社会你小七 发表于 2023-2-9 09:44:06

Minecraft 基岩版 Beta & Preview 1.19.70.22 发布

本帖最后由 社会你小七 于 2023-2-9 10:38 编辑



|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.19.70仍未发布,Beta 1.19.70.22为其第3个测试版。
|转载本贴时须注明原作者以及本帖地址。

Minecraft Beta & Preview - 1.19.70.22Minecraft 基岩版 Beta & Preview 1.19.70.22
NOTE: This week's Android Beta version may be delayed. We apologize for the inconvenience and are working to resolve the issue.NOTE: 本周的安卓Beta可能会推迟发布。给您带来的不便表示歉意,我们正在努力解决这个问题。


Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQMinecraft Preview 可在 Xbox, Windows 10/11 和 iOS 设备上使用. 更多信息可以在 aka.ms/PreviewFAQ 上找到The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions该 beta 可在Android(Google Play)上使用。要加入或退出beta版,请参考 aka.ms/JoinMCBeta 详细说明

https://feedback.minecraft.net/hc/article_attachments/12940611585293
Here's a list of what is new in this week's Minecraft Preview and Beta! We are still working on the tech needed to add Armor Trims to the Bedrock Edition Beta and Preview. We will let you know as soon as they are ready so you can experiment with them. Keep your eyes on Minecraft.net for the latest updates!以下是本周 Minecraft Preview 和 Beta 版的更新内容!我们仍在研究将盔甲装饰添加到基岩 Beta 和 Preview 版 的技术。一旦开发完毕,我们就会让你知道,这样你就可以用它们做测试了。关注 Minecraft.net 获取最新更新!
As always, you can send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .和往常一样,你可以把反馈发到 aka.ms/MC120Feedback 并在 bugs.mojang.com 提交漏洞。


EXPERIMENTAL FEATURES实验性特性

BLOCKS方块



Removed black lines along the edges of Bamboo Fences and Bamboo Fence Gates (MCPE-163360)竹栅栏和竹栅栏门移除了边缘的黑线 (MCPE-163360)Importing experimental blocks into a non-experimental world using the Structure Block will now correctly place unknown blocks, which are not interactable现在使用结构方块将实验性方块导入非实验性世界时,实验性方块会被正确替换为不可交互的未知方块
CAMEL骆驼



Camels can once again overcome obstacles as high as one block and a half (MCPE-166452)现在再次可以走上碰撞箱为1.5格高的方块 (MCPE-166452)

USER INTERFACE用户界面



Mangrove and Bamboo Hanging Signs are now placed correctly in the Creative Inventory (MCPE-163340)现在悬挂式红树木告示牌和悬挂式竹告示牌正确位于创造模式物品栏中 (MCPE-163340)FEATURES AND BUG FIXES特性和漏洞修复

VANILLA PARITY原版趋同



Impact sounds of projectiles on Amethyst blocks and clusters are now audible现在弹射物击中紫水晶块或紫水晶母岩时会发出音效Dead Bush will now drop Sticks when broken with any tool except Shears, even those with the Silk Touch enchantment. Vines will drop nothing in the same situation (MCPE-163246)现在使用除剪刀外的任意工具破坏枯萎的灌木时会掉落木棍,即使该工具带有精准采集魔咒也是如此。藤蔓在前述情况下则不会掉落任何物品 (MCPE-163246)Bells no longer break when a block is placed underneath or above them (MCPE-166742)在钟的下方或上方放置方块时不再会破坏钟 (MCPE-166742)

SPECTATOR MODE旁观模式



Phasing through blocks in third person view no longer makes the camera zoom in and out towards the player’s head (MCPE-160467)玩家在第三人称视角下逐步穿过方块时,相机视角不再会朝向玩家头部进行放大和缩小 (MCPE-160467)End Gateways can no longer be used in Spectator Mode (MCPE-165689)末地折跃门不再能在旁观模式中使用 (MCPE-165689)

GAMEPLAY玩法



Redstone source can now power a single block from different sides at the same time (MCPE-163651)红石信号源现在能够从不同的侧面来充能单个方块 (MCPE-163651)Players are no longer able to begin flying if they have no space to stand up (MCPE-166413)玩家不再可以在空间不足以站立的情况下开始飞行 (MCPE-166413)Players can now fall off of an edge while sneaking if not holding the sneak button玩家现在可以在不按住潜行键的潜行状态下从方块边缘掉下来
BLOCKS方块



