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本帖最后由 ♛牧依呦 于 2023-8-10 09:43 编辑 | 每周快照 是Minecraft Java版的测试机制,主要用于下一个正式版的特性预览。| 然而,每周快照 主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜 用。在快照中打开存档前请务必进行备份 。适用于正式版的Mod不兼容快照,且大多数Mod都不对每周快照提供支持 。 | 转载本贴时须注明原作者 以及本帖地址。 | 部分新特性译名未最终确定,以下译名仅供参考。 NEWS
MINECRAFT SNAPSHOT 23W32A Minecraft 快照 23W32A发布 A Minecraft Java Edition Snapshot Minecraft Java 版快照更新报告
Hello! This very technical snapshot contains vibration changes, data pack and resource pack changes, some network optimizations, new debug tools, and a some bug fixes. Enjoy!
大家晚上好!本次技术型更新快照将为各位带来一些有关振动、数据包、资源包及网络优化方面的改动,带来了新的调试工具并修复了一堆Bug。享受游戏吧!CHANGES 更改内容 Changes to vibration mechanic 振动相关更改内容 VIBRATIONS 振动 Vibrations no longer risk being lost on simulation distance limit 现在,振动将不再因为模拟距离限制而产生丢失风险 Unequipping items emits a new unequip vibration of frequency 4 现在,卸下装备将发出振动等级为4的 unequip 的振动 Chiseled Bookshelves emit a block_change vibration of frequency 11 when receiving books from Hoppers 现在,当雕纹书架从漏斗接收书本时将发出振动等级为11的 block_change 振动 Turtle Eggs cracking emit a block_change vibration of frequency 11 现在,海龟蛋破碎时将发出振动等级为11的 block_change 振动 Turtle Eggs hatching emit a block_destroy vibration of frequency 12 现在,海龟蛋孵化时将发出振动等级为12的 block_destroy 振动 Using Bone Meal emits an item_interact_finish vibration of frequency 3 现在,使用骨粉将发出振动等级为3的 item_interact_finish 振动 Fire being doused by Water Potion emits a block_destroy vibration of frequency 12 现在,当火焰被水瓶浇灭时将发出振动等级为12的 block_destroy 振动 Evokers evoking Vexes or Fangs emit an entity_place vibration of frequency 14 现在,唤魔者召唤唤魔者尖牙或恼鬼时将发出振动等级为14的 entity_place 振动 Carrots being eaten by Rabbits emit a block_change vibration of frequency 11 现在, 当兔子吃掉胡萝卜时将发出振动等级为11的 block_change 振动 Sweet Berries being eaten by Foxes emit a block_change vibration of frequency 11 现在,当狐狸吃掉甜浆果时将发出振动等级为11的 block_change 振动 Camels eating Cactus emit an eat vibration of frequency 8 现在,当骆驼吃仙人掌时将发出振动等级为8的 eat 振动 TECHNICAL CHANGES 技术性更改 The resource pack version is now 17 资源包版本现已变更为17 A bug involving hunger icons was fixed in the slicer tool released with last snapshot. Here is the new version 在上一快照版本发布的资源包跨版本迁移工具中,我们修复了一个有关饥饿图标的问题. 点击 这里 来查看此工具更新报告 The data pack version is now 17 数据包版本现已变更为17 Optimized networking to improve the experience on low bandwidth connections 优化了网络以改善低带宽玩家的体验 RESOURCE PACK VERSION 17 资源包版本17 更改内容 The text field background is now a nine-sliced sprite at widget/text_field and widget/text_field_highlighted 文本行的背景现在变为了 widget/text_field 与 widget/text_field_highlighted 这两个九宫格精灵图 The scroll bar in lists and text fields is now a nine-sliced sprite at widget/scroller 列表与文本行中的滚动条现在变为了 widget/scroller 这一九宫格精灵图 DATA PACK VERSION 17 数据包版本17 更改内容 Changed mob effect storage on items, entities and block entities 更改了物品、实体、方块等实体效果的存储方式 MOB EFFECT STORAGE CHANGES 实体效果存储更新 Game no longer uses numeric values when storing mob effects to world (so, for example, 4 becomes minecraft:mining_fatigue ) 在将实体效果存储到存档内时将不再使用纯数字值 (举个例子,原来的 4 将变更为 minecraft:mining_fatigue ) Various mob effect fields have been renamed for consistency with new structures 实体效果对象现已被重新命名来匹配最新结构 MOB EFFECT INSTANCE 实体效果案例 This structure is used in many places, so changes are described separately.
