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[版本发布] Minecraft 基岩版 Beta & Preview 1.21.40.23 发布

 发表于 昨天 01:42|显示全部楼层|阅读模式 IP:天津
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.40 仍未发布,Beta & Preview 1.21.40.23 为其第 4 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址

Minecraft Beta & Preview - 1.21.40.23
Minecraft 基岩版 Beta & Preview 1.21.40.23


Information on Minecraft Preview and Beta:
关于 Minecraft Preview 和 Beta 版的信息:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • 这些版本可能不稳定,可能不代表最终版本的质量
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft Preview 在 Xbox,PlayStation,Windows,和 iOS 设备上可用。在 aka.ms/PreviewFAQ 上查阅更多信息
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • 此 beta 版在 Android(Google Play)设备上可用。要加入/离开测试,请访问 aka.ms/JoinMCBeta 来获取详细指引


We're back with another Minecraft Preview and Beta release! As always, please provide any feedback you have at feedback.minecraft.net and report any bugs you find at bugs.mojang.com
我们又发布了 Minecraft 预览版和测试版!请一如既往地在 feedback.minecraft.net 上提供您的反馈意见,并在 bugs.mojang.com 上报告您发现的任何错误

EXPERIMENTAL FEATURES
实验性特性


ITEMS
物品

  • Bundle icon now matches Java Edition (MCPE-185519 )
  • 收纳袋图标现在与 Java 版匹配 (MCPE-185519 )
  • Empty Bundle no longer shows fullness bar when selected (MCPE-185481 )
  • 选中时,空收纳袋不再显示饱满度条 (MCPE-185481 )
  • Bundle dye recipes are now unlocked when getting dye instead of undyed variant
  • 收纳袋染色配方现在可在获得染色剂而非未染色变体时解锁
  • The Bundle has been de-experimentified and is now available during normal gameplay
  • 收纳袋已取消实验,现在可在正常游戏中使用
  • The "minecraft:bundle_interaction" item component has been de-experimentified
  • 已取消对 “minecraft:bundle_interaction” 物品组件的实验


KNOWN ISSUES
已知问题

  • Items placed in Bundle cannot be selected or removed on touch
  • 无法通过触摸选择或移除收纳袋中的物品


STABILITY AND PERFORMANCE
性能与稳定性

  • Worlds created with Experimental Custom Biomes before Caves & Cliffs update will have their Custom Biomes in Chunks replaced with a default Biome (Ocean for Overworld)
  • 在洞穴和悬崖更新前使用实验性自定义生物群落创建的世界,其区块中的自定义生物群落将被替换为默认生物群落(主世界为海洋)。

FEATURES AND BUG FIXES
特性和漏洞修复


ACCESSIBILITY FEATURES
辅助功能

  • Added text-to-speech voiceover for items in Marketplace Pass Content tab and Realms Content tab
  • 为市场通行证内容选项卡和Realms 内容选项卡中的物品添加文字转语音配音


BLOCKS
方块

  • Fixed a bug where a block could be placed on a Vault block, causing weird block behaviors (MCPE-186627 )
  • 修正了一个 Bug,在该 Bug 中,一个方块能被放置在一个宝库方块上,从而导致奇怪的图块行为 (MCPE-186627 )
  • Updated references to old block names in remaining behavior pack files
  • 更新了剩余行为包文件中对旧块名称的引用


COMMANDS
命令

  • Issue where some commands did not recognize certain block or item names has been fixed
  • 修正了某些命令无法识别某些区块或物品名称的问题


GRAPHICAL
图像

  • Data driven items are no longer misplaced in screenshots (MCPE-185132 )
  • 数据驱动的物品在截图中不再错位 (MCPE-185132 )


TRADING
交易

  • Fixed a crash when attempting trades using only the second slot (MCPE-186676 )
  • 修复了仅使用第二个插槽进行交易时的崩溃问题 (MCPE-186676 )


USER INTERFACE
用户界面

  • Added support for unread Realms Stories badge notifications on the new Play Screen (Preview Only) (ADO:1266867)
  • 已添加对新播放屏幕上未读 Realms 故事徽章通知的支持(仅限Preview版) (ADO:1266867)
  • Non-empty Bundles now have a fullness bar when inside of a Bundle (MCPE-185457 )
  • 非空收纳袋现在在收纳袋内有一个饱满度栏 (MCPE-185457 )
  • Added the possibility to edit the thumbnail of a world in the new OreUI Edit World screen
  • 在新的 OreUI 的编辑世界界面中增加了编辑世界缩略图的可能性

TECHNICAL UPDATES
技术性更新


ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎

  • New Beta options in "minecraft:looked_at" and "minecraft:home" entity components now properly require that "use_beta_features" is specified in the root JSON object
  • “minecraft:looked_at” 和 “minecraft:home” 实体组件中的新测试版选项现在正确地要求在根 JSON 对象中指定 “use_beta_features”


API
API

  • Fixed a crash that could occur with getDimension when called within onBeforeActorRemove on an entity that was invalid
  • 修复了在 onBeforeActorRemove 中对无效实体调用 getDimension 时可能出现的崩溃问题


