FoldedBaton3698 发表于 2023-4-13 19:53:26

Minecraft 基岩版 Beta & Preview 1.20.0.20 发布


|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.20.0 仍未发布,Beta & Preciew 1.20.0.20为其第1个测试版。
|转载本贴时须注明原作者以及本帖地址。

Minecraft Beta & Preview - 1.20.0.20
Minecraft 基岩版 Beta & Preview 1.20.0.20


[*]Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Preview 版现已在 Xbox、Windows 10/11 和 iOS 设备上可用,详细信息可前往 aka.ms/PreviewFAQ 获取
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版现已在 Android 设备的 Google Play 上。想要加入或离开 beta 版测试,详细信息可前往 aka.ms/JoinMCBeta 获取




https://feedback.minecraft.net/hc/article_attachments/14770044847245
Do you tend to play Minecraft by spawning in and thwacking the first hostile mob you see? Then I have good news for you! You can now protect yourself in style with a new feature: the customizable shield. This parity feature not only brings shield banner customization to Minecraft: Bedrock Edition, but gives you a very fashionable (if somewhat flammable) defence tool. Just combine your shield with your favorite banner, and away you go. There are also new potions colors (ooo, distinguishable!), new sniffer breeding mechanics (ooo eggs!) and even a brand-new seed for your newly de-experimentified sniffer friends to seek out: the pitcher pod! As always, don’t forget to send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
想要登入 Minecraft ,然后给你看到的第一个敌对生物一梆子吗?那接下来有一条好消息!你现在可以在保护自己的同时,变得更加时髦,因为游戏将要加入这样一个新特性:带有图案的盾牌。这个 Java 版趋同机制为 Minecraft 基岩版的盾牌也带来了可自定义的旗帜图案,同时给玩家一个非常帅的(或者灰常“烧”的)防御工具。你只需将盾牌和你最喜欢的旗帜组合在一起,就能够做出来了。同时该测试版本还将添加全新的药水颜色(嗷嗷嗷,辨识度!),全新的嗅探兽繁殖机制(嗷嗷嗷,嗅探兽蛋!)甚至一种可以由刚刚结束实验性测试的嗅探兽新朋友找到的种子:瓶子草荚果!一如既往,别忘了将你的反馈和想法在 aka.ms/MC120Feedback 上发送给我们,在 bugs.mojang.com 上提交你遇到的任何 bug。

EXPERIMENTAL FEATURES
实验性特性


ACCESSIBILITY FEATURES
辅助功能


[*]Potions, Tipped Arrows, and mob effects have had their colors adjusted to make them more distinguishable from each other (MCPE-168357)
[*]药水,药箭,和生物效果的颜色被调整,从而增加它们之间的辨识度(MCPE-168357)


ARCHAEOLOGY
考古


[*]Miner Pottery Shards can now be found as loot when brushing Suspicious Sand blocks in Desert Pyramids (MCPE-168921)
[*]采矿陶罐碎片现在可以作为战利品,在沙漠神殿的可疑的沙子内扫出(MCPE-168921)
[*]Shelter Pottery Shard now has the correct display string (MCPE-168836)
[*]树荫纹样陶片现在有了正确的显示文本 (MCPE-168836)


BRUSH
刷子


[*]Brushes can now be enchanted with Mending, Unbreaking, and Curse of Vanishing (MCPE-167264)
[*]刷子现在可以附魔经验修补、耐久和消失诅咒(MCPE-167264)
[*]The Brush now displays a tooltip when aimed at Suspicious Blocks on touch devices
[*]刷子会在触控设备上准星朝向可疑的方块时显示工具提示
[*]Brushing other non-Suspicious blocks will now produce a generic brushing sound
[*]刷扫除可疑的方块外其他方块时,将发出通用的刷扫声(刷子:刷扫中)
[*]The Brush is now dealt damage upon brushing brushable blocks. No damage is taken when breaking blocks (MCPE-167263)
[*]刷子现在会在刷扫合适的方块时损失耐久。而在直接破坏方块时不会损失耐久(MCPE-167263)
[*]Use of a Brush will no longer be interrupted if clicking the left mouse button while brushing (holding right mouse button) (MCPE-167226)
[*]使用刷子刷扫方块的过程中点击鼠标左键将不再中断刷扫的进程(按住鼠标右键的情况下)(MCPE-167226)


BAMBOO WOODSET
竹木方块


[*]Aligned the flammability of the Bamboo woodset to match the other woodsets (MCPE-163416)
[*]调整了竹木方块的可燃性,以匹配其他木质方块(MCPE-163416)


BLOCKS
方块


[*]Suspicious Sand and Suspicious Gravel do not drop anymore when falling on top of Daylight Sensors, Signs, Banners, Mob Heads, Conduits, or Campfires (MCPE-167163)
[*]可疑的沙子和沙砾现在下落到阳光传感器、告示牌、旗帜、生物头颅、潮涌核心或营火上时将不再产生掉落物(MCPE-167163)
[*]Rules for placing blocks on top of Decorated Pots are now aligned between Java and Bedrock (MCPE-168041)
[*]已将 Java 版和基岩版内饰纹陶罐上可放置方块的规则进行同步(MCPE-168041)

