Minecraft 基岩版 Beta & Preview 1.20.0.22 发布
本帖最后由 RemyYYZ 于 2023-4-27 13:48 编辑|测试/预览版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|测试/预览版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试/预览版打开存档前请务必备份。适用于正式版的领域服务器与测试/预览版不兼容。
|如果在测试/预览版中遇到旧版存档无法使用的问题,测试/预览版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.20.0 仍未发布,Beta & Preview 1.20.0.22 为其第3个测试/预览版。
|转载本贴时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.20.0.22
Minecraft 基岩版 Beta & Preview 1.20.0.22
[*]Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft Preview 在 Xbox, Windows 10/11 以及 iOS 设备上可用。可在 aka.ms/PreviewFAQ 获取更多信息。
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]该测试版在 Android (Google Play) 上可用。要加入或离开测试版,可以访问 aka.ms/JoinMCBeta 获取详细资讯。
Greetings, Minecrafters! This week's Minecraft Preview and Beta is here and brings with it a plethora of new and exciting fixes and features. From a set of brand-new music tracks to the introduction of experimental camera commands, there's a lot to test out! We love to hear from you so please send us your feedback and bug reports! So, without further ado, let's dive into the details and see what this latest Minecraft Preview has to offer!
各位玩家们,大家好!本周的 Minecraft 测试版来啦,带来了一大堆新的漏洞修复和特性。从一系列全新的音乐曲目,到实验性镜头指令的加入,可以测试的东西有很多!我们期望得到你们的反馈,所以请提交反馈和漏洞报告!话不多说,让我们来了解一下具体的细节,看看最新的测试版有哪些新东西!
KNOWN ISSUES
已知问题
[*]Players are unable to connect to LAN sessions hosted by players on Windows or Xbox
[*]玩家无法连接至由 Windows 或 Xbox 玩家创建的局域网游戏。
FEATURES AND BUG FIXES
特性和漏洞修复
MUSIC
音乐
[*]Added the following new music tracks by Aaron Cherof to Cherry Groves, Desert, Jungle, Mesa, and Flower Forest biomes
[*]为樱花树林、沙漠、丛林、恶地以及繁花森林生物群系添加了以下由 Aaron Cherof 创作的曲目:
[*]A Familiar Room
[*]A Familiar Room
[*]Bromeliad
[*]Bromeliad
[*]Crescent Dunes
[*]Crescent Dunes
[*]Echo in the Wind
[*]Echo in the Wind
SUSPICIOUS BLOCKS
可疑的方块
[*]Sugar Cane, Cactus, and Dead Bush can now be placed on Suspicious Sand (MCPE-169142) (MCPE-169141)
[*]甘蔗、仙人掌和枯萎的灌木可以放置在可疑的沙子上了。 (MCPE-169142) (MCPE-169141)
[*]Bamboo can now be placed on Suspicious Sand and Gravel (MCPE-169142) (MCPE-169141)
[*]竹子可以放置在可疑的沙子和沙砾上了。 (MCPE-169142) (MCPE-169141)
[*]Sugar Cane and Bamboo can now be placed on Moss Block
[*]甘蔗和竹子可以放置在苔藓块上了。
ARCHAEOLOGY
考古
[*]Adding Sniffer Eggs to loot in warm ocean ruin for suspicious blocks
[*]添加了嗅探兽蛋,作为暖水海洋废墟中可疑方块的战利品。
[*]Trail Ruins no longer generate partially exposed (MCPE-168869)
[*]古迹废墟不再会在生成时有一部分暴露在外了。 (MCPE-168869)
[*]The loot tables for Suspicious Gravel inside Trail Ruins no longer have duplicate entries for Bricks (MCPE-168856)
[*]古迹废墟中可疑沙砾的战利品表不再有重复的红砖块条目。 (MCPE-168856)
[*]Added a new music disc which can be acquired by brushing suspicious blocks in Trail Ruins. When put in a Jukebox, Relic by Aaron Cherof is played
[*]添加了新的音乐唱片,可以通过刷古迹废墟中的可疑方块获得。将其放进唱片机后,会播放 Aaron Cherof 的《遗迹》。
[*]Reworked Trail Ruins structures based on community feedback
[*]根据社区反馈重做了古迹废墟的结构。
[*]Added more structure variants
[*]增加了更多的结构变种。
[*]Sand no longer generates within the structures
[*]沙子不再会在这些结构中生成。
[*]Tweaked the amount of Gravel and Dirt that generates within the structures
[*]调整了结构内生成沙砾和泥土的数量。
[*]Tweaked the amount of Suspicious Gravel that generates within the structures
[*]调整了结构内生成可疑的沙砾的数量。
[*]Split the loot tables for the Suspicious Gravel within the structure. There is now a dedicated loot table for Rare loot items (e.g. Pottery Sherds, Smithing Templates), and a dedicated loot table for more common loot drops (e.g. Tinted Glass Pane, Tools, Candles, etc.).
