mcyangtuo 发表于 2022-10-20 10:30:21

Minecraft Dungeons:1.16.2.0发布

本帖最后由 mcyangtuo 于 2022-10-20 10:30 编辑

|Minecraft Dungeons是指Windows、Steam、Xbox主机、PlayStation 4主机与Nintendo Switch主机平台上,使用虚幻4开发的Minecraft Dungeons版本。

|1.16.2.0(PS4/Xbox/Windows),1.16.1.0(Nintendo Switch)是Minecraft Dungeons的一次主要更新,发布于2022年10月19日。本次更新加入了新赛季动物狂欢,并修复了一些漏洞。


更新资讯(官网原文):https://help.minecraft.net/hc/en-us/articles/360044268272



新内容游戏内容赛季
[*]加入了新赛季动物狂欢。

居民

[*]加入了附魔匠。

地点

[*]加入了Treetop Tangle。

成就

[*]加入了10个新成就。

物品
Totem of Casting

[*]使用后重置范围内玩家所有法器冷却时间。

Root Rot Armor

[*]使用药水后重置法器冷却时间。
[*]可将治疗药水用于附近队友。
[*]可在Treetop Tangle中获得。

Black Spot Armor

[*]Root Rot Armor的独特变种,自带食物储备魔咒。

游戏机制

[*]加入随机任务功能。

[*]在玩家通关默认难度黑曜之巅后解锁。
[*]会在玩家已经解锁的任务中随机选择一个进行。
[*]通关后会获得额外的冒险点数加成。

更改游戏内容

高塔

[*]现在支持本地联机和在线多人游戏,最多支持四名玩家加入高塔。

[*]所有玩家共享生命条数。
[*]高塔难度(如生物生命值,生物数量等)取决于玩家人数。

储物箱

[*]现在当玩家的物品栏已满时,再捡起新的物品将会直接存入储物箱中,且屏幕上会出现提示信息。
[*]在储物箱的交互界面中加入了物品分类选项。

铁匠

[*]在铁匠的交互界面中加入了物品分类选项。

冒险中心

[*]在切换赛季后离开冒险中心会出现一个对话框,提示玩家在游戏中获得的冒险点数将会加到其最后一个选定的赛季。
[*]在游戏过程中赛季等级提升会在屏幕上弹出对话框。
[*]改进了冒险中心的界面。

[*]为每个赛季增加了新的背景图片。
[*]其他小的界面调整。

生物哀霜幽灵

[*]现在空闲时期会固定在原地。
[*]现在会在每次攻击间隔中不断移动和传送。
[*]小幅提升了传送速度(1.2秒 -> 1.0秒)。
[*]降低了被眩晕时的额外伤害倍率(3.0倍 -> 2.0倍)。
[*]Number of times the wraith enters weakened state reduced from every 0.2 iterations of health > 0.5 iterations
[*]现在退出眩晕状态时会释放一个范围伤害。
[*]提升50%基础远程攻击的弹射物速度(1.0 -> 1.5)。
[*]现在基础近战和远程攻击会造成3秒霜冻效果。
[*]提升弹射物速度20%。
[*]范围攻击伤害提升了20%(30 -> 36)。
[*]范围攻击击退效果提升了50%(4个方块 -> 6个方块)。
[*]范围攻击冷却时间从4秒降低到了3秒。
[*]现在召唤生物时还会召唤寒冰苦力怕和霜冻僵尸。
[*]现在召唤的生物会随机选择。

野火

[*]现在会在盾牌中恢复生命值,而不是在火中恢复生命值。
[*]提升了3倍在火中恢复生命值的速度。
[*]重新生成初始盾牌的时间从6秒提升到了8秒。
[*]重新生成剩余盾牌的时间从5秒提升到了7秒。
[*]盾牌基础生命值从200提升到了250(以达到1000总量)。
[*]现在盾牌会以最大生命值重新生成。
[*]Wildfire now has a small invincibility window when a shield is broken
[*]追赶速度从0.5提升到了0.7。
[*]体积缩放从1.5提升到了1.7。

