Minecraft 基岩版 Beta & Preview 1.19.0.26/27 发布
本帖最后由 Spring_Maple 于 2022-4-21 17:33 编辑|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.19.0 仍未发布,Beta 1.19.0.26/27为其第3个测试版。
|转载本贴时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.19.0.26/27
Minecraft 基岩版 Beta & Preview 1.19.0.26/27
Here's a list of what is new in this week's Beta! As always, please search and report any bugs you may find at bugs.mojang.com and send us your feedback .
以下是本周更新内容!老规矩,请在bugs.mojang.com反馈你遇到的bug并在这里给出你的建议。
FEATURES AND BUG FIXES
特性和漏洞修复
SOUNDS
声音
[*]Added new music for The Wild Update
[*]增加了荒野更新的新音乐
[*]Frogs now use all hurt sounds (MCPE-152629)
[*]青蛙现在使用所有的受伤音效 (MCPE-152629)
[*]Froglights now have the correct breaking sound (MCPE-153943)
[*]蛙明灯现在拥有正确的方块破坏音效 (MCPE-153943)
ANCIENT CITIES
远古城市
[*]Soul Lanterns no longer generate on air blocks in Ancient Cities (MCPE-153586)
[*]灵魂灯笼不再生成于远古城市的空气方块上 (MCPE-153586)
[*]The City Center structure now forms a complete rectangle of Reinforced Deepslate (MCPE-153567)
[*]城市中心结构现在会形成一个由强化深板岩组成的完整长方形 (MCPE-153567)
[*]Added Echo Shards to the Ancient City loot chests
[*]将回响碎片加入到远古城市箱子的战利品中
[*]Updated Ancient City structures to match Java
[*]更新了远古城市的结构以与Java版匹配
WARDEN
监守者
[*]Warden now has a Sonic Boom attack that deals ranged damage and knockback to the target it strikes
[*]监守者现在有一个爆炸式的远程音波攻击,会击退它的攻击对象
[*]Warden no longer “sniffs” while it has a target
[*]监守者拥有目标时不再会“嗅探”
[*]Prevent the Warden from digging down if it sniffs a target
[*]防止监守者在嗅探到一个目标时向下挖掘
[*]Warden can now be pushed by other mobs
[*]监守者现在会被其他生物推动
[*]Warden now gets angry at all mobs that bump into it (MCPE-153839)
[*]监守者现在会被所有意外碰到它的生物激怒 (MCPE-153839)
[*]Fixed a crash when swapping between game modes when attacking the Warden
[*]修复了在攻击监守者时切换游戏模式产生的一个崩溃
[*]Warden now gives correct amount of XP (MCPE-153564)
[*](击败)监守者现在会给予正确的经验数量 (MCPE-153564)
ALLAY
悦灵
[*]Allay interact tooltip now says "Give item to Allay" (MCPE-153035)
[*]悦灵的交互提示现在为“把物品给轻灵” (MCPE-153035)(译注:实际中文交互提示请以游戏内为准)
BLOCKS
方块
[*]Wither can't destroy Reinforced Deepslate anymore (MCPE-153542)
[*]凋灵不再能破坏强化深板岩 (MCPE-153542)
[*]Ender Dragon can't destroy Reinforced Deepslate anymore (MCPE-153545)
[*]末影龙不再能破坏强化深板岩 (MCPE-153545)
[*]Reinforced Deepslate has been moved to the Nature tab in Creative Inventory (MCPE-153543)
[*]强化深板岩被移动到创造模式物品栏中的自然选项卡中 (MCPE-153543)
MUD BRICK BLOCK
泥砖方块
[*]Mud Brick Stairs/Slabs/Walls are now grouped properly (MCPE-153719)
[*]泥砖台阶/半砖/方块现在被正确地分类 (MCPE-153719)
GAMEPLAY
玩法
[*]Fixed game crash when using the Material Reducer (Education Edition feature)
[*]修复了使用材料分解器时产生的一个游戏崩溃 (教育版特性)
[*]Fixed Light Blocks being destroyable from within while underwater (MCPE-148393)
[*]修复了光源方块可以在水下从内部破坏的问题 (MCPE-148393)
[*]Fixed issue with experience gained when taking item from incorrect slot while using Furnace (MCPE-152227)
[*]修复了在使用熔炉时从错误的物品栏中拿取物品时获得经验的问题 (MCPE-152227)
[*]Allow Mangrove Roots and Propagules to be compostable (MCPE-153782, MCPE-153912)
[*]使红树根和红树胎生苗变为可堆肥的 (MCPE-153782, MCPE-153912)
[*]Allow most plants and saplings to be placeable on Mud and Muddy Mangrove Roots. This includes all Flowers, Saplings, Bamboo, Sugar Canes, Big Dripleaf, and Sweet Berry Bushes (MCPE-153916)
[*]使得大多数植物和树苗可以被放置在泥土和泥泞的红树根上,这包括所有的花,树苗,竹子,甘蔗,大型垂滴叶和甜浆果从 (MCPE-153916)
[*]Allow Mangrove Roots to generate through Snow Layers (MCPE-153913)
[*]红树根现在可以穿过雪层生成 (MCPE-153913)
[*]Tadpoles can now be tempted with Slimeballs
[*]蝌蚪现在可以被粘液球吸引
TOUCH CONTROL SETTINGS
触摸控制设置
[*]Static Joystick toggle no longer gets disabled upon Move Joystick toggles getting disabled (MCPE-153201)
[*]静态操纵杆切换不再在移动操纵杆切换处于关闭状态时被禁用 (MCPE-153201)
GRAPHICAL
图像
