gxdfvdgn 发表于 2023-5-7 15:19:47

6666666666

Za戍孝 发表于 2023-5-7 15:23:38

66666666kkkk

正豪 发表于 2023-5-7 15:26:16

[贴吧_呵呵][贴吧_呵呵][贴吧_呵呵]

白嫖524855 发表于 2023-5-7 15:30:59

5--邀你🍫加入群聊【神之剧场粉丝306群🍦🍟🍎】🍪,🍦复制这条🚗消🎂😂息🍕打😌开:/ 抖音可加入

白嫖524855 发表于 2023-5-7 15:31:42

local main = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local up = Instance.new("TextButton")
local down = Instance.new("TextButton")
local onof = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local plus = Instance.new("TextButton")
local speed = Instance.new("TextLabel")
local mine = Instance.new("TextButton")
local closebutton = Instance.new("TextButton")
local mini = Instance.new("TextButton")
local mini2 = Instance.new("TextButton")

main.Name = "main"
main.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
main.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
main.ResetOnSpawn = false

Frame.Parent = main
Frame.BackgroundColor3 = Color3.fromRGB(163, 255, 137)
Frame.BorderColor3 = Color3.fromRGB(103, 221, 213)
Frame.Position = UDim2.new(0.100320168, 0, 0.379746825, 0)
Frame.Size = UDim2.new(0, 190, 0, 57)

up.Name = "up"
up.Parent = Frame
up.BackgroundColor3 = Color3.fromRGB(79, 255, 152)
up.Size = UDim2.new(0, 44, 0, 28)
up.Font = Enum.Font.SourceSans
up.Text = "up"
up.TextColor3 = Color3.fromRGB(0, 0, 0)
up.TextSize = 14.000

down.Name = "down"
down.Parent = Frame
down.BackgroundColor3 = Color3.fromRGB(215, 255, 121)
down.Position = UDim2.new(0, 0, 0.491228074, 0)
down.Size = UDim2.new(0, 44, 0, 28)
down.Font = Enum.Font.SourceSans
down.Text = "down"
down.TextColor3 = Color3.fromRGB(0, 0, 0)
down.TextSize = 14.000

onof.Name = "onof"
onof.Parent = Frame
onof.BackgroundColor3 = Color3.fromRGB(255, 249, 74)
onof.Position = UDim2.new(0.702823281, 0, 0.491228074, 0)
onof.Size = UDim2.new(0, 56, 0, 28)
onof.Font = Enum.Font.SourceSans
onof.Text = "fly"
onof.TextColor3 = Color3.fromRGB(0, 0, 0)
onof.TextSize = 14.000

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(242, 60, 255)
TextLabel.Position = UDim2.new(0.469327301, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 100, 0, 28)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Fly GUI V3"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true

plus.Name = "plus"
plus.Parent = Frame
plus.BackgroundColor3 = Color3.fromRGB(133, 145, 255)
plus.Position = UDim2.new(0.231578946, 0, 0, 0)
plus.Size = UDim2.new(0, 45, 0, 28)
plus.Font = Enum.Font.SourceSans
plus.Text = "+"
plus.TextColor3 = Color3.fromRGB(0, 0, 0)
plus.TextScaled = true
plus.TextSize = 14.000
plus.TextWrapped = true

speed.Name = "speed"
speed.Parent = Frame
speed.BackgroundColor3 = Color3.fromRGB(255, 85, 0)
speed.Position = UDim2.new(0.468421042, 0, 0.491228074, 0)
speed.Size = UDim2.new(0, 44, 0, 28)
speed.Font = Enum.Font.SourceSans
speed.Text = "1"
speed.TextColor3 = Color3.fromRGB(0, 0, 0)
speed.TextScaled = true
speed.TextSize = 14.000
speed.TextWrapped = true

mine.Name = "mine"
mine.Parent = Frame
mine.BackgroundColor3 = Color3.fromRGB(123, 255, 247)
mine.Position = UDim2.new(0.231578946, 0, 0.491228074, 0)
mine.Size = UDim2.new(0, 45, 0, 29)
mine.Font = Enum.Font.SourceSans
mine.Text = "-"
mine.TextColor3 = Color3.fromRGB(0, 0, 0)
mine.TextScaled = true
mine.TextSize = 14.000
mine.TextWrapped = true

