To your minecarts! We hope you’re having a diamond of a summer, whether you’ve spent it mining, wandering, or curled up with an enchanted book! We’ve spent ours experimenting, and this week we want your feedback on our newest tweaks to diamond ore distribution and villager trading. Does that wandering trader suddenly have more items to sell? Are there more diamonds at the deepslate level? And what did I do during my summer holidays? Discover the answers to at least two of these questions (and a few more) by activating Experiments in Minecraft: Bedrock Edition. We really want to hear your thoughts on these tweaks, so please send your feedback and ideas to aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
向你的矿车致意!我们祝您拥有一个如钻石般璀璨的夏季,无论你是在挖矿、乱晃还是在附魔之海中游荡!我们花了很多时间来测试这些新功能,因而本周我们想请您就我们对于 钻石矿石生成机制 和 村民交易体系 的更改留下您的宝贵意见!流浪商人是否会提供更多的物品以供出售?深板岩地区的钻石会不会变多?而暑假期间我又干了些什么?查看最新的基岩快照版,你能在其中找到上述(至少两个)问题的答案。我们渴望倾听你的意见,所以请一定要记得在 aka.ms/MC120Feedback提交你的反馈与意见并在 bugs.mojang.com 提交您的错误报告。
KNOWN ISSUES 已知问题
We have a known issue in this Beta Preview which may cause a crash when using the search bar within the Marketplace. We are working on a fix for this and hope to have it addressed as soon as possible, thank you for your patience!
This Preview includes experimental changes to the Wandering Trader and Librarian Villager trades. You must turn on this experiment in the Experiments Menu if you want to test the new trades. Please send us your feedback on these changes at aka.ms/VillagerTradingFeedback
Before these changes, players could get any Village enchantment from any Librarian. A novice Librarian could sell the best enchantment in the game! For some players, this felt too random and made trading feel overpowered when compared to using the Enchanting Table or searching for Enchanted Books in structures.
With the new rules, Librarians from different biomes sell different enchantments. Master Librarians are guaranteed to have a special enchantment which is different in each Village biome.
Players will have to work towards getting the best trades instead of relying on random chance. We hope this makes Librarian trading more interesting and skilful, while also revealing some clues about their history of each Village type through the enchantments that are sold there.
Librarians from different biomes now sell different Enchanted Books
不同生物群系的图书管理员现在会出售不同的附魔书
Master Librarians with full XP are guaranteed to sell a special enchantment, which is different in each Village biome
现在,每个生物群系都有一个独特的附魔书,此附魔书只有满经验的大师级图书管理员才会出售
This means that players must visit all seven Village biomes to get the full set of Villager enchantments
这意味着现在玩家需要走遍全部的七个生物群系中的村庄才能集齐村民交易体系中的所有附魔书
There are two secret Village biomes where Villages do not generate
有两个生物群系中不会自然生成村庄(见上表)
A player must build these Villages to access their trades!
也就是说玩家们需要在其中手动建立村庄才能获取这些交易!
Some enchantments have been removed from Village trading and must be found in other ways
有些附魔书已经从村民交易体系中移除,玩家需要通过其他渠道来获取这些附魔书
WANDERING TRADER 流浪商人
Some players felt that the Wandering Trader had unfair prices and didn't sell many useful items. We have lowered their prices, added more trades, and increased the amounts available. The Wandering Trader will also now buy useful items from players, so it's possible to help them on their journey by giving them supplies even if you don't feel like buying anything.
As this is an experiment, we would really appreciate your feedback as work continues and to help us decide on the future direction for Villager trades!
Wandering Traders now have lower prices and have a higher amount of each item in stock
流浪商人的交易价格现在变低了,而每样物品的可购买次数则提高了
Wandering Traders now sell Logs
流浪商人现在会出售原木
Wandering Traders can now buy many items, instead of only selling
流浪商人现在可以从玩家手中收购物品,而不是单单进行出售
FEATURES AND BUG FIXES 特性和漏洞修复
DIAMOND ORE DISTRIBUTION 钻石矿石生成机制
In this Preview, we increased the amount of Diamond Ore found in the deepest parts of the world. Our goal is to make it more rewarding to mine for Diamonds in the Deepslate layers. We want your feedback on this! Please try out your favorite mining technique and let us know how it feels. Please send us your feedback on these changes at aka.ms/OreDistributionFeedback
Equipment sound is now played when switching between otherwise identical armor pieces, which may have differing enchantments and/or trims applied (MCPE-171527)
The functionality of long-pressing a crafting output slot on touch input has been returned to rapidly crafting single instances of the item in the output slot (MCPE-169728)
The rate of item crafting when long-pressing a crafting output slot has been slowed to 4 items per second and the time needed to long-press before starting the rapid crafting functionality has been reduced to 700 ms
长按快速合成的合成速度现已被降低为每秒4个物品,且触发所需的前摇时间被延长到了700毫秒
Updated the text when sleeping to better reflect the PlayersSleepingPercentage gamerule (MCPE-172917)
Players will now have a way to send a one-way message to Creators offering feedback on purchased items. This feedback could be used to improve future content and changes
Fixed an issue with Parrots facing a different position than the player when the player is in a Boat
修复了当玩家乘船时鹦鹉朝向与玩家朝向不同的问题
RECIPE UNLOCKING GAME RULE 配方解锁机制游戏规则
Added optional game rule for limited crafting. The game rule is only relevant when recipe unlocking is enabled. When set to "true" it prevents players from crafting recipes they have not yet unlocked. It is off by default and can only be modified through the "/gamerule" command.