这些结构被广泛应用,因此我们要将对其的更改一一列出Id -> id , also changed from number to string idId -> id , 同样从数字ID改为了字符串IDAmbient -> ambient Ambient -> ambient Amplifier -> amplifier Amplifier -> amplifier Duration -> duration Duration -> duration ShowParticles -> show_particles ShowParticles -> show_particles ShowIcon -> show_icon ShowIcon -> show_icon HiddenEffect -> hidden_effect , also since it's mob effect instance, changes apply recursivelyHiddenEffect -> hidden_effect , 此外,由于其为实体效果实例,因此此更改将以递归方式进行FactorCalculationData -> factor_calculation_data FactorCalculationData -> factor_calculation_data ITEMS 物品
potion, lingering_potion, splash_potion, tipped_arrowCustomPotionEffects -> custom_potion_effects , contents tranformed as a list of mob effect instancesCustomPotionEffects -> custom_potion_effects , 并将其转换为生物效果实例列表
suspicous_stewEffects -> effects , for each entry:Effects -> effects , 对于每个子条目:EffectId -> id , also changed from number to string idEffectId -> id , 同样将数字ID更改为了字符串IDEffectDuration -> duration EffectDuration -> duration ENTITIES 实体
mooshroomRemoved EffectId and EffectDuration 移除了 EffectId 与 EffectDuration Added stew_effects with the same format as suspicious_stew.effects tag (i.e. list of effect id and duration) 添加了与 suspicious_stew.effects 格式相同的 stew_effects 标签 (指效果ID与持续时间列表)
area_effect_cloudEffects -> effects , contents tranformed as a list of mob effect instancesEffects -> effects , 并将其转换为生物效果实例列表
arrowCustomPotionEffects -> custom_potion_effects , contents tranformed as a list of mob effect instancesCustomPotionEffects -> custom_potion_effects , 并将其转换为生物效果实例列表
Players, Armor Stands and mobsActiveEffects -> active_effects , contents tranformed as a list of mob effect instancesActiveEffects -> active_effects , 并将其转换为生物效果实例列表BLOCK ENTITIES 方块实体
beaconPrimary -> primary_effect , also changed from number to string idPrimary -> primary_effect , 并将其由数字ID更改为了字符串IDSecondary -> secondary_effect , also changed from number to string idSecondary -> secondary_effect , 并将其you数字ID更改为了字符串IDLOOT TABLES 战利品表 Added sequence loot function 添加了 sequence 战利品表函数 Contains 1 field: 包含一个字断: functions : an array of sub-functions to run in sequencefunctions : 按顺序运行的子函数数组Can also be declared as an inline array with out a type 也可被声明为无类型内连数组 This matches the existing behavior where loot function JSON files can be declared as an array of composite functions 这同样符合战利品表函数的JSON文件可以声明为复合函数数组的现有行为 all_of predicates in loot tables can now be declared implicitly as an inline array without a typeall_of 这一战利品表谓词现在可以隐性声明为无类型内连数组This similarly matches the existing behavior where loot predicate JSON files can be declared as an array of sub-predicates 这同样与战利品表谓词JSON文件可声明为子谓词数组的行为相匹配 NETWORK OPTIMIZATIONS 网络优化 Gameplay packets are now packed into bigger TCP-packets to reduce overhead