IceDragon
发表于 2021-3-21 23:36:50
应该是下界和末地
轮回l
发表于 2021-3-23 13:40:05
............
陈瑞涵
发表于 2021-3-24 12:15:24
太好了哈哈哈这是我看过最好的
陈瑞涵
发表于 2021-3-24 12:15:59
这个版本是真的棒棒棒
1295379804
发表于 2021-3-24 22:33:04
冒泡。。。。。。。。。。。
孤独君
发表于 2021-3-26 12:51:29
哦哦哦哦哦哦哦哦
mcyangtuo
发表于 2021-3-26 14:22:02
LeoPro:给后半部分翻译了一下,许多bug修复是之前测试版中修复过的。
部分翻译参考了 帅大2004, zyjking , AzureZeng (MCBBS)以前的翻译。
For Map Makers and Add-On Creators:对于地图制作者和Add-On创建者:
Updated Template Packs
更新了各种包的模版
[*]Updated templates for 1.16.210 with new resources, behaviors, and documentation are available for download
[*]为1.16.210更新的资源包、行为包和文档的模版已可供下载。
[*]Resource Pack Template: aka.ms/resourcepacktemplate
[*]资源包模版 aka.ms/resourcepacktemplate
[*]Behavior Pack Template (Includes documentation): aka.ms/behaviorpacktemplate
[*]行为包模版 aka.ms/behaviorpacktemplate
[*]Added the "fogs" folder to the Resource Pack template
[*]为资源包模版增加了 "fogs" 文件夹
[*]Added Fog documentation
[*]增加了Fog的文档
Fixes修复
[*]Horses, Donkeys, Mules, Skeleton Horses, and Zombie Horses can now properly be given custom names, and identified using their respective "runtime_identifier"
[*]马,驴,骡,骷髅马和僵尸马现在能被正确命名了,并以它们的 "runtime_identifier" 进行识别。
[*]Improved performance for actors using 'TemptGoal'
[*]改进了使用 "TemptGal" 的实体的表现
[*]Zombie villagers spawned from zombie spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 zombie villagers. When cured, they will now correctly turn into V2 villagers
[*]在市场中的创建版本在1.11以后的世界里,用僵尸刷怪蛋生成的僵尸村民现在能正确地生成为V2僵尸村民,被治疗后能正确地转变为V2村民。
[*]Fixed upgrade path for 'format_version' 1.13.0 boats to be properly upgraded to 1.16.100, which resolves a bug where boats templated worlds with a version lower than 1.16.100 had no gravity
[*] 'format_version' 为1.13.0 的船能正常升级到1.16.100,修复了版本1.16.100以下的世界模版中的船没有重力的问题。
[*]Documentation for Bedrock Server Commands has been updated to show the correct commands for permission reloading and listing (BDS-2341)
[*]基岩版服务器指令的文档已更新,能显示权限重新加载和权限列表的正确指令。
[*]Structure blocks no longer auto-save data when structure name text box is deselected (MCPE-101055)
[*]当结构名称文本框未选中时,结构方块不再自动保存数据
[*]Entities that use material state "Blending" now render correctly behind transparent parts
[*]使用“混合”物质状态的实体在透明物后面能正常渲染了。
[*]The scoreboard data of an entity is no longer removed if the entity is being teleported to an unloaded area of the world
[*]当实体被传送到世界的未加载区域时,其记分板数据不再会被移除。
[*]Custom blocks now can only drop default state when broken, even with Silk Touch
[*]修复了自定义方块被破坏后只会掉落默认状态的方块 (即使使用了精准采集) 的问题。
Technical技术性内容
[*]Structures can now be deleted from the saved structure list using the new '/structure delete <name>' command
[*]使用新的 '/structure delete <name>' 命令,结构能从保存的结构列表中被删除。
[*]Added new slash command options for '/setblock', '/fill', and '/clone' commands for passing in a list of block states to set on the block being spawned
[*]'/setblock', '/fill', and '/clone' 指令新增了命令提示选项,来向要生成的方块传递方块状态列表
[*]A boolean parameter called "ignore_game_mode" has been added for the block event response "decrement_stack", set to false by default. Thus "decrement_stack" no longer decreases the item stack when playing in Creative by default
[*]为方块事件 "decrement_stack" 新增了布尔值变量"ignore_game_mode",默认值为false。所以,默认为创造模式下,"decrement_stack"不会再减少物品的数量。
[*]Changing 'RideableComponent' property "rotate_rider_by" to function for custom mobs
[*]更改了 'RideableComponent' 的 "rotate_rider_by" 属性,使其能为自定义生物生效。
[*]'SetBlock' and 'SetBlockAtPos' events now support custom block states (MCPE-104747)
[*]'SetBlock' 和 'SetBlockAtPos' 事件现在支持自定义方块状态了。
[*]Attachable items created in 1.16.2 and before will not render for their player in first person. Attachable items created after 1.16.2 will render for their player in first person unless they are armor