物品

船锚

[*]降低基础伤害15%(280 -> 238)。

大骨棍

[*]提升了基础伤害20%。

[*]标准:135 -> 162,重击:169 -> 203。

破损锯剑

[*]连击持续时间由7增加到了10。

[*]机械锯剑:由11增加到了15。
[*]过热冷却时间由2.0秒降低到了1.5秒。
[*]提升了攻击速度,由0.3降低到0.2。
[*]降低基础伤害5%(45 > 42)。

弯刀

[*]提升基础伤害50%(50 > 75)。

珊瑚之刃

[*]提升了攻击距离。

[*]标准:280 > 350,重击:250 > 320。
[*]提升了攻击速度。

[*]标准:0.2 > 0.18,重击:0.60 > 0.54。

海绵刺刃

[*]提升攻击速度10%。

[*]标准:0.2 > 0.18,重击:0.50 > 0.45。

匕首

[*]攻击距离由350提高到了370。
[*]提升基础伤害10%(35 > 39)

护手

[*]降低攻击速度20%(0.125 > 0.15)。

捕猎弓

[*]提升了基础伤害20%(1 > 1.2)。
[*]提升充能后伤害强化倍率10%(2.2 > 2.42)。

武士刀

[*]提升攻击速度20%

[*]标准: 0.6 > 0.48,重击: 0.75 > 0.6。

链锤

[*]降低攻击速度10%。

[*]标准: 0.4 > 0.44,重击: 0.7 > 0.77。
[*]提升伤害25%。

[*]标准:65 > 81,重击:140 > 175。

黑曜石阔剑

[*]降低攻击速度10%

[*]标准:0.7 > 0.77,重击:1.2 > 1.32。

短弓

[*]提升充能伤害倍率10%(1.5 > 1.65)。

灵魂长镰

[*]提升攻击速度20%。

[*]标准:0.6 > 0.48,重击:0.7 > 0.56。

捣蛋弓

[*]提升伤害20%(0.6 > 0.72)。
[*]提升充能伤害倍率10%(2.0 > 2.2)。

狂风之弓

[*]提升充能伤害倍率10%(2.5 > 2.75)。

钓鱼竿

[*]冷却时间由5秒降低到1.5秒。
[*]眩晕时间由1.5秒提高到3秒。

守卫者之眼

[*]提升伤害100%。
[*]激光持续时间由3秒增加到4秒。
[*]瞄准时间由1.0秒降低到0.8秒。
[*]冷却时间由20秒提高到22秒。

弱化之锣

[*]伤害强化倍率由3.0降低到2.0。
[*]法器作用范围由400提高到500。
[*]作用时长由4秒提高到5秒。

寒冰魔杖

[*]伤害由470提高到600。
[*]冷却时间由20秒降低到15秒。

巨力沙锤

[*]攻击叠层由4次增加到5次。
[*]提升伤害10%(235 > 259)。
[*]冷却时间由8秒提高到10秒。

药水背袋

[*]冷却时间由30秒降低到25秒。

零食背袋

[*]冷却时间由20秒降低到16秒。

撒布地雷

[*]不再对自己和队友造成伤害。
[*]提升伤害10%(600 > 660)。

暗影装置

[*]灵魂消耗由50降低到40。

回旋之刃

[*]吸引距离由300降低到220。
[*]加速度由10,000降低为8,000。
[*]提升伤害20%。
[*]回收距离由100降低到80。

恼鬼奏章

[*]恼鬼守卫的生命值由140增加到240。

魔咒伏击

[*]每个等级的伤害提高百分比由15%增加到20%。

灵魂输导(远程)

