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[版本发布] Minecraft 基岩版 Beta & Preview 1.21.0.22 发布

 发表于 2024-4-21 22:23:44|显示全部楼层|阅读模式 IP:黑龙江省
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.0 仍未发布,Beta & Preview 1.21.0.22 为其第 3 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖前须获得原作者同意,并注明原作者以及本帖地址


Minecraft Beta & Preview - 1.21.0.22
Minecraft 基岩版 Beta & Preview 1.21.0.22


  • Minecraft Preview is available on Xbox, PlayStation 4, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft Preview 在 Xbox, PlayStation 4, Windows 10/11, 和 iOS 设备上可用. 在 aka.ms/PreviewFAQ 上查阅更多信息
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • 此 beta 版在 Android (Google Play) 设备上可用。要加入/离开测试,请访问 aka.ms/JoinMCBeta 以获取详细指引




Here’s a list of what’s new in this week’s Preview and Beta! We’d love your feedback, as always, so please let us know what you think at feedback.minecraft.net, and report any bugs at bugs.mojang.com .
这里是本周Beta & Preview的新内容更新列表!一如既往地,我们期望得到您的反馈,所以请点击 这里 以让我们听到您的想法,并在 bugs.mojang.com 反馈您遇到的任何漏洞。

Please Note: We are aware that there may be some issues connecting to multiplayer games currently. You may wish to refer to the Xbox Status support site for the latest updates: Xbox Status | Xbox Support
请注意: 我们已了解到目前在连接至多人游戏时存在一些问题。您也许会需要查看 Xbox 状态支持页面以获取最新更改: Xbox Status | Xbox Support


EXPERIMENTAL FEATURES
实验性特性


GAMEPLAY
玩法

  • The features that were previously under experimental toggle "Update 1.21" have been “de-experimentified” and are now available during normal gameplay  
  • 之前在“1.21更新”实验性选项下的所有功能已经“去实验化”并可在正常游戏中使用


VILLAGER TRADE REBALANCING
村民贸易再平衡

  • Cartographers can now sell Trial Chamber Map when the “Villager Trade Rebalancing” experimental toggle is enabled (MCPE-179920)
  • 制图师村民可在“村民贸易再平衡”实验性选项开启时出售试炼密室地图 (MCPE-179920)

FEATURES AND BUG FIXES
特性和漏洞修复


UPDATED PLAYER PROFILE IN BEDROCK PREVIEW!
基岩版预览中更新的玩家资料界面!



DECORATED POTS
饰纹陶罐

  • Players can no longer acquire infinite loot from Decorated Pots in Trial Chambers (MCPE-177064)
  • 玩家不再能从试炼密室的饰纹陶罐中获得无限的战利品了 (MCPE-177064)


GRAPHICAL
图像

  • The Vault and Ominous Vault textures were fixed due to some inconsistencies (MCPE-179358)
  • 修复了宝库和不祥宝库的纹理差异问题 (MCPE-179358)
  • Vaults are no longer incorrectly rotated in Trial Chambers (MCPE-179260)
  • 试炼密室中的宝库现在不再错误旋转 (MCPE-179260)
  • Fixed Oozing, Weaving, Wind Charging, Infestation, Raid Omen, and Trial Omen particles to use the correct effect and texture (MCPE-180273)
  • 修复了渗浆、盘丝、蓄风、寄生、袭击之兆和试炼之兆的粒子效果,以使用正确的正确的效果和颜色 (MCPE-180273)


BLOCKS
方块




  • The Stonecutter now fully supports Tuff Bricks and Polished Tuff (MCPE-176613)
  • 切石机现在完全支持凝灰岩砖和磨制凝灰岩 (MCPE-176613)
  • The following blocks can now be combined with a Honeycomb to produce their waxed variants (MCPE-176613)
  • 下列的方块现在可以和蜜脾结合生成涂蜡变种 (MCPE-176613)
  • Exposed Chiseled Copper
  • 斑驳的雕纹铜块
  • Oxidized Chiseled Copper
  • 氧化的雕纹铜块
  • Weathered Chiseled Copper
  • 锈蚀的雕纹铜块

  • Added missing crafting recipes for blocks (MCPE-176613)
  • 为方块加入了缺失的合成配方 (MCPE-176613)

