Minecraft 基岩版 Beta & Preview 1.19.70.20 发布
本帖最后由 社会你小七 于 2023-1-31 21:29 编辑|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.19.70 仍未发布,Beta 1.19.70.20为其第1个测试版。
|转载本贴时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.19.70.20Minecraft 基岩版 Beta & Preview 1.19.70.20NOTE: This week's Android Beta version may be delayed. We apologize for the inconvenience and are working to resolve the issue.NOTE: 本周的安卓Beta发布可能会推迟。我们为造成的不便表示歉意,正在努力尝试解决这个问题。Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQMinecraft Preview可在Xbox, Windows 10/11和iOS设备上使用, 更多信息可以在 aka.ms/PreviewFAQ 上找到The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions该Beta可在Android(谷歌Play)上下载。要加入或退出测试版,请参见 aka.ms/JoinMCBeta 详细说明Here's a list of what is new in this week's Minecraft Preview and Beta! Just a note about armor trims: These are available to test out in the latest Java Edition snapshot, but they are not quite ready for the Bedrock Edition Beta and Preview just yet, but we will let you know as soon as they are so you can experiment with them, so keep your eyes on minecraft.net for the latest updates!以下是本周Minecraft Preview&Beta版的新内容介绍!关于铠甲装饰的说明:这些可以在最新的Java版快照中进行测试,但还没有完全准备好同步基岩版Beta和Preview,但我们会尽快让你知道,以便你可以尝试,所以请关注minecraft.net的最新更新!As always, you can send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .一如既往,你可以将你所有的反馈和想法发送给 aka.ms/MC120Feedback 并任何bug发送到 bugs.mojang.com。EXPERIMENTAL FEATURES实验性特性Piglin Head Blocks rendered in the hotbar or inventory no longer have the ear overlapping the rest of the head (MCPE-164605)现在物品栏和快捷栏中的猪灵的头会正确渲染耳朵的位置,使其不再覆盖头部 (MCPE-164605)Players can now receive damage when falling while riding a Camel现在玩家在骑乘骆驼时会受到摔落伤害FEATURES AND BUG FIXES特性和漏洞修复PLAYER SNEAKING玩家 SNEAKINGPlayer’s hitbox height now reduces to 1.5 blocks while sneaking现在会将玩家的高度降低到1.5格,使其能够穿过1.5格高的空隙Sneaking will automatically be initiated while stuck in a gap of less than 1.8 blocks现在玩家位于小于1.8格的空间时会自动进入潜行状态Sneaking will lower the player camera height respective of these changes现在玩家潜行时会降低相机视角高度Sneaking now requires enough space to stand in order to exit sneaking现在玩家取消潜行需要足够的空间Players will transition from swimming to sneaking if they are unable to stand up but would be able to sneak现在有足够的空间潜行但不能站立时,玩家会从游泳状态切换至潜行状态Known Issues that we hope to have addressed soon:我们希望尽快解决的已知问题:Camera may be obscured when sneaking under blocks in third person view在第三人称视角下潜行时,玩家视角可能会被遮挡Interacting with certain blocks may not work when sneaking in a gap在潜行状态时,与某些交互方块可能无法正常使用Jumping off the edge of blocks may not work as expected when sneaking in a gap从方块的边缘跳下来时,可能不会像预期的那样潜行停留在方块边缘缝隙VANILLA PARITY原版趋同Bells that are connected to multiple blocks no longer drop when one block is broken其中一个方块被破坏时,连接多个方块的钟不再会掉落为物品Breeding horses can now produce random variants (MCPE-129071)现在繁殖马会产下随机变种的幼年马 (MCPE-129071)Fixed an issue where dead players prevented other players from skipping night修复了死亡的玩家会阻止其他玩家跳过夜晚的问题Eating and drinking animations will now always be centered, regardless of screen aspect ratio现在无论屏幕比例为多少,食用和饮用动画都会保持居中显示Note Block sound attenuation over a distance is now linear (MCPE-164935)现在远距离的音符盒的音效衰减是线性的 (MCPE-164935)GAMEPLAY玩法Players no longer take rapid damage when touching damaging blocks (MCPE-165347)玩家接触能够造成伤害的方块时不再会快速受到伤害 (MCPE-165347)Fixed a crash that could occur when entering a 1.7.1.0 world in 1.8 or above (MCPE-165564)修复了在1.8或更高版本进入1.7.1.0的世界时可能发生的崩溃 (MCPE-165564)Projectiles shot while swimming/gliding no longer spawn from above the player's position (MCPE-31896)游泳或使用鞘翅滑翔的玩家射出弹射物时,其不再会生成在玩家所在位置上方 (MCPE-31896)Items dropped while swimming/gliding, manually or on death, no longer spawn from above the player's position (MCPE-31896)游泳或使用鞘翅滑翔的玩家手动丢弃物品或死亡时,物品不再会生成在玩家所在位置上方 (MCPE-31896)The player's crosshair now properly mines/interacts with items in front of them while swimming/gliding, rather than 1 block above their position (MCPE-57257)现在使用十字准星的玩家可以在游泳或使用鞘翅滑翔时正确进行挖掘,或与前方物品交互,而不是在玩家所在位置上方一格进行交互 (MCPE-57257)Written Books can now be moved in the inventory even when the player has identical Written Books现在即使拥有相同的成书,玩家也可以在物品栏中移动成书。