穆雪奈馋 发表于 2022-4-1 07:21:41

Minecraft Java版 22w13a 发布

本帖最后由 春风吹又生 于 2022-4-1 08:08 编辑


|每周快照是Minecraft Java版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的Mod不兼容快照,且大多数Mod都不对每周快照提供支持。
|1.19 仍未发布,22w13a 为其第3个预览版。
|转载本贴时须注明原作者以及本帖地址。
|部分新特性译名未最终确定,以下译名仅供参考。




NEWSMINECRAFT SNAPSHOT 22W13A
MINECRAFT 快照 22W13A

A Minecraft Java Snapshot
Minecraft Java版 快照


Allay, the mob that nobody is really sure how to pronounce, is now entering the latest Minecraft: Java Edition snapshot. Along with our new shiny blue friend, we've added the ancient cities, which have seen some pretty drastic changes since the experimental snapshot a few weeks ago, so make sure you check them out.
Allay,这个没人知道到底名字该怎么念的新生物,现在来到了最新 Java 版快照当中。和我们闪闪的蓝朋友一起到来的,还有 ancient cities,而且特性相比于几周前的实验性快照已经有了非常大的变化,请务必来看一看。

Happy mining!
挖矿愉快!











NEW FEATURES IN 22W13A
22W13A 的新增特性


[*]Added Allay mob
[*]加入了Allay
[*]Added Ancient Cities
[*]加入了Ancient Cities


ALLAY
ALLAY


[*]Allays will collect all the surrounding items that match the item they are holding
[*]Allays 会收集与手持物品相匹配的物品
[*]Allays will like a player who hands them an item and will bring the items they collect to their liked player
[*]Allays 会喜欢上交给它们物品的玩家,然后把收集来的物品交给玩家
[*]If the Allay hears a noteblock play, that noteblock becomes the Allay’s favorite noteblock for 30 seconds. The Allay will stay near that noteblock for that duration and bring its collected items to the noteblock instead of to the player
[*]如果 Allay 听到音符盒演奏,那么这个音符盒就会成为 Allay 的最爱音符盒,持续 30 秒。在此期间,这个 Allay 会停留在这个音符盒的附近,并且把物品带给这个音符盒而不是带给玩家
[*]Interacting with an Allay with an empty hand will remove the item the Allay is holding
[*]空手与 Allay 互动会移除它手上的物品
[*]Allays can be found in Pillager Outposts and Woodland Mansions
[*]Allays 出现在掠夺者前哨和林地府邸


ANCIENT CITY
ANCIENT CITY

Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover some relics long forgotten.
在 Deep Dark 的深处,有着荒废已久的结构。在这些楼阁间漫步,能寻到已被历史遗忘的圣遗物。


[*]Ancient City structures spawn in the Deep Dark biome
[*]Ancient City 结构出现在 Deep Dark 生物群系
[*]In chests, guarded by sculk sensors and shriekers, you can find the new Swift Sneaking enchantment
[*]Sculk sensor 和 shrieker 守护着这里的箱子,在其中你能发现迅捷潜行附魔。
[*]You can also find a new mysterious block called Reinforced Deepslate here, which cannot be obtained in Survival
[*]在这里还有新的神秘方块:固化深板岩(Reinforced Deepslate),在生存模式下无法获取
[*]Mobs cannot spawn in Ancient Cities
[*]生物不会在 Ancient Cities 中生成


DIFFERENCES COMPARED TO THE EXPERIMENTAL DEEP DARK SNAPSHOT
与实验性快照的区别


[*]Many adjustments have been made to Ancient Cities, with new and tweaked structures
[*]Ancient City 有很多调整,主要是新加入的和经过修改的结构
[*]Loot tables have been adjusted for Ancient Cities, including a separate loot table for the “ice box” structures
[*]调整了 Ancient City 的战利品表,例如 “ice box” 结构有了单独的战利品表

CHANGES IN 22W13A
22W13A 的修改内容


[*]The recipes for minecart with chest/furnace/tnt/hopper are now shapeless
[*]箱子/熔炉/TNT/漏斗的配方现在是无形的了
[*]When broken each minecart variant drops itself as an item, instead of splitting into two items (such as chest and minecart)
[*]破坏矿车的变种会掉落对应的物品,而不是两个分开的物品了(例如掉出一个箱子和一个矿车)
[*]Only wool and wool carpets now block the sounds coming from noteblocks
[*]现在只有羊毛和地毯会阻隔音符盒的声音了

TECHNICAL CHANGES IN 22W13A
22W13A 的技术性修改内容


[*]Added kill_mob_near_sculk_catalyst advancement trigger
[*]加入了kill_mob_near_sculk_catalyst 进度触发器
[*]Sculk shrieker block state changes
[*]修改了 Sculk shrieker 的方块状态
[*]Renamed some game events
[*]重命名了部分游戏事件


ADVANCEMENTS
进度


NEW TRIGGERS
新的触发器


KILL_MOB_NEAR_SCULK_CATALYST
KILL_MOB_NEAR_SCULK_CATALYST



[*]Triggered when a player kills an entity next to Sculk Catalyst
[*]当玩家杀死 Sculk Catalyst 附近的实体时触发
[*]Conditions:

[*]条件:

[*]player - a player for which this trigger runs
[*]player - 触发的玩家
[*]entity - a predicate for the entity that was killed
[*]entity - 谓词:被杀的实体
[*]killing_blow - a predicate for how the entity was killed
[*]killing_blow - 谓词:实体的被杀害的方式