    • Oxidized Chiseled Copper
    • 氧化的雕纹铜块
    • Waxed Copper Grate
    • 涂蜡的铜格栅
    • Waxed Exposed Chiseled Copper
    • 涂蜡的斑驳雕纹铜块
    • Waxed Exposed Copper Grate
    • 涂蜡的斑驳铜格栅
    • Waxed Oxidized Chiseled Copper
    • 涂蜡的氧化雕纹铜块
    • Waxed Oxidized Copper Grate
    • 涂蜡的氧化铜格栅
    • Waxed Weathered Chiseled Copper
    • 涂蜡的锈蚀雕纹铜块
    • Waxed Weathered Copper Grate
    • 涂蜡的锈蚀铜格栅
    • Weathered Chiseled Copper
    • 锈蚀的雕纹铜块

  • "double_plant" block is now split into unique instances "sunflower", "lilac", "tall_grass", "large_fern", "rose_bush" and "peony"
  • 将 "double_plant" 方块拆分为独立的 "sunflower", "lilac", "tall_grass", "large_fern", "rose_bush" 和 "peony" 实例
  • Waxing an upside-down Copper Trapdoor now preserves its state (MCPE-178672)
  • 现在为倒置的铜活板门涂蜡时会保持其状态 (MCPE-178672)


GAMEPLAY
玩法

  • Fixed various camera bugs:
  • 修复了多个相机视角的漏洞:

    • Camera no longer briefly flashes incorrect animations or perspectives when switching camera presets (MCPE-179904)
    • 切换相机预设时,相机视角不再会短暂地闪烁不正确的动画或视角 (MCPE-179904)
    • Camera content error no longer appears when teleported to loaded chunks (MCPE-179883)
    • 传送至已加载区块时不再会出现相机视角内容错误 (MCPE-179883)
    • When a player dies in a Nether Portal, they no longer spawn with a shaky camera
    • 在下界传送门中死亡时,玩家重生后不再会带着晃动的相机视角


  • Status effect particle colors are no longer blended into one particle color  
  • 状态效果粒子不再混合为一种颜色

    • Up to 8 active visible status effect particles are now rendered separately
    • 最多会分别渲染 8 种活跃且可见的状态效果的粒子


  • Made potion duration of the Wind Charged, Infested, Weaving, and Oozing effects match Java Edition (3 minutes)
  • 修改了蓄风、寄生、盘丝和渗浆的药水时长以匹配 Java 版 (现在为 3 分钟)


MOBS
生物

  • The Bogged mob now shoots with the designed frequency of once every 3.5 seconds (MCPE-178882)
  • 沼骸现在会以每3.5秒一次的预设频率进行射箭 (MCPE-178882)
  • The Breeze now slides during combat
  • 旋风人现在会在战斗时滑翔


REALMS
REALMS

  • Fixed the game inconsistently advertising free Realms trial based on multiple sources
  • 修复了游戏会根据多个来源不一致地显示免费 Realms 试用版广告的问题


USER INTERFACE
用户界面

  • Recipes that are always unlocked will be available when the game rule "dolimitedcrafting" is ON (MCPE-175449)
  • 现在当 "dolimitedcrafting" 游戏规则开启时可以使用始终解锁的配方 (MCPE-175449)
  • Stack splitting window is now aligned with the inventory slots (MCPE-173632)
  • 现在物品堆叠拆分浮窗会与物品栏槽位对齐 (MCPE-173632)
  • The text on the Realms buttons in Create New World and Edit World have been made consistent with each other (MCPE-179777)
  • 现在创建新的世界和编辑世界屏幕中的Realms按钮上的文本是相互一致的 (MCPE-179777)
  • The respawn radius field now resets to the correct default value if given invalid input (MCPE-179686)
  • 现在存在无效输入内容,重生半径字段会重置为正确的默认值 (MCPE-179686)

TECHNICAL UPDATES
技术性更新


ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎

  • Deprecated the Free Creator Camera experiment
  • 弃用了创建者自由摄像机实验性功能


API
API

  • GameRules
  • GameRules

    • Released GameRules from beta to 1.11.0
    • 发布了 GameRules 的 1.11.0 版本以取代 beta 版本
    • Released GameRuleChangeAfterEvent from beta to 1.11.0
    • 发布了 GameRuleChangeAfterEvent 的 1.11.0 版本以取代 beta 版本
    • Released GameRuleChangeAfterEventSignal from beta to 1.11.0
    • 发布了 GameRuleChangeAfterEventSignal 的 1.11.0 版本以取代 beta 版本
    • Released World.gameRules from beta to 1.11.0
    • 发布了 World.gameRules 的 1.11.0 版本以取代 beta 版本
    • Released WorldAfterEvents.gameRuleChange from beta to 1.11.0
    • 发布了 WorldAfterEvents.gameRuleChange 的 1.11.0 版本以取代 beta 版本