Double-clicking on the Furnace output slot will no longer drop the item (MCPE-165079)双击熔炉的输出槽时不再会将物品丢弃 (MCPE-165079)Fixed a bug where Observers would not detect changes due to corrupted data (MCPE-150506)修复了侦测器无法检测数据损坏导致的更改的漏洞 (MCPE-150506)Hoppers now pull in items from above them through all blocks that have a lower height than a full block (MCPE-55824)漏斗现在能够吸入其上方高度低于完整方块的方块上的物品 (MCPE-55824)BLOCKS方块Destroying Mangrove Log or Mangrove Wood now properly cause leaves to decay现在破坏红树原木或木头后会正确导致其上的树叶消失End Crystals occupying the same space as a block will no longer cause that block to disappear 末地水晶和方块占用同一空间时不再会导致方块消失 GRAPHICAL图像Fixed an issue where the "Mine" tooltip was appearing when targeting a block with a Trident in Creative game mode (MCPE-44846)修复了创造模式下使用三叉戟对准方块时会出现“挖掘”工具提示的问题 (MCPE-44846)MOBS生物Parrots will no longer shake while on a player riding a Horse that is turning mid-jump现在鹦鹉在玩家骑乘的马跳跃时不再会颤抖Fixed a bug causing global entities (e.g. Ender Dragon and projectiles) to stop rendering when out of normal entity render distance (MCPE-161136)修复了在渲染距离外全局性实体(如末影龙、弹射物)不会被渲染的漏洞 (MCPE-161136)TOUCH CONTROLS触摸控制Updated the How to Play screen with info on new touch controls更新了游戏指南界面,加入了有关新触摸控制的内容Changing input modes from Gamepad to Touch while an item is selected will return the selected to the inventory or drop it现在将控制模式由游戏手柄更改为触控后选择一个物品时,会返回至所选择的物品栏或或将该物品丢弃Fixed an issue on the Furnace screen where double-tapping the output window caused other slots to become unselectable修复了在熔炉界面中双击窗口会导致无法选择其他槽位的问题Fixed a bug where progressive select was automatically initiated on the first slot when opening a small Chest修复了打开小型箱子时第一个槽位上会自动启用渐进式选择的漏洞MOBILEMOBILEWhen starting a new world in Pocket UI, removed the "Press Open Chat to open chat" message for players with text-to-speech turned off现在在携带版UI下创建新世界并关闭文本朗读选项后,“按 打开聊天栏 打开聊天”信息会被移除USER INTERFACE用户界面Ocean Explorer, Woodland Explorer, and Treasure Maps now show the proper icon in the inventory (MCPE-163464)现在海洋探险家地图、林地探险家地图和藏宝图会显示正确的物品栏图标 (MCPE-163464)Fixed a bug where mouse scrolling on the Friend Options dropdown would not scroll the dropdown contents修复了无法使用鼠标在好友选项下拉菜单中滚动内容的漏洞Resolved an issue where graphical elements of the Sign-In/Sign-Up screen could extend beyond the bounds of the dialog container修复了登录或注册界面的图形元素会延伸至对话框容器范围之外的问题COMMANDS命令Replaceitem and loot replace block commands no longer place items in Cauldrons (MCPE-129472)/replaceitem和/loot replace block命令不再会在炼药锅中放置物品 (MCPE-129472)Rotation in the teleport command is now relative to the executor of the command instead of the target. Old usage of rotations in commands will stay relative to the target mob for backwards compatibility/teleport命令中的旋转方向现在会相对于命令执行者,而不是目标TECHNICAL UPDATES技术性更新MOBS生物Tropical Fish spawn rules .json file is now located in the correct folder (MCPE-165963)现在定义热带鱼生成规则的JSON文件会被放置在正确的文件夹中 (MCPE-165963)Witch potion drinking and ranged attack behaviour is now defined in its .json file现在女巫的JSON文件会定义其饮用药水和远程攻击的动作CREATIVE创造性The game will no longer