Composter now always consumes an item when becoming full (MCPE-162020)现在堆肥桶被堆满时总会消耗一个物品 (MCPE-162020)

MOBS生物



Witches will drink a Fire Resistance Potion when standing on a Campfire现在女巫站在营火上时会喝下抗火药水
ITEMS物品



Crossbow now shakes while charging arrows (MCPE-152952)现在给弩填装箭时会晃动 (MCPE-152952)Loot table conditions are no longer ignored in-game when used inside functions (MCPE-164582)战利品表条件用于内部函数时不再会被游戏忽略 (MCPE-164582)Spawn eggs for Snow Golem, Wither, and Trader Llama now appear correctly in the inventory and hotbar雪傀儡、凋灵和行商羊驼刷怪蛋现在会正确出现在物品栏和快捷栏中
MARKETPLACE市场



Added a new 'Marketplace' icon to the Marketplace screen sidebar在市场界面的侧边栏中加入了新的市场图标
USER INTERFACE用户界面



Carrots now display the proper name in item tooltips when used in can_place_on and can_destroy item components (MCPE-160838)现在对胡萝卜使用can_place_on和can_destroy物品组件时,胡萝卜会在物品工具提示中显示正确名称 (MCPE-160838)Tweaked the keyboard interaction on Android devices for text input fields调整了Android设备上文本输入栏的键盘交互
COMMANDS命令



Summon command no longer causes some entities to be spawned in at an angle/summon命令不再会导致部分实体以某个角度生成TECHNICAL UPDATES技术性更新

ENTITY PROPERTIES实体属性



Fixed an issue where Entity Property value changes could be discarded if done by events fired as part of removal of active behaviors caused by other events修复了当实体属性值被因其他事件触发的移除活动行为的事件修改后更改会丢失的漏洞EXPERIMENTAL TECHNICAL FEATURES技术性更新

APIAPI
Replaced general setVelocity call with methods to apply impulses to entities:将一般的setVelocity函数替换为将脉冲应用于实体的方法:



Added function clearVelocity(): void - Sets the current velocity of the Entity to zero加入了clearVelocity(): void函数-用于将实体的速度设为0Added function applyImpulse(vector: Vector3): void - Applies impulse vector to the current velocity of the Entity加入了applyImpulse(vector: Vector3): void函数-用于设置实体速度的冲量Added function applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void - Applies knockback to the Entity in specified direction based on vertical and horizontal strength加入了applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void函数 -用于设置实体的击退效果、方向和强度Removed function setVelocity移除了setVelocity()函数General changes to more consistently use methods when working with simple data-only objects vs. properties:在处理简单的纯数据时,一般更改为更一致的使用方法。properties:



BeforeExplosionEventBeforeExplosionEvent


Added function getImpactedBlocks(): Vector3[] - Gets the blocks locations that are impacted the by the explosion加入了getImpactedBlocks(): Vector3[]函数-用于获取被爆炸影响的方块位置Added function setImpactedBlocks(blocks: Vector3[]): void - Sets the blocks locations that are impacted the by the explosion加入了getImpactedBlocks(): Vector3[]函数-用于获取被爆炸影响的方块位置Removed property impactedBlocks移除了impactedBlocks属性BeforeItemUseOnEventBeforeItemUseOnEvent


Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置Removed property blockLocation移除了blockLocation属性BlockInventoryComponentBlockInventoryComponent


Removed property location移除了 location 属性BlockLavaContainerComponentBlockLavaContainerComponent


Removed property location移除了 location 属性BlockPistonComponentBlockPistonComponent


Added function getAttachedBlocks(): Vector3[] - Gets the blocks locations that are impacted by the activation of this piston加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置Removed property attachedBlocks移除了 attachedBlocks 属性Removed property location移除了location 属性BlockPotionContainerComponentBlockPotionContainerComponent


Removed property location移除了 location 属性BlockRecordPlayerComponentBlockRecordPlayerComponent


Removed property location移除了location 属性BlockSignComponentBlockSignComponent


Removed property location移除了 location 属性BlockSnowContainerComponentBlockSnowContainerComponent


Removed property location移除了 location 属性BlockWaterContainerComponentBlockWaterContainerComponent


Removed property location移除了 location 属性Added function getHeadLocation(): Vector3 - Gets the head location of the Entity加入了getHeadLocation(): Vector3函数-用于获取实体头部位置Removed property headLocation移除了headLocation属性ExplosionEventExplosionEvent