[*]在1.16.2及之前创建的附加物品不会再第一人称视角渲染。在1.16.2以后创建的可以渲染(除了盔甲)。
GameTest FrameworkGameTest 框架
[*]GameTest is server-side test automation tool that is based on pairing test code with test structures. You can trigger the tests via the '/gametest' command once you have enabled the "Enable GameTest Framework" experimental toggle for a world
[*]GameTest是一个服务器端测试的自动化工具,其基于将测试代码与测试结构配对。启用 "Enable gametest Framework" 实验性玩法后,就可以通过 /gametest 命令来测试。
[*]NOTE: GameTest is not functional on console platforms
[*]注意:GameTest不在主机平台上生效。
Custom Biomes and Blocks自定义生物群系和方块
[*]Disabled loading of entities in custom biome features
[*]禁用了自定义生物群系功能中实体的加载。
[*]Fixed UVs of data-driven blocks to not be slightly shrunk, which caused texel warping
[*]修复了数据驱动方块的UV会轻微收缩并导致纹理扭曲的问题。
[*]Fixed data-driven blocks being pushed by pistons not working correctly
[*]修复了被活塞推动的数据驱动方块不会正确工作的问题。
Render Offsets Component渲染偏移组件
[*]Simple items, like swords or pickaxes, can have an optional offset applied to them to modify the way they are rendered. Note this component should not be added to an attachable item
[*]简单物品,例如剑或镐,可以为其应用一个可选的偏移来调整渲染其的方式。注意:这个组件不应该应用到可附加物品上
[*]Component Variables:
[*]组件变量:
[*]main_hand - An optional object storing optional transform data for 'first_person' and 'third_person' for the player's right hand
[*]main_hand - 可选的对象,用来存储玩家右手的 'first_person' 和 'third_person' 的转换数据。
[*]off_hand - An optional object storing optional transform data for 'first_person' and 'third_person' for the player's left hand
[*]off_hand - 可选的对象,用来存储玩家左手的 'first_person' 和 'third_person' 的转换数据。
[*]first_person - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the first person matrix
[*]first_person - 可选的对象,用来存储3个用来构建第一人称矩阵的向量:'position', 'rotation', 'scale'
[*]third_person - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the third person matrix
[*]third_person - 可选的对象,用来存储3个用来构建第三人称矩阵的向量:'position', 'rotation', 'scale'
Bedrock Dedicated Server基岩版独有服务器
[*]On server side, added protection from semicolon usage in server-name parameter in 'server.properties' config file. If semicolon symbol(s) are used by the user in server-name parameter then any semicolon(s) will be removed to provide correct client-server interactions. Additional comments are added to 'server.properties', which are not allow to use semicolon symbol(s) in server-name parameter
[*]服务端,'server.properties' 配置文件中的服务器名称参数不能使用分号。如果使用了,所有的分号都将被删除除来保证正常的用户端和服务端交互。'server.properties' 中对此增加了额外的注释。
[*]On server side, added protection from semicolon and symbols illegal for file name usage in level-name parameter in 'server.properties' config file. If semicolon or symbols illegal for file name are used by user in level-name parameter then those symbols will be removed to provide correct client-server interactions and correct level-name parameter usage on server side. Additional comments are added to 'server.properties', which are not allow semicolon or symbols illegal for file name usage in level-name parameter
[*]服务端,'server.properties' 配置文件中的等级名称参数不能使用分号和任何文件名中禁止的符号。如果使用了,它们会被删除来保证正常的用户端和服务端交互。'server.properties' 中对此增加了额外的注释。
[*]On client side, added additional verification and correction for Unconnected Pong packet data to prevent incorrect server parameters parsing and inability of the client to connect to the server as result of that. Unit-tests are added for parsing, additional verification and correction of Unconnected Pong packet data (BDS-6825)
[*]在用户端,为发送的数据包增加了额外的验证和修正来防止错误的服务器名称参数解析和由此引起的用户端无法连接至服务器。解析,验证和修正这些数据包增加了单元测试。
【转自mcbbs用户LeoPro的:https://www.mcbbs.net/forum.php?mod=redirect&goto=findpost&ptid=1180459&pid=21413231】
llrryy
发表于 2021-3-27 09:24:50
等了好久
♚冷眸
发表于 2021-4-3 12:33:44
666666666666666
花晨月夕
发表于 2021-4-8 20:58:14
220发布了,啥时候更新一下