  • EntityTameableComponent
  • EntityTameableComponent

    • Changed return type of getTameItems to ItemStack[]
    • 将 getTameItems 的返回类型更改为 ItemStack[]
    • Changed tame to take a player
    • 将 tame 更改为 take a player
    • Added method tamedToPlayer, tamedToPlayerId, isTamed
    • 加入了 tamedToPlayer, tamedToPlayerId, isTamed 方法


  • Released EntityColor2Component from beta to 1.11.0
  • 发布了 EntityColor2Component 的 1.11.0 版本以取代 beta 版本
  • Released PaletteColor from beta to 1.11.0 
  • 发布了 PaletteColor 的 1.11.0 版本以取代 beta 版本
  • Released ItemStack.matches from beta to 1.11.0
  • 发布了 ItemStack.matches 的 1.11.0 版本以取代 beta 版本
  • Released EntityNavigationComponent from beta to 1.11.0
  • 发布了 EntityNavigationComponent 的 1.11.0 版本以取代 beta 版本
  • Released EntityNavigationClimbComponent from beta to 1.11.0
  • 发布了 EntityNavigationClimbComponent 的 1.11.0 版本以取代 beta 版本
  • Released EntityNavigationFloatComponent from beta to 1.11.0
  • 发布了 EntityNavigationFloatComponent 的 1.11.0 版本以取代 beta 版本
  • Released EntityNavigationFlyComponent from beta to 1.11.0
  • 发布了 EntityNavigationFlyComponent 的 1.11.0 版本以取代 beta 版本

  • Released EntityNavigationGenericComponent from beta to 1.11.0
  • 发布了 EntityNavigationGenericComponent 的 1.11.0 版本以取代 beta 版本
  • Released EntityNavigationHoverComponent from beta to 1.11.0
  • 发布了 EntityNavigationHoverComponent 的 1.11.0 版本以取代 beta 版本
  • Released EntityNavigationWalkComponent from beta to 1.11.0
  • 发布了 EntityNavigationWalkComponent 的 1.11.0 版本以取代 beta 版本


EDITOR
编辑器

  • Implemented a Simple Tool Wrapper framework to simplify the boilerplate implementation of setting up an editor tool, and manage the window visibility and lifecycle of the tool components.
  • 采用了一个简单的工具打包框架,以简化设置编辑器工具的样板实现,同时便于管理工具组件的窗口可见性和生命周期。
  • Editor Export API can now export a playable world  
  • 编辑器导出 API 现在可以导出可游玩的世界
  • Fixed the UI layout drawer content to respond properly to changes in the visibility of the PropertyPane API
  • 修复了 UI 布局抽屉内容,以正确响应 PropertyPane API 可见性中的更改
  • Fixed bug for when a player switched to Test World while in the Nether/End the worlds dimension incorrectly changed to the Overworld
  • 修复了玩家在下界/末地中切换到测试世界时,维度错误地更改为主世界的漏洞
  • Updated Editor Extension Starter Kit to include samples for custom brushes and Simple Tool Wrapper
  • 更新了 编辑器扩展初学者工具包 以包含自定义画笔和简单工具包装器的示例
  • Fixed bug that caused crashes during deletion of Script Widget Groups
  • 修复了在删除脚本小组件组时会导致崩溃的漏洞


ENTITIES
实体

  • Updated entity geometry to allow UV rotations. This allows you to rotate the specified UV rect in 90 degree increments before applying it to a cube face of an entity model. Supported from minecraft:geometry format version 1.21.0 and up
  • 更新了实体的几何形状以允许 UV 旋转,这将允许您在对实体模型应用指定的 UV 矩形之前以 90 度的增量旋转它。需要 minecraft:geometry 1.21.0 或更高的 format version

SPLIT SCREEN
分屏

  • Fixed mob animations not playing when mobs were unloaded in split screen
  • 修复了分屏模式中卸载生物时不会播放生物动画的问题

ITEMS
物品

  • Unlocking requirements are now sent to clients for "minecraft:recipe_shapeless" and "minecraft:recipe_shaped"
  • “minecraft:recipe_shapeless” 和 “minecraft:recipe_shaped” 的解锁请求现在会被发送至客户端

    • It allows the UI to suggest recipes that are always unlocked when the game rule "dolimitedcrafting" is ON
    • 这允许用户界面在游戏规则 “dolimitedcrafting” 开启时建议始终解锁的配方