[*]Updated Boat and Chest Boat item icon textures to make them consistent with Java Edition (MCPE-153353)
[*]更新了船和运输船物品图标的材质以与Java版匹配 (MCPE-153353)
VILLAGES
村庄
RAIDS
袭击
[*]Illagers are now allowed to migrate to other villages and progress raids (MCPE-151310)
[*]灾厄村民现在可以转移至其他村庄进行袭击 (MCPE-151310)
TECHNICAL UPDATES
技术性更新
JSON
JSON
[*]Fixed an issue that caused weights to not be used for Music
[*]修复了一个导致权重未被音乐使用的问题
GAMETEST FRAMEWORK (EXPERIMENTAL)
Gametest 框架 (实验性)
[*]Updated the GameTest Framework interface to add read-only scoreboard support
[*]更新了GameTest框架的界面并加入只读的计分板支持
[*]World
[*]世界
[*]scoreboard : Scoreboard - Access world's scoreboard
[*]scoreboard : Scoreboard - 获取世界的计分板
[*]Entity
[*]实体
[*]scoreboard : ScoreboardIdentity - Access the entities scoreboard identity
[*]scoreboard : ScoreboardIdentity - 获取实体计分板身份
[*]Scoreboard - Object representing the scoreboard data
[*]Scoreboard - 表示计分板数据的对象
[*]getObjective(objectiveId : String) : ScoreboardObjective - Method to get a specific objective (by id)
[*]getObjective(objectiveId : String) : ScoreboardObjective - 获取特定目标的方法(通过ID)。
[*]getObjectives : ScoreboardObjective[] - Method to get all objectives
[*]getObjectives : ScoreboardObjective[] - 获取所有目标的方法
[*]getParticipants : ScoreboardIdentity[] - Method to get all scoreboard identities
[*]getParticipants : ScoreboardIdentity[] - 获取所有实体计分板身份的方法
[*]ScoreboardObjective - Object representing a scoreboard objective
[*]ScoreboardObjective - 表示一个计分板目标的对象
[*]id : String - (read-only) scoreboard identifier
[*]id : String - (只读) 计分板标识符
[*]displayName : String - (read-only) scoreboard display name
[*]displayName : String - (只读) 计分板显示名称
[*]getParticipants : ScoreboardIdentity[] - Method to get all objective participant identities
[*]getParticipants : ScoreboardIdentity[] - 获取所有对象参与者身份的方法
[*]getScores : ScoreboardScoreInfo[] - Method to get the score info for all participants
[*]getScores : ScoreboardScoreInfo[] - 获取所有参与者的分数信息的方法
[*]getScore(participant : ScoreboardIdentity) : Int - Method to get the score value of a participant
[*]getScore(participant : ScoreboardIdentity) : Int - 获取一个参与者的分值的方法
[*]ScoreboardIdentity - Object representing a scoreboard participant
[*]ScoreboardIdentity - 表示一个计分板参与者的对象
[*]type : ScoreboardIdentityType - (read-only) enum representing the type of identity
[*]type : ScoreboardIdentityType - (只读) 代表身份的类型的枚举
[*]id : Int - (read-only) Unique identifier for the identity
[*]id : Int - (只读) 身份的唯一标识符
[*]displayName : String - (read-only) display name for the identity
[*]displayName : String - (只读) 身份显示的名称
[*]getEntity : ScriptActor - get the ScriptActor handle associated with the identity
[*]getEntity : ScriptActor - 获取与身份相关的ScriptActor句柄
[*]ScoreboardIdentityType - Enum representing identity types : .Entity - An entity .FakePlayer - A fake identity .Player - A player
[*]ScoreboardIdentityType - 代表身份类型的枚举 : .Entity - 一个实体 .FakePlayer - 一个假的身份 .Player - 一个玩家
[*]ScoreboardScoreInfo - Score-Identity pair for an objective
[*]ScoreboardScoreInfo - 对象的分数-特征配对
[*]participant : ScoreboardIdentity - (read-only) The participant
[*]participant : ScoreboardIdentity - (只读) 参与者
[*]score : Int - (read-only) The score
[*]score : Int - (只读) 分数
【Armor Rush 译自help.minecraft.net 2022 年 4 月 20 日发布的 Minecraft Beta & Preview - 1.19.0.26/27】
【本文排版借助了:SPXX v2.4.3】
【原贴地址:https://www.mcbbs.net/thread-1329712-1-1.html】
【下载:https://klpbbs.com/g/?3】
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总感觉更新的有点少…… 等一下坚守者竟然能向下挖地。[贴吧_惊哭][抖音_513] asdd-1.19.12.01 发表于 2022-4-21 20:46
总感觉更新的有点少……
把“感觉”去掉,你的感觉没有问题,我也觉得更新那种挺少的 都很期待每一次更新呢[贴吧_太开心] 说实在的这些都是远古文明 终于把循声守卫在1.19.0.24里潜声尖啸激活后不会召唤warden的“特性”修复了 666666666666666666666
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