|每周快照是Minecraft Java版的测试机制,主要用于下一个正式版的特性预览。 |然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的Mod不兼容快照,且大多数Mod都不对每周快照提供支持。 |转载本贴时须注明原作者以及本帖地址。 |部分新特性译名未最终确定,以下译名仅供参考。
NEWS MINECRAFT SNAPSHOT 24W05A Minecraft 快照 24W05A
A Minecraft Java Snapshot Minecraft Java版 快照
Hi everyone! We're back with yet another snapshot for 1.20.5, which includes a collection of technical changes, bug fixes and a new experimental feature for Trial Chambers, the Vault Block!
大家好!我们又带来了 1.20.5 的另一个快照版本,包括一些技术性更改,漏洞修复以及试炼厅的一项全新实验性特性,宝库方块!
We're very interested in hearing your feedback on this new feature over at the feedback site: Let's talk about Vaults!
我们热切希望看到你们在这一反馈站点上对新特性的留言反馈: 让我们畅谈宝库!
Happy looting!
祝你夺宝开心
TECHNICAL CHANGES 技术性更改
- The Data Pack version is now 30
- 数据包版本现在是 30
- The Resource Pack version is now 25
- 资源包版本现在是 25
- Added a reserved region file compression id for third-party servers to use for custom compression implementations
- 新增了第三方服务器保留压缩 ID,用于自定义压缩算法
- Added an option to not compress region files
- 新增了不压缩区域文件的选项
- Allowed server operators to view dedicated server TPS debug chart
- 允许服务器管理员查看专用服务器的TPS调试图表
REGION FILE COMPRESSION ALGORITHM 区域文件压缩算法
- Added a third value to the dedicated server configuration property region-file-compression:
- 在专用服务器配置属性 region-file-compression 中加入第三个枚举值:
- none does not compress the data. Consumes significantly more space and requires significant time to read and write, even though CPU is used less. Might make sense together with filesystem level compression
- none 不压缩。消耗更多的空间,并且需要大量的时间进行读写,同时 CPU 占用量也更少。需要与文件系统配合压缩存档文件
RESERVED COMPRESSION ID FOR THIRD-PARTY SERVERS 第三方服务器保留压缩 ID
- Compression id 127 can now be used for custom implementations of region file compression
- 现可以使用压缩 ID 为 127 的自定义区域文件压缩算法
- When used, the version id must be followed by a namespaced string representing the custom algorithm used
- 使用该 ID 时,后方数据的头部必须有一个命名空间 ID 字符串形式的自定义算法版本 ID
DATA PACK VERSION 30 数据包版本 30 更新内容
- Potion effects stored in items or entities will no longer encode their default values
- 储存在物品和实体内的药水效果不再使用默认值编码
- amplifier: 0
- amplifier: 0
- duration: 0
- duration: 0
- ambient: false
- ambient: false
- show_particles: true
- show_particles: true
- Added body_armor_item and body_armor_drop_chance to all entities that currently have HandItems and ArmorItems, and handle the same way as HandItems and ArmorItems
- 对已有 HandItems 和 ArmorItems NBT 标签的所有生物新增了 body_armor_item 和 body_armor_drop_chance 参数,效果与 HandItems 和 ArmorItems 相同
- Handling of Horses ArmorItem, Llamas DecorItem, and Wolf's armor has been changed to use body_armod_item and body_armor_drop_chance instead
- 马匹的 ArmorItem、羊驼的 DecorItem 和狼的 armor 现调整为使用 body_armod_item 和 body_armor_drop_chance
- In commands, removed horse.armor slot argument, and added instead armor.body slot argument, applicable now to all mobs
- 在命令中移除了 horse.armor 槽位参数,现在使用与所有生物相同的 armor.body 槽位参数
- Added vault_connection particle
- 新增 vault_connection 粒子效果
- Added Vault block with a variety of NBT elements which can be configured for custom content
- 新增宝库方块,可配置其 NBT 标签用作自定义内容
- config
- config
- loot_table The loot table that will be ejected upon being unlocked
- loot_table 解锁后将应用的战利品表
- Default value: "minecraft:chests/trial_chambers/reward"
- 默认值: "minecraft:chests/trial_chambers/reward"
- activation_range The range any player who hasn't unlocked the Vault must be within for it to open its keyhole
- activation_range 尚未解锁该宝库的玩家在解锁宝库时,必须在这个范围内
- deactivation_range The range all viable players must be outside of for the Vault to close its keyhole
- deactivation_range 宝库锁孔关上时,需要所有玩家必须在这个范围外
- Default value: 4.5
- 默认值: 4.5
- key_item An itemstack that is required to unlock the Vault
- key_item 可用来解锁宝库的物品
- NBT and stack count is used for comparison
- 可比较 NBT 标签和堆叠数
- Default value: "minecraft:trial_key"
- 默认值: "minecraft:trial_key"