Minecarts now consistently emit vibrations when moving on Rails while empty
现在,空载的矿车在铁轨中移动将持续发出振动
Collecting Fish, Axolotls, and Tadpoles with Buckets now emits vibrations
现在,用水桶收集鱼、美西螈与蝌蚪时会发出振动
Cleaning items in Cauldrons now emits vibrations
现在,清除炼药锅盛装物现在将发出振动
Dying Leather Armor in Cauldrons now emits vibrations
现在,在炼药锅中为盔甲染色将发出振动
Tipping Arrows in Cauldrons now emits vibrations
现在,在炼药锅中为箭矢添加药水效果将发出振动
Using Dyes to change Cauldrons' water color now emits vibrations
现在,为炼药锅中的水染色会发出振动
Non-player actors now emit a vibration event when equipping Shields in their off-hand slot
现在,非玩家实体在将盾牌装备在副手中时会发出振动
Multiplayer
多人游戏
Fixed an issue with the client failing to attempt connection to dedicated server in some situations
修复了某些情况下客户端无法连接到服务端的问题
COMMANDS 命令
Fixed a bug that autocomplete suggestions for values coming after brackets are missing if there is no space between tilde (as Z coordinate) and block name in commands
修复了若命令中作为Z坐标的"~"与方块名称间没有空格则剩余命令的快速输入建议会消失的问题
The unknown block is no longer available to be set or filled via commands (MCPE-165301)
Added Script Binding functions to get/set the CompoundBlockVolume origin
添加了 Script Binding 函数以获取/设置 CompoundBlockVolume 源
Added additional params to some methods to query the children of CompoundBlockVolume for their positional relativity to the parent
为部分方法添加了额**数来查询 CompoundBlockVolume 父项对子项的相对位置
Added additional params to some methods to freeze positional relativty when origin changes are submitted
为部分方法添加了额**数以在源更改时暂时冻结相对位置
Big Dripleaf blocks use state "minecraft:cardinal_direction" instead of "direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3]
Small Dripleaf blocks use state "minecraft:cardinal_direction" instead of "direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3]
Pink Petals blocks use state "minecraft:cardinal_direction" instead of "direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3]
End Portal Frame blocks use state "minecraft:cardinal_direction" instead of "direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3]
Lectern blocks use state "minecraft:cardinal_direction" instead of "direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3]
Anvil blocks use state "minecraft:cardinal_direction" instead of "direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3]
Campfire blocks use state "minecraft:cardinal_direction" instead of "direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3]
Soul Campfire blocks use state "minecraft:cardinal_direction" instead of "direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3]
Calibrated Sculk Sensor blocks use state "minecraft:cardinal_direction" instead of "direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3]
Powered Comparator blocks use state "minecraft:cardinal_direction" instead of "direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3]
Unpowered Comparator blocks use state "minecraft:cardinal_direction" instead of "direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3]
Powered Repeater blocks use state "minecraft:cardinal_direction" instead of "direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3]
Unpowered Repeater blocks use state "minecraft:cardinal_direction" instead of "direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3]
BlastFurnace blocks use state "minecraft:cardinal_direction" instead of "facing_direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3, 5, 6]
Furnace blocks use state "minecraft:cardinal_direction" instead of "facing_direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3, 5, 6]
LitBlastFurnace blocks use state "minecraft:cardinal_direction" instead of "facing_direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3, 5, 6]
LitFurnace blocks use state "minecraft:cardinal_direction" instead of "facing_direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3, 5, 6]
LitSmoker blocks use state "minecraft:cardinal_direction" instead of "facing_direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3, 5, 6]
Smoker blocks use state "minecraft:cardinal_direction" instead of "facing_direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3, 5, 6]
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
基岩版编辑器及其API目前仍处于早期开发阶段,仅在使用键鼠输入的Windows PC版Minecraft Preview构建可用。你可以在社交媒体中使用 #BedrockEditor 标签来标记相关内容!
Introducing new experimental cross-platform graphics features for creators. We are making these available early as a technical preview to get feedback as we develop. Performance and visual fidelity will improve over time.
我们在此向您隆重介绍为创作者推出的全新实验性跨平台图形渲染功能。我们将尽快提供这些功能以供预览,以便在我们开发时就收到即时反馈。该功能的性能和保真度将随着时间的推移而逐步提高。
Features included in this first technical preview include:
在这一首个预览版中包括的功能有:
PBR materials – blocks and entities
PBR 材料 – 方块与实体
Primary lighting
主要照明
Shadows (sun & moon)
阴影 (太阳与月亮)
Bloom
光华
Tone mapping
色彩映射
Atmospheric Scattering
大气散射
For now, these features are available in Preview/Beta on:
现在,这些功能已在以下平台上的Minecraft Preview/Beta版本中可用:
Changed the MolangVariableMap property on spawnParticle to be optional: spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void
Fixed an issue where items with format version 1.20.20 and above using the 'menu_category' field in a world with the 'Holiday Creator Features' toggle enabled would not load
As always, you can check out the latest full changelog at aka.ms/MinecraftBeta . Good luck and enjoy the Minecraft Preview update!
一如既往,你可以在 aka.ms/MinecraftBeta 查看最新的完整更新报告。祝您在本周的Minecraft Preview中玩的愉快!