TECHNICAL EXPERIMENTAL UPDATES
实验性技术性更新


API
API

  • Changed function from fillBlocks(begin: Vector3, end: Vector3, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): number to fillBlocks(volume: BlockVolumeBase | CompoundBlockVolume, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume
  • 将函数 fillBlocks(begin: Vector3, end: Vector3, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): number 修改为 fillBlocks(volume: BlockVolumeBase | CompoundBlockVolume, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume
  • BlockFillOptions
  • BlockFillOptions

    • Removed member matchingBlock?: BlockPermutation
    • 移除了 matchingBlock?: BlockPermutation
    • Added member blockFilter?: BlockFilter
    • 加入了 member blockFilter?: BlockFilter
    • Added member ignoreChunkBoundErrors?: boolean
    • 加入了 member ignoreChunkBoundErrors?: boolean


  • Added ItemComponentUseCompleteEvent for beta
  • 为 beta 加入了 ItemComponentUseCompleteEvent

    • Moved setType API from beta to stable 1.11.0
    • 将 setType API 由 beta 移动至稳定版 1.11.0
    • Added function waitTick(ticks?: number): Promise where the returned promise is resolved after "ticks" number of ticks or 1 tick if no ticks parameter is supplied
    • 加入了函数 waitTick(ticks?: number): 在 “ticks” 个刻度或 1 个tick(未提供 ticks 参数时)后解析返回的承诺

  • Removed argument waterlogged from function setBlockPermutation and moved it from beta to 1.11.0
  • 从函数 setBlockPermutation 中移除了 waterlogged 参数,并将其从 beta 版本移动至 1.11.0 版本
  • Moved function saveToWorld from beta to 1.11.0
  • 将 function saveToWorld 由 beta 移动至稳定版 1.11.0 版本
  • Moved function saveAs from beta to 1.11.0
  • 将 function saveAs 由 beta 移动至稳定版 1.11.0 版本
  • Updated signature of createFromWorld and moved it from beta to 1.11.0
  • 更新了 createFromWorld 的签名,并将其从 beta 版移动至 1.11.0 版本
  • Renamed function getIds to getWorldStructureIds and moved it from beta to 1.11.0
  • 将 getIds 函数重命名为 getWorldStructureIds ,并将其从 beta 版移动至 1.11.0 版本


GRAPHICAL
图像

  • Added a new feature to the Deferred Technical Preview: Color Grading and Tone Mapping. This new capability allows resource packs to define their own color post processing for conveying distinct moods and themes. See the updated Getting Started with Deferred Lighting article for full information
  • 为延迟渲染预览加入了新的功能: 颜色过渡以及色调映射。这个新的功能将允许材质包定义自己的色彩后处理用于输出不同的气氛和主题。查看更新的 Getting Started with Deferred Lighting 文章以获取全部最新信息
  • New experimental toggle added in Video settings menu to remove texture limit and load textures instead of using the "pink texture" called "Remove Texture Limit". Textures will continue to load until the system exhausts all available graphics memory
  • 在视频设置菜单中加入了新的实验性切换开关,以删除纹理限制并加载纹理,而不再使用称为“删除纹理限制”的粉红色纹理。纹理将继续加载,直至系统耗尽所有可用的图形内存Added light pre-exposure to the Deferred Technical Preview. This new feature is enabled by default and cannot be disabled. While this won’t result in any immediate visual difference for players, creators now have the freedom to specify sun or atmospheric intensities with values larger than 65,000. Previously, larger values like these would cause visual corruption on certain mobile devices (MCPE-173919)  
  • 为延迟渲染预览加入了光线预曝光,此新功能默认开启且无法禁用。虽然这不会为玩家带来任何直接的视觉差异,但创作者现在可以自由指定大于 65,000 的太阳或大气光照强度值。先前,如此大的值会导致某些移动设备上出现视觉损坏 (MCPE-173919)






【Cinder Redstone Bluestone 译自feedback.minecraft.net 2024 年 4 月 18 日发布的 Minecraft Beta & Preview - 1.21.0.22
【本文排版借助了:SPXXKLP v3.0.2】



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Converted at 2024-04-21 21:26 +0800


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苦力怕论坛,感谢有您~
 发表于 2024-4-22 21:58:37|显示全部楼层 IP:新疆
UPDATED PLAYER PROFILE IN BEDROCK PREVIEW!
基岩版预览中更新的玩家资料界面!
好耶!手机里的Xbox可以退役力(
2#2024-4-22 21:58:37回复收起回复
苦力怕论坛,感谢有您~
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