[*]Decorated Pots no longer provide full support on their top face, meaning Scaffolding, Redstone Dust, Redstone Repeaters, Redstone Comparators, Levers, Glow Lichen, Sculk Veins, Pointed Dripstone, and Door Blocks can no longer be placed on top of them
[*]饰纹陶罐的顶面不再为上方方块提供完整的支撑,这意味着脚手架、红石粉、红石中继器、红石比较器、拉杆、发光地衣、幽匿脉络、滴水石锥和门将不再能放置于饰纹陶罐上
[*]Bells can only be placed on full faces of blocks
[*]钟现在只能被放在方块的完整面上
[*]Rails can no only be placed on full faces of blocks
[*]铁轨现在不止能放在方块的完整面上
[*]Amethyst Cluster blocks can only be placed on full faces of blocks
[*]紫晶芽现在只能放在方块的完整面上
[*]Button blocks can only be placed on full faces of blocks
[*]按钮方块只能放在方块的完整面上
[*]Top Snow can only be placed on full faces of blocks
[*]顶层雪只能放在方块的完整面上
[*]Corals can only be placed on full faces of blocks
[*]珊瑚只能放在方块的完整面上
[*]Sea Pickles can now be placed on top of Decorated Pots
[*]海泡菜可以被放在饰纹陶罐的顶面
[*]Suspicious Sand and Suspicious Gravel do not drop anymore when falling on top of Sculk Sensors or Calibrated Sculk Sensors
[*]可疑的沙子和沙砾现在下落到幽匿感测体和校频幽匿感测体上时将不再产生掉落物


CHERRY GROVE
樱花树林


[*]Cherry Grove biome can no longer generate with invisible Double Tallgrass blocks above Pink Petals (MCPE-168829)
[*]樱花树林内的粉红色花簇上不再生成不可视的高草丛方块(MCPE-168829)
[*]Dandelions no longer generate in the Cherry Grove biome (MCPE-168075)
[*]樱花树林内不再生成蒲公英(MCPE-168075)


HANGING SIGNS
悬挂式告示牌


[*]Decreased the maximum number of characters allowed in Hanging Signs, while increasing their font size (MCPE-163337)
[*]减少悬挂式告示牌上字母的最大数量,同时放大了字体大小(MCPE-163337)
[*]Arrows no longer get stuck shaking violently at the bottom of Hanging Signs (MCPE-164249)
[*]箭矢不再会处于悬挂式告示牌底部时剧烈晃动(MCPE-164249)
[*]Hanging Signs and other blocks can now be attached to Anvil (bottom), Chorus Flower (bottom), Mob Spawner (sides, and bottom), Grindstone (bottom when the Grindstone is hanging), Daylight Sensor (bottom), and Turtle Egg (bottom). Hanging Signs and other blocks can no longer be attached to the side of Dirt Path and Farm Land (MCPE-164632)
[*]悬挂式告示牌与其他同类方块现在可以被放置在铁砧(底部)、紫颂花(底部)、刷怪笼 (侧面、底部)、砂轮(悬挂放置时在底部)、阳光传感器(底部)和海龟蛋(底部)。此外,它们不再能放置在土径和耕地旁边(MCPE-164632)
[*]Hanging Signs attached to the bottoms of Decorated Pots now attach with a v-shaped chain to the Pot (MCPE-168047)
[*]放置在花盆底部的悬挂式告示牌现在会使用 V 形铁链连接 (MCPE-168047)
[*]Increased the volume of sounds emitted by Hanging Signs (MCPE-163554)
[*]提高悬挂式告示牌相关音效的音量(MCPE-163554)
[*]Crimson, Warped, and Bamboo Hanging Signs now have custom sounds to match their wood type (MCPE-164246)
[*]绯红木、诡异木和竹木告示牌现在有了特别的音效,来匹配它们独有的木头种类(MCPE-164246)
[*]The UI background for Signs and Hanging Signs now always matches the material they are made of (MCPE-168817)
[*]告示牌、悬挂式告示牌的 UI 背景现在始终匹配它们的材料(MCPE-168817)


ARMOR TRIMS
盔甲纹饰


[*]Untrimmed armor pieces now render correctly in-hand and in the world when carrying an equivalent armor piece with trim
[*]当同时携带装有纹饰的盔甲时,玩家物品栏和世界内的未装有纹饰的盔甲也能够被正确渲染
[*]When swapping a trimmed armor piece with an equivalent piece without trims, both items now render correctly in the HUD hotbar
[*]将装有纹饰的盔甲与未装有纹饰的另一件交换位置时,平视显示器快捷栏内现在能正确显示两个物品
[*]When swapping a trimmed armor piece with an equivalent piece without trims, both items now render correctly in UI-slots
[*]将装有纹饰的盔甲与未装有纹饰的另一件交换位置时,用户界面物品槽内现在能正确显示两个物品


CAMEL
骆驼


[*]Camels now straighten their heads after sitting down, instead of looking up or down (MCPE-163501)
[*]骆驼坐下时,现在能够将头挺直,而不是望向上方或下方(MCPE-163501)
[*]Camels' heads no longer clip into passengers when looking up (MCPE-164719)
[*]骆驼抬头时,现在不会导致头与乘客重合(MCPE-164719)
[*]The Camel's dash bar is now displayed in Pocket UI as well (MCPE-163475)
[*]骆驼的冲刺条现在能够在携带版用户界面正确显示(MCPE-163475)
[*]Camel's dismount hint is now properly localized (MCPE-166505)
[*]骆驼的“取消乘坐”提示现在位于正确的位置(MCPE-166505)


BOATS



[*]Mobs are now correctly positioned above the surface of Bamboo Rafts when riding them
[*]生物现在能够在乘坐时坐在竹筏表面的正确位置

