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本帖最后由 Cinder 于 2024-5-11 13:02 编辑 | 每周快照 是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。| 然而,每周快照 主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜 用。在快照中打开存档前请务必进行备份 。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持 。 | Java 版 1.21 仍未发布,24w19a & b 为其第 2 个预览版。 | 本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须获得原作者同意,并注明原作者 以及本帖地址 。 NEWS MINECRAFT SNAPSHOT 24W19A & B Minecraft 快照 24W19A & B A Minecraft Java Snapshot Minecraft Java版 快照
Update:Oh wow, we never could have guessed you all were so violent! Here's a 24w19b, fixing a crash when a Villager died.
更新: 哦,哇,我们真的没猜到你们有这么暴力!我们发布了 24w19b,修复了村民死亡时游戏会崩溃的问题。The weekend is right around the corner, and what better way to celebrate that fact than by bringing you a serving of Snapshot Friday? This one rounds off the week by introducing performance improvements to chunk loading, alongside the usual assortment of technical improvements and bug fixes.
周末就要到了,还有什么比在周五为您送上一份全新快照更好的方式来庆祝这一事实呢?此快照引入了方块加载的性能改进,以及各种常规的技术改进和漏洞修复。On another note, last week's Snapshot introduced some changes to the Mace that went undocumented in the 24w18a changelog. That was a whoopsie on our end, and to clear up any confusion we've decided to add those changes to this changelog in addition to updating the previous one. We're sorry about that!
另一方面,我们不小心在上周的 24w18a 更新日志中漏掉了对重锤的一些改动。真是个低级错误!为了消除任何可能导致的混淆,我们决定将这些更改添加到此更新日志中,同时对上周的更新日志进行修改。对此,我们深表歉意!Happy mining!
挖矿愉快!FIXED BUGS IN 24W19B 24W19B 修复的漏洞 MACE CHANGES FROM 24W18A 24W18A 中对重锤的改动 Raised Mace durability from 250 to 500 将重锤的耐久值由 250 提升为 500 Reduced Mace base damage to 5 将重锤的基础伤害降低为 5 Lower the Mace attack speed from -2.4 to -3.5 将重锤的攻击速度由 -2.4 降低至 -3.5 Reduced Density damage per level per block to 0.5 将致密魔咒每级每方块增加的伤害降低至 0.5 Mace Smash attack damage now has a fall off: 降低了重锤的猛击伤害:First 3 blocks fallen give 4 damage per block 前 3 格下落方块,每格造成 4 伤害 Next 5 blocks fallen give 2 damage per block 接下来 5 格方块,每方块增加 2 伤害 Any block fallen after that give 1 damage per block 接下来的方块每格增加 1 伤害 Density and Breach are now incompatible with each other and the other damage enchantments (Smite and Bane of Arthropods) 致密及破甲魔咒现在互不兼容,同时也与其他伤害型魔咒不再兼容 (亡灵杀手及节肢杀手) CHANGES 改动 Blocks frozen by Frost Walker now emit "Block Placed" vibrations (frequency 13) 由冰霜行者魔咒冻结的方块现在会发出“方块放置”类型振动(频率为 13) Changes to sounds 对音效的改动 Improved chunk loading performance 提升了区块加载性能 SOUNDS 音效 Added 4 new cave ambient sounds 加入了 4 种新的洞穴环境音效 Replaced turn off and turn on sounds for Copper Bulb with one toggle sound 将铜灯的关闭及打开音效替换为同一个切换音效 CHUNK LOADING IMPROVEMENTS 区块加载性能提升 When reading an already generated chunk from disk, surrounding chunks are no longer unnecessarily loaded 从磁盘中读取已生成的区块时,不再不必要地加载其周围的区块This is also visible on the singleplayer world loading screen 这在单人游戏的世界加载屏幕上也可见 The new system has less memory and CPU overhead 此新系统拥有更低的内存和 CPU 占用 TECHNICAL CHANGES 技术性改动 Data Pack version is now 43 数据包版本现在为 43 DATA PACK VERSION 43 数据包版本 43 The custom_data component can now be specified as an SNBT string to preserve type information in JSON 现在可以将 custom_data 组件指定为 SNBT 字符串,以在 JSON 文件中保留类型信息This is the same as is used in the set_custom_data loot function and custom_data predicate 这与 set_custom_data 战利品函数和 custom_data 谓词中使用的相同 The food item component has new fields: 食物物品组件现在有了全新的字段:using_converts_to: item with components (optional) using_converts_to: 包含物品及其组件 (可选)Once consumed, the food item will be replaced with the specified item 食用后,食物将被替换为指定物品 e.g. food={nutrition:1,saturation:0,using_converts_to:{id:"poisonous_potato",components:{"minecraft:custom_name":'"Wait what?"'