create a content error when Bee spawn eggs are used on a Spawner使用蜜蜂刷怪蛋修改刷怪笼的生物时不再会创建内容日志错误Behavior packs with scripts can now be removed from worlds脚本包和行为包可以在地图中移除了EXPERIMENTAL TECHNICAL UPDATESEXPERIMENTAL 技术性更新COMMANDS命令Fixed a crash with deferred command execution when the executing actor is removed before execution 修复了执行对象在命令执行前被移除时会产生的崩溃APIAPIIMPORTANT BREAKING CHANGE: The classes Location and BlockLocation no longer exist in the beta script API. All usages of these classes have been changed to use the Vector3 interface (that is, { x: 1, y: 2, z: 3} objects).重要的突破性变化: 类 Location 与 BlockLocation 已从 beta 版脚本 API 移出,所有这些类的引用改为使用 Vector3 接口 (就是, { x: 1, y: 2, z: 3} 对象)Also, note that several changes were made to properties and get/set methods across objects (listed below) to make them more consistent in calling structure.另外请注意,对对象(下面列出的)的属性和 get/set 方法进行了一些更改,以使它们在调用结构上更加一致。ItemStackItemStackItem lore can now be cleared by calling setLore(undefined) or setLore([])如果调用函数 setLore(undefined) 或 setLore([])则可以清除物品词缀Added function clearLore - Clears the item lore添加了函数 clearLore —— 可以清除物品词缀Fixed a bug where calling function getComponent or ItemStack.getComponents would fail on ItemStacks returned from EntityItemComponent.itemStack修复了对 EntityItemComponent.itemStack 返回的 ItemStacks 调用函数 getComponent 或 ItemStack.getComponents 会发生的问题BeforeChatEventBeforeChatEventRenamed function tell to sendMessage将函数 tell 重命名为了 sendMessageBlockBlockAdded function isAir - Returns if the block is an air block (i.e. empty space)添加了函数 isAir -—— 如果是空气方块就会返回Added function isLiquid - Returns if the block is a liquid (e.g., a water block and a lava black are liquid, while an air block and a stone block are not).添加了函数 isLiquid —— 如果是流体方块就会返回 (水、熔岩就是流体,而空气方块或石头这种就不是 )Added function isSolid - Returns if the block is solid (e.g., a cobblestone block and a diamond block are solid, while a ladder block and a fence block are not).添加了函数 isSolid —— 如果是固体就会返回 (就像圆石或钻石块是固体,而像梯子或者栅栏就不算完全的固体).The following blocks now have an inventory component:以下方块加入了 inventory 组件:Barrel木桶Beacon信标Blast Furnace高炉Brewing Stand酿造台Dispenser投掷器Dropper发射器Furnace熔炉Hopper漏斗Jukebox唱片机Lectern讲台Smoker烟熏炉World EventsWorld 事件Added event entityDie - It is fired when an entity dies.添加了事件 entityDie —— 当实体死亡就会触发Modified projectileHit to be a readOnly property on the Events class将 projectileHit的属性改为只读PlayerPlayerAdded method 'getSpawnPosition' : Gets the spawnPoint position添加了方法 'getSpawnPosition' : 用于返回重生点位置Added property 'spawnDimension' : Gets the spawnPoint dimension添加了方法 'spawnDimension' : 用于返回重生点所在维度Added method 'setSpawn'(spawnPosition : Vec3, spawnDimension : Dimension) : Sets spawnPoint with a position and dimension添加了方法 'setSpawn'(spawnPosition : Vec3, spawnDimension : Dimension) : 可以设置重生点所在位置与维度Added method 'clearSpawn' : Sets the spawnPoint position and dimension to undefined添加了方法 'clearSpawn' : 可以把重生点的位置和所在维度设为 undefinedWorldWorldRenamed function say to sendMessage把函数 say 重命名为了 sendMessageAdded method 'getDefaultSpawnPosition' : Gets the spawnPoint position添加了方法 'getDefaultSpawnPosition' : 用于返回重生点位置Added method 'setDefaultSpawn'(spawnPosition : Vec3) : Sets the spawnPoint position within 'overworld' dimension添加了方法 'setDefaultSpawn'(spawnPosition : Vec3) : 可以设置重生点所在位置,维度是'overworld'(主世界)BeforeChatEventBeforeChatEventAdded function getTargets(): Player[] - Gets chat Player targets添加了函数 getTargets(): Player[] —— 用于获取聊天玩家目标Added function setTargets(players: Player[]) - Sets chat Player targets将 targets 属性移除了Removed property