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|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。 |测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 1.20.50 仍未发布,Beta & Preview 1.21.50.28 为其第 6 个测试版。 |本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.50.28 Minecraft 基岩版 Beta & Preview 1.21.50.28
Information on Minecraft Preview and Beta: Minecraft Preview 和 Beta 版的信息:
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft Preview 在 on Xbox, PlayStation, Windows, and iOS 设备上可用. 可以在 aka.ms/PreviewFAQ 找到更多信息
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- 此 Beta 版可在Android (Google Play)上使用. 要加入或离开测试, 请访问 aka.ms/JoinMCBeta 获取详细指示
It's time for a new Preview and Beta! As always, we’re keen to get your feedback on these new features at aka.ms/mcgamedropfeedback , and you can report any bugs at bugs.mojang.com ! Here's what's new this week:
是时候发布新的 Beta 和 Preview 版了!与往常一样,我们期待在 aka.ms/mcgamedropfeedback 获取您对这次更新的反馈 ,您也可以在 bugs.mojang.com 报告您所发现的任何问题!下面是这周的新内容:
FEATURES AND BUG FIXES 特性和漏洞修复
PALE GARDEN 苍白之园
- The sky now appears darker at the horizon during rain while in a Pale Garden biome (MCPE-187539)
- 在苍白花园生物群系下雨时,地平线上的天空将会变得更暗 (MCPE-187539)
BLOCKS 方块
- Trial Spawners with a Mob set by a Spawn Egg no longer revert to an empty state when their cooldown ends (MCPE-185960)
- 由刷怪蛋触发的试炼刷怪笼冷却时间结束后不会再恢复到空的状态 (MCPE-185960)
- Azalea, Flowering Azalea, Mangrove, Cherry, and Pale Oak Leaves no longer display black pixels from a distance (MCPE-156469)
- 在远处的杜鹃树叶、盛开的杜鹃树叶、红树树叶、樱花树叶和苍白橡木树叶不再显示为黑色 (MCPE-156469)
- Mangrove Leaves now have a dedicated texture for when "Fancy Leaves" is disabled (MCPE-170516)
- “花俏的树叶”选项被禁用时,杜鹃树叶会有专门的纹理 (MCPE-170516)
- The orientation of the Pale Oak Leaves texture is no longer randomized for each block
- 苍白橡树树叶的方向不再随机
- Moss Blocks now have a quieter step and land sound (MCPE-176933)
- 在苔藓块上时行走和落地的声音变得更安静 (MCPE-176933)
- Decorated Pots no longer activate Observers on world load
- 世界被加载时,饰纹陶罐不会再激活侦测器
- Sculk Sensors now detect Eyeblossoms opening and closing
- 幽匿感测体现在会检测到眼眸花的张开与闭合
- Fixed all Skull block variants being turned into skeleton_skull when opening a world-template version locked below 1.21.40 or structures. Please note, this fix will not apply to already overwritten chunks
- 修复了当打开一个锁定在1.20.40版本以下的世界模板或结构时,所有种类的头颅都会转变成骷髅头颅的问题。请注意,此更新并不适用于已加载的区块
- Textures for Bricks, Nether Bricks, Red Nether Bricks, Resin Bricks, and related blocks have been updated to be horizontally aligned with all other brick blocks (MCPE-187806)
- 砖块、下界砖块、红色下界砖块、树脂砖块和其它相关方块的纹理已更新成与其它砖块水平对齐 (MCPE-187806)
- Closed Eyeblossoms no longer poision Bees
- 闭合的眼眸花不会再使蜜蜂中毒
- The Poison effect from Open Eyeblossoms now also damages Bees while they are within the block, rather than only upon exiting
- 张开的眼眸花的中毒效果现在也会使蜜蜂在其内部时受到伤害,而不是仅仅在离开时
- Reduced the duration of the Poison effect applied by Open Eyeblossoms
- 减少了张开的眼眸花所造成的中毒效果的持续时间
