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Minecraft(我的世界)苦力怕论坛

[游戏相关] fcl错误

 发表于 2024-12-29 11:58:37 来自手机|显示全部楼层|阅读模式 IP:广东省
15铁粒
有没有大佬能帮我看看怎么出错的,optfine也删了,但还是这样下面是日志
==================== Basic Information ====================
FCL Version: 1.1.9.7
Architecture: arm64
Android SDK: 27
Java Version: 8
Renderer: Holy-GL4ES
Summarize: Application error, unable to launch, exit code = 6
==================== Basic Information ====================


invoke redirectStdio
invoke setLogPipeReady
[FCL Internal] /home/runner/work/FoldCraftLauncher/FoldCraftLauncher/FCLauncher/src/main/jni/fcl/fcl_loader.c:130
Log pipe ready.
invoke setFCLNativeWindow
invoke setEventPipe
==================== Start Minecraft ====================
[FCL Internal] /home/runner/work/FoldCraftLauncher/FoldCraftLauncher/FCLauncher/src/main/jni/fcl/fcl_bridge.c:64
setFCLNativeWindow : 0x70b412c010, size : 1520x720
[FCL Internal] /home/runner/work/FoldCraftLauncher/FoldCraftLauncher/FCLauncher/src/main/jni/fcl/fcl_event.c:190
Succeeded to set event pipe
Device: A5
Architecture: arm64
CPU:qcom
Android SDK: 27
Language: zh_CN
==================== Mods ====================
MSD-forge-1.16.5-4.0.0-beta.13-1.3.14 | msd | 1.3.14 | FORGE
MTR-forge-4.0.0-beta.13+1.16.5 | mtr | 4.0.0-beta.13 | FORGE
embeddium-0.3.18+mc1.16.5 | embeddium | 0.3.18+mc1.16.5 | FORGE
embeddiumextension-1.16.5-0.1.1 | embeddiumextension | 1.16.5-0.1.1 | FORGE
oculus-mc1.16.5-1.4.8 | oculus | 1.4.8 | FORGE
rubidium-extra-0.4.18+mc1.16.5-build.107 | sodiumextra | 0.4.18+mc1.16.5-build.107 | FORGE
rubidium-mc1.16.5-0.2.13 | rubidium | 0.2.13 | FORGE

==================== Env Map ====================
Env: PATH=/data/user/0/com.tungsten.fcl/app_runtime/java/jre8/bin:/sbin:/system/sbin:/system/bin:/system/xbin:/vendor/bin:/vendor/xbin
Env: POJAV_NATIVEDIR=/data/app/com.tungsten.fcl-Fe-nTuqWR6EYiP4EwZsdkQ==/lib/arm64
Env: LIBGL_NOINTOVLHACK=1
Env: FORCE_VSYNC=false
Env: JAVA_HOME=/data/user/0/com.tungsten.fcl/app_runtime/java/jre8
Env: LIBGL_NAME=libgl4es_114.so
Env: LIBGL_STRING=Holy-GL4ES
Env: LIBGL_MIPMAP=3
Env: TMPDIR=/data/user/0/com.tungsten.fcl/cache
Env: LIBGL_ES=2
Env: LIBEGL_NAME=libEGL.so
Env: FCL_NATIVEDIR=/data/app/com.tungsten.fcl-Fe-nTuqWR6EYiP4EwZsdkQ==/lib/arm64
Env: DRIVER_PATH=/data/app/com.tungsten.fcl-Fe-nTuqWR6EYiP4EwZsdkQ==/lib/arm64
Env: LD_LIBRARY_PATH=/system/lib64:/vendor/lib64:/vendor/lib64/hw:/data/app/com.tungsten.fcl-Fe-nTuqWR6EYiP4EwZsdkQ==/lib/arm64
Env: LIBGL_NOERROR=1
Env: HOME=/storage/emulated/0/FCL/log
Env: LIBGL_NORMALIZE=1
==================== Env Map ====================
Initialising gl4es
v1.1.5 built on Jul 14 2024 19:34:14
Using GLES 2.0 backend
loaded: libGLESv2.so
loaded: libEGL.so
Using GLES 2.0 backend
Hardware Full NPOT detected and used
FBO are in core, and so used
PointSprite are in core, and so used
CubeMap are in core, and so used
BlendColor is in core, and so used
Blend Subtract is in core, and so used
Blend Function and Equation Separation is in core, and so used
Texture Mirrored Repeat is in core, and so used
Extension GL_OES_element_index_uint  detected and used
Extension GL_OES_packed_depth_stencil  detected and used
Extension GL_OES_depth24  detected and used
Extension GL_OES_rgb8_rgba8  detected and used
Extension GL_EXT_texture_format_BGRA8888  detected and used
Extension GL_OES_depth_texture  detected and used
Extension GL_OES_texture_stencil8  detected and used
Extension GL_OES_texture_float  detected and used
Extension GL_OES_texture_half_float  detected and used
Extension GL_EXT_color_buffer_float  detected and used
Extension GL_EXT_color_buffer_half_float  detected and used
high precision float in fragment shader available and used
Max vertex attrib: 32
Extension GL_OES_standard_derivatives  detected and used
Extension GL_ARM_shader_framebuffer_fetch detected and used
Extension GL_OES_get_program_binary  detected and used
Number of supported Program Binary Format: 1
Max texture size: 16384
Max Varying Vector: 31
Texture Units: 16/16 (hardware: 16), Max lights: 8, Max planes: 6
Extension GL_EXT_texture_filter_anisotropic  detected and used
Max Anisotropic filtering: 16
Hardware vendor is Qualcomm
GLSL 300 es supported
GLSL 310 es supported and used
GLSL 320 es supported
Max Color Attachments: 8 / Draw buffers: 8
sRGB surface supported
EGLImage to Texture2D supported
EGLImage to RenderBuffer supported
ignore MipMap
glGetError() always return GL_NOERROR
Targeting OpenGL 2.1
No hack in shader converter to define overloaded function with int
Not trying to batch small subsequent glDrawXXXX
try to use VBO
Force texture for Attachment color0 on FBO
Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done
Force normals to be normalized on FPE shaders
glX Will try to recycle EGL Surface
Current folder is:/
Working directory: /storage/emulated/0/FCL/.minecraft
==================== Minecraft Arguments ====================
Java argument: /data/user/0/com.tungsten.fcl/app_runtime/java/jre8/bin/java
Java argument: -Djava.awt.headless=false
Java argument: -Dcacio.managed.screensize=1520x720
Java argument: -Dcacio.font.fontmanager=sun.awt.X11FontManager
Java argument: -Dcacio.fo

苦力怕论坛,感谢有您~
 发表于 2024-12-30 16:14:17|显示全部楼层 IP:浙江省
Summarize: Application error, unable to launch, exit code = 6

既然说是应用程序错误,试试把模组二分,先排查模组的问题,如果没有,试试重新下载FCL。
另外有个exit code = 6不知道什么意思,这个可能有用。
2#2024-12-30 16:14:17回复收起回复
苦力怕论坛,感谢有您~
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 发表于 2024-12-31 12:18:51 来自手机|显示全部楼层 IP:广西
发完整日志上来,以文件的形式发送
3#2024-12-31 12:18:51回复收起回复
苦力怕论坛,感谢有您~
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