targetsRemoved property targetsBeforeDataDrivenEntityTriggerEventBeforeDataDrivenEntityTriggerEventAdded function getModifiers(): DefinitionModifier[] - Gets entity definition modifiers添加了函数 getModifiers(): DefinitionModifier[] —— 用于返回实体的定义修饰符Added function setModifiers(modifiers: DefinitionModifier[]) - Sets entity definition modifiers添加了函数 setModifiers(modifiers: DefinitionModifier[]) —— 用于设置实体的定义修饰符Removed property modifiers将 modifiers 属性移除了BoolBlockPropertyBoolBlockPropertyAdded function getValidValues(): boolean[] - Gets all valid boolean values for the BoolBlockProperty添加了函数 getValidValues(): boolean[] —— 用于返回 BoolBlockProperty 的所有有效布尔值Removed property validValues将 validValues 属性移除了Converted BlockHitInformation to an interface把 BlockHitInformation 改成了接口ChatEventChatEventAdded function getTargets(): Player[] - Gets chat Player targets添加了函数 getTargets(): Player[] —— 用于返回发送消息的目标玩家Removed property targets将 targets 属性移除了Converted Color to an interface把 Color 改成了接口DataDrivenEntityTriggerEventDataDrivenEntityTriggerEventAdded function getModifiers(): DefinitionModifier[] - Gets Entity definition modifiers添加了函数 getModifiers(): DefinitionModifier[] —— 用于返回实体的定义修饰符Removed property modifiers把 modifiers 属性移除了DefinitionModifierDefinitionModifierAdded function getComponentGroupsToAdd(): string[] - Gets component groups that will be added with the DefinitionModifier添加了函数 getComponentGroupsToAdd(): string[] —— 用于返回与 DefinitionModifier 一起加入的属性组Added function setComponentGroupsToAdd(newGroups: string[]): void - Sets component groups that will be added with the DefinitionModifier添加了函数 setComponentGroupsToAdd(newGroups: string[]): void —— 用于设置与 DefinitionModifier 一起加入的属性组Added function getComponentGroupsToRemove(): string[] - Gets component groups that will be removed with the DefinitionModifier添加了函数 getComponentGroupsToRemove(): string[] —— 用于返回与 DefinitionModifier 一起被移除的属性组Added function setComponentGroupsToRemove(removedGroups: string[]): void - Sets component groups that will be removed with the DefinitionModifier添加了函数setComponentGroupsToRemove(removedGroups: string[]): void —— 用于设置与 DefinitionModifier 一起被移除的属性组Added function getTriggers(): Trigger[] - Gets event triggers of the DefinitionModifier添加了函数 getTriggers(): Trigger[] —— 用于返回与 DefinitionModifier 的事件触发器Added function setTriggers(newTriggers: Trigger[]): void - Sets event triggers of the DefinitionModifier添加了函数 setTriggers(newTriggers: Trigger[]): void —— 用于设置与 DefinitionModifier 的事件触发器Removed property componentGroupsToAdd将 componentGroupsToAdd 属性移除了Removed property componentGroupsToRemove将 componentGroupsToRemove 属性移除了Removed property triggers将 triggers 属性移除了DirectionBlockPropertyDirectionBlockPropertyAdded function getValidValues(): Direction[] - Gets all valid direction enum values for the DirectionBlockProperty添加了函数 getValidValues(): Direction[] —— 用于返回 DirectionBlockProperty 的所有有效方向枚举值Removed property validValues将 validValues 属性移除了EntityEntityAdded function getViewDirection(): Vector3 - Gets view direction of the Entity添加了函数 getViewDirection(): Vector3 —— 用于返回实体的视觉方向Added function getRotation(): XYRotation - Gets rotation of the Entity添加了函数 getRotation(): XYRotation —— 用于返回实体的旋转方向Added function getVelocity(): Vector - Gets velocity of the Entity添加了函数 getVelocity(): Vector —— 用于返回实体的速度Removed property viewDirection将 viewDirection 属性移除了Removed property rotation将 rotation 属性移除了Removed property velocity将 velocity 属性移除了EntityAgeableComponentEntityAgeableComponentAdded function getDropItems(): string[] - Gets items that drop