from TCP-headers, significantly reducing network usage 游戏数据包现在被包含到更大的TCP数据包中以减少TCP请求头的使用并显著减少网络压力 Opening the debug screen with CTRL + F3 will now show charts for ping and received network traffic 现在,CTRL+F3调试界面现在将展示显示ping值与网络接收量的图表 SECURE CHAT 聊天安全 Clients will no longer disconnect themselves when receiving an invalid chat message 现在,客户端不会在收到无效聊天信息时自动断开连接 A placeholder message will instead be shown in chat 而一条作占位符用的信息将取而代之并在聊天框中显示 FIXED BUGS IN SNAPSHOT 23W32A SNAPSHOT 23W32A 修复的漏洞 MC-135339 - Host's skin is not visible to other players in a LAN world if the host has not opened any world beforeMC-135339 - 如果主机之前未开放过世界,则局域网世界中的其他玩家无法看到该主机的皮肤MC-177110 - Mob stepping sounds are inconsistently subtitledMC-177110 - 生物行走在方块上时显示的字幕格式不一致MC-253137 - The game output console is logged with errors regarding missing signatures from property textures when joining LAN worldsMC-253137 - 加入局域网世界时,游戏输出控制台会记录属性纹理缺失签名的错误MC-259982 - Wild and eye armor trims display "floating" pixels when applied on the chainmail helmetMC-259982 - 荒野与眼眸盔甲纹饰在锁链头盔上有悬空像素MC-262591 - Camels emit mob interaction vibrations instead of item consumption vibrations when eating cactusMC-262591 - 在喂食仙人掌时,骆驼产生的是生物互动振动(6)而不是物品消耗振动(8)MC-263338 - Armor Trim texture overhangs Turtle Helmet shapeMC-263338 - 盔甲纹饰的纹理部分在海龟壳上悬空MC-264092 - Functions execute commands out of order when containing /sayMC-264092 - 包含 /say 的函数执行时命令顺序错乱MC-264260 - Furnace GUI is displayed incorrectly when modifying block dataMC-264260 - 修改熔炉的方块数据会导致其 GUI 显示出错MC-264548 - A strange error appears in the log file with Minecraft 23w31aMC-264548 - Minecraft 23w31a 的日志文件中出现了奇怪的错误MC-264557 - The file names for the food full and half sprites for both normal and hunger are backwardsMC-264557 - 完整和一半的饱食度图标的文件名调换了(包括正常和饥饿状态)MC-264565 - "bundle" folder in the sprites directory with only an mcmeta fileMC-264565 - sprites 目录下的“bundle”文件夹中只有一个 mcmeta 文件MC-264576 - Bossbar gets visually stretched instead of cut offMC-264576 - Boss血条在视觉上被拉长而非切断MC-264610 - The game hangs if "border" in button.png.mcmeta is changed to half of "width" or greater and you try to open the Game MenuMC-264610 - 若将 button.png.mcmeta 中的 border 改为 width 的一半及以上,打开游戏菜单会导致游戏挂起MC-264664 - High contrast slider indicators in menus missingMC-264664 - 高对比度主题菜单中的滑块消失了MC-264687 - The capes and skins of the hosts of LAN worlds don't render for other playersMC-264687 - 局域网世界里,皮肤和披风不向其他玩家显示MC-264689 - High Contrast resource pack makes extra pixels appear at a full bossbarMC-264689 - 满的 Boss 栏在高对比度资源包下有多余像素
【Bingkler 译自官网 2023 年 08 月 09 日发布的 Minecraft Snapshot 23w32a ;原作者 Java Team】
【本文排版借助了:SPXX v2.4.14】
*技术性内容偏多,出现错误概率较大,有问题烦请指出,谢谢!
【原贴地址:https://www.mcbbs.net/forum.php?mod=viewthread&tid=1462843 】苦力怕论坛 - 游戏资讯板块
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