- Adjusted the frequency of ambient sounds emitted by Eyeblossoms, Creaking Hearts, and Pale Hanging Moss to better align with Java
- 调整了眼眸花、嘎枝之心和苍白垂须发出的环境声音的频率,以匹配 Java 版
COPPER GRATE 铜格栅
- Liquids such as still Water and still Lava no longer tessellate incorrectly when Copper Grates cover them (MCPE-178719)
- 铜格栅覆盖着液体时(如水与熔岩)将不会被错误地渲染 (MCPE-178719)
CREAKING HEART 嘎枝之心
- Creaking Heart drops more Resin Clumps when destroyed with the Fortune (MCPE-187697)
- 嘎枝之心被具有时运附魔的物品破坏时会掉落更多的树脂团 (MCPE-187697)
EYEBLOSSOM 眼眸花
PALE MOSS CARPET 苍白覆地苔藓
- The sides of Pale Moss Carpet are now shaded correctly (MCPE-187373)
- 苍白覆地苔藓的侧面现在会被正确着色 (MCPE-187373)
- Cracks are now properly applied to the sides of Pale Moss Carpet when mined (MCPE-187566)
- 挖掘苍白覆地苔藓时侧面的裂痕会被正确地显示 (MCPE-187566)
FEATURES 地物
- The following feature types are now unable to place internal-only features
- 下面列出的地物类型现在无法放置仅内部的地物
- minecraft:aggregate_feature
- minecraft:aggregate_feature
- minecraft:snap_to_surface_feature
- minecraft:snap_to_surface_feature
- minecraft:surface_relative_threshold_feature
- minecraft:surface_relative_threshold_feature
- minecraft:weighted_random_feature
- minecraft:weighted_random_feature
GAMEPLAY 玩法
- Fixed clients sometimes not matching the servers rain/snow weather state (MCPE-131325)
- 修复了客户端有时与服务器下雨或下雪天气状态不匹配的问题 (MCPE-131325)
ITEMS 物品
- The Slate is no longer present in the Creative inventory outside of Education Edition (MCPE-187696)
- 石板不会再出现在非教育版的创造模式物品栏中 (MCPE-187696)
- The effect durations of Suspicious Stew have been adjusted to be the same across versions
- 调整了谜之炖菜的效果持续时间,在不同版本之间相同
- Suspicious Stew from Open Eyeblossom now grants the same Blindness duration as Suspicious Stew from Azure Bluet (MCPE-187802)
- 由张开的眼眸花所制作的谜之炖菜的失明效果时间现在与由兰花美耳草所制作的谜之炖菜的效果时间相同 (MCPE-187802)
RESIN BRICKS 树脂砖
- Resin Bricks are now used to apply the Resin Armor Trim instead of Resin Clumps
- 树脂砖现在用于树脂盔甲纹饰,而不是树脂团
MOBS 生物
- The Creaking will no longer sometimes phase through blocks if you are looking at it far away
- 当您在远处直视嘎枝时,它将不再穿过方块
- Ravagers can now destroy all types of leaf blocks, rather than a limited selection (MCPE-169375)
- 劫掠兽现在可以摧毁所有种类的树叶,而不是有限的选择 (MCPE-169375)
- Bees can no longer be tempted or pollinate within Closed Eyeblossoms
- 蜜蜂不再会被闭合的眼眸花吸引,也不会为它传粉
- Feeding Bees Open Eyeblossoms now applies the Poison effect
- 给蜜蜂喂食张开的眼眸花现在会使蜜蜂中毒
- Feeding Bees Wither Roses now applies the Wither effect
- 给蜜蜂喂食凋灵玫瑰现在会使蜜蜂凋零
MAGMA CUBE 岩浆怪
- Magma Cube model part UVs no longer overlap each other
- 岩浆怪的模型零件UV不再相互重叠
REALMS REALMS
- Fixed crash on several platforms when navigating back to Realms Stories after inviting a player on the manage members screen
- 修复了在管理成员屏幕上邀请玩家后,在多个平台上导航回Realms Stories时发生的崩溃
SOUND 声音
- Fall & step sound events for Sponge, Wet Sponge, Creaking Heart, Resin Brick and Resin blocks changed to "player"
- 海绵、湿海绵、嘎枝之心、树脂砖块和树脂块的行走和的落地声音事件改为了“player”
- Adds Jump and Land sound events to Creaking Heart, Resin Bricks and Resin Blocks (MCPE-187713 , MCPE-188088)
