know there's a popular view that Mojang dislikes farms and automation - this is not true. What is important to us is that the game remains balanced and true to its core ideals - that is, huge efforts bring stellar rewards. The flip side of that is that very little effort also brings relatively small rewards.
Having farm designs in the game where after half an hour of playing give you access to chests full of treasure enchantments is convenient, of course, but it also takes something away from the achievements of players who get that same gear through legitimate means - it cheapens the experience. That is why today those exploits are being removed from the game.
Of course, we always aim to support as much customizability as possible in the game. If you really want to play with easy access to treasure enchantments, they remain only a data pack away.