Minecraft基岩版Beta 1.18.20.23/Preview 1.18.20.24发布
本帖最后由 Steve_MC1.19 于 2022-2-4 22:29 编辑|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.18.20 仍未发布,Beta 1.18.20.23为其第2个测试版。
|转载本贴时须注明原作者以及本帖地址。
Minecraft Beta - 1.18.20.23 (Xbox / Windows / Android)
Minecraft 基岩版 Beta 1.18.20.23(Xbox / Windows / Android)
Posted: 2 February 2022
发表日期:2022年2月2日
PLEASE READ before participating in the Minecraft Beta:
请在加入测试版前仔细阅读:
Joining the beta will replace your game with a work-in-progress version of Minecraft
测试版会覆盖当前版本。
You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
当您在运行测试版时,无法加入Realms以及非测试版联机。
Any worlds played while in the beta cannot be opened in previous versions of the game, so please make copies of worlds to prevent losing them
在测试版打开过的世界存档无法被以前版本的游戏识别,所以请做好备份,防止丢档。
Beta builds can be unstable and are not representative of final version quality
测试版并不稳定,并且不代表最终版本的质量。
The beta is available only on Xbox, Windows, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
本测试版仅在Xbox、Windows和Android(Google Play)平台可用。如果您想参与或退出测试版计划,请阅读aka.ms/JoinMCBeta了解详情。
Here's a list of what is new in this week's Beta! As always please search and report any bugs you may find at bugs.mojang.com. Please note - the Minecraft Preview version will receive an update with a slightly different version - for more information please visit aka.ms/PreviewFAQ.
以下就是这周Beta版带来的新东西啦!一如既往的,请寻找任何你能发现的bug,并在此反馈给我们:bugs.mojang.com。请特别注意 —— Minecraft Preview 版将会收到一些不太一样的版本更新 —— 想要了解更多请参照aka.ms/PreviewFAQ。
Experimental Features
实验性特性
Frog
青蛙
Frogs now only use jump animation when using Jump Goal
青蛙现在只在使用跳跃目标时使用跳跃动画。
Frogs are now tempted and bred using Slime Balls
现在使用史莱姆球可以引诱/繁殖青蛙。
Tadpole health is now 6
蝌蚪的生命值修改为6。
Adjusted Frog spawning in Swamps, weight 10, headsize 2-5
修改了青蛙在沼泽的生成。权重为10,一次生成数量为2-5。
JumpToBlockGoal now correctly has the mob jump to small blocks like Lily Pads
JumpToBlockGoal现在可以正确地让生物跳到类似于睡莲的小方块上。
Frog Spawn
蛙卵
Frog Spawn now breaks when pushed by a Piston
蛙卵现在会被推出的活塞破坏。
Frog Spawn is now destroyed when the water source beneath it is removed
蛙卵现在会受下方水源的移除而损坏。
Frog Spawn no longer prevented from hatching when a block is underneath it
当下方有方块时,蛙卵不再停止孵化。
Frog Spawn can now be placed on waterlogged blocks
蛙卵现在可以被放置在含水方块的上方。
Frog Spawn can no longer be placed above solid ground or under water with the '/fill' command
蛙卵不再能被“/fill”指令放置在地面上或者水下。
Frog Spawn Block is now destroyed by falling blocks (MCPE-150781)
蛙卵现在将被掉落的方块砸坏。 (MCPE-150781)
Goat Horn
山羊角
After using Goat Horn, there is now a cooldown period before it can be used again
使用山羊角过后,在下一次使用之前需要等待冷却。
Features and Bug Fixes
特性和漏洞修复
Custom Skins
自定义皮肤
Fixed custom skins not saving when leaving the Dressing Room
修复了自定义皮肤在离开试衣间的时候不被保存的问题。
Gameplay
玩法
Fixed an issue where the Mending enchantment would not always correctly consume XP Orbs to repair (MCPE-120119)
修复了一个经验修补附魔不总是正确的消耗经验球进行修复的问题。(MCPE-120119)
Mobs
生物
Drowned can no longer spawn where the block light level is above 0 (MCPE-150148)
溺尸不再在方块光照>0的情况下生成。(MCPE-150148)
User Interface
用户界面
Fixed truncated label (in some languages) above 2x2 crafting grid in Pocket UI inventory screen
修复了在携带版UI的某些语言下2x2 合成格上方的标签会被截断一部分的问题。
Fixed the Create New World opt-in beta setting not persisting between play sessions
修复了测试版设置中创建新世界选项在游戏会话之间不持续的问题。
Vanilla Parity
待同步特性
Cauldrons are now not fillable by Dripstones that are below flowing water
炼药锅现在不会被流动水下方的滴水石锥填充了。
Items
物品
Custom armor can now be equipped with the "Use" button when different armor is already equipped (MCPE-125323)
当已经装备了不同的装甲时,可以使用“使用”按钮装备自定义装甲。(MCPE-125323)
Technical Updates
技术性更新
Blocks
方块
Fixed an issue where projectiles would 'bounce' off of Bells in strange ways (MCPE-47847)
修复了一个投掷物会从钟上面以奇怪方式“弹”下来的问题。(MCPE-47847)
Commands
命令
The '/tickingarea' command no longer modifies areas from entities with tick_world component
'/tickingarea' 指令不再修改带有tick_world组件的实体的区域。
Molang
Molang
Fixed Logical AND to evaluate before Logical OR, and for comparison operators to evaluate before equality operators
This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a min_engine_version of 1.18.20 or higher