FEATURES AND BUG FIXES
特性和漏洞修复


SHIELD CUSTOMIZATION
盾牌图案


[*]A top Vanilla Parity feature request! A Shield can now be combined with a Banner to apply its pattern on it
[*]这是一个呼声很高的原版特性趋同请求!盾牌现在可以与旗帜合成,从而印上旗帜的图案

[*]The banner is consumed on use
[*]合成时消耗旗帜
[*]A Shield can be combined with a Banner only if no pattern was previously applied
[*]只有先前没有图案的盾牌可以与旗帜合成



SNIFFER
嗅探兽


[*]The Sniffer and the Torchflower has now been “de-experimentified” and is available during normal gameplay
[*]嗅探兽和火把花现已离开“实验性玩法”选项,加入到普通的游戏世界中

[*]Removed the Sniffer Experimental toggle, since it has no active experimental content
[*]移除了实验性玩法中的“嗅探兽”选项,因为不再有正在进行的实验性选项since it has no active experimental content
[*]Sniffer Egg now available
[*]嗅探兽蛋现在加入游戏

[*]When two Sniffers breed, they do not immediately spawn a Snifflet; instead, a Sniffer egg is dropped
[*]当两个嗅探兽处于繁殖状态时,它们不再能立刻生下小嗅探兽;而是生成一个嗅探兽蛋掉落物
[*]Hatching
[*]孵化

[*]When placed on Moss, the egg will hatch after approximately 10 minutes
[*]放置在苔藓块上时,嗅探兽蛋的孵化过程持续约 10 分钟
[*]On all other blocks, it will hatch in approximately 20 minutes
[*]放置在其他方块上时,嗅探兽蛋的孵化过程持续约 20 分钟




PITCHER PLANT
瓶子草


[*]The Sniffer can now occasionally sniff up a Pitcher Pod item
[*]嗅探兽现在偶尔能嗅探出瓶子草荚果

[*]This pod, when planted in Farmland, grows into a Pitcher Crop, which has five growth stages
[*]将它种植在耕地上时,它能够长成瓶子草作物,共 5 个生长阶段
[*]Once fully grown, the Pitcher Crop can be harvested, yielding a two-block-tall Pitcher Plant
[*]完全长成后,瓶子草作物可被收获,掉落两格高的瓶子草



TORCHFLOWER
火把花


[*]Torchflowers placed by players now have visual random locations in their blocks, aligning with their hitboxes (MCPE-167176)
[*]玩家放置的火把花现在有视觉上方块位置和判定箱的随机偏移,(MCPE-167176)
[*]Torchflower Seeds can now be used in the Composter (MCPE-167200)
[*]火把花种子现在可以填充进堆肥桶(MCPE-167200)
[*]Torchflower grown from seeds now has a hitbox that matches the model (MCPE-167177)
[*]由种子长成的火把花现在有匹配其模型的碰撞箱(MCPE-167177)
[*]Bees now pollinate Torchflowers and Torchflowers can now be used to tempt and breed Bees (MCPE-167220)
[*]蜜蜂现在可以为火把花授粉,同时火把花也可以用来吸引和繁殖蜜蜂(MCPE-167220)
[*]Using Pick Block on a fully grown Torchflower planted on Farmland now gives a Torchflower instead of Torchflower Seeds (MCPE-167217)
[*]对耕地上完全长成的火把花使用选取方块键会给予火把花植株,而不是火把花种子(MCPE-167217)
[*]Suspicious Stew can now be crafted with Torchflower (MCPE-167977)
[*]谜之炖菜(夜视) 可以使用火把花制作(MCPE-167977)
[*]Chickens and Parrots can now eat Torchflower Seeds (MCPE-167975)
[*]鸡和鹦鹉现在可以进食火把花种子(MCPE-167975)

[*]Torchflower Seeds can now be used to tame Parrots
[*]火把花种子可以用于驯服鹦鹉
[*]Torchflower Seeds can now be used to tempt and breed Chickens
[*]火把花种子可以用于吸引和繁殖鸡



VANILLA PARITY
原版特性趋同


[*]Woodland Mansion's entrance now uses Cobblestone Slabs (MCPE-169038)
[*]林地府邸的入口现在使用了圆石台阶(MCPE-169038)
[*]Iron Bars and Glass Panes now can connect to Pistons (MCPE-64745)
[*]铁栅栏和玻璃板现在可以与活塞连接(MCPE-64745)
[*]Dead Bush can now be placed on Grass Blocks and Moss Blocks (MCPE-125931)
[*]枯萎的灌木现在可以被放置在草方块和苔藓方块上(MCPE-125931)
[*]The map color for Black Terracotta now matches Java Edition (MCPE-166791)
[*]更改黑色带釉陶瓦的在地图上的颜色,来匹配 Java 版(MCPE-166791)


ACCESSIBILITY
辅助功能


[*]Screen reader now describes function of "delete world" button in storage menu
[*]在存储菜单中,朗读屏幕功能现在会描述“删除世界”按钮的功能
[*]Tweaked the contrast of the text inside of header for list of Worlds in Storage Settings menu
[*]调整存储菜单中世界列表内标题文本的对比度


