - 含有无效的值的标签不会加载,并会导致所有数据包都出问题
[*]MC-169975 - Highlight players (spectators) key doesn’t affect any players other than yourself
[*]MC-169975 - 旁观者模式下的高亮玩家功能不会影响到除你自己以外的任何其他玩家
[*]MC-171020 - New nether biomes don’t work properly in buffet worlds
[*]MC-171020 - 新的下界生物群系在自选世界中不正常
[*]MC-172069 - Piston arms are not deleted when the base of a pulsing piston is replaced with another piston
[*]MC-172069 - 当被激活的活塞的底座被另一个活塞替换掉时,该活塞的活塞臂不会被删除
[*]MC-173192 - Fluid collision is too high
[*]MC-173192 - 流体的碰撞箱过高
[*]MC-173684 - Spawning under the portal when using a nether portal
[*]MC-173684 - 玩家穿过下界传送门后会出现在传送门的下方
[*]MC-173774 - Shulker bullets do not act as a projectile
[*]MC-173774 - 潜影贝子.弹的表现与其他弹射物不一致
[*]MC-173875 - Item frames cannot be interacted with after unloading and reloading the chunk
[*]MC-173875 - 卸载并重新加载区块后不能与物品展示框交互
[*]MC-174231 - Ocelots are no longer spawning
[*]MC-174231 - 不生成豹猫
[*]MC-174838 - Target detection of fireworks is unreliable
[*]MC-174838 - 标靶对烟花火箭的探测不稳定
[*]MC-175201 - Misrotated floor block in savanna_small_house_1, savanna_small_house_2, savanna_small_house_3 and savanna_small_house_7
[*]MC-175201 - savanna_small_house_1、savanna_small_house_2、savanna_small_house_3、savanna_small_house_7 的地板中有旋转方向错误的方块
[*]MC-175434 - Fireworks launched from upwards-facing dispensers explode inside of the dispenser block
[*]MC-175434 - 朝上的发射器发射的烟花火箭会在发射器方块内爆炸
[*]MC-175985 - Lodestone compass needle doesn’t have an animation
[*]MC-175985 - 磁石指针的针在旋转时没有动画
[*]MC-175990 - Lodestone compass needle spins around quickly when the lodestone has been destroyed or is not in the same dimension
[*]MC-175990 - 当磁石被破坏或位于另一个维度中时,磁石指针的针会快速乱转
[*]MC-176052 - Using a compass on a lodestone plays no hand animation
[*]MC-176052 - 对着磁石使用指南针没有手部动画
[*]MC-176195 - Many mountable mobs and vehicles can still be shot by the rider’s arrows
[*]MC-176195 - 许多可骑乘的生物和载具可以被骑行者射出的箭攻击
[*]MC-176231 - Compasses with custom enchantments does not display enchanted glint
[*]MC-176231 - 带有自定义附魔的指南针不会显示附魔的光效
[*]MC-176269 - Right-clicking Lodestone with Compass also uses offhand item
[*]MC-176269 - 对着磁石使用指南针的同时也会使用副手中的物品
[*]MC-176420 - Lodestone compass sound is in friendly creatures option
[*]MC-176420 - 磁石指针的音效位于“友好生物”分类
[*]MC-176644 - Observers don’t trigger when a fence connects to a newly grown tree
[*]MC-176644 - 栅栏连接到新生长的树时不会触发侦测器
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