[*]基础生命回复效果由2%提高到4%。

束魂

[*]每个等级的加成百分比由33%增加到50%。

万兽之王

[*]每个等级的伤害加成倍率由0.1提高到0.2。

万兽之烈

[*]爆炸半径提高20%(700 > 840)。

蘸毒

[*]增加提供的毒箭数量。

[*]一级: 4 -> 6,二级: 6 -> 8,三级: 8 -> 12。

霜冻

[*]"Base Slowed" increased from 0.8 > 0.7

引力脉冲

[*]触发的时间间隔由5.0秒降低到3.0秒。

灾厄克星

[*]每个等级提供的伤害加成增加5%。

幸运探险家

[*]生成绿宝石的概率由2%提高到5%。

莽撞

[*]生命值降低倍率由0.6降低到0.4。
[*]一级的伤害加成倍率由0.4提高到0.5。

亡灵杀手

[*]伤害加成规律现在与“灾厄克星”魔咒相同,即由20%/30%/40%提高到25%/35%/45%。

灵魂虹吸

[*]触发概率由5%提高到20%。
[*]基础灵魂生成数量由2降低到1。

修复
性能/稳定性

[*]Fixed several crashes that could occur during gameplay
[*]Fixed a crash that could occur when accepting mission rewards (MCD-7187)
[*]Fixed a crash that could occur when joining an online session with four players using Blast Fungus
[*]Fixed a crash that could occur when quitting to the main menu from the Tower
游戏性

[*]Tridents no longer fail to trigger lightning when hitting mobs directly (MCD-6998)
[*]Fixed Tridents getting stuck on a player's back if the player died while carrying one (MCD-7118)
[*]Players are now immune to Levitation Shot during their brief invulnerability period after respawning (MCD-7161)
[*]Fixed players having to move around to attempt repicking up a Raid Banner
[*]Improved the visual effects of soul gathering
[*]Fixed players being unable to break ice they're trapped in after pressing the ranged attack button
[*]Fixed an exploit that allowed players to duplicate items, emeralds, and gold using the Storage Chest
[*]Fixed some instances where player character models would appear greyed out during cutscenes in online multiplayer
[*]Fixed an issue that caused players in local co-op to be able to leave the screen and not teleport back
[*]Fixed players flying high into the air after being hit by Levitation Shot while falling into frozen water (MCD-7395)
[*]Fixed 'kicked' player status not lifting after the player is reinvited by a host playing on Xbox
[*]The Eponymous Squid' achievement now unlocks properly for all players in co-up after reaching the achievement criteria
[*]Fixed the 'Seriously Overpowered' achievement unlocking without meeting the unlock criteria
[*]Fixed an issue that prevented hosts from being able to invite players after creating a private online session on Windows and Xbox
[*]Having two instances of ambush music triggered at once is now handled more gracefully (MCD-7036)
[*]Fixed an issue that caused Player 4 to disconnect if any other player's controller was disconnected in local co-op

生物

[*]The Tempest Golem's ranged attack now only hits within its indicator and no second invisible attack
[*]Fixed the Ancient Guardian to stop it from despawning before it had finished the dissolve effect
[*]Mobs hit by Tridents no longer disappear before the Trident explodes
[*]Fixed Endersent getting stuck in an infinite attack loop (MCD-7241)
[*]Windcallers can no longer attack players who have used Shadow Brew (MCD-7047)
[*]Fixed Whisperers not getting skewered by Tridents if they didn't have low enough health
[*]Fixed the Wretched Wraith death animation when using mob flairs

物品

[*]Clients in online multiplayer sessions now get items with the correct power level from merchants and mission drops (MCD-5449)
[*]Removed the ability for Mystery Armor to have two separate ink cloud effects, one of which did not work (MCD-6357)
[*]Bubble Burster enchanted with Burst Bowstring no longer deals instakill damage when wearing Shadow Walker (MCD-6361)
[*]Fixed the enchantment shine on The Starless Night (MCD-7130)
[*]Fixed the Corrupted Beacon flickering when used in the Tower
[*]Reduced the particle trail of the Sparkler to improve particles stretching across the screen (MCD-5976)
[*]Mercenary Armor's gear drop icon now matches the look of the actual armor (MCD-7088)
[*]Using a Shadow Brew potion after the Shadow Shifter artifact no longer breaks the Shadow Form transparency effect
[*]Fixed the sound effect for Dark Katana not playing when moving the item in the inventory until the inventory was closed (MCD-7312)