GAMEPLAY
玩法


[*]Fixed an issue where a Piston could become invisible in rare cases
[*]修复活塞可能在少数情况下不可视的问题
[*]Players no longer take fall damage when falling through water at high speeds (MCPE-152485)
[*]玩家以较高的速度落入水中时,不再受到摔落伤害(MCPE-152485)
[*]Players no longer fall through Farmland Blocks after jumping on them
[*]玩家在耕地上跳跃时,不再会掉到下面
[*]Players no longer fall through Mud Blocks or Farmland Blocks if they are standing on the block as it becomes a complete block (MCPE-164677)
[*]玩家站在泥巴和耕地上,且它变成完整方块时,将不再会掉到下面(MCPE-164677)
[*]Fixed an issue where placing blocks while sneaking on an interactable block was not working as intended with client authoritative movement (MCPE-168280)
[*]修复在可交互的方块上潜行并放置方块时出现的问题, 由客户端移动权限导致 (MCPE-168280)
[*]Fixed an issue where an Armor Stands pose would not change when right clicked while the player has sneak held and flying (MCPE-168548)
[*]修复玩家潜行或飞行时右键盔甲架,盔甲架姿势不会改变的问题(MCPE-168548)
[*]Weighted Pressure Plates now update their signal strength immediately when multiple items are placed on top (MCPE-156773)
[*]测重压力板现在能够在上方存在多个物品时立即更改信号强度(MCPE-156773)


BLOCKS
方块


[*]Wooden Logs generated in Woodland Mansions now have the correct facing (MCPE-168387)
[*]生成在林地府邸的原木现在有正确的朝向(MCPE-168387)
[*]Removed redundant lava_cauldron block (MCPE-39974)
[*]删除冗余的熔岩坩埚方块(MCPE-39974)
[*]The sounds emitted by players and mobs stepping, falling, jumping, or landing on top of Sculk Sensors are now affected by the "Players" sound slider
[*]玩家和生物在幽匿感测体上行走、摔落、跳跃和着陆时发出的声音会被“玩家”音量滑块控制


PLAYER
玩家


[*]After choosing the Main Menu option on the death screen, the player hitbox will be the correct size when returning to that world (MCPE-167045)
[*]现在玩家选择死亡页面的“回到主菜单”选项后,重新回到那个世界时会有正确大小的判定箱(MCPE-167045)


GENERAL
通用


[*]Fixed an issue where a locally hosted dedicated server was not found by clients on the same machine
[*]修复同一台机器上客户端无法找到本地专用服务端的问题
[*]Fixed a bug that caused player capes to stop flapping when moving forward and looking sideways (MCPE-153446)
[*]修复玩家行走和旋转视角时披风不再飘动的问题(MCPE-153446)
[*]Sugar Cane no longer generates air pocket when generated underwater (MCPE-161096)
[*]生成在水下的甘蔗不再产生空气泡 (MCPE-161096)
[*]Added spawn_item_event event to minecraft:spawn_entity This event is called when an item is spawned
[*]添加事件 spawn_item_event 到 minecraft:spawn_entity 。这个事件会在物品被生成时调用
[*]Added a progress handler when loading into a world that will wait up to a total of 15 seconds for the primary users appearance to load
[*]向加载世界内添加一个新的占用进程处理程序,玩家将等待总计 15 秒时间供外观进行加载
[*]Lowered the time it takes to start up and load into the start screen
[*]缩短从启动到加载启动屏幕的时间
[*]Added a new splash text to celebrate Render Dragon launching everywhere
[*]添加了闪烁文本,来庆祝渲染龙的全面使用


GRAPHICAL
图像


[*]Fixed an issue in RTX where underwater light shafts from the moon would originate from the opposite angle of the moon sprite (MCPE-118898)
[*]修复 RTX 版本水下的月亮光线从月亮图像的相反方向射出的问题(MCPE-118898)


ITEM RENDERING
物品渲染


[*]Broken and unbroken Elytra now render in-hand, in the world, and in Item Frames with the correct icon (MCPE-19700)
[*]损坏的和未损坏的鞘翅现在位于手中、世界和物品展示框内时能显示正确的图标(MCPE-19700)


MOBS
生物


[*]Ghasts now shoot fireballs out of their mouth instead of at eye level (MCPE-35202)
[*]恶魂发射火球的位置现在为它们的嘴,而不在眼睛的高度(MCPE-35202)
[*]Boots do not z-fight anymore when worn by humanoid mobs and Armor Stands
[*]类人生物与盔甲架穿戴靴子时,不再有深度冲突
[*]The "leg" and "belt" parts of Leggings do not z-fight anymore when worn by humanoid mobs and Armor Stands
[*]类人生物与盔甲架穿戴护腿时,“腿部”与“腰带”不再有深度冲突


MULTIPLAYER
多人游戏


[*]iOS now requests Local Network access in order to find games on the local network
[*]iOS 设备现在需要局域网连接权限才能发现局域网内的游戏


USER INTERFACE
用户界面


[*]Loading animation for adding friends is now the correct size (MCPE-159261)
[*]添加朋友的加载动画现在拥有正确的尺寸(MCPE-159261)
[*]The block type icon now appears in the Command Block UI screen (MCPE-159970)
[*]命令方块的 UI 界面现在显示方块类型图标(MCPE-159970)
[*]Don't show retry cloud sync prompt when encountering an out of space error (MCPE-162455)
[*]在遇到存储空间超上限报错时,不再显示“重试云同步”按钮(MCPE-162455)
[*]Screen UI now always has a focus in control when using a controller
[*]使用主机操作时,屏幕 UI 现在始终拥有焦点
[*]Fixed a bug where the crosshair could be visible on the new death screen
[*]修复十字准星在新死亡屏幕内可视的 bug
[*]Fixed a bug where text formatting codes would be shown on the new death screen
[*]修复格式化文本代码在新死亡屏幕内显示的 bug
[*]Fix bug where respawning in VR sometimes softlocked the player on the death screen
[*]修复 VR 内点击重生后玩家假死并卡在死亡界面
[*]Changed the overlay color on the new death screen in full VR
[*]更改全景 VR 内全新死亡屏幕
[*]Added a new camera effect on the new death screen
[*]在新死亡屏幕内添加了全新的摄像机效果
[*]Doubled the resolution of the world thumbnails
[*]倍增了世界缩略图的分辨率
[*]Changed the world tag to no longer display "-experimental" on worlds that only use the Holiday Creator Features experiment
[*]修复了世界标签,现在仅使用假日创造者实验玩法的世界不再显示 "-experimental"