[*]将结构内可疑的沙砾的战利品表分成两部分:稀有物品的战利品表(如陶片、锻造模板),和普通物品的战利品表 (如遮光玻璃板、工具、蜡烛等)。
[*]Renamed 'Pottery Shards' to 'Pottery Sherds'
[*]将陶片 Pottery Shards 重命名为 Pottery Sherds.
PITCHER PLANT & PITCHER CROP
瓶子草 & 瓶子草植株
[*]Fixed an issue where the plant textures appeared darker
[*]修复了瓶子草纹理太暗的问题。
[*]Crafting dye from Pitcher Plant now results in two dyes instead of one (MCPE-169498)
[*]用瓶子草合成染料现在会获得2个染料 (而非1个)。 (MCPE-169498)
TORCHFLOWER
火把花
[*]Brown Mooshrooms can now eat Torchflowers (MCPE-169607)
[*]可以给棕色哞菇喂火把花了。 (MCPE-169607)
SNIFFER
嗅探兽
[*]Sniffer can now be tempted by Torchflower Seeds
[*]嗅探兽现在能被火把花种子吸引了。
[*]Sniffer now rather breeds than search and dig for items or be tempted
[*]现在嗅探兽比起寻找刨挖物品或被吸引,会更优先繁殖。
[*]Sniffer now creates particles while digging (MCPE-167193)
[*]现在嗅探兽刨挖时会产生粒子效果。 (MCPE-167193)
[*]Sniffer can no longer search and dig in water
[*]嗅探兽不能在水下寻找和刨挖了。
[*]Made Sniffer walk cycle smoother
[*]嗅探兽行走的行为周期更自然了。
[*]Sniffer Egg emits particles only when placed on Moss block to demonstrate faster hatching
[*]嗅探兽只有放置在苔藓块上时才会产生粒子效果,这是为了表示快速孵化。
GAMEPLAY
玩法
[*]Flying is no longer disabled when flying under Stairs (MCPE-168999)
[*]在楼梯下方飞行时不再会禁用飞行状态了。 (MCPE-168999)
[*]Bees no longer make the player eating sound when eating (MCPE-169567)
[*]蜜蜂进食时不再会发出玩家进食的声音了。 (MCPE-169567)
USER INTERFACE
用户界面
[*]Added new Trails & Tales Update splash screen texts
[*]添加了足迹与故事更新的闪烁标语。
[*]Coordinates will not show up on the new death screen when the "Show Coordinates" setting is enabled
[*]当打开显示坐标选项后,坐标不会显示在新的死亡界面上了。
[*]The new "You Died!" screen is still in an experimental phase and for now we are removing the coordinates from it while we review the feedback we've had. Please continue to send us you thoughts and feedback here!
[*]新的死亡界面还在实验阶段,我们在检查收到的反馈的同时,暂时将坐标从上面移除了。 请继续将你的想法和反馈在这里告诉我们!