- 为嘎枝之心、树脂砖块和树脂块添加了行走和落地的声音 (MCPE-187713 , MCPE-188088)
- Creaking Heart breaking and placing sounds are now quieter
- 嘎枝之心的放置与破坏声音现在变得更安静了
- Added more breaking sounds for Resin
- 为树脂系列方块添加了更多破坏声音
CREAKING 嘎枝
- Creaking now plays 4 different sway sounds
- 嘎枝现在会播放四种不同的摇摆时的声音
- Creaking now plays new attack sounds
- 嘎枝现在会播放新的攻击音效
USER INTERFACE 用户界面
- Items in a Bundle tooltip now have a gray background
- 在收纳袋里的物品现在会有一个灰色背景
- Touch controls: Fixed a bug where the camera could sometimes get stuck after leaving a boat (MCPE-184406)
- 触摸控制:修复了离开船后相机有时会卡住的问题 (MCPE-184406)
- Bundle tooltip correctly appears after being placed from the cursor
- 当光标移动至收纳袋后会正确地显示工具提示
- Gamepad tooltips are now correct when hovering the crafting output in Inventory Screen and Crafting Table Screen with a bundle on the cursor
- 当光标悬停在一个在制作输出栏上的收纳袋上时,游戏手柄工具提示会正确显示
- Screenshots: Added the ability to Feature and Showcase screenshots for others to see when they visit your Profile. Added ability to set custom world thumbnail from screenshots.
- 屏幕截图:添加了展示屏幕截图和精选的功能,以便其他人在访问您的个人资料时查看。添加了从屏幕截图中设置自定义世界缩略图的功能。
VANILLA PARITY 原版趋同
- Managing to kill a Wolf, Bee, or Silverfish in one hit no longer angers nearby mobs of the same type
- 当在一击杀死狼、蜜蜂或蠹虫时,不会再激怒周围的同种生物
- Managing to kill a Zombified Piglin in one hit no longer angers nearby Zombified Piglins (MCPE-68327)
- 一击杀死一只僵尸猪灵不会再激怒周围的僵尸猪灵 (MCPE-68327)
BLOCKS 方块
- Head Blocks can now be placed on the side of blocks even if they lack a supporting block below them
- 头颅方块现在可以被放置在方块的侧面,即使下面没有支撑的方块
WEAPONS 武器
- The game no longer crashes if a mob attacks with an item that breaks during the attack
- 修复了生物在攻击时武器损坏会导致游戏崩溃的问题
TECHNICAL UPDATES 技术性更新
ADD-ONS AND SCRIPT ENGINE 附加包和脚本引擎
- Fixed a bug where vanilla items with the "minecraft:block_placer" component had the wrong icon on split-screen clients.
- 修复了带有 "minecraft:block_placer" 组件的物品在分屏客户端上显示错误的问题
API API
- Fixed an API script processing error that could result in an infinite loop
- 修复了可能导致无限循环的 API 脚本处理错误
EDITOR 编辑器
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor . Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
编辑器及其相应的 API 处于早期开发阶段,可用于 Windows PC Bedrock Preview 版本上的键盘和鼠标。您可以在社交渠道上用 #BedrockEditor 标记我们。为了了解如何使用编辑器,您可以加入GitHub 论坛与团队互动,并通过初学者工具包和示例开始构建扩展
This week we're releasing Editor V0.8! This release was jam packed with tons of few features and improvements, including:
本周我们将发布 Editor V0.8!此版本包含大量功能和改进,包括:
- Flatten Tool
- 展平工具
- Fill Tool
- 填充工具
- Smooth Tool
- 平滑工具
- Quick Extrude
- 快速挤出
- Repeater Tool
- 重复器工具
- Farm Tool
- 农场工具
- 2D Directional XZ Compass
- 2D定向XZ指针
- Custom Blocks
- 自定义方块
- Block Picker Updates
- 方块选取器更新
- Select with Brush
- 使用笔刷选择
- Carve with Brush
- 使用笔刷雕刻
- Brush Offset
- 撤销笔刷
- Locate Biome Tool
- 生物群系定位工具
- Grapple/locomotion Updates
- Grapple/locomotion 更新
- Middle Mouse Block Selection
- 鼠标中键选择
- Custom Widget Improvements
- 自定义小组件改进
Checkout the full changelog with demos at the GitHub Discussion page.
