RemyYYZ 发表于 2023-4-20 22:28:47

Minecraft Beta & Preview 1.20.0.21 发布

本帖最后由 RemyYYZ 于 2023-4-20 22:35 编辑


|测试/预览版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|测试/预览版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试/预览版打开存档前请务必备份。适用于正式版的领域服务器与测试/预览版不兼容。
|如果在测试/预览版中遇到旧版存档无法使用的问题,测试/预览版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.20.0 仍未发布,Beta & Preview 1.20.0.21 为其第2个测试/预览版。
|转载本贴时须注明原作者以及本帖地址。

Minecraft Beta & Preview - 1.20.0.21
Minecraft 基岩版 Beta & Preview 1.20.0.21发布


[*]Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft Preview现已在Xbox、Windows10/11与iOS设备上可用。 详情请参阅 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Minecraft Beta则在Android (Google Play)上可用,要加入或离开Beta计划,请参阅 aka.ms/JoinMCBeta 以获得详细信息





Here’s a run down of what’s new in this week’s Minecraft Preview and Beta! As always, don’t forget to send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
以下是本周Minecraft Preview & Beta更新的详细内容,一如既往,你可以在 aka.ms/MC120Feedback 发送你的反馈并在bugs.mojang.com反馈你遇到的Bug。

FEATURES AND BUG FIXES
特性和漏洞修复


EXPERIMENTAL TOGGLE
实验性内容 更改


[*]All Trails & Tales content has now been “de-experimentified” and is available during normal gameplay
[*]“足迹与故事”更新内容现已在Minecraft Preview & Beta实装,并可在未开启实验性内容时使用。
[*]Removed the Next Major Update toggle, since it has no active experimental content
[*]移除了“下一主要更新内容”开关,因为现在没有什么可供开启的内容了


ACCESSIBILITY FEATURES
辅助功能


[*]The four Creative Inventory tabs now have their names read out by text-to-speech
[*]文本转语音功能现已在“创意清单”中可用。


BLOCKS
方块


[*]Suspicious Sand and Suspicious Gravel now play their respective sounds when brushing them has completed (MCPE-168805)
[*]可疑的沙子和可疑的沙砾现在拥有了不同的破坏音效。 (MCPE-168805)


DECORATED POT
纹饰陶罐


[*]Decorated Pot faces now use the top rows of pixels (MCPE-168834)
[*]纹饰陶罐现在将使用最上面几行的像素 (MCPE-168834)


PITCHER CROP
瓶子草


[*]The Pitcher Crop hitbox will now change in size according to its age (MCPE-169534)
[*]瓶子草的碰撞体积现在将根据其生长阶段而变更 (MCPE-169534)


PITCHER CROP BLOCK
瓶子草方块


[*]Pitcher Crop block now uses bottom texture (MCPE-169490)
[*]瓶子草方块现在使用其底部纹理* (MCPE-169490)


CALIBRATED SCULK SENSOR
校频幽匿传感器


[*]Calibrated Sculk Sensors now power the block below them when active
[*]现在校频幽匿传感器将在激活时为其下方方块充能
[*]Calibrated Sculk Sensors now have an active cooldown of 1 second instead of 2 seconds (MCPE-169531)
[*]校频幽匿传感器的冷却时间从一秒调整到了两秒(MCPE-169531)
[*]Calibrated Sculk Sensors now detect vibrations up to 16 blocks away instead of 8 blocks (MCPE-169532)
[*]校频幽匿传感器的有效探测距离从8格调整为了12格(MCPE-169532)


GAMEPLAY
玩法


[*]Fixed fall damage accumulating when player jumps on roofed Soul Sand Bubble Column
[*]修复了玩家在浮起式灵魂沙泡泡柱内会累积摔落伤害的问题


GRAPHICAL
图像


[*]The Decorated Pot now respects the lighting conditions when held in hand or dropped (MCPE-167191)
[*]纹饰陶罐在手持或掉落时将遵从周围光照环境 (MCPE-167191)
[*]Conduit block now respects the lighting conditions when held in hand or dropped
[*]潮涌核心在手持或掉落时将遵从周围光照环境


SIGNS
告示牌


[*]A sound is now played when trying to interact with a waxed Sign (MCPE-168807)
[*]添加了与已上蜡告示牌交互时的音效 (MCPE-168807)
[*]It is no longer possible to use Ink Sac, Glow Ink Sac, or Dyes if the text that would be changed is empty (MCPE-133778)
[*]现在如果告示牌没有内容则不能对其使用墨囊、荧光墨囊或染料。 (MCPE-133778)
[*]Interacting with an unwaxed Sign while holding an item that cannot be used on the sign now opens the sign for editing
[*]如果用无法用于告示牌的物品与未上蜡的告示牌交互将打开告示牌编辑页面
[*]Interacting with a Sign while holding certain item no longer also trigger the item's specific action in addition to opening the Sign for editing (MCPE-168838)
[*]在持有特殊物品时与告示牌互动将打开告示牌编辑页面而不会再触发该物品的特定动作(MCPE-168838)

