Hey! Today we bring you the first of the features we've shown you during Minecraft Live last weekend: the Crafter!
嘿!我们今天就加入了在上周末Minecraft Live直播里展示的第一个特性内容:合成器!
EXPERIMENTAL FEATURES 实验性特性
CRAFTER 合成器
The Crafter is a new block that enables the crafting of items and blocks via Redstone
合成器是一种全新的方块,可通过红石信号来合成物品或方块
The Crafter will eject one crafted item at a time when powered by a new Redstone signal / pulse (not a continuous signal)
当接收到单个红石信号脉冲时,合成器将进行一次合成并弹出合成后的物品(持续的信号不能使它连续工作)
Upon receiving this new signal, the Crafter will eject the recipe result from the front face
当接收到这个信号时,合成器会从前面弹出按配方合成的结果
If the output result has multiple type of items all the result items will be ejected together
如果输出结果含有多种类型的物品,则所有物品会被一同弹出(例如在合成蛋糕后空桶也会被弹出)
The Crafter can be oriented in any direction when placed
合成器可在摆放时朝向任意方向
CRAFTER UI 合成器 UI
The Crafter has a 3x3 interactable crafting grid
合成器拥有 3x3 且互动的合成窗格
The Crafter’s crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by clicking or pressing on a slot with an empty hand
合成器的合成窗格都是可调整的,玩家可通过在 GUI 空手单击来调整单个格子的行为
A slot that is ‘toggled’ cannot hold any items, and therefore cannot have items placed into it by other blocks, such as Hoppers and Droppers
被“禁用”的格子不再能放置物品,也不会从其它方块(漏斗和投掷器)接收物品
Unlike the Crafting Table, the Crafter displays a preview of the crafted item which will be crafted and ejected on the next Redstone pulse but cannot be manually taken out by the player
The Crafter UI is shared between all players interacting with the Crafter, meaning that multiple players can interact with the Crafter at the same time, similar to Chests and Hoppers
The Comparator signal strength is 0-9, where each non-empty or toggled slot adds 1 strength
比较器可以输出 0-9 的信号,每一个非空或禁用的格子都会增加 1 格红石信号强度
Hoppers can be used to both insert and pull out items from the Crafter
漏斗既可输入也可排出物品
Droppers can be used to insert items into the Crafter
投掷器可向合成器输入物品
Moving items in from another block (ex: Hopper, Dropper) prioritizes filling items into slots following these rules:
物品通过其它方块(例:漏斗、投掷器)进入时将按如下的规则填充:
Prioritize the first empty slot (from left-to-right, top-to-bottom)
优先放入第一个空的格子里(从左到右从上到下)
If there are no empty slots then prioritize the smallest stack of the same item (pick the first if there are multiple)
如果没有空的格子则优先放入同一物品堆叠数最少的格子(若有多个符合条件则取第一个)
If there is a toggled slot it will be skipped. The item will then be moved into the container
若格子被禁用则会被跳过。物品随后会进入容器里
If the item cannot be moved, it will be ejected into the world
若物品无法移动,则会被弹出到世界里
We want to hear your feedback on the Crafter, so please let us know what you think the over in our dedicated feedback thread .
我们希望能听到你对合成器的反馈,所以请在专门设置的 反馈贴(feedback.minecraft.net)中告诉我们你的想法。
CHANGES 更改
Added an accessibility option that allows to hide the yellow splash texts in the main menu
向辅助功能菜单中添加可隐藏主菜单黄色闪烁文本的选项
Added a recovery screen for worlds with missing data (for example, if saving failed due to an unexpected shutdown)
为缺失数据的世界添加了恢复屏幕(例如那些因意外关闭而没能保存的世界)
TECHNICAL CHANGES 技术性更改
The Data Pack version is now 21
数据包版本现在是 21
The Resource Pack version is now 19
资源包版本现在是 19
Minor changes to chat component serialization
聊天组件序列化的小改动
CHAT COMPONENTS 聊天组件
SERIALIZATION 序列化
The optional type field has a new allowed value: selector
type 可选字段新增允许值: selector
Components of type nbt now have source field with allowed values entity, block, storage
Introduced Jigsaw structure pool aliases, which can be used to rewire pool selection
添加拼图池别名,可用于选择被替换的拼图池
Added field block_state to tnt entity to allow replacement of rendered block model
在实体 tnt 中添加 block_state 字段,可用于替换渲染的方块模型
Renamed field Fuse to fuse on tnt entity
重命名 tnt 的 Fuse 字段为 fuse
Added playersNetherPortalDefaultDelay and playersNetherPortalCreativeDelay gamerules to control time (in ticks) that a player needs to stand in a Nether portal before changing dimensions
Added new gamerule projectilesCanBreakBlocks to control whether impact projectiles will destroy blocks that are destructible by them, i.e. Chorus Flowers, Pointed Dripstone and Decorated Pots