Updates this week:
在 GitHub Discussion 页面上查看完整的更新日志和演示.
这周更新的内容:
- Added a new Flatten Brush: drag this brush over a block to turn blocks above it into air. This brush has a customizable height and radius.
- 添加了一个新的展品笔刷:将此笔刷拖动到一个方块上,将其上方的方块变成空气。此画笔具有可自定义的高度和半径
- Added a Fill tool to allow creators to quickly change block groups
- 添加了填充工具以允许创作者快捷改变方块组
- Added a Smooth tool to easily smooth terrain
- 添加了一个平滑工具使平滑地形变得容易
- Added a Quick Extrude tool to allow creators to extrude block groups
- 添加了快速挤出工具,允许创作者挤压方块组
- Added a Repeater tool to repeat a selection volume along X, Y, and Z
- 加入了重复器工具,能够沿X、Y和Z轴重复选区体积
- Added a Farm tool to quickly drop in farms into a world
- 加入了农场工具,能够快速将农场放入世界
- Added friendly names in the Block Picker
- 在方块选取器中加入了友好名称
- Added a 2D directional XZ compass to game viewport to aid with building
- 为游戏视口加入了2D定向XZ指针,以协助建造
- Added the ability to click on the compass to snap to closest cardinal direction
- 加入了点击指针以捕捉最近的基本方向的能力
- Added a configurable Fly Speed Multiplier.
- 加入了可配置的飞行速度倍数
- Added SpeedSettings
- 加入了飞行设置
- New Slider in View->View Settings to configure fly speed multiplier between 1 and 10
- “视图->视图设置”中的新滑块用于将飞行速度倍增器配置为1至10
- Fly Speed Multiplier only takes effect while in Tool/Editor mode
- 速度倍增器仅在工具或编辑器模式下生效
- Added quick action for Selection::Delete
- 为选区删除加入了快捷操作
- Added new axis and plane restriction options in the Widget Gizmo Component creation options. Creators can restrict which axes of movement are afforded by their gizmos
- 在小部件微工具组件创建选项中加入了轴线和平面限制选项,创作者可以限制微工具能够提供哪些轴线运动
- Added Block Filter Disabled state
- 加入了方块过滤器禁用状态
- Added M key to toggle between mask mode and disabled
- 加入了用于切换遮盖模式的禁用状态的M键
- Added R key to toggle between replace mode and disabled
- 加入了用于切换替换模式的禁用状态的R键
- Added support for persistence in hotbar block palettes
- 在快捷栏方块调色板中加入了对持久性的支持
- Added context menu to the options button next to hotbar for creating and managing new palettes
- 为快捷栏旁的选项按钮加入了用于创建和管理新的方块调色板的上下文菜单
- Added a new session.extensionContext.blockUtilities object which will present a number of high-performance common block operations. First function added is a fillVolume function to perform large scale fill operation which honors Editors different block palette types
- 加入了新的 session.extensionContext.blockUtilities 对象,会展示大量高性能通用方块操作,第一个加入的函数是 fillVolume 函数,用以执行遵循编辑器的不同方块调色板类型的大规模填充操作
- Updated default filters with air (when not loaded previous state)
- 更新了带有空气的默认过滤器(当未加载之前的状态时)
- Updated the icon for Selection::Deselect
- 更新了删除选区的图标
- Updated block IDs in the UI to use localized names
- 更新了UI中的方块ID,以使用本地化名称
- Updated checkbox labels to be clickable
- 更新了复选框标记,以使其可点击
- Updated property pane information tooltip icon to be more visible
- 更新了属性窗格信息提示框图标,以使其更加明显
- Updated the View->Log Panel menu item to now expand the panel drawer
- 更新了“视图->日志面板”菜单项目,现在会展开面板抽屉式菜单
- Fixed a bug that caused dropdowns to be truncated at the window edges
- 修复了下拉菜单在窗口边缘时会被截断的漏洞
ENTITY COMPONENTS 实体组件
- Added the 'minecraft:ignore_cannot_be_attacked' component and moved the filter from 'minecraft:cannot_be_attacked' to it. This allows content to have custom mobs which bypass the 'cannot_be_attacked' component (for example the one on the Ghast) without requiring a modification of the attacked mob's settings.