SCULK SHRIEKER
SCULK SHRIEKER


[*]Added can_summon blockstate to the Sculk Shrieker that determines whether a Shrieker can summon a Warden or not
[*]为 Sculk Shrieker 加入了方块状态 can_summon,用以决定 Shrieker 是否能召唤 Warden
[*]Shriekers placed via worldgen will have can_summon set to true
[*]通过世界生成得到的 Shrieker,其 can_summon 为真
[*]When a Shrieker is placed or generated via Sculk spread, can_summon is set to false
[*]当 Shrieker 是通过放置或 Sculk 传播生成时,其 can_summon 为假


GAME EVENTS
游戏事件

Some game events have been renamed, with some of those changes to make them more gramatically consistent:
重命名了部分游戏事件,有些修改是为了让它们语法上一致:
[*]drinking_finish -> drink
[*]entity_killed -> entity_die
[*]entity_damaged -> entity_damage
[*]elytra_free_fall -> elytra_glide
[*]mob_interact -> entity_interact
[*]ravager_roar -> entity_roar
[*]wolf_shaking -> entity_shake

The following events have been collapsed into block_activate and block_deactivate:
以下事件汇总到 block_activate 和 block_deactivate:


[*]block_press
[*]block_unpress
[*]block_switch
[*]block_unswitch

Other miscellaneous changes to game events:
其它游戏事件上的杂项修改


[*]ring_bell has been removed and replaced with block_change
[*]ring_bell 已移除,用以代替的是 block_change
[*]Both shulker_open and shulker_close have been removed in favour of using container_open and container_close
[*]shulker_open 和 shulker_close 都移除了,因为已经有了 container_open 和 container_close
[*]fishing_rod_cast and fishing_rod_reel_in have been renamed to item_interact_start and item_interact_finish
[*]fishing_rod_cast 和 fishing_rod_reel_in 重命名为 item_interact_start 和 item_interact_finish
[*]Added ignore_vibrations_on_occluding_block game event tag with subsequent logic
[*]加入了 ignore_vibrations_on_occluding_block 游戏事件标签,以及一些附带的逻辑
[*]entity_interact should be dispatched more often when interacting with various mobs
[*]entity_interact 在与各种生物互动时会更为频繁的触发了

FIXED BUGS IN 22W13A
22W13A 修复的漏洞


[*]MC-249103 - Z-fighting can be seen on the underside of frogs’ feet
[*]MC-249103 - 青蛙的脚底存在贴图冲突
[*]MC-249110 - Z-fighting textures inside the frog’s mouth
[*]MC-249110 - 青蛙的嘴部纹理存在贴图冲突
[*]MC-249115 - Frogs spawn with wrong color in some biomes
[*]MC-249115 - 一些生物群系中生成的青蛙颜色错误
[*]MC-249132 - Frogs are not required to be bred for the Two by Two advancement
[*]MC-249132 - “成双成对”进度不要求繁殖青蛙
[*]MC-249349 - Dispensing a Bucket of Tadpole dispenses the item, instead of water with a tadpole
[*]MC-249349 - 发射蝌蚪桶时会把物品本身发射出去,而不会发射含蝌蚪的水
[*]MC-249380 - The locks of chests within chest boats are positioned slightly too high
[*]MC-249380 - 运输船中上锁的箱子的锁位置略微偏高
[*]MC-249382 - Boats with chest do not drop items contained in chest when destroyed in Creative
[*]MC-249382 - 创造模式下,运输船被破坏时不会掉落箱子中的物品
[*]MC-249389 - GUI Scale is a slider instead of a button
[*]MC-249389 - GUI 缩放调节选项是个滑块,而不是按钮
[*]MC-249392 - Options have missing or untranslated names
[*]MC-249392 - 选项中有缺失或未翻译的名称
[*]MC-249397 - Bottom face of Warden’s right arm missing in ‘warden_bioluminescent_layer’ texture
[*]MC-249397 - 监守者右臂的底面缺少 warden_bioluminescent_layer 纹理
[*]MC-249398 - Game crash regarding warden
[*]MC-249398 - 与监守者有关的游戏崩溃
[*]MC-249404 - Boats with Chest aren’t grouped in the recipe book
[*]MC-249404 - 运输船在配方书中未正确分组
[*]MC-249405 - chatScale option defaults to 0.0 instead of 1.0, causing chat to disappear
[*]MC-249405 - chatScale 选项默认为 0.0 而不是 1.0,导致聊天消息不可见
[*]MC-249409 - Furnaces, blast furnaces and smokers don’t cook without fuel in the bottom slot, even if they are already fired up
[*]MC-249409 - 熔炉、高炉和烟熏炉在燃料槽中没有燃料时会停止烹饪,即便先前已被点火
[*]MC-249474 - Four-legged mobs do not sit correctly in a boat with a chest
[*]MC-249474 - 四腿生物坐在运输船上时,姿势不正确
[*]MC-249642 - Wardens can’t pass over rails
[*]MC-249642 - 监守者无法越过铁轨


【原贴地址:https://www.mcbbs.net/thread-1320931-1-1.html】



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M397749490 发表于 2022-4-1 08:06:09

今天居然还有人在认真的发新闻资讯[贴吧_真棒]

D2BQB 发表于 2022-4-1 09:14:31

竟然没有关于愚人节的东西。

星涵喵 发表于 2022-4-1 12:56:52

愚人节快照呢?www

YBi8Bu 发表于 2022-4-2 16:59:13

不能做循声守卫农场迫害守卫了。。
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