TECHNICAL UPDATES
技术性更新


EDITOR
基岩版编辑器


[*]Removed additional deprecated blocks and updated to sort blocks alphabetically
[*]移除了额外的弃用方块,同时对方块列表更新,现在按照字母顺序排列方块
[*]Fixed Molang animation pausing in Editor for Guardian mobs
[*]修复守卫者生物的 Molang 动画异常暂停的问题
[*]Fixed Editor player dying in Tool Mode
[*]修复编辑器玩家在工具模式下死亡的问题
[*]Fixed disabled command execution for /execute and command block
[*]修复 /execute 与命令方块无法使用的问题
[*]Closed emoting and achievement loopholes in Editor
[*]在编辑器内关闭了表情和成就功能,因为存在漏洞


COMMANDS
命令


[*]When typing a slash command, auto-complete no longer suggests block-states that are already part of the typed command (MCPE-168055)
[*]使用斜杠命令时,自动补全不再建议已经存在于命令内的方块状态(MCPE-168055)
[*]Improved performance when preparing commands, most noticeable when opening the command window for the first time in a world, but also when loading Command Blocks for old command versions
[*]改进准备输入命令时的性能,尤其是在第一次打开命令窗口,或者加载旧命令版本的命令块时
[*]Commands will still work with "carpet", but only new carpet name will be suggested in the command prompt
[*]命令内将仍然能够使用 "carpet",但命令提示将只会建议全新的地毯名称

[*]"carpet" block is now split into unique variants of 16 colors, namely "white_carpet", "orange_carpet", "magenta_carpet", "light_blue_carpet", "yellow_carpet", "lime_carpet", "pink_carpet", "gray_carpet", "light_gray_carpet", "cyan_carpet", "purple_carpet", "blue_carpet", "brown_carpet", "green_carpet", "red_carpet", "black_carpet"
[*]"carpet" 方块被拆分为单独的 16 个颜色变种,并命名为 "white_carpet", "orange_carpet", "magenta_carpet", "light_blue_carpet", "yellow_carpet", "lime_carpet", "pink_carpet", "gray_carpet", "light_gray_carpet", "cyan_carpet", "purple_carpet", "blue_carpet", "brown_carpet", "green_carpet", "red_carpet", "black_carpet"
[*]Commands will still work with "log", but "log" won't be suggested in the command prompt, rather the new names will
[*]命令内将仍然能够使用 "log",但命令提示将只会建议全新的原木名称

[*]"log" was split into unique instances, namely "oak_log", "spruce_log", "birch_log" and "jungle_log"
[*]"log" 被拆分为单独的实例,并命名为 "oak_log", "spruce_log", "birch_log" 和 "jungle_log"
[*]"log2" was split into unique instances, namely "acacia_log" and "dark-oak_log"
[*]"log2" 被拆分为单独的实例, 并命名为 "acacia_log" 和 "dark-oak_log"
[*]Commands will still work with "coral", but "coral" won't be suggested in the command prompt, rather the new names will
[*]命令内将仍然能够使用 "coral",但命令提示将只会建议全新的珊瑚名称

[*]"coral" was split into unique instances, namely "tube_coral", "brain_coral", "bubble_coral", "fire_coral", "horn_coral", "dead_tube_coral", "dead_brain_coral", "dead_bubble_coral", "dead_fire_coral" and "dead_horn_coral"
[*]"coral" 被拆分为单独的实例,并命名为 "tube_coral", "brain_coral", "bubble_coral", "fire_coral", "horn_coral", "dead_tube_coral", "dead_brain_coral", "dead_bubble_coral", "dead_fire_coral" 和 "dead_horn_coral"



ADD-ONS
ADD-ONS


[*]Fixed a bug that caused player capes to stop flapping when moving forward but looking sideways in the cape_flap_amount by switching the rotation used from the player's looking rotation to the player's body rotation (MCPE-153446)
[*]修复一个bug,该 bug 导致当玩家向前移动但看向别处时披风停止飘动,原因是 cape_flap_amount 控制飘动时使用玩家的视线朝向,而非身体朝向(MCPE-153446)


GENERAL
通用


[*]Custom items using JSON formats 1.16.100 and formats past 1.17.0 can be loaded without the Holiday Creator Feature toggle if there are no Holiday components used
[*]使用 JSON 1.16.100 或 1.17.0 之前版本的自定义物品现在被加载时不再需要“假日创造者玩法”被打开,前提是没有使用假日组件
[*]The minecraft:friction component is no longer ignored when calculating ground friction
[*]计算地面摩擦时,minecraft:friction 组件不再被忽略