Added function getImpactedBlocks(): Vector3[] - Gets the blocks locations that are impacted the by the explosion加入了getImpactedBlocks(): Vector3[]函数-用于获取被爆炸影响的方块位置Removed property impactedBlocks移除了impactedBlocks属性ItemStartUseOnEventItemStartUseOnEvent


Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置Added function getBuildBlockLocation(): Vector3 - Gets the location of the resulting build block加入了getBuildBlockLocation(): Vector3函数-用于获取生成的方块位置Removed property blockLocation移除了blockLocation属性Removed property buildBlockLocation移除了buildBlockLocation属性ItemStopUseOnEventItemStopUseOnEvent


Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置Removed property blockLocation移除了blockLocation属性ItemUseOnEventItemUseOnEvent


Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置Removed property blockLocation移除了blockLocation属性NavigationResultNavigationResult


Added function getPath(): Vector3[] - Gets the locations of the blocks that comprise the navigation route加入了getPath(): Vector3[]函数-用于获取组成导航路径的方块位置Removed property path移除了path属性PlayerPlayer


Added function getHeadLocation(): Vector3 - Gets the head location of the Player加入了getHeadLocation(): Vector3函数Removed property headLocation移除了headLocation属性ItemStack API improvements:ItemStack API improvements:



Added read-only property getMaxAmount: number - Returns the maximum stack size for the item加入了getMaxAmount: number只读属性-用于获取物品的最大堆叠数量Added read-only property isStackable: bool - Returns whether the item is stackable加入了isStackable: bool只读属性-用于获取物品是否可堆叠Added function isStackableWith(itemStack: ItemStack): bool - Returns whether the item can be stacked with the given item加入了isStackableWith(itemStack: ItemStack): bool函数-用于检测物品是否可以与指定物品堆叠Added read-only property type: ItemType - Returns the type of the item加入了type: ItemType只读属性-用于获取物品类型Added function clone(): ItemStack - Returns a copy of the item stack加入了clone(): ItemStack函数-用于获取堆叠副本Added property keepOnDeath: bool - Sets whether the item is kept on death加入了keepOnDeath: bool属性-用于设置物品是否在死亡时掉落Added property lockMode: ItemLockMode - Sets whether the item can be moved or dropped加入了lockMode: ItemLockMode属性-用于设置物品是否能被移动或被丢弃Added function setCanPlaceOn(blockIdentifiers?: string[]) - Sets which blocks the item can be placed on加入了setCanPlaceOn(blockIdentifiers?: string[])函数-用于设置能放置物品的方块Added function setCanDestroy(blockIdentifiers?: string[]) - Sets which blocks this item can destroy加入了setCanDestroy(blockIdentifiers?: string[])函数-用于设置物品能破坏的方块




【社会你小七 译自feedback.minecraft.net 2023 年 2 月 8 日发布的 Minecraft Beta & Preview - 1.19.70.22】【本文排版借助了:SPXX Userscript v2.4.13】


【原贴地址:https://mc.bn1.top/thread/636.html】
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巅疯狂魔 发表于 2023-2-9 11:38:58

感谢分享

风衣裳 发表于 2023-2-9 13:23:52

谢谢分享[哔哩_脱单]

坤坤没树枝 发表于 2023-2-9 21:20:00







一个无名用户 发表于 2023-2-10 15:29:17

玩家现在可以在不按住潜行键的潜行状态下从方块边缘掉下来
这句话是啥意思,难不成以后潜行会从方块边缘掉下去了?

RanM 发表于 2023-2-11 14:15:21

一个无名用户 发表于 2023-2-10 15:29
玩家现在可以在不按住潜行键的潜行状态下从方块边缘掉下来
这句话是啥意思,难不成以后潜行会从方块边缘掉下 ...

按住shift可以在1.5格高度下移动,即使松开shift也不会退出潜行状态,但是松开shift时,则会掉落,但按住则不会掉落……自己试试不就完了嘛(

藤原辉夜姬 发表于 2023-2-11 14:58:39

谢谢更新公告

草方块一颗 发表于 2023-2-12 13:00:45

Bugjump真水

“没好的一天” 发表于 2023-2-13 23:03:05

一棵草方块 发表于 2023-2-12 13:00
Bugjump真水

一个测试版可以更出100件物品是吧,觉得水可以玩mod哦

LZC_11_21_17 发表于 2023-2-15 19:29:15

还不更1.20......
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