|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。 |测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 1.21.60 仍未发布,Beta & Preview 1.21.60.25 为其第 4 个测试版。 |本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.60.25 Minecraft 基岩版 Beta & Preview 1.21.60.25
Information on Minecraft Preview and Beta: Minecraft 预览版和测试版信息:
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
It's time for a new Preview and Beta! As always, we’re keen to get your feedback on these new features at feedback.mojang.net, and you can report any bugs at bugs.mojang.com! Here's what's new this week:
是时候发布新的测试版和预览版了!一如既往,我们渴望在feedback.mojang.net得到您对新内容的反馈,您也可以在bugs.mojang.com!这是本周的新内容:
EXPERIMENTAL FEATURES 实验性内容
- There is a new experimental toggle for the next game drop update! You will need to enable it in order to test out these features that are in development. We would love to hear your thoughts on these updates, so please leave us your feedback at aka.ms/mcgamedropfeedback and reports any bugs to bugs.mojang.com!
- 为下一次小更新添加了一个新的实验性玩法开关!您需要启用它,以测试正在开发中的功能。我们希望听到您对这些更新的看法,请将您的反馈发送到aka.ms/mcgamedropfeedback并在bugs.mojang.com报告任何错误!
PIG VARIANTS 猪变种
- Added two new Pig variants - Warm Pig and Cold Pig!
- 加入了两个新的猪变种——暖猪和冷猪!
- These have their own own unique texture and geometry, but not a separate spawn egg
- 它们有自己独特的纹理和模型,但没有单独的刷怪蛋
- These will spawn in different biomes, making the biomes feel more distinct from each other:
- 这些生物将在不同的生物群系中生成,使生物群系之间感觉更加不同:
'COLD BIOMES' “寒冷生物群系”
- These Biomes now spawn the cold variants:
- 这些生物群系现在生成寒冷的猪变种:
- Old Growth Pine Taiga
- 原始松木针叶林
- Old Growth Spruce Taiga
- 原始云杉针叶林
- Taiga
- 针叶林
- Snowy Taiga
- 积雪针叶林
- Windswept Hills
- 风袭丘陵
- Windswept Gravelly Hills
- 风袭沙砾丘陵
- Windswept Forest
- 风袭森林
'WARM BIOMES' “温暖生物群系”
- These Biomes now spawn the warm variants:
- 这些生物群系现在生成温暖的猪变种:
- Savanna
- 热带草原
- Savanna Plateau
- 热带高原
- Windswept Savanna
- 风袭热带草原
- Jungle
- 丛林
- Sparse Jungle
- 稀疏丛林
- Bamboo Jungle
- 竹林
- Eroded Badlands
- 风蚀恶地
- Wooded Badlands
- 疏林恶地
- Badlands
- 恶地
'TEMPERATE BIOMES' “温带生物群系”
- These biomes spawn the same pigs as before. There is no change.
- 这些生物群系生成与以前一样的猪,没有变化。
- Forest
- 森林
- Flower Forest
- 繁花森林
- Birch Forest
- 白桦林
- Old Growth Birch Forest
- 原始白桦林
- Dark Forest
- 黑森林
- Swamp
- 沼泽
NEW LEAF PARTICLES 新的树叶粒子效果
- All Leaves blocks now emit falling leaf particles. These blocks are affected by this change:
- 所有树叶方块现在会发出落叶粒子。这些方块受到此更改的影响:
- Oak Leaves
- 橡树树叶
- Jungle Leaves
- 丛林树叶
- Acacia Leaves
- 金合欢树叶
- Dark Oak Leaves
- 深色橡树树叶
- Spruce Leaves
- 云杉树叶
- Mangrove Leaves
- 红树树叶
- Birch Leaves
- 白桦树叶
- Azalea Leaves
- 杜鹃树叶
- Flowering Azalea Leaves
- 盛开的杜鹃树叶
- Two blocks already emitted falling leaf particles before this update. They will continue to work like they did before:
- 在本次更新之前,两个方块已经会发出落叶粒子。它们将继续像以前一样发出落叶粒子:
- Cherry Leaves
- 樱花树叶
- Pale Oak Leaves
- 苍白橡树树叶
LODESTONE CHANGES 磁石改动
- Lodestone is now crafted from 1 Iron Ingot surrounded by 8 Chiseled Stone Blocks
- 磁石现在是由 1 个铁锭和 8 个围着铁锭的雕纹石砖制作而成
- The crafting recipe unlocks when the player obtains an Iron Ingot or a Lodestone.
