mcyangtuo 发表于 2020-11-12 10:10:46

Minecraft Java版 20w46a发布

本帖最后由 心中一万只羊驼 于 2020-11-12 10:10 编辑


每周快照是Minecraft Java版的测试机制,主要用于下一个正式版的特性预览。


然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的Mod不兼容快照,且大多数Mod都不对每周快照提供支持。


Minecraft 1.17 仍未发布,20w46a 为其第 2 个预览版。




https://www.minecraft.net/content/dam/games/minecraft/screenshots/snapshot-20w46a-header.jpg
新闻Minecraft Snapshot 20w46a
Minecraft 快照 20w46a

A Minecraft Java Snapshot
Minecraft Java版快照



The snow is snowier than before.
雪比以往更像雪了。

For today’s snapshot, we’ve changed most of the textures introduced in the previous snapshot. This is simply to test if these textures give a better experience in exploring and building. We’re interested to hear what you think. Keep in mind, that some textures might be reverted or changed again in the future.
今天的快照中,我们把上个快照中引入的几乎所有新贴图都改了个遍。只是为了简单地测试一下是不是新的这些贴图能让大家在建造和探索中有更好的游戏体验。我们很希望听取玩家们的意见并以此做出调整。请记住,某些贴图可能会在将来回调到之前的版本或再度更改。
New Features in 20w46a
20w46a 中的新特性


[*]Added powder snow
[*]添加了 细雪(暂译)


Powder Snow
细雪

Snowier snow!
雪上加霜(?)不是,我的意思是比雪更雪!


[*]Powder Snow is a trap block that causes any entity that walks into it to sink in it
[*]是一种陷阱方块,实体走入会陷进去
[*]You can pick up and place powder snow with a bucket
[*]你可以用桶装它,再用桶放它
[*]Wear leather boots to prevent yourself from sinking into powder snow blocks
[*]皮革靴子可以让你免于陷入其中不能自拔
[*]Leave a cauldron outside in falling snow and it will fill with powder snow
[*]把炼药锅丢在大雪天里,它就会逐渐装满细雪


Freezing
冰冻


[*]Standing in powder snow will slowly freeze an entity
[*]站在细雪中的实体会被逐渐冰冻
[*]Once frozen, freeze damage is done every few seconds to the frozen entity
[*]一旦被冻住,每隔几秒实体就会受到一次冻伤
[*]Each piece of leather armor warn causes an entity to freeze more slowly
[*]每穿一件皮革装备,实体的冰冻速度就会慢上几分
[*]Wearing a full set of leather armor prevents freezing entirely
[*]穿满皮革装备,就完全不怕天寒地冻啦

Changes in 20w46a
20w46a 中的修改


[*]The range in which a lightning rod attracts lightning has been doubled
[*]避雷针吸引闪电的范围加倍了
[*]Copper blocks are now crafted from four copper ingots
[*]铜块现在可用四块铜锭合成
[*]Sky color now varies smoothly when moving between different biomes
[*]在不同生物群系间移动时,天空颜色现在会平滑过渡了
[*]Buttons that change value (like Difficulty) can now be controlled with mouse wheel
[*]修改值的按钮(比如难度)可以用鼠标滚轮控制了
[*]Clicking on button that changes value while holding shift key changes to previous value
[*]按住 Shift 键点击修改值的按钮会将其设置回之前的值
[*]“Debug” world type can now be accessed while holding alt key (was shift)
[*]“调试”世界类型被改为按住 Alt 键调出(之前是 Shift)


Textures
贴图

Changed a number of the textures for blocks and items introduced in the previous snapshot:
改了一堆上个快照中引入的物品和方块的贴图:


[*]Cut copper
[*]切制铜块
[*]Lightning rod
[*]避雷针
[*]Calcite
[*]方解石
[*]Amethyst block
[*]紫水晶方块
[*]Budding amethyst block
[*]紫水晶母岩
[*]Tinted glass
[*]遮光玻璃
[*]Candle item icons
[*]蜡烛的物品图标
[*]Copper ingot item icon
[*]铜锭的物品图标
[*]Amethyst shard item icon
[*]紫水晶碎片的物品图标
[*]Bundle item icon
[*]收纳袋的物品图标

Technical Changes in 20w46a
20w46a 中的技术性修改


[*]Removed /replaceitem command
[*]移除了 /replaceitem 命令
[*]Added /item command
[*]添加了 /item 命令
[*]Added item modifiers, which reuse loot table functions syntax to describe item modification in /item command
[*]添加了物品修饰器,它重用了战利品表函数表达式以描述 /item 命令中物品的修改
[*]Data pack version is now 7
[*]数据包版本现在是 7
[*]Loot tables can now access scoreboard values by UUID
[*]战利品表现在可以通过 UUID 访问计分板
[*]Loot table values inside random number generators can now be nested
[*]随机数生成器内的战利品表值现在可以嵌套了
[*]Default mode of structure blocks is now Load. Data is now hidden (but can be accessed by clicking mode button while holding alt key)
[*]结构方块的默认模式现在是加载。数据现在是隐藏的(但是按住 Alt 键按模式按钮就能看到)


