Minecraft 基岩版 Beta & Preview 1.19.30.23 发布
本帖最后由 社会你小七 于 2022-8-28 10:12 编辑|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.19.30 仍未发布,Beta 1.19.30.23为其第4个测试版。
|转载本贴时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.19.30.23
Minecraft 基岩版 Beta & Preview 1.19.30.23https://feedback.minecraft.net/hc/article_attachments/8653339179533/beta19U3_4_16x9.jpg
Here's a list of what is new in this week's Minecraft Preview and Beta! As always, please search and report any bugs you may find at bugs.mojang.com and send us your feedback .
这儿有一份清单,关于本周的Minecraft Preview 与 Beta版的更新内容!记住如果您发现了任何bug请提交至 bugs.mojang.com 或者在 feedback 发送您的反馈。Follow up Message:Beta & Preview 1.19.30.24-ios only has been released on August 26 (no feedback.minecraft.net).It fixed a crash bug!跟进消息:仅限于IOS系统版本的 Minecraft 基岩版 Beta & Preview 1.19.30.24 在8月26日发布了(没有更新日志)。该版本修复了一个崩溃bug。
FEATURES AND BUG FIXES
特性和漏洞修复
VANILLA PARITY
原版特性同步
SPECTATOR MODE (EXPERIMENTAL)
旁观模式(实验性特性)
[*]Capes are no longer rendered while in Spectator Mode (MCPE-156929)
[*]当玩家处于旁观模式时,披风将不再会错误的出现 (MCPE-156929)
[*]Spectator players in Lava Cauldrons no longer display the burning animation (MCPE-160331)
[*]处于旁观模式的玩家在泡在熔岩里时不再显示燃烧的动画效果
(MCPE-160331)
BLOCKS
方块
[*]Banners now spawn correctly in newly generated structures (MCPE-160696)
[*]新生成的结构里的旗帜现在可以正确生成 (MCPE-160696)
GAMEPLAY
玩法
[*]Player textures and UI elements should no longer turn pink after playing for an extended period time on highly populated servers (MCPE-105487)
[*]当玩家在人多的服务器游玩较长一段时间以后,玩家的纹理与 UI 元素将不再错误的变成粉色 (MCPE-105487)
[*]Fixed issue where player would see inside of Top Snow when diving into it while wearing Elytra
[*]修复了当玩家使用鞘翅飞到顶层雪里面后能透视看到里面的问题。
GRAPHICAL
图像
[*]Fixed a bug where the name tag background was slightly offset (MCPE-160254)
[*]修复了生物名字框背景稍微偏移的 bug (MCPE-160254)
PERFORMANCE AND STABILITY
性能与稳定性
[*]Fixed a crash that could occur when resuming the game on Xbox
[*]修复了在 Xbox 上暂停游戏之后点击继续游戏,可能会崩溃的问题。
ITEMS
物品
[*]It is no longer possible to get an aged Sapling in the inventory by block-picking
[*]无法从背包中选取到已经生长的树苗
[*]Item stacks now are merged together after assigned tick threshold
[*]指定了随机刻阈值相关的物品现在可以正确的堆叠
MOBILE CONTROLS
移动控制
[*]Resolves issue in new Touch Controls where the sprint button could not be toggled when standing still
[*]修复了当使用新的触摸控制时,站着不动时疾跑按钮无法切换的问题
[*]Added logic to automatically toggle off sprint button when player releases the on-screen joystick
[*]添加了一个新的逻辑,用于当玩家松开屏幕上的摇杆后,能够自动关闭疾跑按钮
MOBS
生物
[*]Reduced the Enderman's teleport range to 32x32x32 to ensure that it cannot despawn itself by teleporting (MCPE-152268)
[*]把末影人的传送范围减少到32x32x32,来防止它通过随机传送而消失 (MCPE-152268)
[*]Reverted a change to Drowned spawning, and they again spawn in Warm Ocean biomes to match the Java Edition
[*](匹配Java版)退回了溺尸生成的更改,他们将再次能在暖水海洋群系生成
USER INTERFACE
用户界面
[*]Added a missing settings button on packs in the updated Create New World screen
[*]在新版“创建新世界”界面里,在资源包与行为包上添加了丢失的设置按钮
[*]Added a new disconnection error message - "Unable to connect, please restart your client"