- 当玩家获得铁锭或磁石时,合成配方会解锁。
- Lodestones can now be found as loot at Ruined Portals in the Overworld or Nether.
- 磁石现在可以在主世界或下界的废弃传送门找到。
FEATURES AND BUG FIXES 特性和漏洞修复
BIOMES 生物群系
- Pale Gardens now generate more frequently and are overall larger
- 苍白之园现在生成的频率更高,而且整体更大
- Woodland Mansions can now generate in Pale Gardens
- 林地府邸现在可以在苍白之园中生成
BLOCKS 方块
- Crafter with no BlockActor data no longer produce a crash (MCPE-188674)
- 没有 BlockActor 数据的合成器不再导致崩溃(MCPE-188674)
- Bone Meal can no longer be used on single Dark Oak or Pale Oak Saplings (MCPE-187564)
- 骨粉不能再用在单独的深色橡树或苍白橡树树苗上(MCPE-187564)
- The map color of Pale Oak Leaves and Pale Oak Sapling has been updated to better match their actual in-game color
- 苍白橡树树叶和苍白橡树树苗的地图颜色已经更新,以更好地匹配它们在游戏中的实际颜色
- The Creaking Heart now has an additional state for when it is in a valid configuration but unable to spawn a Creaking due to it being daytime
- 嘎枝之心现在有一个额外的方块状态:当它在有效的结构中,但由于是白天而无法产生嘎枝时,嘎枝之心变成这个方块状态
- Eyeblossoms now open when the moon starts rising, and close when the moon has completely set
- 现在,当月亮开始升起时,眼眸花会张开,当月亮完全落下时,眼眸花会闭合
- Big Dripleaf blocks can no longer be placed on top of Pale Moss blocks
- 大型垂滴叶不再能被放在苍白苔藓块上
- Fixed a crash that could occur when destroying a Creaking Heart
- 修复了破坏嘎枝之心时可能发生的崩溃
- Fixed rendering issue with grass block under monster spawner block (MCPE-188809)
- 修复了刷怪笼下面的草方块的渲染问题(MCPE-188809)
- A Player can now place blocks on Iron Doors and Iron Trapdoors without having to sneak (MCPE-19129)
- 玩家现在可以直接在铁门和铁活板门上放置方块,而无需潜行(MCPE-19129)
GAMEPLAY 玩法
- Fixed a bug where mobs would teleport to a height of 32767 when going to the Overworld from The End (MCPE-157125)
- 修复了当生物从末地到达主世界时会被传送到 32767 的高度的问题(MCPE-157125)
GENERAL 通用
- Pistons, Sticky Pistons, Droppers, and Dispensers now show up in the recipe book again when crafting
- 合成物品时,活塞、黏性活塞、投掷器和发射器现在会再次出现在配方书上
GRAPHICS 图像
- Added support 'minecraft:foliage_appearance' and 'minecraft:grass_appearance' components in client_biome JSON files to control color or palette selection for foliage and grass rendering
- 在 client_biome(客户端的生物群系定义)JSON 文件中添加了“minecraft:foliage_appearance”和“minecraft:grass_appearance”组件,可以选择树叶和草地渲染的颜色或调色板
LOOT TABLES 战利品表
- Entity loot tables with a spawn egg that omits the actor ID will no longer drop an invalid spawn egg when destroyed via the minecraft:instant_despawn component.