[*]Added new Trails & Tales Update loading screen tips
[*]添加了足迹与故事更新的加载界面标语。
[*]Added exclamation marks to certain splash texts that were missing to match Java Edition (MCPE-165962)
[*]增加了部分闪烁标语中缺失的感叹号,和 Java 版同步。 (MCPE-165962)
[*]The tooltip for dismounting Camels has been updated to match the one for other rideable mobs
[*]脱离骆驼的工具提示已经更新,与其他可骑乘生物的提示一致。
ITEMS
物品
[*]Moved Raiser Armor Trim Smithing Template's icon one pixel to the right (MCPE-168934)
[*]将牧民盔甲纹饰锻造模板的物品栏图标向右移动一个像素。 (MCPE-168934)
[*]Moved Wayfinder Armor Trim Smithing Template's icon one pixel to the right (MCPE-168934)
[*]将向导盔甲纹饰锻造模板的物品栏图标向右移动一个像素。 (MCPE-168934)
[*]Fixed a bug where in some situations an item in an item frame would be too small (MCPE-163399)
[*]修复了部分情况下物品展示框中中的物品会变得太小的问题。 (MCPE-163399)
SCULK SENSOR PHASES
幽匿感测体的各个阶段
[*]Sculk Sensors and Calibrated Sculk Sensors now have three phases: Inactive, Active, and Cooldown
[*]幽匿感测体和校频幽匿感测体现在有三个阶段:未激活、激活、冷却中。
[*]The default phase is Inactive
[*]默认为未激活
[*]This phase lasts indefinitely until the block receives a vibration
[*]会一直处于该阶段,直到接收到振动。
[*]During this phase, the block is able to listen to nearby vibrations until one has been scheduled
[*]在该阶段,方块能够侦测附近的振动,直到有振动产生。
[*]When a scheduled vibration is received, the block switches to the Active phase
[*]当产生的振动被检测到时,转变为激活状态。
[*]This phase lasts 30 game ticks for Sculk Sensors, and 10 game ticks for Calibrated Sculk Sensors
[*]幽匿感测体的这个阶段长30游戏刻,校频幽匿感测体则为10游戏刻。
[*]During this phase, the block stops listening to nearby vibrations, wiggles its tendrils, and emits a Redstone signal and light
[*]在该阶段,方块停止侦测附近的振动,摇动卷须,并释放红石信号和光。
[*]After the Active phase has finished, the block switches to a Cooldown phase
[*]当激活阶段结束后,方块转变为冷却阶段。
[*]This phase lasts for 10 game ticks
[*]这个阶段长10游戏刻。
[*]During this phase, the block keeps wiggling its tendrils, but no longer emits a Redstone signal nor light
[*]在该阶段,方块会不停地摇动卷须,但不会释放红石信号和光。
[*]Finally, once this phase is finished, the block will switch back to the Inactive phase
[*]当该阶段结束后,方块变回到未激活阶段。
[*]Previously, these phases had different timings:
[*]以前,这些阶段的时间有所不同:
[*]The Active phase lasted 40 game ticks for Sculk Sensors and 20 game ticks for Calibrated Sculk Sensors
[*]幽匿感测体的激活阶段长40游戏刻,校频幽匿感测体则为20游戏刻。
[*]There was no Cooldown phase
[*]没有冷却阶段。
[*]These phase timings were tweaked so that it is less common for activated contraptions to recursively activate the Sculk Sensor that powered them
[*]以前的时间被做了调整,这样可以减少被激活的装置将激活他们的幽匿感测体再次激活而形成循环的情况。
TECHNICAL UPDATES
技术性更新
ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎
[*]Pumpkin blocks use the string type state "minecraft:cardinal_direction" instead of the int type "direction" state
[*]南瓜方块现在使用字符串类型状态 "minecraft:cardinal_direction" 而非整数类型状态 "direction".
COMMANDS
命令
[*]Has item command selector now correctly detects whether or not an actor has a filled Map or Firework Star in their inventory
[*]hasitem 目标选择器现在能正确地检测目标的物品栏中是否有非空的地图或烟火之星。
[*]The "inputpermission" command now has a description displayed in the command dialogue preview
[*]inputpermission命令现在会在命令预览界面显示描述。
BEDROCK EDITOR
基岩版编辑器
[*]Fixed a bug where the default command permission level of the client differed from what was displayed in a multiplayer session
[*]修复了客户端的默认命令权限级别和多人游戏中显示的不同的问题。
[*]Tool mode movement will now use the vanilla keyboard controls instead of hardcoded W/A/S/D/Space/Shift keys. Movement bindings can now be customized from the settings menu, but some keys might not be available if they are being used by other editor actions
[*]工具模式下的移动操作现在会使用原生键盘控制而非硬写入的 W/A/S/D/Space/Shift 键。现在可以在设置菜单中自定义按键绑定,但有些被其他编辑器操作占用的键可能会不可用。
ITEMS
物品
[*]Custom items with 'minecraft:record' show the correct sound description in hover text and on playing in a Jukebox
[*]带有 'minecraft:record' 的自定义物品会在悬停文本中以及唱片机中播放时显示正确的声音描述。
EXPERIMENTAL TECHNICAL FEATURES
实验性技术特性
ADD-ONS
附加包
[*]Changed "minecraft:cardinal_direction" and "minecraft:facing_direction" states from int to string type.