For example A && B || Cnow evaluates as (A && B) || C and A < B == C > D now evalutes as (A < B) == (C > D)
修复了逻辑“与”在逻辑“或”之前求值,以及比较运算符在相等运算符之前求值的问题。
这是一个Molang版本的更改,仅对min_engine_version 1.18.20或更高版本的包中的Molang表达式生效。
比如,A && B || C 现在被计算为 (A && B) || C 以及 A < B == C > D 现在被计算为 (A < B) == (C > D)。
Structure Generation and Actor Spawning
结构生成以及actor生成
Fixed duplicate End Crystals spawning on top of End Spikes (MCPE-147817)
修复了末影水晶在黑耀石柱上方重复生成的问题。 (MCPE-147817)
Experimental
实验性
Fixed an issue in which actor properties would not always sync from server to client
修复了actor的属性不总是能从服务器同步到客户端的问题。
EatMobGoal
EatMobGoal
EatMobGoal is now unable to start when the player is the target
EatMobGoal现在无法在玩家作为目标的情况下启动。
GameTest Framework
GameTest 框架
Vector
Added function length(): number- Returns the length of this vector
Added function normalized(): Vector- Returns this as a normalized vector
Added static function distance(a:Vector,b:Vector): number- Returns distance between two vector
Added static function lerp(a:Vector,b:Vector,t: number): Vector- Returns the linear interpolation between a and b using t as the control
Added static function slerp(a:Vector, b:Vector, s: number): Vector- Returns the spherical linear interpolation between a and b using s as the control
Added static function cross(a:Vector, b:Vector): Vector- Returns the cross product of these two vectors
Added static function add(a:Vector, b:Vector): Vector- Returns the addition of these vectors
Added static function subtract(a:Vector, b:Vector): Vector- Returns the subtraction of these vectors
Added static function multiply(a:Vector, b:Vector): Vector- Returns the component-wise product of these vectors
Added static function divide(a:Vector, b:Vector): Vector- Returns the component-wise division of these vectors
Added static function multiply(a:Vector, b:number): Vector- Returns the product of this vector and a scalar
Added static function divide(a:Vector, b:number): Vector- Returns the division of this vector and a scalar
Added static function min(a:Vector, b:Vector): Vector- Returns a vector that is made from the smallest components of two vectors.
Added static function max(a:Vector, b:Vector): Vector- Returns a vector that is made from the largest components of two vectors
矢量
添加函数 length(): number- 返回矢量的长度。
添加函数 normalized(): Vector- 返回标准化的矢量。
添加静态函数 distance(a:Vector,b:Vector): number- 返回两个矢量之间的距离。
添加静态函数 lerp(a:Vector,b:Vector,t: number): Vector- 使用t作为控件,返回a和b之间的线性插值。
添加静态函数 slerp(a:Vector,b:Vector,s: number): Vector- 使用s作为控件,返回a和b之间的球面线性插值。
添加静态函数 cross(a:Vector,b:Vector): Vector- 返回这两个矢量的叉积。
添加静态函数 add(a:Vector,b:Vector): Vector- 返回这些矢量相加的结果。
添加静态函数 subtract(a:Vector,b:Vector): Vector- 返回这些矢量相减的结果。
添加静态函数 multiply(a:Vector,b:Vector): Vector- 返回这些矢量的分量乘积。
添加静态函数 divide(a:Vector,b:Vector): Vector- 返回这些矢量的分量相除的结果。
添加静态函数 multiply(a:Vector,b:number): Vector- 返回此向量与标量的乘积。
添加静态函数 divide(a:Vector,b:number): Vector- 返回此向量与标量相除的结果。
添加静态函数 multiply(a:Vector,b:number): Vector- 返回此向量与标量的乘积。
添加静态函数 divide(a:Vector,b:number): Vector- 返回此向量与标量相除的结果。
添加静态函数 min(a:Vector,b:Vector): Vector- 返回由两个矢量的最小分量构成的矢量。
添加静态函数 max(a:Vector,b:Vector): Vector- 返回由两个矢量的最小分量构成的矢量。
World
Added function playSound(soundName: String, soundOptions: SoundOptions): void- plays a sound specified by the sound name, at a location, pitch, or volume as optionally specified in the SoundOptions argument
World
添加了函数playSound(soundName: String,soundOptions: SoundOptions): void- 直接在指定地点播放指定声音,使用 SoundOptions 变量还可选择指定播放的位置,音调/音量。
EntityItemComponent
Added component EntityItemComponentthat can be used to obtain an ItemStack from an item entity – e.g., getComponent(“item”).itemStack
EntityItemComponent
添加了组件 EntityItemComponent 可用于从物品实体获取物品栈 – 比如,getComponent(“item”).itemStack
【cutemiku 译自feedback.minecraft.net 2022年2月3日发布的 Minecraft Beta - 1.18.20.23 (Xbox / Windows / Android)】
【本文排版借助了:SPXX】
【原贴地址:https://www.mcbbs.net/forum.php?mod=viewthread&tid=1300606】
【下载:https://klpbbs.com/g/?3】
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