COMPONENTS
组件

  • The "minecraft:damage_sensor" component's "deals_damage" field now supports three values:
  • “minecraft:damage_sensor” 组件的 “deals_damage” 字段现在支持三种值:
    • "yes", received damage is applied to the entity
    • “是",收到的损害适用于实体
    • "no", received damage is not applied to the entity
    • “是",则收到的损害赔偿适用于实体
    • "no_but_side_effects_apply", received damage is not applied to the entity, but the side effects of the attack are
    • 如果使用 “no_but_side_effects_apply”,则不会对实体造成已收到的伤害,但攻击的副作用是
      • This means that the attacker's weapon loses durability, enchantment side effects are applied, etc.
      • 这意味着攻击者的武器会失去耐久度、附魔副作用等。
    • Pre-existing content will be automatically updated to maintain its original behavior
    • 预先存在的内容将自动更新,以保持其原始行为



EDITOR
编辑器

  • Added a new air block image to visualize when air blocks are selected in the Editor.
  • 添加了新的气块图像,以便在编辑器中选择气块时可视化。
  • Updated the block picker modal to better communicate the currently selected block and the block that is replacing it.
  • 更新了区块选择器模式,以更好地显示当前选择的区块和替换它的区块。
  • Fixed Navigation Panel action bar icon and missing localization text
  • 修复了导航面板操作栏图标和缺失的本地化文本
  • Fixed a bug where certain icon theme colors were not applied correctly
  • 修正了一个错误,该错误导致某些图标主题颜色无法正确应用


ENTITIES
实体

  • Horse armor now correctly renders on horses when using resource packs with a minimum engine version of 1.17.0 or lower (MCPE-185316 )
  • 使用最低引擎版本为 1.17.0 或更低版本的资源包时,马甲现在可正确渲染在马身上 (MCPE-185316 )


STABILITY AND PERFORMANCE
性能与稳定性

  • Custom biome ids are now assigned with values starting at 30,000 and are stored in 'BiomeIdsTable' in world data so their id assignments persist for the duration of the world
  • 现在,自定义生物群落 ID 的分配值从 30,000 开始,并存储在世界数据中的 “BiomeIdsTable” 中,因此它们的 ID 分配在整个世界中都会持续存在。

EXPERIMENTAL TECHNICAL FEATURES
实验性技术性功能


ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎

  • Added "replace_block_item" field to the "minecraft:block_placer" item component. This field allows you to specify that this item should replace the default item created for the data-driven block it places. To use this field, the identifier of the item must match the identifier of the block it places. This field is optional and defaults to false.
  • 为 “minecraft:block_placer” 物品组件添加了 “replace_block_item” 字段。此字段允许您指定此物品应替换为其放置的数据驱动区块创建的默认物品。要使用此字段,物品的标识符必须与其放置的区块的标识符相匹配。该字段为可选项,默认值为 false。


CAMERAS
CAMERAS

  • Added horizontal and vertical rotation limits to the Focus Target Camera experimental toggle
  • 为聚焦目标相机实验切换添加了水平和垂直旋转限制
  • Added "continue_targeting" bool to the Focus Target Camera experimental toggle for tracking entities outside of set rotation limits
  • 为 聚焦目标相机实验性切换程序添加了“继续瞄准” bool,以跟踪超出设定旋转限制的实体


GRAPHICAL
图像

  • Fixed a bug with point light shadows that would cause circles to appear on nearby surfaces. As a consequence, the edges of point light shadows are now jagged. This will be resolved in a later update.
  • 修正了点光源阴影的一个错误,该错误会导致附近的表面出现圆圈。因此,点光源阴影的边缘现在变得参差不齐。这个问题将在以后的更新中解决。
  • Added the ability to data-drive the ambient light in the Deferred Technical Preview. The ambient light is used as the indirect specular contribution when SSR and IBL are not available or when they are insufficient to illuminate metal objects in low light conditions. It is also used as the minimum value that ambient contribution can have, thus avoiding scenes from being completely black if no light sources are present. See updated documentation on the Creator portal for more information.
  • 在延迟技术预览中添加了数据驱动环境光的功能。当 SSR 和 IBL 不可用或不足以照亮弱光条件下的金属物体时,环境光将被用作间接镜面反射光。它还可用作环境光贡献的最小值,从而避免在没有光源的情况下场景完全变黑。更多信息,请参阅创作者门户网站上的更新文档。
  • Made a breaking schema change to JSON files associated with the Deferred Technical Preview to hoist the "format_version" field out to the root level. Documentation on the Creator portal will be updated accordingly. The following files are affected:
  • 对与推迟发布的技术预览版相关的 JSON 文件的模式进行了重大修改,将 “format_version” 字段提升到根级别。创建者门户网站上的文档也将相应更新。受影响的文件如下:
    • "atmospherics/atmospherics.json"
    • "atmospherics/atmospherics.json"
    • "color_grading/color_grading.json"
    • "color_grading/color_grading.json"
    • "lighting/global.json"
    • "lighting/global.json"
    • "pbr/global.json"
    • "pbr/global.json"
    • "point_lights/global.json"
    • "point_lights/global.json"
    • "water/water.json"
    • "water/water.json"


For example, the previous schema for "lighting/global.json" was:
例如,“lighting/global.json” 以前的格式是:

  1. {
  2.     "minecraft:lighting_settings": {
  3.         "format_version": "1.21.40",
  4.         ...
  5.     }
  6. }
复制代码
But should now be written as:
但现在应写成:

  1. {
  2.     "format_version": "1.21.40",
  3.     "minecraft:lighting_settings": {
  4.         ...
  5.     }
  6. }
复制代码





M397749490 译自feedback.minecraft.net 2024 年 9 月 25 日发布的 Minecraft Beta & Preview - 1.21.40.23
【本文排版借助了:SPXXKLP 用户脚本 v3.2.2】



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Converted at 2024-09-26 01:10 +0800


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