when entity grows添加了函数 getDropItems(): string[] —— 用于返回实体成长时的掉落物Added function getFeedItems(): EntityDefinitionFeedItem[] - Gets items that can be fed to the entity添加了函数 getFeedItems(): EntityDefinitionFeedItem[] —— 用于返回可对实体进行喂食的物品Removed property dropItems将 feedItems 属性移除了Removed property feedItems将 feedItems 属性移除了EntityBreathableComponentEntityBreathableComponentAdded function getBreatheBlocks(): BlockPermutation[] - Gets blocks entity can breathe in添加了函数 getBreatheBlocks(): BlockPermutation[] —— 用于返回实体处于其中时可呼吸的方块Added function getNonBreatheBlocks(): BlockPermutation[] - Gets blocks entity can't breathe in添加了函数 getNonBreatheBlocks(): BlockPermutation[] —— 于返回实体处于其中时不可呼吸的方块Removed property breatheBlocks将 breatheBlocks 属性移除了Removed property nonBreatheBlocks将 nonBreatheBlocks 属性移除了EntityHealableComponentEntityHealableComponentAdded function getFeedItems(): FeedItem[] - Gets healing items for the EntityHealableComponent添加了函数 getFeedItems(): FeedItem[] —— 用于返回可恢复实体生命值的物品Removed property items将 items 属性移除了Converted EntityHitInformation to an interface把 EntityHitInformation 改成了接口EntityRideableComponentEntityRideableComponentAdded function getFamilyTypes(): string[] - Gets supported rider entity types添加了函数 getFamilyTypes(): string[] —— 用于返回可被骑乘的实体种类Added function getSeats(): Seat[] - Gets rider information for each seat添加了函数 getSeats(): Seat[] —— 用于返回实体上每一个座位的骑乘者信息Removed property familyTypes将 familyTypes 属性移除了Removed property seats将 seats 属性移除了EntityTameableComponentEntityTameableComponentAdded function getTameItems(): string[] - Gets tame items of the EntityTameableComponent添加了函数 getTameItems(): string[] —— 用于返回可驯服实体的物品Removed property tameItems将 tameItems 属性移除了FeedItemFeedItemAdded function getEffects(): FeedItemEffect[] - Gets effect of the FeedItem添加了函数 getEffects(): FeedItemEffect[] —— 用于返回 FeedItem 的效果Removed property effects将 effects 属性移除了IntBlockPropertyIntBlockPropertyAdded function getValidValues(): number[] - Gets all valid integer values for the IntBlockProperty添加了函数 getValidValues(): number[] —— 用于返回 IntBlockProperty 的所有有效整值Removed property validValues将 validValues 属性移除了ItemDurabilityComponentItemDurabilityComponentAdded function getDamageRange(): NumberRange - Gets the range of numbers that describes the chance of the item losing durability添加了函数 getDamageRange(): NumberRange —— 用于返回描述物品丢失耐久度的概率的数字范围Removed property damageRange将 damageRange 属性移除了Converted NumberRange to an interface把 NumberRange 改成了接口ProjectileHitEventProjectileHitEventAdded function getBlockHit(): BlockHitInformation - Gets block hit information from the ProjectileHitEvent添加了函数getBlockHit(): BlockHitInformation —— 用于返回方块碰撞信息Added function getEntityHit(): EntityHitInformation - Gets entity hit information from the ProjectileHitEvent添加了函数 getEntityHit(): EntityHitInformation —— 用于返回实体碰撞信息Removed property blockHit将 blockHit 属性移除了Removed property entityHit将 entityHit 属性移除了StringBlockPropertyStringBlockPropertyAdded function getValidValues(): string[] - Gets all valid string values for the StringBlockProperty添加了函数 getValidValues(): string[] —— 用于返回 StringBlockProperty 的所有有效字符串值Removed property validValues将 validValues 属性移除了【社会你小七 译自feedback.minecraft.net 2023 年 1 月 26 日发布的 Minecraft Beta & Preview - 1.19.70.20】【本文排版借助了:SPXX Userscript v2.4.13】
【原贴地址:https://mc.bn1.top/thread/614.html】
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熔炉那个bug终于修复了[贴吧_泪][贴吧_泪] 这次修复的bug好诶[贴吧_哈哈] 熔炉和箱子的那几个bug总算修了 这版本修复了无限视距 潜行那个终于同步JAVA了 末地水晶和方块占用同一空间时不再会导致方块消失
这么说水晶破基岩修复了?🤔 怎么还不出一个TNT复制啊? 现在潜行也能走过半砖了 终于啊....