- 实体通过 minecraft:instant_despawn 组件消失时,带有省略了实体ID的刷怪蛋的实体战利品表(本应掉落实体本身的刷怪蛋)将不再掉落无效的刷怪蛋。
MOBS 生物
- Creakings now emit vibrations when swaying after being hit
- 嘎枝现在会在被击中后摇摆时发出振动
- Creakings now spawn on Snow Layers (MCPE-187368)
- 嘎枝现在可以在顶层雪上生成(MCPE-187368)
- Creakings spawned by a Creaking Heart can now be nametagged, preventing them from despawning during the day
- 嘎枝之心产生的嘎枝现在可以被命名,以防止它们在白天消失
- Destroying their Creaking Heart will still cause them to crumble
- 破坏它们的嘎枝之心仍然会导致它们消失
- Hitting a nametagged Creaking during the day will result in a particle trail, but no Resin
- 在白天攻击一个被命名的嘎枝会产生粒子痕迹,但不会产生树脂
- The Creaking can now spawn when the moon starts rising, and crumbles when the moon has completely set
- 嘎枝现在可以在月亮开始升起时产生,在月亮完全落下时消失
REALMS REALMS
- Fixed issue where the text of the purchase button on the old Realms product description page can swap between "Subscribe Now ..." and "Start Free Trial"
- 修复了旧 Realms 的产品描述页面上的按钮文本可以在“立即订阅...”和“开始免费试用”之间切换的问题
- Users can now access Realms Stories of Realms they are a part of even when multiplayer access is disabled in the account's privacy settings
- 即使在账户的隐私设置中多人游戏访问被禁用,用户现在也可以访问他们所属的 Realms 的 Realms 故事
RECIPES 配方
- Added content error when parsing shaped recipes if none of the keys can be mapped to any of the pattern characters, this fixes a crash when opening the crafting screen with such malformed recipes (MCPE-178520)
- 添加了解析有形配方时的内容错误,如果没有一个键(key 字段中定义的值)可以映射到任何图案字符(patterns 列表中定义的值),就会触发该错误。这也修复了打开含有这种错误配方的合成 UI 时的崩溃(MCPE-178520)
SOUND 声音
BLOCKS 方块
- Iron Bars, Iron Blocks, Iron Trapdoors, Iron Doors and Heavy Weighted Pressure Plates now make iron sounds when you mine, break, place and walk on them
- 当玩家挖掘,破坏,放置和在上面行走时,铁栅栏、铁块、铁活板门、铁门和重质测重压力板现在会发出铁的声音
USER INTEFACE 用户界面
- Fixed an issue which prevented the user from exiting Edit World when choosing Play on Realm button and canceling the Sign-in process
- 修复了选择“在Realm上游玩”按钮并取消登录时,用户无法退出“编辑世界”界面的问题
USER INTERFACE 用户界面
- It is now possible to scroll through the friends tab with text-to-speech enabled and cross-play disabled
- 现在可以在启用文本转语音并禁用跨平台游戏时滚动好友选项卡
- The achievements disabled crossed bottle icon is now a blocked icon
- 成就禁用时出现的被画叉的瓶子图标现在是一个禁止图标(黑线划过瓶子的图标)
VANILLA PARITY 原版趋同
BLOCKS 方块
- Changed the player's hurt sound when walking on a Magma Block to use the fire hurt sound instead of the default sound (MCPE-125864)
- 修改了玩家在岩浆块上行走时的受伤声音,使用火焰受伤的声音代替默认声音(MCPE-125864)
MOBS 生物
- Endermen now correctly have a delay before they become hostile when you look at them (MCPE-23544)
- 当玩家注视末影人时,末影人会正确地延时进入敌对状态(MCPE-23544)
SOUND 声音
- Added unique sound effects for Vines, Glow Berry Vines, Weeping Vines, and Twisting Vines (MCPE-188001)
- 为藤蔓、洞穴藤蔓、垂泪藤和缠怨藤加入了独特的音效(MCPE-188001)
SPAWNER 刷怪笼
- Zombie Villagers can no longer randomly spawn from a Zombie Mob Spawner, matching Java Edition (MCPE-91436)
- 僵尸村民不再能由僵尸刷怪笼随机生成,以匹配Java版(MCPE-91436)
TECHNICAL UPDATES 技术性更新
API API
- Added script bindings to beta for the experimental Aim-Assist feature.
- 将实验性的瞄准辅助功能的脚本绑定添加到了beta。
- class AimAssistCategory
- class AimAssistCategory
- class AimAssistCategorySettings
- class AimAssistCategorySettings
- class AimAssistPreset
- class AimAssistPreset
- class AimAssistPresetSettings
- class AimAssistPresetSettings
- class AimAssistRegistry
- class AimAssistRegistry
- enum AimAssistTargetMode
- enum AimAssistTargetMode
- interface PlayerAimAssistSettings
- interface PlayerAimAssistSettings
- class PlayerAimAssist
- class PlayerAimAssist
- method Player.getAimAssist to modify a player's aim-assist settings
- 方法 Player.getAimAssist 用于修改玩家的瞄准辅助设置
- method World.getAimAssist to add aim-assist presets and categories.
- 方法 World.getAimAssist 用于添加瞄准辅助预设和分类。
- Added enum InvalidArgumentErrorType that adds extra context to the type of invalid argument error.
- 添加了枚举InvalidArgumentErrorType,给无效参数错误类型添加了额外的上下文。
- Added property type to InvalidArgumentError for checking the type of argument error.