[*]连接服务器时,添加了一个新的断开连接的提示——“无法连接,请重启你的客户端”
[*]Added a paste button to the Command Block screen
[*]增加了一个新的粘贴按钮,用于在命令方块的输入栏里面快捷粘贴
[*]Updated splash texts
[*]更新了闪烁标语
[*]Fix issue causing messages with non-unicode characters to have incorrect spacing
[*]修复导致包含非 unicode 字符的消息中有错误的空格的问题
GENERAL
通用
[*]Fixed a bug where deleting cloud synced worlds would not delete the cloud version of the world when the player deletes the world locally
[*]修复了当玩家在删除本地的世界时,已经在云上同步的世界不会被删除的问题
[*]EDU Toggle: NPC names default to only being displayed while looking at them
[*]启用教育版后:NPC的名字现在默认只在你看着的时侯显示
AUDIO
音频
[*]Fixed PS4 audio stuttering issues while framerate is low (MCPE-158902)
[*]修复了 PS4 设备的帧数低出现卡顿的时候,音频也会撕裂卡顿的问题 (MCPE-158902)
TECHNICAL UPDATES
技术性更新
GENERAL
通用
[*]Fixed a crashing issue related to undyed Shulkers
[*]修复了一个由于未染色的潜影贝导致的崩溃问题
COMMANDS
命令
[*]The '/execute at' and '/execute as' commands will now execute at the correct relative rotation (MCPE-156277)
[*]使用 “/execute at” 和 “/execute as” 命令时将能正确的执行相对旋转 (MCPE-156277)
[*]'/execute at @e run kill @e' no longer crashes the game when there are items on the ground (MCPE-161029)
[*]当使用 “/execute at @e run kill @e” 命令时,地上有掉落物将不再导致游戏崩溃 (MCPE-161029)
[*]Added chat output when entities are skipped by "/ride summon_ride no_ride_change" (MCPE-129486)
[*]在聊天栏添加了一个反馈提示,当使用 "/ride summon_ride no_ride_change" 命令时实体被跳过时则会显示 (MCPE-129486)
EXPERIMENTAL TECHNICAL FEATURES
实验性技术性特性
ACTOR PROPERTIES
活动对象属性
[*]Add a content error when default or set_property expressions include side-effects, such as Molang variable assignment
[*]当 默认 或者 set_property 表达式有副作用(如 Molang 变量赋值)时,添加了一个内容错误
GAMETEST FRAMEWORK
Gametest 框架
[*]Memory Watchdog
[*]内存监视
[*]script-watchdog-memory-warning- Produces a content log warning when the combined memory usage exceeds the given threshold (in megabytes). Setting this value to 0 disables the warning. (default = 100)
[*]script-watchdog-memory-warning- 当内存使用的总和超过了给定的阈值(以MB为单位)时,会生成一个日志警告。将此值设置为0(默认是100)将禁用警告。
[*]script-watchdog-memory-limit- Saves and shuts down the world when the combined memory usage exceeds the given threshold (in megabytes). Setting this value to 0 disables the limit. (default = 250)
[*]script-watchdog-memory-limit- 当内存使用的总和超过了给定的阈值(以MB为单位)时,会保存并关闭这个世界。将该值设置为0(默认是250)将禁用该限制。
[*]Player
[*]玩家
[*]setVelocity will now throw an exception when called on player types
[*]setVelocity 将会在调用玩家类型时报告错误
[*]Watchdog
[*]监视
[*]Increased slow code warning threshold from 2 ms to 6 ms
[*]将代码运行速度慢警告阈值从2ms增加到6ms
[*]Items
[*]物品
[*]Renamed Items to ItemTypes
[*]将 Items 重命名为 ItemTypes
[*]ItemTypes
[*]物品类型
[*]Added function getAll(): ItemTypeIterator- Returns an iterator of all available item types
[*]添加了 function getAll(): ItemTypeIterator- 来返回包含所有可用物品类型的迭代器
【Tianle 译自feedback.minecraft.net 2022 年 8 月 24 日发布的 Minecraft Beta & Preview - 1.19.30.23】
【本文排版借助了:SPXX Userscript v2.4.13】
【原贴地址:https://www.mcbbs.net/thread-1378823-1-1.html】
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