[*]Examples of items that caused this are: Brush, Armor, Fishing Rod, Book & Quill, Goat Horn, Empty Map
[*]特殊物品包括但不限于:刷子、盔甲、钓鱼竿、书和笔、山羊角、空地图

[*]When using gamepad or touch input, correct tooltips are now shown if interacting with the Sign is possible
[*]现在使用游戏手柄或触屏模式时将显示正确的工具提示
[*]When editing the text of a Sign the text color now matches the dye of the sign (MCPE-168818)
[*]编辑告示牌文本时,编辑结果的文字颜色将与告示牌原有染色相同 (MCPE-168818)
[*]It is now possible to attach a hanging sign to another without sneaking
[*]现在就算不潜行也能把一个悬挂告示牌挂在另一个悬挂告示牌上了


SNIFFER
嗅探者


[*]Fixed the Sniffer's head Z-fighting with their body (MCPE-169423)
[*]修复了嗅探者在攻击时产生的 深度冲突问题 (MCPE-169423)


SCULK SENSOR
幽匿传感器


[*]Sculk Sensors now power the block below them when active
[*]现在幽匿传感器将在激活时为其下方方块充能


SCULK SHRIEKER
幽匿尖啸体


[*]Waterlogging a Sculk Shrieker will now silence its shriek sounds (MCPE-169563)
[*]含水的幽匿尖啸体现在不会再发出声音了 (MCPE-169563)


USER INTERFACE
用户界面


[*]Marketplace and Dressing Roomnow show navigation chevron when using a controller and controller hints are disabled (MCPE-147711)
[*]Marketplace与更衣室的循环按钮会在使用手柄且手柄提示被禁用的情况下被启用 (MCPE-147711)
[*]Fixed the multiplayer toggle in the Create New World screen sometimes wasn't greyed out even though the setting would have no effect
[*]修复了“创建新世界”界面中的多人游戏选项就算无法使用也不会被禁用的问题
[*]Coordinates are now shown on the new death screen if the "Show Coordinates" setting is enabled
[*]如果启用了坐标显示,则坐标信息也将在新的死亡界面上显示

VANILLA PARITY
特性同步


[*]Top and bottom Door textures now rotate correctly when opened and closed for worlds versioned from 1.20 onward (MCPE-152926)
[*]自1.20起,门的底部与顶部纹理将在开关时正确旋转(MCPE-152926)


VIBRATION FREQUENCIES
振动频率


[*]In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference
[*]为了迎接全新的校频幽匿传感器,我们已将振动频率大幅简化来防止其他干扰因素出现
[*]The following are category descriptions for each frequency and the expected events that they correspond to:
[*]以下是每个振动频率的描述及其对应的触发事件

[*]Movement in any medium (land, liquid or air)
[*]在任何地方(包括固体、液体和空气)移动
[*]Landing on any surface (land or liquid)
[*]落地(固体或液体)
[*]Item interactions
[*]物品交互行为
[*]Gliding with an Elytra or unique mob actions (Ravager roaring, Wolf shaking, etc.)
[*]鞘翅滑翔或特殊生物活动(如狼、劫掠兽等)
[*]Equipping gear
[*]穿戴装备
[*]Interacting with a mob
[*]与生物互动
[*]Mobs and players getting damaged
[*]生物/玩家受到伤害
[*]Consuming items (drinking and eating)
[*]消耗物品(食用及饮用)
[*]Blocks 'deactivating' (Door closing, Chest closing, Button unpressing, etc.)
[*]方块停用(如关门、关箱子、按钮取消激活等)
[*]Blocks 'activating' (Door opening, Chest opening, Button being pressed, etc.)
[*]方块启用(如开门、开箱子、按按钮等)
[*]Blocks changing (Cauldron water level rising, adding food to a Campfire, etc.)
[*]方块状态变更(炼药锅水位上涨、往营火中添加食物等)
[*]Blocks being destroyed
[*]方块被破坏
[*]Blocks being placed
[*]方块被放置
[*]Mobs and players spawning
[*]玩家/生物生成
[*]Mobs and players dying or an explosion
[*]玩家/生物死亡或爆炸