- 添加了属性type到InvalidArgumentError以检查参数错误的类型。
BIOMES 生物群系
- Add creature spawn probability JSON component for spawning related experiments
- 为生成相关实验,加入了生物生成概率 JSON 组件
BLOCKS 方块
- Removed content log error: 'Block needs both a geometry and material instances component'
- 移除了内容日志错误:“方块需要模型(minecraft:geometry)和材质实例(minecraft:material_instances)组件”
COMMANDS 命令
- wsserver command disabled by default. Enable in General Settings.
- wsserver 命令在默认情况下禁用。可以在通用设置中启用。
- Websocket encryption default enabled for all platforms.
- 所有平台默认启用 Websocket 加密。
COMPONENTS 组件
- Added "min_looked_at_duration" field to "minecraft:looked_at" component to specify how long a stare has to be maintained before the target and cooldown logic is set
- 在 minecraft:looked_at 组件中添加了 min_looked_at_duration 字段,指定在设置目标和冷却逻辑之前必须保持盯着实体多长时间
- The Strider now makes use of the minecraft:movement_sound_distance_offset component for its movement sound distance offset
- 炽足兽现在使用 minecraft:movement_sound_distance_offset 组件进行移动声音的距离偏移
- Two values on the minecraft:storage_item component have been split off into separate components:
- minecraft:storage_item 组件中的两个字段被拆分成了单独的组件:
- max_weight_limit has been moved to the new minecraft:storage_weight_limit component
- max_weight_limit 字段被移动了到新的 minecraft:storage_weight_limit 组件中
- weight_in_storage_item has been moved to the new minecraft:storage_weight_modifier component
- weight_in_storage_item 字段被移动了到新的 minecraft:storage_weight_modifier 组件中
DEDICATED SERVER 专用服务器
- The movement mode authority chosen settings will now be displayed in the command window on dedicated server launch
- 现在,移动模式权限选择的设置会显示在专用服务器启动的命令窗口中
EDITOR 编辑器
- Added a night vision setting to the view settings pane. This enables night vision within the editor for the user and is enabled by default.
- 在视图设置面板中加入了夜视设置。这将为用户启用编辑器中的夜视功能,默认情况下是启用的。
- Added new Vertical Fly Speed ability.
- 加入了新的“垂直飞行速度”能力。
- Added a new BlockTable UI element to Property Pane API.
- 为属性窗格 API 加入了一个新的 BlockTable UI 元素。
- Added an optional CursorPosition property to the CursorPropertiesChangeAfterEvent. Using this new property, developers can track when the block or block face under the mouse cursor changes.
- 向 CursorPropertiesChangeAfterEvent 添加了可选的 CursorPosition 属性。使用这个新属性,开发人员可以检测鼠标光标下的方块或方块面何时发生变化。
- Added right click on action bar items to toggle selector menus
- 加入了右键活动栏项目来切换选择器菜单的功能
- Updated farm generator to use transactions allowing for undo and redo functionality
- 更新了农场生成器,以支持撤消和重做功能
- Updated the summon tool nudge operation to remain active as long as the key binding is held down.
- 更新了召唤工具微移操作,只要按住绑定的键就会保持活动状态。
- Fixed an assert/crash that occurs when changing dimensions
- 修复了切换维度时发生的断言(检测到异常并终止程序执行)或崩溃
- Fixed an assert/crash when saving world and re-entering a world multiple times
- 修复了保存世界并多次重新进入世界时发生的断言或崩溃
- Fixed a bug that occasionally made panel scrollbars unresponsive.
- 修复了一个偶尔会使面板滚动条无响应的错误。
- Fixed a bug that caused action bar items to change positions when scrollbar is visible
- 修复了滚动条可见时活动栏会改变位置的错误
- Fixed a bug where game menus are shown in the tool mode viewport
- 修复了游戏菜单会显示在工具模式视窗中的错误
ENTITIES 实体
- Fixed issue where No more entities assert failure occurred when flying through biomes during a storm
- 修复了在雷雨天气中穿越生物群系时出现“No more entities”断言失败的问题
ITEMS 物品
- Removed "Upcoming Creator Feature" toggle requirement for minecraft:block_placer item component
- 为 minecraft:block_placer 物品组件移除了“即将推出的创作者功能”实验性玩法的要求
- Migrated ItemData from StartGamePacket into ItemRegistryPacket (renamed from ItemComponentPacket)
- 将 ItemData 从 StartGamePacket 包转移到了 ItemRegistryPacket 包(重命名自 ItemComponentPacket)
STABILITY AND PERFORMANCE 性能与稳定性
- Removed redundant biome data from chunks and improved World Template generation stability.