closebutton.Name = "Close"
closebutton.Parent = main.Frame
closebutton.BackgroundColor3 = Color3.fromRGB(225, 25, 0)
closebutton.Font = "SourceSans"
closebutton.Size = UDim2.new(0, 45, 0, 28)
closebutton.Text = "X"
closebutton.TextSize = 30
closebutton.Position =UDim2.new(0, 0, -1, 27)

mini.Name = "minimize"
mini.Parent = main.Frame
mini.BackgroundColor3 = Color3.fromRGB(192, 150, 230)
mini.Font = "SourceSans"
mini.Size = UDim2.new(0, 45, 0, 28)
mini.Text = "T"
mini.TextSize = 30
mini.Position = UDim2.new(0, 44, -1, 27)

mini2.Name = "minimize2"
mini2.Parent = main.Frame
mini2.BackgroundColor3 = Color3.fromRGB(192, 150, 230)
mini2.Font = "SourceSans"
mini2.Size = UDim2.new(0, 45, 0, 28)
mini2.Text = "T"
mini2.TextSize = 30
mini2.Position = UDim2.new(0, 44, -1, 57)
mini2.Visible = false

speeds = 1

local speaker = game:GetService("Players").LocalPlayer

local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")

nowe = false

game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Fly GUI V3";
        Text = "lnjection succeeded";
        Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"})
Duration = 5;

Frame.Active = true -- main = gui
Frame.Draggable = true

onof.MouseButton1Down:connect(function()

        if nowe == true then
                nowe = false

                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
                speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
        else
                nowe = true



                for i = 1, speeds do
                        spawn(function()

                                local hb = game:GetService("RunService").Heartbeat       


                                tpwalking = true
                                local chr = game.Players.LocalPlayer.Character
                                local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
                                while tpwalking and hb:Wait() and chr and hum and hum.Parent do
                                        if hum.MoveDirection.Magnitude > 0 then
                                                chr:TranslateBy(hum.MoveDirection)
                                        end
                                end

                        end)
                end
                game.Players.LocalPlayer.Character.Animate.Disabled = true
                local Char = game.Players.LocalPlayer.Character
                local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")

                for i,v in next, Hum:GetPlayingAnimationTracks() do
                        v:AdjustSpeed(0)
                end
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
                speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
                speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
        end




        if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then



                local plr = game.Players.LocalPlayer
                local torso = plr.Character.Torso
                local flying = true
                local deb = true
                local ctrl = {f = 0, b = 0, l = 0, r = 0}
                local lastctrl = {f = 0, b = 0, l = 0, r = 0}
                local maxspeed = 50
                local speed = 0


                local bg = Instance.new("BodyGyro", torso)
                bg.P = 9e4
                bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
                bg.cframe = torso.CFrame
                local bv = Instance.new("BodyVelocity", torso)
                bv.velocity = Vector3.new(0,0.1,0)
                bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
                if nowe == true then
                        plr.Character.Humanoid.PlatformStand = true
                end
                while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
                        game:GetService("RunService").RenderStepped:Wait()

                        if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
                                speed = speed+.5+(speed/maxspeed)
                                if speed > maxspeed then
                                        speed = maxspeed
                                end
                        elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
                                speed = speed-1
                                if speed < 0 then
                                        speed = 0
                                end
                        end
                        if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
                                bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
                                lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
                        elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
                                bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
                        else
                                bv.velocity = Vector3.new(0,0,0)
                        end
                        --        game.Players.LocalPlayer.Character.Animate.Disabled = true
                        bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
                end
                ctrl = {f = 0, b = 0, l = 0, r = 0}
                lastctrl = {f = 0, b = 0, l = 0, r = 0}
                speed = 0
                bg:Destroy()
                bv:Destroy()
                plr.Character.Humanoid.PlatformStand = false
                game.Players.LocalPlayer.Character.Animate.Disabled = false
                tpwalking = false




        else
                local plr = game.Players.LocalPlayer
                local UpperTorso = plr.Character.UpperTorso
                local flying = true
                local deb = true
                local ctrl = {f = 0, b = 0, l = 0, r = 0}
                local lastctrl = {f = 0, b = 0, l = 0, r = 0}
                local maxspeed = 50
                local speed = 0


                local bg = Instance.new("BodyGyro", UpperTorso)
                bg.P = 9e4
                bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
                bg.cframe = UpperTorso.CFrame
                local bv = Instance.new("BodyVelocity", UpperTorso)
                bv.velocity = Vector3.new(0,0.1,0)
                bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
                if nowe == true then
                        plr.Character.Humanoid.PlatformStand = true
                end
                while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
                        wait()

