Minecraft Java版 22w16a 发布
|每周快照是Minecraft Java版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的Mod不兼容快照,且大多数Mod都不对每周快照提供支持。
|1.19 仍未发布,22w16a为其第6个预览版。
|转载本贴时须注明原作者以及本帖地址。
|部分新特性译名未最终确定,以下译名仅供参考。
NEWSMINECRAFT SNAPSHOT 22W16A
Minecraft 快照 22W16A
A Minecraft Java Snapshot
Minecraft Java版 快照
Achance to re-live the good old times appears in snapshot 22w16a with the ability to de-fragment a Disc – a new Music Disc, to be precise! This snapshot also comes with even more new music, tweaks to the Allay, and to top it all off some random gameplay events are slightly more predictable.
在22w16a中,能够重温过去的美好时光,你也可以重新组合唱片了 – 实际上我们加了一张新唱片!这个快照也添加了更多背景音乐,调整了悦灵的特性,并且使得一部分随机游戏事件变得更有规律了。
Enjoy!
玩的开心!
NEW FEATURES IN 22W16A
22W16A 的新增特性
[*]Added new music
[*]加入了新的音乐
[*]Added Disc Fragment 5 and Music Disc 5
[*]加入了唱片碎片5和音乐唱片5
FOUR NEW MUSIC TRACKS
关于新音乐
[*]The new music tracks are called Ancestry, Aerie, Firebugs, and Labyrinthine
[*]新音乐分别叫做 Ancestry, Aerie, Firebugs, 和 Labyrinthine
[*]They play in certain biomes and in the main menu
[*]它们会在特定群系和主菜单中播放
MUSIC DISC 5
音乐唱片5
A new music disc has been added to the game.
游戏中加入了一个新的音乐唱片。
[*]Unlike other discs, it can only be obtained by finding and crafting 9 Disc Fragments together
[*]与其他唱片不同,这张唱片只能通过合成9块唱片碎片的方式获取
[*]These Disc Fragments can be found rarely in Ancient City chests
[*]这些唱片碎片偶尔可以在古代城市中找到
CHANGES IN 22W16A
22W16A 的修改内容
[*]Allay tweaks
[*]调整了悦灵
[*]Improved the predictability a number of gameplay elements
[*]改善了很大一部分游戏事件的规律性
[*]Frogs can now spawn on Grass, Mud, Moss Carpet, Mangrove Roots and Muddy Mangrove Roots
[*]青蛙现在可以在草地,泥巴,苔藓地毯,红树根和沾泥的红树根上生成
[*]Froglights are now movable by pistons
[*]蛙明灯现在可以被活塞移动
ALLAY TWEAKS
悦灵的调整
[*]Allay health raised from 10 to 20
[*]悦灵的生命值由10升到了20
[*]Delay after item throw lowered from 5 secs to 3 secs
[*]扔出物品后的延迟由5秒变为3秒
[*]Item search range raised from 9 to 32
[*]物品搜寻范围由9变为32
[*]Movement speed changes:
[*]移动速度修改:
[*]Allay is now slower when just wandering
[*]悦灵在闲置状态时移动速度变慢了
[*]Allay is now faster when collecting items, going to the player or going to a noteblock
[*]悦灵在收集物品,向玩家或音符盒交付物品时移动速度变快了
[*]Throw arc has changed following community feedback
[*]抛出物品的弧线根据社区反馈改进了
PREDICTABILITY OF RANDOMIZED EVENTS
增加了规律性的随机事件
Some randomized events are now more predictable and no longer have a possibility of extreme behaviors.
部分随机事件更具有规律性,并且不会出现极端情况。
[*]Placement and velocity of things dropped from Droppers/Dispensers
[*]从投掷器/发射器投出的物品的位置和速度
[*]Placement and velocity of items spawned from containers upon destroy
[*]容器破坏时掉出物品的位置和速度
[*]Randomized follow_range component attribute for mobs
[*]生物的 follow_range 随机组件属性
[*]Velocity of Horses spawned from skeleton traps
[*]骷髅陷阱产生的马的速度
[*]Blaze random position and randomized speed of Blaze projectiles
[*]火焰弹的随机位置和速度
[*]Randomized portion of damage and velocity of Arrows
[*]箭矢的随机位置和伤害
[*]Randomized flight pattern of Fireworks
[*]烟花火箭的随机飞行路线
[*]Bobbing patterns and time until a fish for Fishing Rods
[*]鱼上钩之前浮漂摆动的路线
TECHNICAL CHANGES IN 22W16A
22W16A 的技术性修改
[*]LWJGL library has been updated to version 3.3.1
[*]LWJGL 库已更新到版本 3.3.1
[*]Added a heap memory allocation metric to the F3 debug screen
[*]在F3调试屏幕中加入了内存堆分配指标
[*]Added doWardenSpawning game rule
[*]加入了 doWardenSpawning (控制监守者生成)游戏规则
[*]Updates to paintings
[*]画的一些更新
PAINTING
画
[*]Paintings that are placeable in survival can now be controlled with the painting_variant/placeable tag
[*]生存模式中可以放置的画现在可被 painting_variant/placeable 标签控制
[*]Added unused paintings from Bedrock edition (earth, wind, fire, water)
[*]加入了基岩版中的未使用画 (earth, wind, fire, water)
[*]These paintings are not placeable by default, but can be added through a datapack
[*]这些画默认情况下不可放置,但可以通过数据包添加
FIXED BUGS IN 22W16A
22W16A 修复的漏洞
[*]MC-81870 - Editing entitydata of Painting does not reflect ingame until chunk reload
[*]MC-81870 - 在区块重新加载之后,编辑过的画的实体数据才会在游戏中显现出来
[*]MC-111809 - Paintings unrender when entity data is updated rapidly