Item modifiers
物品修饰器

The function part of loot tables can now be defined as separate data pack resource in item_modifiers directory.
Such files can contain a single function (i.e single JSON object) or an array of functions.
战利品表中的函数部分现在可以作为独立数据包资源定义出来,在 item_modifiers 目录下。这些文件可以包含单个函数(例如,单个 JSON 对象),或成组的多个函数。


Commands
命令


item

Modifies item or block inventory.
修改物品或方块的物品栏。

This command has three forms:
该命令有三个形式:


[*]/item <target> replace <item stack> [<count>] - same as old replaceitem
[*]/item <target> replace <item stack> [<count>] - 和过去的 replaceitem 一样
[*]/item <target> modify <modifier> - modifies item (without copying).
[*]/item <target> modify <modifier> - 修改物品(不复制)
[*]/item <target> copy <source> [<modifier>] - copies item for source to target(s), optionally applying modifier
[*]/item <target> copy <source> [<modifier>] - 从源到目标复制物品,修饰器的应用是可选的

Possible sources and targets:
可能的源和目标:


[*]entity <selector> <slot>
[*]block <x> <y> <z> <slot>

For example,/item block ~ ~ ~ container.0 copy entity @s enderchest.0 will copy first item from player’s enderchest to first slot of container player is currently standing on.
例如,/item block ~ ~ ~ container.0 copy entity @s enderchest.0 会把玩家末影箱中的第一个物品复制到玩家现在站着的容器的第一个槽里。


Loot tables
战利品表


New conditions
新条件


value_check

Checks range of value.
检查值的范围。

Parameters:
参数:



[*]value - see “New value providers” section (currently combination of random generators and score)
[*]value - 请参见“新的值提供器”一节(现在是随机数产生器和 score 的结合)
[*]range - min/max range
[*]range - 最小/最大范围


Changed conditions
修改的条件


score

entity parameter has now been replaced with target .
It can either contain value from old entity field (like this) or be an score holder name in form {'name': '...'}.
entity 参数现在被 target 参数取代了。
它既可以包含之前 entity 字段的值(比如 this),也可以是 {'name': '...'} 形式的 score holder。


Changed functions
修改的函数


set_damage

This function now has add parameter. If true, change will be relative to current damage. If false, damage will be replaced with current value (default behavior)
该函数现在有 add 参数。若为 true,会以当前伤害为基准做相对修改。若为 false,会以当前值覆盖伤害(默认的行为)

set_count

This function now has add parameter. If true, change will be relative to current item count. If false, item count will be replaced with current value (default behavior)
该函数现在有 add 参数。若为 true,会以当前物品计数为基准做相对修改。若为 false,会以当前值覆盖物品计数(默认的行为)

copy_nbt

source parameter can now be set to {'storage': <namespaced id>}, to access command storage.
source 参数现在可以设置为 {'storage': <namespaced id>},以访问命令空间。


New functions
新函数

set_enchantments

Modifies enchantments on item
修改物品的附魔

参数

[*]enchantments - map of enchantment id to level value (can be score or random number)
[*]enchantments - 附魔 id 到等级值的映射(可以是 score 或随机数)
[*]add - if true, change will be relative to current level. If false, level will be replaced with current value (default behavior)
[*]add - 若为 true,会以当前附魔等级为基准做相对修改。If false,会以当前值覆盖物品计数(默认的行为)


New value providers
新的值提供器

Note: value providers can be used in same places as random number generators.
注意:值提供器可以用在和随机数发生器相同的地方


score

Returns scaled scoreboard value.
返回缩放后的计分板值。

参数

[*]score - scoreboard name
[*]score - 计分板名称
[*]target - same as target in score predicate
[*]target - 与 score 谓词中的target 一致
[*]scale - scaling factor (float)
[*]scale - 缩放因子(浮点数)


Data Packs
数据包

Changes to data packs for version 7:
数据包版本 7 的修改:


[*]Removal of /replaceitem(replaced with /item replace)
[*]移除了 /replaceitem(以 /item replace 加以替代)
[*]score loot table condition:entity parameter has been replaced with target
[*]score 战利品表条件:entity 参数已被 target 加以替代

Resource Packs
资源包

Changes to resource packs for version 7:
资源包版本 7 的修改:


[*]Drowned texture mirroring has changed (see MC-174685)
[*]溺尸的贴图镜像问题已被修正(参见 MC-174685)
[*]slots for the game mode selector are now 26 pixels instead of 25
[*]游戏模式选择器的槽现在是 26 像素而不是 25 了