[*]将 "minecraft:cardinal_direction" 和 "minecraft:facing_direction" 状态由整数型更改为字符串型。
[*]"minecraft:cardinal_direction" has four values ["north", "south", "east", "west"]
[*]"minecraft:cardinal_direction" 有4个值 ["north", "south", "east", "west"]
[*]"minecraft:facing_direction" has six values ["down", "up", "north", "south", "east", "west"]
[*]"minecraft:facing_direction" 有6个值 ["down", "up", "north", "south", "east", "west"]
[*]Added a new experimental Cameras toggle to allow for custom camera perspectives
[*]添加了新的实验性镜头开关,它允许自定义镜头视角。
[*]Removed "knockback_resistance" item component
[*]移除了物品组件 "knockback_resistance".
API
API
[*]New APIs moved from beta to stable @minecraft/server 1.2.0:
[*]新的由 beta 测试版移到 @minecraft/server 1.2.0 稳定版的 API:
[*]Moving applyDamage(amount: number, options?: EntityApplyDamageByProjectileOptions | EntityApplyDamageOptions): boolean to 2.0
[*]applyDamage(amount: number, options?: EntityApplyDamageByProjectileOptions | EntityApplyDamageOptions): boolean 移动至 2.0
[*]Moving kill(): boolean to 2.0
[*]kill(): boolean 移动至 2.0
[*]Moving EntityApplyDamageOptions to 2.0
[*]EntityApplyDamageOptions 移动至 2.0
[*]Moving EntityApplyDamageByProjectileOptions to 2.0
[*]EntityApplyDamageByProjectileOptions 移动至 2.0
[*]Moving EntityDamageCause to 2.0
[*]EntityDamageCause 移动至 2.0
[*]Moving addTag(tag: string) to 2.0
[*]addTag(tag: string) 移动至 2.0
[*]Moving removeTag(tag: string) to 2.0
[*]removeTag(tag: string) 移动至 2.0
[*]Moving hasTag(tag: string) to 2.0
[*]hasTag(tag: string) 移动至 2.0
[*]Moving getTags() to 2.0
[*]getTags() 移动至 2.0
[*]Moved Container and BlockInventoryComponent and EntityInventoryComponent to 2.0
[*]Container, BlockInventoryComponent 和 EntityInventoryComponent 移动至 2.0
[*]Moved Music APIs from beta to stable
[*]Music APIs 从测试版移动到稳定版
[*]Moved Sound APIs from beta to stable
[*]Sound APIs 从测试版移动到稳定版
[*]Moved ModalFormData, MessageFormData, and ActionFormData to 0.0
[*]ModalFormData, MessageFormData, ActionFormData 移动至 0.0
[*]Fixed bug in response of MessageFormResponse where selection was inverted from which button was selected. button1 now refers to the left button and results in a selection of 0 and button2 now refers to the right button and results in a selection of 1
[*]修复了 MessageFormResponse 响应中的漏洞:selection 和被选中按钮的对应关系反了。 button1 现在指的是左边的按钮,会使得 selection 值为 0; button2 现在指的是右边的按钮,会使得 selection 值为 1.
[*]Moved ItemStack constructor and getter APIs to 2.0
[*]ItemStack constructor 和 getter APIs 移动至 2.0
[*]Moved EntityItemComponent, ItemComponent, ItemType and ItemLockMode to 2.0
[*]EntityItemComponent, ItemComponent, ItemType 和 ItemLockMode 移动至 2.0
[*]Moving applyImpulse(vector: Vector3): void to 2.0
[*]applyImpulse(vector: Vector3): void 移动至 2.0
[*]Moving applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void to 2.0
[*]applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void 移动至 2.0
[*]Moving clearVelocity(): void to 2.0
[*]clearVelocity(): void 移动至 2.0
[*]Moved runCommand from beta to 2.0
[*]runCommand 从 beta 移动至 2.0
[*]Enchantments
[*]附魔
[*]Removed MinecraftEnchantmentTypes class. Use MinecraftEnchantmentTypes from @minecraft/vanilla-data module for minecraft version specific information.