魔咒

[*]The Refreshment enchantment now triggers properly for every mob killed by explosion damage when using Exploding Crossbow or Fireworks Arrow (MCD-7046)
[*]Key Golems are no longer affected by Void Strike, so players no longer have to wait to pick it up until the effect wears off (MCD-7096)
[*]Attacking the Wretched Wraith with the Shock Web enchantment no longer prevents it from attacking or moving (MCD-7176)
[*]If Burst Bowstring and Infinity enchantments both trigger while using artifact arrows, the artifact arrows are now properly restored (MCD-7252)
[*]Fixed the Ricochet enchantment not being triggered while using Thundering Quiver (MCD-7409)
[*]Health Synergy now only triggers upon successful combat pet summons

营地

[*]Fixed player movement drifting when inside Camp structures (MCD-7156)
[*]Improved the animation of the Tower door in the Camp when players in multiplayer approach and leave the door
[*]Fixed the level 1 Mystery Merchant missing pieces of their stall in the Camp
[*]Fixed the Mystery Merchant's potions looking untextured when playing on console
[*]Filled in some land in a gap of the Camp (MCD-2627)
[*]Merchants' backgrounds now show the sky correctly in the Camp

高塔

[*]Fixed an issue where players may have had to clear the same floor twice if the 'Leave Tower' option was used after suspending a run on the same floor
[*]The Tower floor reward screen now shows comparisons for rewards compared to equipped gear
[*]Altered the damage output of Creepers when playing the Tower to be less punishing
[*]Fixed Slimes spawned by the Corrupted Cauldron in the Tower remaining after the player died and respawned
[*]Fixed Ghasts becoming invisible in the Tower after players summon pets
[*]Fixed players being able to skip the Tower floor reward screen
[*]Players no longer keep the Key Golem after dying on some Tower floors
[*]Players can no longer start a Tower run with their own gear by dying in the Camp (MCD-7178)
[*]Players can no longer start a Tower run on an unavailable difficulty level until the difficulty has been unlocked
[*]The 'Escape' key can now be used to undo selected Tower floor rewards
[*]Updated the 'Give Up' Tower prompt to be a bit clearer
[*]Fixed fog popping in and out when the camera is zooming out on some Tower balconies
[*]Adjusted the order of death messages when failing Tower floors to make more sense
[*]Adjusted the buttons on the 'Go to Camp' prompt to be clearer and more consistent with other screens (MCD-7193)
[*]Swapped the positions of the Accept and Undo buttons on the Tower floor reward screen to be more consistent with other screens. The Undo button is now red, too
[*]Sound effects now play when pressing the Accept and Undo buttons on the Tower floor reward screen
[*]Fixed sound effects not playing when equipping and unequipping items on the Tower floor reward screen when playing with mouse and keyboard
[*]The number of bosses defeated in the Tower now updates properly when suspending a Tower run
[*]Fixed a levitating torch on a Tower floor (MCD-7116)
[*]If three artifacts are equipped in the Tower, selecting a new one with the mouse will no longer always replace the artifact in the first slot
[*]Fixed the artifact in the third slot not activating on the first gamepad button press in some cases