ITEMS
物品


[*]Any item use, like using a Brush or Spyglass or eating an Apple now send item interact events that cause vibrations picked up by Sculk Sensors and Wardens
[*]现在使用任何物品都会导致能被幽匿感测体和监守者感知的振动,这包括使用刷子、望远镜和进食苹果
[*]Items with the Entity Placer item component will now successfully create the actor on air blocks if the "dispense_on" field is empty
[*]拥有 Entity Placer 物品组件的物品,在"dispense_on" 字段为空白的情况下,现在能够在空气方块上创建活动对象
[*]Items with the Entity Placer item component can now be used on a Mob Spawner to change the Spawner's actor spawn type. The item must have a format version of at least 1.19.80
[*]拥有 Entity Placer 物品组件的物品,现在可以使用于刷怪笼,来改变刷怪笼的活动刷怪类型。物品格式需要至少为 1.19.80
[*]Removed the non-functional 'on_repaired' parameter from the 'minecraft:repairable' item component
[*]从'minecraft:repairable' 物品组件内移除无实际功能的'on_repaired' 参数


MOLANG
MOLANG


[*]Fixed a crash affecting some Marketplace packs preventing them from loading
[*]修复导致部分 Marketplace 包无法加载的崩溃错误

[*]There is now a limit on the amount of nested sub-expressions each Molang expression can have
[*]现在对每个 Molang 表达式可以拥有的嵌套子表达式的数量作出了限制


EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


ADD-ONS AND SCRIPT ENGINE
ADD-ON 和 脚本引擎


[*]Added experimental support for BlockTraits in block JSON. BlockTraits are a shortcut for creators to add Vanilla BlockStates and setter functions to data-driven blocks
[*]在 block JSON 中增加了对 BlockTraits 的实验性支持。BlockTraits 为创造者提供了添加原版 BlockStates 和 setter 函数的更便捷的方式

[*]Can parse PlacementDirection ("minecraft:placement_direction") BlockTrait (adds the "minecraft:cardinal_direction" BlockState and onPlayerPlace setter function)
[*]可以解析 PlacementDirection ("minecraft:placement_direction") 和 BlockTrait (adds the "minecraft:cardinal_direction" BlockState and onPlayerPlace setter function)
[*]Can access the "minecraft:cardinal_direction" state on blocks that apply the "placement_direction" trait in block_property Molang queries and set_block_property EventResponses
[*]可以访问方块的 "minecraft:cardinal_direction" 状态,从而在 block_property 的 Molang 列表中获取 "placement_direction" trait和 set_block_property EventResponses
[*]Note: Use of BlockTraits in JSON is currently behind the "Upcoming Creator Features" toggle
[*]注意:在 JSON 内使用 BlockTraits ,目前需要打开 "Upcoming Creator Features" 选项



SCRIPTING
脚本


[*]System Events
[*]系统事件

[*]Further separation of events into distinct before* and after* handling, with some restrictions on the execution of state updates in a before event:
[*]将事件进一步分为 before* 和 after* 操作,并对 before 事件的状态更新做出了一些限制:
[*]All before events moved from events into world.beforeEvents property. The "before" prefix has been removed. Functions that alter world state are prohibited in before event callbacks. Read-only methods and properties are allowed. Set methods are limited to the event object itself. Any use of restricted methods and properties will throw an exception.
[*]所有 before 事件从 events 移动到 world.beforeEvents 属性。并移除 "before" 前缀。在事件回调前,导致世界状态更改的函数不再被允许执行。此时只能使用只读的方法和属性。 Set 方法现在仅限于对事件对象本身使用,否则将会报错。
[*]For example, events.beforeWatchdogTerminate is now considered a "before" event. Functions that alter world state are prohibited in before event callbacks. Read-only methods and properties are allowed. Set methods are limited to the event object itself. Any use of restricted methods and properties will throw an exception
[*]例一:events.beforeWatchdogTerminate 现在是 "before" 事件。在事件回调前,导致世界状态更改的函数不允许执行。此时只能使用只读的方法和属性。 Set 方法现在仅限于对事件对象本身使用,否则将会报错
[*]For example, events.scriptEventReceived is now considered an "after" event. After event callbacks are executed in a deferred manner. Using /scriptEvent something will queue script to execute at a later point
[*]例二:events.scriptEventReceived 现在是 "after" 事件。事件回调会延迟执行。使用 /scriptEvent 可以将脚本在更晚的时间点执行
[*]Renamed Scripting Events
[*]重命名的脚本事件

[*]Before Events renamed to *BeforeEvent and event signals renamed to *BeforeEventSignal
[*]现在 before 事件被重命名为 *BeforeEvent ,事件信号被重命名为 *BeforeEventSignal

[*]Example: BeforeItemUseEvent renamed to ItemUseBeforeEvent and BeforeItemUseEventSignal renamed to ItemUseBeforeEventSignal
[*]举例:BeforeItemUseEvent 被重命名为 ItemUseBeforeEvent,BeforeItemUseEventSignal 被重命名为 ItemUseBeforeEventSignal
[*]Other events renamed to *AfterEvent and event signals renamed to *AfterEventSignal
[*]其他事件被重命名为 *AfterEvent ,事件信号被重命名为 *AfterEventSignal

[*]Example: WeatherChangedEvent renamed to WeatherChangedAfterEvent and WeatherChangedEventSignal renamed to WeatherChangedAfterEventSignal
[*]举例:WeatherChangedEvent 被重命名为 WeatherChangedAfterEvent and WeatherChangedEventSignal renamed to WeatherChangedAfterEventSignal
[*]chat event renamed to chatSend
[*]重命名 chat 事件为 chatSend