- 加入了 minecraft:ignore_cannot_be_attacked 组件,并将来自minecraft:cannot_be_attacked 的过滤器移动至此组件,允许内容拥有绕过 cannot_be_attacked 组件(例如恶魂上的该组件)而无需修改被攻击生物的设置的自定义生物
EXPERIMENTAL TECHNICAL UPDATES 实验性技术性更新
API API
- Moved BlockFillOptions from beta to v1.16.0
- 将 BlockFillOptions 从 Beta 版移动至 v1.16.0
- Moved UnloadedChunksError from beta to v1.16.0
- 将 UnloadedChunksError从 Beta 版移动至 v1.16.0
- Fixed bug where Dimension.fillBlocks would set blocks outside of the ticking area when ignoreChunkBoundErrors was set to true.
- 修复了 ignoreChunkBoundErrors 设置为true时, Dimension.fillBlocks 会在常加载区域之外设置方块的漏洞
- Dimension
- Dimension
- Moved containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean from beta to v1.16.0
- 将 containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean 从 Beta 版移动至 v1.16.0
- Moved getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume from beta to v1.16.0
- 将 getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume 从 Beta 版移动至 v1.16.0
- Moved fillBlocks(volume: BlockVolumeBase, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume; from beta to v1.16.0
- 将 fillBlocks(volume: BlockVolumeBase, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume; 从 Beta 版移动至 v1.16.0
- ItemUseOnBeforeEvent
- ItemUseOnBeforeEvent
- Move property readonly isFirstEvent: boolean from beta to v1.16.0
- 将 readonly isFirstEvent: boolean 属性从 Beta 版移动至 v1.16.0
- ItemUseOnAfterEvent
- ItemUseOnAfterEvent
- Move property readonly isFirstEvent: boolean from beta to v1.16.0
- 将 readonly isFirstEvent: boolean 属性从 Beta 版移动至 v1.16.0
- CameraFixedBoomOptions
- CameraFixedBoomOptions
- Added property entityOffset?: Vector3
- 加入了 entityOffset?: Vector3 属性
- Added new CameraTargetOptions parameter inside setCamera for beta . This can be used to modify the minecraft:free preset if the Focus Target experimental camera toggle is enabled
- 为 beta 在 setCamera 加入了新的 CameraTargetOptions 参数,若已启用聚焦目标实验性相机视角选项,则可用于修改 minecraft:free 预设
BLOCK COMPONENTS 方块组件
- Modified "ambient_occlusion" field for "minecraft:material_instances" component to be a float value, requires UpcomingCreatorFeatures experiment
- 将 "minecraft:material_instances" 的 "ambient_occlusion" 字段修改为浮点值,需要开启 即将推出的创作者功能实验性内容 选项
CAMERAS 相机视角
- Tracking a target using the free camera preset: optional "tracking_radius" float value for setting a listening radius for a target entity
- 现在可以使用自由相机预设来跟踪目标:可选的 "tracking_radius" 浮点值,用于设置目标实体的监听半径
- Added content error when trying to target an entity when not on a free camera.
- 加入了尝试在不处于自由相机视角上的情况下瞄准实体时出现的内容日志错误
UI UI
- Added support for input glyph replacement for signed books. For example, using input string ":_input_key.jump:" will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
- 为已签名的书加入了对输入字形替换的支持,例如,在使用键盘的情况下使用字符串: ":_input_key.jump:" ,或在使用游戏手柄的情况下使用表情符号时会被替换为“跳跃”。
【无情兰剑 译自feedback.minecraft.net 2024 年 11 月 8 日发布的 Minecraft Beta & Preview - 1.21.50.28】
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