远古狩猎

[*]Took another shot at fixing the missing terrain issue in Spider Cave on Ancient Hunts (MCD-7110)
[*]It is now possible to start an Ancient Hunt and offer Enchantment Points even while having 0 Enchantment Points available, as long as the items sacrificed have the same (or higher) amount of invested Enchantment Points in them. If the player does not have any Enchantment Points and they offer only unenchanted items, the system will not allow offering any points (MCD-5274)
[*]Fixed a bug where the host lost sacrificed items when the Ancient Hunt mission vote failed (MCD-7344)
[*]Fixed a bug where clients were unable to request to continue their Ancient Hunt mission in another players Camp
[*]Fixed portals at the end of Ancient Hunts being incorrectly rotated by 90 degrees (MCD-5303)
[*]Fixed doors appearing instead of Nether portals (MCD-5312)
[*]Players can now spawn Thundering Growth in Ancient Hunts by sacrificing Jungle Awakens items, even if they don't own the Jungle Awakens DLC
[*]Removed a button that didn't do anything when fighting the Tiny Scourge in Ancient Hunts (MCD-6547)
[*]Fixed door texture flickering in Crimson Forest on Ancient Hunts (MCD-7114)

任务

[*]The development team has done a massive sweep at fixing issues in the world. This includes every mission across the base game, all DLCs, Ancient Hunts, and the Tower. There are hundreds of fixes with too many to list individually! These are the areas that fixes were focused on:
[*]Filled gaps in the environment
[*]Player and mob pathfinding
[*]Fixed lighting issues
[*]Removed unnecessary invisible walls
[*]Added missing collisions
[*]Fixed ambush skips
[*]Fixed floating objects
[*]Fixed flickering textures
[*]Fixed an area where players could go out of bounds on Lonely Fortress (MCD-7004)
[*]It is no longer possible to bypass the gate and break progression on Creepy Crypt (MCD-1356)
[*]Fixed a secret already being found at the beginning of Creeper Woods (MCD-4613)
[*]Fixed an area that could result in an infinite death loop on Arch Haven (MCD-3881)
[*]Locked rotation of a tile in Desert Temple so a secret area could no longer be blocked (MCD-1701)
[*]Fixed a stubborn door that wouldn't open in the crypt area on Pumpkin Pastures (MCD-6044)
[*]Fixed an area that players could get stuck in after respawning in the crypt area of Pumpkin Pastures (MCD-23, MCD-1586)
[*]Fixed a pretty spooky issue that caused players to get stuck between two graves on Creeper Woods (MCD-489)
[*]Fixed several areas where players could walk off the map on The Stronghold (MCD-6375)
[*]Fixed an area where the foreground terrain obstructed the player's view on Creeper Woods (MCD-1859)
[*]Fixed Pufferfish being immune to explosion damage in some areas on Abyssal Monument
[*]Fixed an area that could be cut off on the map on Crimson Forest (MCD-7115)
[*]Fixed gate opening animations replaying on Desert Temple during online co-op
[*]Removed the Iron Golem's air bubble from Hidden Depths missions
[*]Fixed a hole in terrain that players could get stuck in on Dingy Jungle (MCD-5856)
[*]Fixed the Ancient Guardian pre-fight animations not playing properly
[*]Fixed the moving walkways at the end of the Ancient Guardian fight rising too quickly

装饰

[*]Fixed the 'Vanish' mob flair not appearing correctly after defeating Spiders
[*]Fixed an issue that allowed an infinite number of cosmetic pets to be spawned in. Sorry everybody! (MCD-6985)
[*]Fixed several emotes continuing to play while players were frozen in ice, so they didn't look very frozen

本地化

[*]Fixed cutscene subtitles in Simplified Chinese not matching up with the voiceovers for several missions
[*]Renamed language configuration to Spanish (Latin America) (MCD-7323)
[*]Fixed grammatical errors in Torment Quiver's description (MCD-6563)
[*]Fixed the 'Reserved Item' pickup prompt text not being centered for majority of items in multiple languages
[*]Fixed 'Weekly Challenge Complete' text not fitting in the prompt on several languages
[*]Fixed the Arctic Fox Armor description overlapping the Salvage button on the inventory screen in some languages
[*]Fixed the 'Start Tower Run' text not fitting in the button in Spanish (Latin America) language
[*]Corrected the Italian translation of the message that appears after picking up an item (MCD-6432)
[*]Adjusted translations of several words like "End" and "Nether" (MCD-6763)
[*]Corrected the Polish translation of the Weekly Challenge “Defeat Mobs with no Weapons Equipped” (MCD-7147)