[*]events.beforeChat renamed to world.events.beforeChatSend
[*]重命名为 events.beforeChat 为 world.events.beforeChatSend
[*]events.chat renamed to world.events.chatSend
[*]重命名 events.chat 为 world.events.chatSend
[*]BeforeChatEvent renamed to ChatSendBeforeEvent
[*]重命名 BeforeChatEvent 为 ChatSendBeforeEvent
[*]BeforeChatEventSignal renamed to ChatSendBeforeEventSignal
[*]重命名 BeforeChatEventSignal renamed 为 ChatSendBeforeEventSignal
[*]ChatEvent renamed to ChatSendAfterEvent
[*]重命名 ChatEvent 为 ChatSendAfterEvent
[*]ChatEventSignal renamed to ChatSendAfterEventSignal
[*]重命名 ChatEventSignal 为 ChatSendAfterEventSignal
[*]Fixed a bug where resolve() would fail to resolve custom block properties
[*]修复了一个 bug, resolve() 无法解析自定义方块的属性
[*]Renamed scoreboard to Entity.scoreboardIdentity
[*]重命名 scoreboard 为 Entity.scoreboardIdentity
[*]Item Events
[*]Item Events

[*]The ItemStartUseOnEvent now only fires for the first block that is interacted with when performing a build action
[*]ItemStartUseOnEvent 在进行建造操作时只会对第一个交互的方块生效
[*]The ItemUseOnEvent now only fires if the item is successfully used on a block
[*]ItemUseOnEvent 现在只会在物品成功被使用在方块上时生效
[*]ItemUseOnEvent property blockLocation: Vec3 has been changed to block: Block
[*]ItemUseOnEvent 属性 blockLocation: Vec3 已更改为 block: Block
[*]ItemStartUseOnEvent property blockLocation: Vec3 has been changed to block: Block
[*]ItemStartUseOnEvent 属性 blockLocation: Vec3 已更改为 block: Block
[*]ItemStopUseOnEvent property blockLocation: Vec3 has been changed to block: Block
[*]ItemStopUseOnEvent 属性 blockLocation: Vec3 已更改为 block: Block
[*]ProjectileHitEvent property faceLocation: Vec2 has been changed to faceLocation: Vec3 - This position is relative to the bottom north-west corner of the block
[*]ProjectileHitEvent 属性 faceLocation: Vec2 已更改为 faceLocation: Vec3 —— 位置取决于方块西北角下方的坐标
[*]ItemUseOnEvent property faceLocation: Vec2 has been changed to faceLocation: Vec3 - This position is relative to the bottom north-west corner of the block
[*]ItemUseOnEvent 属性 faceLocation: Vec2 已更改为 faceLocation: Vec3 —— 位置取决于方块西北角下方的坐标
[*]Entity
[*]Entity

[*]Added interface teleportOptions {dimension?: Dimension, rotation?: Vector2, keepVelocity?: boolean, facingLocation?: Vector3, checkForBlocks?: boolean}
[*]添加接口 teleportOptions {dimension?: Dimension, rotation?: Vector2, keepVelocity?: boolean, facingLocation?: Vector3, checkForBlocks?: boolean}
[*]Added interface Vector2 {x: number, y: number}
[*]添加接口 Vector2 {x: number, y: number}
[*]Added function tryTeleport(location: Vector3, teleportOptions?: teleportOptions) : boolean - Attempts to teleport the entity and returns false if the entity is unable to teleport safely (blocks surrounding teleport location or unloaded chunk)
[*]添加函数 tryTeleport(location: Vector3, teleportOptions?: teleportOptions) : boolean —— 尝试传送实体,若实体不能安全传送(目标地点存在方块或位于未加载区块)则返回 false
[*]Changed function teleport to teleport(location: Vector3, teleportOptions?: teleportOptions) : void - Teleports an entity
[*]更改函数 teleport 为 teleport(location: Vector3, teleportOptions?: teleportOptions) : void —— 传送一个实体
[*]Changed function setRotation to setRotation(rotation: Vector2) : void - Sets the entity's rotation
[*]更改函数 setRotation 为 setRotation(rotation: Vector2) : void —— 设置实体的坐标
[*]Changed function getRotation to getRotation() : Vector2 - Gets the entity's rotation
[*]更改函数 getRotation 为 getRotation() : Vector2 —— 获取实体的坐标
[*]Updated function addTag(tag: string): boolean - The tag must be less than 256 characters
[*]更新函数 addTag(tag: string): boolean —— tag 现在必须小于 256 个字符
[*]Updated method kill to return boolean instead of void. If return value is true, entity can be killed, otherwise false
[*]更新了方法 kill ,现在返回 boolean 值,而非 void 类型。若实体可被杀死,则返回 true,否则为 false
[*]Added interface EntityApplyDamageOptions . Additional options about the source of damage to use as input in applyDamage
[*]添加接口 EntityApplyDamageOptions。作为 applyDamage 输入的伤害源的额外选项
[*]Added interface EntityApplyDamageByProjectileOptions . Additional options about the source of damage to use as input in applyDamage in case of projectile damage
[*]添加接口 EntityApplyDamageByProjectileOptions。在投掷物伤害中作为 applyDamage 输入的伤害源的额外选项

[*]Updated method applyDamage . Renamed parameter source to options . Parameter type also changed from EntityDamageSource to EntityApplyDamageOptions | EntityApplyDamageByProjectileOptions
[*]改进了方法 applyDamage 。将参数 source 重命名为 options。参数类型 EntityDamageSource 改为 EntityApplyDamageOptions | EntityApplyDamageByProjectileOptions
[*]SimulatedPlayer
[*]SimulatedPlayer