                        if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
                                speed = speed+.5+(speed/maxspeed)
                                if speed > maxspeed then
                                        speed = maxspeed
                                end
                        elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
                                speed = speed-1
                                if speed < 0 then
                                        speed = 0
                                end
                        end
                        if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
                                bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
                                lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
                        elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
                                bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
                        else
                                bv.velocity = Vector3.new(0,0,0)
                        end

                        bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
                end
                ctrl = {f = 0, b = 0, l = 0, r = 0}
                lastctrl = {f = 0, b = 0, l = 0, r = 0}
                speed = 0
                bg:Destroy()
                bv:Destroy()
                plr.Character.Humanoid.PlatformStand = false
                game.Players.LocalPlayer.Character.Animate.Disabled = false
                tpwalking = false



        end





end)

local tis

up.MouseButton1Down:connect(function()
        tis = up.MouseEnter:connect(function()
                while tis do
                        wait()
                        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,1,0)
                end
        end)
end)

up.MouseLeave:connect(function()
        if tis then
                tis:Disconnect()
                tis = nil
        end
end)

local dis

down.MouseButton1Down:connect(function()
        dis = down.MouseEnter:connect(function()
                while dis do
                        wait()
                        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-1,0)
                end
        end)
end)

down.MouseLeave:connect(function()
        if dis then
                dis:Disconnect()
                dis = nil
        end
end)


game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(char)
        wait(0.7)
        game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
        game.Players.LocalPlayer.Character.Animate.Disabled = false

end)


plus.MouseButton1Down:connect(function()
        speeds = speeds + 1
        speed.Text = speeds
        if nowe == true then


                tpwalking = false
                for i = 1, speeds do
                        spawn(function()

                                local hb = game:GetService("RunService").Heartbeat       


                                tpwalking = true
                                local chr = game.Players.LocalPlayer.Character
                                local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
                                while tpwalking and hb:Wait() and chr and hum and hum.Parent do
                                        if hum.MoveDirection.Magnitude > 0 then
                                                chr:TranslateBy(hum.MoveDirection)
                                        end
                                end

                        end)
                end
        end
end)
mine.MouseButton1Down:connect(function()
        if speeds == 1 then
                speed.Text = 'flyno1'
                wait(1)
                speed.Text = speeds
        else
                speeds = speeds - 1
                speed.Text = speeds
                if nowe == true then
                        tpwalking = false
                        for i = 1, speeds do
                                spawn(function()

                                        local hb = game:GetService("RunService").Heartbeat       


                                        tpwalking = true
                                        local chr = game.Players.LocalPlayer.Character
                                        local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
                                        while tpwalking and hb:Wait() and chr and hum and hum.Parent do
                                                if hum.MoveDirection.Magnitude > 0 then
                                                        chr:TranslateBy(hum.MoveDirection)
                                                end
                                        end

                                end)
                        end
                end
        end
end)

closebutton.MouseButton1Click:Connect(function()
        main:Destroy()
end)

mini.MouseButton1Click:Connect(function()
        up.Visible = false
        down.Visible = false
        onof.Visible = false
        plus.Visible = false
        speed.Visible = false
        mine.Visible = false
        mini.Visible = false
        mini2.Visible = true
        main.Frame.BackgroundTransparency = 1
        closebutton.Position =UDim2.new(0, 0, -1, 57)
end)

mini2.MouseButton1Click:Connect(function()
        up.Visible = true
        down.Visible = true
        onof.Visible = true
        plus.Visible = true
        speed.Visible = true
        mine.Visible = true
        mini.Visible = true
        mini2.Visible = false
        main.Frame.BackgroundTransparency = 0
        closebutton.Position =UDim2.new(0, 0, -1, 27)
end)@羅:名: 瞧不起那老师其实是作弊级的xing ai机器 作者:小矢部亮

SMKEFGH 发表于 2023-5-7 15:51:19

66666666666666

drz. 发表于 2023-5-7 16:00:23

udhrhdhdjdjdjfjfn

3103073677 发表于 2023-5-7 16:03:37

66666666666

ksjsjh 发表于 2023-5-7 16:04:13

66666666666666

xiqiue 发表于 2023-5-7 16:05:42

牛逼uhfgihdryh
页: 1120112111221123112411251126112711281129[1130]113111321133113411351136113711381139
查看完整版本: 【1.19.51】[ALF]阿立方武装工艺V4(正式版)