Fixed bugs in 20w46a
20w46a 中修复的漏洞


[*]MC-2490 - TNT animation ends at 80 ticks, ignores fuse length changes
[*]MC-2490 - TNT 的动画无视 Fuse 的改动,永远在第 80 刻结束
[*]MC-53518 - Endermen don’t attack endermites spawned using spawn eggs or /summon
[*]MC-53518 - 末影人不攻击刷怪蛋或 /summon 生成的末影螨
[*]MC-80468 - Inconsistency between block names
[*]MC-80468 - 方块名不一致
[*]MC-99259 - As of 1.9, the wither health bar doesn’t go up during spawn
[*]MC-99259 - 从 1.9 开始,凋灵的生命值条在生成过程中不会增长
[*]MC-110903 - Cannot remove horse saddle using /replaceitem
[*]MC-110903 - 不能用 /replaceitem 移除马身上的鞍
[*]MC-143821 - Using empty map in creative mode can create additional map with ID 0
[*]MC-143821 - 可以在创造模式中使用空地图制造多个 ID 为 0 的地图
[*]MC-147729 - Crafting via the recipe book can delete items if picking up items while crafting
[*]MC-147729 - 在使用配方书合成时捡起物品会导致物品丢失
[*]MC-162910 - Additional map is created when using an empty map in Creative in a newly created world
[*]MC-162910 - 在新创建的世界中以创造模式使用空地图会产生多余的地图
[*]MC-182954 - “block.minecraft.banner.base.<color>” displays raw translation string (is untranslated)
[*]MC-182954 - 「block.minecraft.banner.base.<color>」显示原始翻译字符串(未被翻译)
[*]MC-183771 - Gamemode switcher icons in the F3+F4 menu are not centered
[*]MC-183771 - F3 + F4 游戏模式切换器中的图标未居中
[*]MC-183917 - Min and max are both required in entity_scores condition
[*]MC-183917 - entity_scores 条件中 min 与 max 都必填
[*]MC-185605 - Kelp generates on top of Magma Blocks
[*]MC-185605 - 海带能生成在岩浆块上
[*]MC-188448 - Food pops off of campfire when extinguished
[*]MC-188448 - 营火熄灭后食物会掉落
[*]MC-189482 - LAN World screen buttons are selected in the wrong order when using Tab
[*]MC-189482 - 局域网世界界面的按钮使用 Tab 按键选取顺序错误
[*]MC-196425 - “Off” is not completely capitalized for the Distortion Effects and FOV Effects sliders, which is inconsistent with other sliders
[*]MC-196425 - “ Off ”在各处的大小写不一致
[*]MC-197276 - Pufferfish gives poison IV instead of II
[*]MC-197276 - 河豚给予剧毒 IV 而不是 II
[*]MC-198514 - Creating a superflat world with nothing but air crashes the game
[*]MC-198514 - 只用空气创建超平坦世界会导致游戏崩溃
[*]MC-198725 - Crash when clicking “Presets” after setting the superflat preset with a non-existent biome
[*]MC-198725 - 在超平坦预设中设定不存在的生物群系后点击「预设」会导致游戏崩溃
[*]MC-203562 - Shulker boxes animate when shulkers do
[*]MC-203562 - 潜影盒的模型会跟着潜影贝变
[*]MC-203574 - Decorations don’t generate in the Nether
[*]MC-203574 - 下界中不生成装饰
[*]MC-203621 - Unable to pick up experience orbs
[*]MC-203621 - 无法捡起经验球
[*]MC-203622 - Arm when using Spyglass aligned wrong on Multiplayer
[*]MC-203622 - 多人模式中使用望远镜时手臂不会和头对齐
[*]MC-203631 - Amethyst buds do not drop themselves with silk touch
[*]MC-203631 - 用精准采集开采紫晶芽不会掉落
[*]MC-203643 - Command modified bundle has a bigger progress bar than a slot
[*]MC-203643 - 用命令获取的收纳袋可以有长于一格的进度条
[*]MC-203644 - Cats & Ocelots are missing one of their legs
[*]MC-203644 - 猫与豹猫少了一条腿
[*]MC-203646 - Some mobs won’t despawn when switched to peaceful
[*]MC-203646 - 某些生物不会在切换到和平模式后消失
[*]MC-203648 - The armour stand model floats above its base
[*]MC-203648 - 盔甲架的模型悬浮在底座上方
[*]MC-203746 - Levitation particles go on forever when killed by a levitating creeper
[*]MC-203746 - 被漂浮的苦力怕炸死后会一直显示漂浮粒子
[*]MC-203880 - Floating creepers / creeper with no AI
[*]MC-203880 - 悬空苦力怕 /苦力怕无 AI

【转自mcbbs用户dwch的https://www.mcbbs.net/thread-1135022-1-1.html】

方小锤 发表于 2020-11-12 12:28:31

这简直比基岩版还要全 ,基岩版版的细雪方块还不会冻伤 这里就会冻伤了

2333333333 发表于 2020-11-21 13:52:28

啊这。。。感觉白等了
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