[*]移除了 MinecraftEnchantmentTypes 类。请使用 @minecraft/vanilla-data 模块中的 MinecraftEnchantmentTypes 来获取有关版本的具体信息。
[*]Added support for "strings" in all Enchantment methods for specifying the enchantment type
[*]支持在所有附魔方法中使用 "strings" 来制定附魔类型。
[*]source on ExplosionBeforeEvent is now an optional property because explosions may not have a source
[*]ExplosionBeforeEvent 的 source 现在是非必需属性了,因为爆炸不一定有来源。
[*]Tameable Component
[*]TameableComponent
[*]Removed unimplemented tameEvent from TameableComponent
[*]从 TameableComponent 移除了未实装的 tameEvent.
[*]Updated API to better handle operations outside of loaded and ticking areas
[*]更新了 API 从而更好地处理在未加载不活跃区域的操作。
[*]PositionInUnloadedChunkError: Exception thrown when trying to interact with a Block object that isn't in a loaded and ticking chunk anymore
[*]PositionInUnloadedChunkError: 当试图和未加载、不活跃区块的方块实体交互时,抛出的异常。
[*]PositionOutOfWorldBoundariesError: Exception thrown when trying to interact with a position outside of dimension height range
[*]PositionOutOfWorldBoundariesError: 当试图和超出对应维度高度范围的位置交互时,抛出的异常。
[*]Dimension
[*]维度
[*]getBlock now returns an optional Block to reflect it might return 'undefined' if asking for a block at an unloaded chunk
[*]getBlock 现在会返回一个非必需的方块,来表示如果在未加载区块请求一个方块时,可能会返回'undefined'.
[*]Signs
[*]告示牌
[*]Added optional SignSide parameter to functions setText, getText, getRawText, setTextDyeColor, and getTextDyeColor on BlockSignComponent to support getting and setting text and colors on both sides of signs.
[*]为BlockSignComponent 的函数 setText, getText, getRawText, setTextDyeColor, getTextDyeColor 添加了可选的 SignSide ,支持获取及设置告示牌两侧的文字和颜色。
[*]Added isWaxed property to BlockSignComponent indicating whether players can edit the sign or not.
[*]为 BlockSignComponent 添加 isWaxed属性,表示玩家是否可以编辑告示牌。
[*]Added setWaxed method to BlockSignComponent to block players from editing the sign.
[*]为 BlockSignComponent 添加 isetWaxed方法,来阻止玩家编辑告示牌。
[*]runCommand and runCommandAsync on Dimension and Entity can now fail with a CommandError
[*]Dimension 和 Entity 中的 runCommand 和 runCommandAsync 现在会失败并抛出 CommandError.
[*]runCommand can throw a CommandError exception
[*]runCommand 会抛出 CommandError 异常。
[*]runCommandAsync will pass a CommandError into the reject handler
[*]runCommandAsync 会把 CommandError 传递给处理拒绝的程序。
COMMANDS
命令
[*]Added /camera command as part of the experimental Cameras toggle
[*]添加了 /camera 命令,作为实验性镜头开关的一部分。
[*]This command can switch to custom camera perspectives or fade the screen
[*]这个命令可以切换到自定义镜头视角,或者使镜头淡出画面。
[*]Use /help camera to get a full list of options
[*]使用 /help camera 来获取完整的选项列表。
【LeoPro 译自feedback.minecraft.net 2023 年 4 月 26 日发布的 Minecraft Beta & Preview - 1.20.0.22】
【本文排版借助了:SPXX Userscript v2.4.14】
【原贴地址:https://www.mcbbs.net/thread-1441345-1-1.html】
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本帖最后由 RemyYYZ 于 2023-4-30 14:11 编辑
下载地址:
https://www.mcappx.com/bedrock/1.20/#preview-120022 话说生物不能上船的bug修了吗 移动端下载链接呢 坤坤没树枝 发表于 2023-4-27 18:26
移动端下载链接呢
https://www.123pan.com/s/N6mrVv-a0F23.html 有人一起玩吗
吹着晚风 发表于 2023-4-28 17:32
有人一起玩吗
有的 可以加我q
2120004343 66666666666666 1.20真有趣
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