[*]Changed function getHeadRotation to getHeadRotation() : Vector2 - Gets the simulated players head rotation
[*]更改函数 getHeadRotation 为 getHeadRotation() : Vector2 —— 获取模拟玩家头部朝向
[*]TitleDisplayOptions will now accept floating point values
[*]TitleDisplayOptions 现在支持浮点数的值
[*]Added new WorldSoundOptions and PlayerSoundOptions interface types for use with the playSound and player.playSound respectively
[*]添加了新的 WorldSoundOptions 和 PlayerSoundOptions 接口类型,分别可以调用 playSound 和 player.playSound

[*]playSound now requires a location argument
[*]playSound 现在需要 location 参数
[*]When calling playMusic and queueMusic, an error will now be thrown if volume is less than 0.0
[*]调用 playMusic 和 queueMusic 时,若 volume 小于 0.0 将会报错
[*]When calling playMusic and queueMusic, an error will now be thrown if fade is less than 0.0
[*]调用 playMusic 和 queueMusic 时,若 fade 小于 0.0 将会报错
[*]When calling playSound, an error will now be thrown if pitch is less than 0.01
[*]调用 playSound,若 pitch 小于 0.01 将会报错
[*]When calling playSound, an error will now be thrown if volume is less than 0.0
[*]调用 playSound时,若 volume 小于 0.0 将会报错
[*]When calling playSound, an error will now be thrown if pitch is less than 0.01
[*]调用 playSound时,若 pitch 小于 0.01 将会报错
[*]Removed "dye_powder" item component
[*]移除 "dye_powder" 物品组件
[*]Entity objects now persist across dimension changes and chunk reloading. This means that if you have a reference to an invalid Entity, it will become usable once the Entity has been transferred or reloaded. You can check whether an Entity is loaded or unloaded by reading its lifetimeState property
[*]实体对象现在当更换维度和区块加载时保持存在。这意味若对一个无效实体引用,则一旦该实体被传输或重新加载,就会变得可用。你可以通过读取一个实体的 lifetimeState 属性来确认它是否被加载
[*]Added read-only property lifetimeState - Returns the lifetime state of the Entity. Valid values include "loaded" and unloaded"
[*]添加了只读属性 lifetimeState —— 返回实体是否可用。允许值包括 "loaded" 和 "unloaded"
[*]ItemDefinitionTriggeredEvent
[*]ItemDefinitionTriggeredEvent

[*]Renamed property item to itemStack
[*]重命名属性 item 为 itemStack
[*]ItemStartUseOnEvent
[*]ItemStartUseOnEvent

[*]Renamed property item to itemStack
[*]重命名属性 item 为 itemStack
[*]Replaced function getBlockLocation with read-only property blockLocation: Vector3
[*]替换函数 getBlockLocation 为只读属性blockLocation: Vector3
[*]Removed function getBuildBlockLocation
[*]移除函数 getBuildBlockLocation
[*]ItemStopUseOnEvent
[*]ItemStopUseOnEvent

[*]Renamed property item to itemStack
[*]重命名属性 item 为 itemStack
[*]Replaced function getBlockLocation with read-only property blockLocation: Vector3
[*]替换函数 getBlockLocation 为只读属性 blockLocation: Vector3
[*]ItemUseEvent
[*]ItemUseEvent

[*]Renamed property item to itemStack
[*]替换属性 item 为 itemStack
[*]ItemUseOnEvent
[*]ItemUseOnEvent

[*]Renamed property item to itemStack
[*]重命名属性 item 为 itemStack
[*]Replaced function getBlockLocation with read-only property blockLocation: Vector3
[*]替换函数 getBlockLocation 为只读属性 blockLocation: Vector3
[*]Replaced properties faceLocationX and faceLocation with read-only property faceLocation: Vector2
[*]替换属性 faceLocationX 和 faceLocation 为只读属性 faceLocation: Vector2
[*]BlockHitInformation
[*]BlockHitInformation

[*]Replaced properties faceLocationX and faceLocation with read-only property faceLocation: Vector2
[*]替换属性 faceLocationX 和 faceLocation 为只读属性 faceLocation: Vector2













【氘氚人 译自feedback.minecraft.net 2023 年 4 月 12 日发布的 Minecraft Beta & Preview - 1.20.0.20】
【本文排版借助了:SPXX Userscript v2.4.14】


【原贴地址:https://www.mcbbs.net/thread-1439137-1-1.html】
|想了解更多游戏资讯?
[*]苦力怕论坛 - 游戏资讯板块

cf183843 发表于 2023-4-14 12:09:02

真的发布了吗?

klpbbs666 发表于 2023-4-14 18:14:22

“嗷嗷嗷”

很不错的一天 发表于 2023-4-14 18:18:12

这个盾牌更新终于来了 等死我了

在玩MC的希饭 发表于 2023-4-14 20:19:28

玩家站在泥巴和耕地上,且它变成完整方块时,将不再会掉到下面完了,耕地密室门用不了了

已注销_xzAj3r 发表于 2023-4-14 21:21:47

(手机)下载链接https://mcpe-planet.com/downloads/minecraft-pe-1-20/1-20-0-20/[贴吧_黑线]

忈者 发表于 2023-4-15 01:58:48

111111111111111

轶轩氵帖 发表于 2023-4-15 09:43:11

盾牌终于能变花样了,以及bugjump拖了114514年的耕地特性总算修复了[贴吧_阴脸]

观察猪 发表于 2023-4-15 11:02:56

真的来了!
[哔哩_打call]
都等大半年了[哔哩_惊喜]

全进度大屎 发表于 2023-4-15 21:39:51

我都玩过了
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