- 移除了区块中多余的生物群系数据,提高了世界模板生成的稳定性。
- Made changes to add up to 4% CPU performance improvement on Switch
- 在 Switch 平台上,CPU 性能提高了 4 %
EXPERIMENTAL TECHNICAL UPDATES 实验性技术性更新
AIM ASSIST 瞄准辅助
- Aim assist will now only allow interactions within player's interact distance
- 瞄准辅助现在只允许玩家在互动距离内互动
- Aim Assist can now properly detect entities have hitbox partially inside detection area
- 瞄准辅助现在可以正确地检测部分碰撞箱在检测区域内的实体
API API
- RegistrationBuilder.structureLocation method in @minecraft/server-gametest
- 在 @minecraft/server-gametest 中的 RegistrationBuilder.structureLocation 方法
- Added optional argument structureDimension: DimensionTye | string to specify which dimension the gametest should spawn in. If not provided, it will default to whichever dimension the test is ran from.
- 加入了可选的参数 structureDimension: DimensionTye | string 来指定游戏测试(一个测试游戏功能的工具)应该在哪个维度中生成。如果没有指定,将默认在执行的维度运行游戏测试。
- system.scriptEvent() no longer returns ScriptEventMessageSizeError but instead an InvalidArgumentError for the message size exceeding 2048 characters in size in Beta
- 对于 Beta 版中超过2048个字符的脚本事件的消息,system.scriptEvent() 不再返回 ScriptEventMessageSizeError,现在会返回 InvalidArgumentError
- Removed ScriptEventMessageSizeError from Beta
- 从 Beta 版中移除了 ScriptEventMessageSizeError
- Moved CameraTargetOptions from beta to v1.16.0
- 将 CameraTargetOptions 从 beta 移动到了 v1.16.0
CAMERA 相机
- Block and entity targeting of Aim assist will now apply to touch control modes: 'Joystick & tap to interact' and 'D-Pad & tap to interact'
- 瞄准辅助的方块和实体瞄准现在将应用于以下触摸控制模式:“摇杆并点击互动”和“十字键并点击互动”
EXPERIMENTAL 实验性
- Removed the Creator Cameras: Focus Target Camera experimental toggle
- 移除了“创作者镜头:焦点目标镜头”实验性玩法
GAMEPLAY 玩法
- Focus Target Camera now displays a command output error when trying to target an entity when not on a free camera or custom camera that inherits from free camera.
- 当不在自由相机或从自由相机继承的自定义相机上尝试瞄准实体时,聚焦目标相机现在会显示命令输出错误。
- Focus Target Camera vertical_rotation_limits are now in world space. 0 degrees is straight down, 90 degrees is horizontal and 180 degrees is straight up. The limits for the values are [0, 180] inclusive.
- 聚焦目标相机的 vertical_rotation_limits 字段现在是在世界空间中处理的。0 度是竖直向下,90 度是水平,180 度是竖直向上。值的范围是[0, 180](含)。
USER INTERFACE 用户界面
Added full support and fixes for some input glyph replacement strings. This is to make them work across all the platforms (PC, Consoles, Mobile).
These are the values fixed:
加入了对一些输入符号替换字符串的完全支持和修正。这是为了让它们能够跨所有平台(PC、主机、手机等)工作。
以下是修复的值:
- :_input_key.forward:
- :_input_key.forward:
- :_input_key.back:
- :_input_key.back:
- :_input_key.left:
- :_input_key.left:
- :_input_key.right:
- :_input_key.right:
- :_input_key.inventory:
- :_input_key.inventory:
- :_input_key.use:
- :_input_key.use:
- :_input_key.chat:
- :_input_key.chat:
- :_input_key.attack:
- :_input_key.attack:
- :_input_key.sprint:
- :_input_key.sprint:
The icons for these strings are updated in diverse areas of the game that support contextual glyphs, such as: signs, signed books, tags, chat, commands.
Also, as improvement, replacement of these values depends on the interaction/control mode when using touch as input mode. These modes are Joystick & tap to interact, D-Pad & tap to interact, and Joystick & aim crosshair.
这些字符串的图标在游戏中支持上下文符号的不同区域进行了更新,例如:告示牌、成书、标签、聊天和命令。
此外,作为改进,当使用触摸屏作为输入模式时,这些值的替换图标取决于交互或控制模式。这些模式是:“摇杆并点击交互”,“十字键并点击交互”,以及“摇杆和十字准星”。
【Cat_Anchor 译自feedback.minecraft.net 2025 年 1 月 8 日发布的 Minecraft Beta & Preview - 1.21.60.25】
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Converted at 2025-01-10 23:53 +0800
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