辅助功能

[*]Pressing the TAB key once again cycles through interactable buttons and elements on menus (MCD-7042)
[*]The screen reader now properly reads navigation information on the Blacksmith screen
[*]The screen reader now properly reads items in the Storage Chest
[*]The screen reader now properly reads the navigation tooltip on the Gift Wrapper screen

用户界面

[*]The option to rebind the Emote button is now available in the Settings menu (MCD-6963)
[*]Fixed an issue that prevented item descriptions from being expanded on inventory screens (MCD-7228)
[*]Fixed the 'Download Hero' button becoming unresponsive with cloud saves
[*]Input is no longer lost after canceling the "Give Up" pop up invoked by attempting to join another game from Friends menu
[*]Improved error messaging shown when the Adventure Hub is not available offline
[*]Fixed inactive effect icons staying on the screen after exceeding the number of six active effects
[*]Fixed the mission difficulty slider losing focus when switching from Default to Apocalypse difficulty
[*]Avatar power level shown on the Tower mission screen is now consistent with power level shown inside the Tower
[*]The Upload/Download Hero screens now show the correct number of Enchantment Points a player has (MCD-7034)
[*]Fixed the dodge/roll button icon overlapping the XP bar on the HUD
[*]Fixed icons for Enchantment Points and item type being too large on Storage Chest, Blacksmith, and Gift Wrapper screens
[*]Merchant screens no longer lose focus after pressing the Right button on gamepad on the mission vote confirmation prompt
[*]If an item is being moved in the inventory when a mission is starting, the item no longer remains on screen while the mission is loading (MCD-7058)
[*]Fixed the Adventure Hub statue mouse cursor highlight zone being larger than the statue
[*]The Firework flair preview now appears properly on the inventory screen
[*]Fixed the sizes of the mission and difficulty buttons the map screen so they now match in height
[*]Fixed the player on the Tower floor reward screen losing animation after completing specific floors
[*]Fixed the Quit Game prompt sometimes appearing twice on the main menu when playing on Windows
[*]Made several adjustments to text sizing of the Season Rank popup on the main menu
[*]Fixed being able to scroll past the 50th rank slot on Adventure Hub
[*]The correct arrow icon now appears on the HUD when using the Infinity enchantment and playing a Daily Trial with the Burning Arrows modifier (MCD-7087)
[*]Cosmetics no longer appear transparent when previewing on the Adventure Hub
[*]Highlighting certain rewards in Adventure Hub while having no items equipped no longer causes the character's inventory preview to disappear
[*]Adjusted the Adventure Hub to scale better on non-16:9 screen resolutions
[*]Added player specific borders to the edge of the screen when viewing the Adventure Hub and Storage Chest in local co-op
[*]Equipped pets no longer appear when previewing emotes on the Adventure Hub
[*]Fixed objective text on the HUD not updating when playing online multiplayer
[*]Fixed boss and mini boss health bars overlapping the mission objective when playing 3 and 4 player local co-op
[*]Fixed elements of the main menu running off the screen when playing local four player co-op
[*]Fixed the controller interact button locking up after quitting a mission story screen (MCD-7253)
[*]Fixed notifications not appearing after finishing some weekly challenges


【原贴地址:https://minecraft.fandom.com/zh/wiki/Minecraft_Dungeons:1.16.2.0】【内容时间版本:北京时间2022.10.20】

fbw2011 发表于 2022-10-22 11:33:18

什么时候出破解版[贴吧_滑稽]

AIRchinaball 发表于 2022-11-2 15:56:24

[哔哩_脱单]

getto1234 发表于 2023-2-18 09:52:45

什么时候出破解版
页: [1]
查看完整版本: Minecraft Dungeons:1.16.2.0发布