- override_loot_table_to_display An optional loot table which will be used for displaying items inside the cage instead of results from the config's loot_table
- override_loot_table_to_display 可选的战利品表,用于替换 loot_table 轮换显示的物品模型
- Default value: No value
- 默认值:无
- shared_data
- shared_data
- connected_particles_range The range players who have not unlocked the Vault must be within before particles will flow from them
- connected_particles_range 尚未解锁宝库的玩家身上产生向宝库流动的粒子效果的最小距离
- Default value: 4.5
- 默认值: 4.5
RESOURCE PACK VERSION 25 资源包版本 25 更新内容
- The unused attributes array in core shader definitions has been removed
- 核心着色器定义中未使用的属性数组已被移除
- The unused position_color_normal and position_tex_lightmap_color shaders have been removed
- 未使用的 position_color_normal 和 position_tex_lightmap_color 着色器已被移除
- The position_tex_color_normal shader (only used by clouds) has been replaced by rendertype_clouds
- 着色器 position_tex_color_normal (仅被云使用)被替换为 rendertype_clouds
- The IViewRotMat uniform has been removed, and the Position attribute for entities is now in (camera relative) world space
- Uniform IViewRotMat 已被移除,用于实体的 Position 属性现位于(相机相关的)世界范围
- Light direction uniforms are no longer premultiplied by the view matrix
- 用于渲染实体光照的 uniform 现不再左乘视线的矩阵
- Added texture and model files for Vault block
- 新增宝库方块使用的纹理和模型文件
- Changed texture for the Trial Key item
- 更改了试炼钥匙的纹理
- Added texture and particle file for vault_connection particle
- 新增 vault_connection 粒子
EXPERIMENTAL FEATURES 实验性特性
VAULT 宝库
- A block that holds locked treasure and loot - find the right key to eject its rewards
- 包含了宝藏和战利品的方块 —— 使用正确的钥匙即可打开
- Found throughout Trial Chambers, containing the structures' most valuable loot
- 在试炼厅某处可找到,包含了这一结构最有价值的战利品
- Vaults in Trial Chambers require a Trial Key to be unlocked
- 试炼厅的宝库需要试炼钥匙才可解锁
- Can be unlocked by an unlimited amount of players
- 可被不限数量的玩家解锁
- After a player has unlocked a Vault, they cannot unlock that Vault again
- 在玩家解锁了一个宝库后,就不再能解锁这一宝库
- If a player has not unlocked that Vault before, an orange stream of particles will flow from the player to the Vault when nearby
- 若玩家还未解锁这一宝库,则会在接近时出现流向宝库的橙色粒子
- Has a keyhole that will be open or closed depending on the players nearby
- 宝库有一个锁孔,锁孔的开启与闭合受附近玩家的影响
- If any nearby player has not unlocked that Vault, the keyhole will be open
- 若附近还有未解锁宝库的玩家,锁孔会开启
- If all nearby players have unlocked that Vault, the keyhole will be closed
- 若附近所有玩家均已解锁宝库,则锁孔会关闭
- Within its cage, it will cycle through and display items which are possible to eject from its loot table
- 宝库的笼子内将循环展示其战利品中可能选择喷出的物品
- The rewards it ejects are randomized from its loot table each time it is unlocked
- 解锁时将从战利品表里选择并喷出的物品是随机的
- Cannot be crafted or obtained in Survival, and does not drop anything when mined
- 无法在生存模式里合成或获取,挖掘后也不会有掉落物
- Explosion-resistant and cannot be moved
- 不可被活塞推动,具有较强的爆炸抗性
- Vaults currently reuse the same loot table that reward chests previously used in the Trial Chambers
- 现阶段的宝库使用了与试炼厅奖励箱相同的战利品表
- This loot table is temporary and will be completely revised as development continues
- 这一战利品表是临时的,将在后续开发版本中完善
TRIAL KEY 试炼钥匙
- Updated texture to reflect new Vault visuals
- 更新了纹理,从而对应宝库的外观
FIXED BUGS IN SNAPSHOT 24W05A 快照 24W05A 修复的漏洞
- MC-225170 - Normal matrix scaling broken in some situations
- MC-225170 - 某些情况下归一化矩阵进行缩放时计算错误
- MC-260099 - Sniffer's snout shading changes during sniffing
- MC-260099 - 嗅探兽嗅探时鼻子的阴影发生变化
- MC-264821 - The fog on armor worn by entities occurs too early
- MC-264821 - 穿有盔甲的实体的迷雾出现的太早
- MC-267922 - Wolf armor loses custom display name and other NBT when equipped
- MC-267922 - 狼铠在装备后会丢失自定义显示名称和其他NBT标签
【震天 译自官网 2024 年 01 月 31 日发布的 Minecraft Snapshot 24w05a;原作者 Java Team】
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Converted at 2024-02-01 00:12 +0800
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