[*]MC-111809 - 当实体数据快速更新时,画不会重新渲染
[*]MC-187188 - Painting NBT and registry contain a typo: “Motive” instead of “Motif”
[*]MC-187188 - 画的NBT有一处笔误:"Motif" 应当作 "Motive"
[*]MC-226184 - Axolotls pathfinding to water can sometimes fall in wide holes
[*]MC-226184 - 美西螈寻路到水的途中有时会掉到宽阔的洞里
[*]MC-228049 - Axolotl can’t pathfind through open doors
[*]MC-228049 - 美西螈在寻路时不会穿过打开的门
[*]MC-228174 - Axolotls try to pathfind through 2 tall walls
[*]MC-228174 - 美西螈寻路时会尝试穿过 2 格高的墙
[*]MC-244957 - “Search” Option in Social Interactions Screen is not labeled in the right order when using Tab
[*]MC-244957 - 使用Tab键导航时,社交屏幕的“搜索”选项没有按照正确的顺序标记
[*]MC-245001 - “Manage with Microsoft account” button in Social Interactions menu is not centered
[*]MC-245001 - 社交菜单的“使用Microsoft账户管理”按钮没有居中
[*]MC-249084 - No sound is present for placing a Bucket of Tadpole
[*]MC-249084 - 放置蝌蚪桶的时候没有音效
[*]MC-249092 - Mangrove Stripped Log, Stripped Wood and Wood are in the incorrect order in the creative inventory
[*]MC-249092 - 红树去皮原木,红树去皮木头和红树木头在创造模式物品栏中的排序不正确
[*]MC-249176 - Froglights are not visible on maps
[*]MC-249176 - 蛙明灯在地图上不显示
[*]MC-249193 - Frog can’t pathfind through open doors
[*]MC-249193 - 青蛙在寻路时不会穿过打开的门
[*]MC-249217 - Fluid level next to froglights is too low
[*]MC-249217 - 蛙明灯旁接的流体高度太低
[*]MC-249245 - Turtle can’t pathfind through open doors
[*]MC-249245 - 海龟在寻路时不会穿过打开的门
[*]MC-249246 - Strider can’t pathfind through open doors
[*]MC-249246 - 炽足兽在寻路时不会穿过打开的门
[*]MC-249265 - Some blocks cannot be placed on froglights
[*]MC-249265 - 有些方块无法放置在蛙明灯上
[*]MC-249459 - Cactus is not destroyed by froglights
[*]MC-249459 - 仙人掌不会被蛙明灯破坏
[*]MC-249663 - The subtitles of some parrot imitation sounds are inconsistent with the original sounds’ subtitles
[*]MC-249663 - 一些鹦鹉模仿的声音的字幕不符合原声音的字幕
[*]MC-249679 - Incorrect activation of warden’s sniffing animations and behavior
[*]MC-249679 - 监守者的嗅闻动画与行为的误激活
[*]MC-249715 - Allays don’t drop their held items upon death
[*]MC-249715 - 在死亡时,悦灵不会掉落手持物品
[*]MC-249766 - Allays can despawn after being given an item if they haven’t picked up any items yet
[*]MC-249766 - 即使给予悦灵物品,若此悦灵没有拾取过物品的话,也会消失
[*]MC-249790 - Allay follows and drops items for players in spectator mode
[*]MC-249790 - 悦灵会对旁观模式的玩家进行跟随/给予的行动
[*]MC-249838 - Allays lose their idle animation once they start moving
[*]MC-249838 - 悦灵在开始移动后会停止空闲时的动画
[*]MC-249855 - Parity Issue: Allays don’t have a flying animation in Java
[*]MC-249855 - 一致性问题:Java 版中的悦灵没有飞行动画
[*]MC-249912 - minecraft:ancient_city/city_center_3 is one block shorter compared than the other ancient city centers
[*]MC-249912 - minecraft:ancient_city/city_center_3 与其他古代城市核心相比少了一格
[*]MC-249928 - Mangrove tree roots do not update blocks around them when generating
[*]MC-249928 - 红树根在生成时不会更新旁边的方块
[*]MC-250039 - Wardens can get angry at mobs outside world border
[*]MC-250039 - 监守者可对在世界边界外的生物陷入狂暴
[*]MC-250040 - Wardens can hear mobs beyond the world border
[*]MC-250040 - 监守者能听见在世界边界之外的生物
[*]MC-250041 - Wardens can spawn outside of world border
[*]MC-250041 - 监守者可以在世界边界外生成
[*]MC-250044 - Observers don’t detect mangrove roots when tree grows
[*]MC-250044 - 红树生长时,侦测器不会检测到红树根的出现
[*]MC-250094 - Wardens ignore /kill execution whilst they’re emerging or digging
[*]MC-250094 - 监守者在钻出地面或钻回地下时,会忽略 /kill 命令的执行
[*]MC-250095 - Wardens can spawn in very narrow places, causing them to suffocate
[*]MC-250095 - 监守者可在非常狭窄的地方生成,导致其窒息
[*]MC-250293 - The “allay_dust” particle is unused
[*]MC-250293 - "allay_dust" 粒子未被使用
[*]MC-250294 - Parity Issue: Allays item detection range is significantly smaller than in Bedrock
[*]MC-250294 - 一致性问题:悦灵的物品检测范围远小于基岩版
https://www.minecraft.net/content/dam/archive/47546af0dc1b3d456e04447c5f34c52c-NewAdrian.png
【希铁石z 译自官网 2022 年 04 月 20 日发布的 Minecraft Snapshot 22w16a;原作者 Adrian Östergård】
【本文排版借助了:SPXX v2.4.3】
【原贴地址:https://www.mcbbs.net/thread-1329644-1-1.html】
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