}}} 例如, food={nutrition:1,saturation:0,using_converts_to:{id:"poisonous_potato",components:{"minecraft:custom_name":'"Wait what?"'}}} Registry decorated_pot_patterns has been renamed to decorated_pot_pattern 将注册表 decorated_pot_patterns 重命名为 decorated_pot_pattern Removed legacy tag directory names 移除了旧的标签目录名称 Removed power NBT tag and replaced with acceleration_power tag with a number value that contol the projectiles acceleration (and maximum speed) 移除了力量 NBT 标签,并将其替换为带有数字值 acceleration_power 的标签,该标签可控制弹射物的加速度(以及最大速度)This change affects the following projectiles; dragon_fireball, large_fireball, small_fireball, fireball, breeze_wind_charge, wind_charge, wither_skull 此更改会影响以下弹射物; 末影龙火球、恶魂火球、小火球、旋风人风弹、风弹、凋灵之首 New NBT tag dimension_padding for structures 新的 NBT 结构标签 dimension_paddingensures that a structure is not generating through the edges of a dimension by adding vertical padding to its bounding box 通过向结构的边界框中添加垂直填充,确保结构不会穿过维度的边界生成 default is 0 默认为 0 Trial Chambers have a padding of 10 since they are generated deep underground and sometimes would intersect with Bedrock layer 试炼密室的 padding 为 10 ,因其生成于地下深处,有时会与基岩层相交 ENCHANTMENTS 附魔 ENTITY EFFECT TYPES 实体效果类型 Added field trigger_game_event for effect types replace_block, replace_disc and set_block_properties 添加了效果类型 replace_block、replace_disc 和 set_block_properties 的 trigger_game_event 字段Format: Optional Game Event ID for a game event to trigger when a block has been replaced 格式:可选的游戏事件 ID,用于替换方块时会触发的游戏事件 TAGS 标签 DIRECTORY RENAMES 目录重命名 Some types that used legacy directory names (based on plural name of element) have been renamed to match registry name 对某些使用旧目录名称(基于元素的复数名称)的类型进行了重命名以匹配注册表名称 Affected directories: 受影响的目录:tags/items -> tags/item tags/items -> tags/item tags/blocks -> tags/block tags/blocks -> tags/block tags/entity_types -> tags/entity_type tags/entity_types -> tags/entity_type tags/fluids -> tags/fluid tags/fluids -> tags/fluid tags/game_events -> tags/game_event tags/game_events -> tags/game_event BLOCK TAGS 方块标签 fire_aspect_lightable: All blocks that should be possible to light by hitting with Fire Aspect enchanted tools fire_aspect_lightable:包含所有可使用火焰附加附魔工具进行交互来点燃的方块 DAMAGE TYPE PREDICATE 伤害类型谓词 New option: is_direct - optional boolean 新的可选项: is_direct - 可选布尔值When present, requires the damage to be direct (true) or indirect (false) 若存在,则要求伤害为直接的(true)或间接的(false) Damage is direct when its direct and source entities are the same 直接伤害即目标与伤害源相同的伤害 FIXED BUGS IN 24W19A 24W19A 修复的漏洞 MC-9568 - Mobs suffocate / go through blocks when growing up near a solid blockMC-9568 - 生物在固体方块附近长大时会窒息或穿过方块MC-9644 - Launched falling_block entities do not travel through portalsMC-9644 - 被发射的falling_block实体不会穿越传送门MC-14923 - Players can be kicked for spamming in a singleplayer world with cheats disabledMC-14923 - 在禁用作弊的单人游戏世界中,玩家会因发送垃圾信息被踢出MC-16345 - Reducing the player's base max health using /attribute does not always reduce their current healthMC-16345 - 用/attribute降低玩家的基础最大生命值不总会降低其当前生命值MC-26304 - Brewing stands reset brew cycle when unloadedMC-26304 - 酿造台被卸载时会重置酿造进度MC-96198 - Boats / rafts move into blocks when landing in less than one block deep waterMC-96198 - 船或筏落入不足一格深的水时会移动到方块中MC-175619 - Dispenser drops honey bottle unless empty slot is availableMC-175619 - 除非存在空槽位,否则发射器在收获蜂蜜时总是会将蜂蜜瓶弹出而不会堆叠MC-252846 - Mobs can pass through fences with carpets on top when growing upMC-252846 - 生物在长大时会穿过盖有地毯的栅栏MC-253791 - Frogs suffocating when growingMC-253791 - 青蛙成长时会窒息MC-267947 - Ender pearls can teleport players in spectator modeMC-267947 - 末影珍珠能传送处于旁观模式的玩家MC-267951 - The game freezes and eventually crashes when creating a world with the "spawnChunkRadius" gamerule set to high valuesMC-267951 - 当创建一个spawnChunkRadius游戏规则被设为极高数值的世界时,游戏未响应直到崩溃MC-267981 - The "Trial Spawner crackles" subtitle is only displayed for a split second upon the "minecraft:block.trial_spawner.ambient" sound being playedMC-267981 - 播放minecraft:block.trial_spawner.ambient时,“试炼刷怪笼:噼啪作响”字幕只会显示一瞬MC-268772 - Fall damage multiplier attribute has unintuitive coloringMC-268772 - 摔落伤害倍数属性具有反直觉的颜色MC-269318 - Books placed on a lectern in creative mode are consumedMC-269318 - 创造模式下放置在讲台上的书会被消耗MC-269601 - Mace smash attack does not knock back other players when they are not the attacked entityMC-269601 - 重锤猛击击中的不是玩家时不会击退其他玩家MC-269633 - Placing an oversized filled bucket resets the stack size to 1MC-269633 - 放置超过最大堆叠数的装满的木桶会将其堆叠上限重置为 1MC-269642 - Eating an oversized Soup / Stew resets the stack size to 1MC-269642 - 食用超过最大堆叠数的煲或谜之炖菜时会将其堆叠上限重置为 1MC-269674 - Oversized book and quill stacks reset count when signedMC-269674 - 超过最大堆叠数的书与笔在签名时会重置数量MC-269685 - Buckets are lost when consuming oversized milk bucketsMC-269685 - 饮用超过最大堆叠数的奶桶时,桶会消失MC-269686 - Oversized music disc stacks can be duplicated with jukeboxesMC-269686 - 超过最大堆叠数的音乐唱片可通过唱片机复制MC-269708 - Dispensers using an oversized stack of Water Bottles resets the stack size to 1 MC-269708 - 使用含有超过最大堆叠数的水瓶的发射器会将其堆叠数量上限重置为 1MC-269717 - Cauldron deletes overstacked tinted shulker boxesMC-269717 - 在炼药锅处洗涤超过最大堆叠数的染色潜影盒时,多余的潜影盒会被删除MC-269809 - Feeding an axolotl an oversized tropical fish bucket resets the stack size to 1MC-269809 - 将超过最大堆叠数的热带鱼桶喂给美西螈会将其堆叠数量上限重置为 1MC-270296 - Ominous Item Spawner spawns unstackable arrows with potion effectsMC-270296 - 不祥之物生成器会生成不可堆叠的药箭MC-270635 - Trial spawners textures are inconsistentMC-270635 - 试炼刷怪笼纹理不一致MC-270684 - set_attributes loot function doesn't accept an empty listMC-270684 - set_attributes战利品表函数不接受空列表MC-270687 - Maces enchanted with wind burst don't reliably protect players from fall damageMC-270687 - 附有风爆的重锤不能可靠地保护玩家免受摔落伤害MC-270779 - Getting data with /data command from a block/chest with a large amount of data can cause the game to crashMC-270779 - 用/data命令获取带有大量数据的方块/箱子的数据时会导致游戏崩溃MC-270818 - Data generator items report is not deterministicMC-270818 - 数据生成器物品报告无定序MC-270926 - "foodSaturationLevel" can be negativeMC-270926 - foodSaturationLevel可以为负MC-270965 - The data type of the "minecraft:custom_data" component of the recipe result will be forcibly modifiedMC-270965 - 合成配方结果中minecraft:custom_data组件的数据类型会被强制更改MC-271001 - Items in a container can be given a count above 99 (to max integer), and can crash the worldMC-271001 - 容器中的物品可被赋予超过 99(直到整型上限)的数量,因而会使世界崩溃MC-271005 - Knowledge books with a max stack size over 1 consume all items in the stack when usedMC-271005 - 使用最大堆叠数超过 1 的知识之书时会消耗此堆叠中的所有物品MC-271026 - Components that set a status effect sometimes lose parts of the dataMC-271026 - 设置状态效果的组件有时失去部分数据MC-271094 - Entity ID inside EntityTag is ignored when updating a world to 1.20.5MC-271094 - 将世界升级到 1.20.5 版本时EntityTag内的实体ID被忽略MC-271159 - Banner pattern entries without colors are invalidated when upgrading to 1.20.5MC-271159 - 升级到 1.20.5 版本时没有颜色的旗帜图案条目无效MC-271170 - Unexpected error when modifying skull's custom name to an invalid valueMC-271170 - 将头颅的自定义名称修改为一个无效值时出现预料之外的错误MC-271398 - Crafting ingredients remain in the grid after crafting certain items, causing item duplicationMC-271398 - 合成某些物品后,合成材料会保留在合成方格内,导致物品复制MC-271400 - The quick charge enchantment on crossbows no longer increases the crossbow loading speedMC-271400 - 弩上的快速装填魔咒不再加快弩的装填速度MC-271402 - Sharpness and mob-specific damage enchantments reduce attack damage instead of increasing itMC-271402 - 锋利和生物类型特化伤害魔咒会降低而非增加伤害MC-271404 - Breach and Density enchantments aren't mutually exclusiveMC-271404 - 破甲和致密不会相互排斥MC-271406 - Blocks reappear when mined instantlyMC-271406 - 方块被瞬间挖掉时会重新出现MC-271422 - Soul Speed causes your FOV to change whenever you jumpMC-271422 - 无论何时跳起,灵魂疾行都会导致 FOV 变化MC-271423 - Riptide enchantment does not work properlyMC-271423 - 激流魔咒未正常生效MC-271427 - Sweep attacks no longer trigger consistentlyMC-271427 - 横扫攻击不再与先前一致地触发MC-271434 - Campfires knockback the playerMC-271434 - 营火会击退玩家MC-271435 - Moving while being attacked no longer deals knockback correctlyMC-271435 - 被攻击时保持移动不会被击退MC-271436 - Mace can no longer be enchanted with Fire AspectMC-271436 - 重锤不再可附魔火焰附加魔咒MC-271441 - Fire Protection tooltip is displayed in red text despite being a positive effectMC-271441 - 即使火焰保护具有正面效果,其提示也显示为红色文本MC-271442 - The fire aspect enchantment can change the "lit" states of redstone lamps, redstone torches, copper bulbs, furnaces, smokers, and blast furnacesMC-271442 - 火焰附加魔咒会更改红石灯、红石火把、铜灯、熔炉、烟熏炉和高炉的 lit 状态MC-271444 - The fire aspect enchantment can turn on campfires and candles while underwaterMC-271444 - 火焰附加魔咒能在水下点燃营火和蜡烛MC-271455 - When holding a fire aspect weapon in the mainhand, thrown tridents in the offhand will set mobs on fireMC-271455 - 主手持有火焰附加武器时,从副手抛出的三叉戟会使生物着火MC-271459 - Frost walker deletes waterlogged blocksMC-271459 - 冰霜行者魔咒会删除含水方块MC-271461 - Interacting with certain villagers with the villager trade rebalance enabled causes client crashMC-271461 - 启用“村民交易的平衡性调整”后,与某些村民的交互会导致客户端崩溃MC-271477 - "projectile_spawned" enchantment effect always activates at 0, 0, 0MC-271477 - projectile_spawned魔咒效果总会在0,0,0激活MC-271484 - Lighting candles and campfires with fire aspect doesn't send vibration to sculk sensorsMC-271484 - 用火焰附加魔咒点燃蜡烛和营火时不会向幽匿感测体传播振动MC-271556 - The drop rate of wither skeleton skulls is lowered by 0.01MC-271556 - 凋灵骷髅头颅的掉落率降低了0.01MC-271565 - The game can crash when upgrading worlds with zombie villagers from before 1.9MC-271565 - 升级带有 1.9 版本之前的僵尸村庄的世界时游戏会崩溃MC-271632 - Weapon with Bane of Arthropods can only give the target slowness I instead of slowness IVMC-271632 - 附有节肢杀手的武器只能给予目标缓慢 I 而非缓慢 IVMC-271637 - The enchantment entity effect type "run_command" always runs the command in the overworldMC-271637 - 魔咒实体效果类型“run_command”总是在主世界执行命令MC-271652 - Holding items enchanted with thorns in your hand no longer works as if you were wearing themMC-271652 - 手中所持附有引雷的物品不再像穿着它们一样生效MC-271710 - Key Binds background is darker than the rest of UIMC-271710 - 按键绑定背景比其余 UI 更暗MC-271725 - Enchantment entity effect "apply_mob_effect" never applies an amplifier even if one is defined.MC-271725 - 魔咒实体效果“apply_mob_effect”即使指定了倍率也不会应用MC-271726 - The item.trident.thunder sound can no longer be heard by the player who was struck by a lightningMC-271726 - item.trident.thunder音效不再能被受到雷击的玩家听到【Ci nder 译自官网 2024 年 05 月 10 日发布的 Minecraft Snapshot 24w19b ;原作者 Java Team】
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