TECHNICAL UPDATES
技术性更新


EDITOR
基岩版编辑器


[*]Fixed bug where Editor could be accessed during a regular gameplay session
[*]修复了在正常游戏内可以访问编辑器的问题。


GENERAL
通用


[*]Fix "get_equipped_item_name" Molang query not being able to return the old name of some flattened items, eg. red_wool to wool
[*]修复了 "get_equipped_item_name" Molang无法查询一些物品的旧名称(如已被更改为red_wool的wool)的问题*


ENTITIES
实体


[*]Introduced new entity filters "all_slots_empty" and "any_slot_empty" to allow searching for empty item slots in a designated equipment location (MCPE-153909)
[*]添加了新的实体过滤器 "all_slots_empty" 及 "any_slot_empty" 用于在指定位置检索空物品栏实体* (MCPE-153909)


GRAPHICAL
图像


[*]Fixed a crash when enabling ray tracing in ray tracing compatible content that was loaded into with ray tracing turned off (MCPE-168894)
[*]修复了在未启用光线追踪的情况下在兼容光线追踪的资源中开启光线追踪会崩溃的问题 (MCPE-168894)


ITEMS
物品


[*]Custom items with 'minecraft:durability' and 'minecraft:repairable' can be combined to repair them without requiring a custom item entry
[*]带有 'minecraft:durability' 及 'minecraft:repairable' 的物品现在可以进行组合维修而无需使用自定义物品条目*


RECIPES
配方


[*]Fixed incorrect content warnings for recipes that use the same blocks but with different data (MCPE-168717)
[*]修复了在使用含有不同数据的同一方块进行合成时会发出错误内容警告的问题* (MCPE-168717)


COMPONENTS
组件


[*]Attribute "speed_multiplier" in the "minecraft:boostable" component is now being parsed correctly from json file. Old behavior is maintained for "format_version" lower than 1.20 with 1.35 value rather than what the json file specifies (MCPE-164424)
[*]"minecraft:boostable"组件中的 "speed_multiplier" 属性现在在json文件中被正常解析,"format_version"低于1.20时将使用用于值为1.35时的旧行为而不是json文件所指定的(MCPE-164424)***

EXPERIMENTAL TECHNICAL FEATURES
实验性技术性内容


ADD-ONS
ADD-ONS


[*]Added "minecraft:facing_direction" state to the "minecraft:placement_direction" block trait.
[*]为 "minecraft:placement_direction" 方块特征添加了新的 "minecraft:facing_direction" 状态。

[*]"minecraft:facing_direction" is a six value integer state (down, up, south, west, north, east)
[*]"minecraft:facing_direction" 为一个有六个值的整数状态(包括上、下及东、南、西、北)*
[*]Can enable and access this state on blocks through the "minecraft:placement_direction" trait
[*]您可以通过 "minecraft:placement_direction" 方块特征启用并访问此状态*
[*]Can access the "minecraft:cardinal_direction" state on blocks that apply the "minecraft:placement_direction" trait in block_property Molang queries and set_block_property EventResponses
[*]您可以使用block_property Molang查询并使用set_block_property EventResponses访问已启用“minecraft:placement_direction”方块特征的方块的“minecraft:cardinal_direction”状态***

[*]Pumpkin blocks use state "minecraft:cardinal_direction" instead of "direction"
[*]但南瓜将使用 "minecraft:cardinal_direction" 状态而不是 "direction" 状态


API
API


[*]Fixed a bug where modified equipment and container slots were not being synced to clients
[*]修复了经修改的设备容器插槽未成功同步至客户端的问题***
[*]@minecraft/server
[*]@minecraft/server

[*]Renamed BlockProperties to BlockStates
[*]Renamed BlockProperties to BlockStates
[*]Renamed getAllProperties to BlockPermutation.getAllStates
[*]Renamed getAllProperties to BlockPermutation.getAllStates
[*]Renamed getProperty to BlockPermutation.getState
[*]Renamed getProperty to BlockPermutation.getState










【Bingkler 译自feedback.minecraft.net 2023 年 4 月 19 日发布的 Minecraft Beta & Preview - 1.20.0.21】
【本文排版借助了:SPXX Userscript v2.4.14】

【原贴地址:https://www.mcbbs.net/thread-1440417-1-1.html】
|想了解更多游戏资讯?
[*]苦力怕论坛 - 游戏资讯板块

RemyYYZ 发表于 2023-4-22 17:14:44

本帖最后由 RemyYYZ 于 2023-4-30 14:12 编辑

下载地址
https://www.mcappx.com/bedrock/1.20/#preview-120021
页: [1]
查看完整版本: Minecraft Beta & Preview 1.20.0.21 发布