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[版本发布] Minecraft Java版 25w05a 发布

 发表于 2025-2-1 21:31:34|显示全部楼层|阅读模式 IP:河北省
本帖最后由 M397749490 于 2025-2-1 21:50 编辑

|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持
|Minecraft Java 版 1.21.5(非官方名称) 仍未发布,25w05a 为其第 4 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址

Minecraft Java Edition - Snapshot 25w05a
Minecraft Java 版 - 快照 25w05a


Happy snapshot Wednesday! (You didn't think we were done, did you?) Today's snapshot is filled with new features: Say hello the cold and warm cow variants roaming cold and warm biomes across the Overworld, treat your ears to new ambient desert sounds and spruce up your builds with the bush block and sparkling firefly bush! And of course, we're also bringing you a fresh collection of bug fixes and technical updates. Happy mining!
周三快照日快乐!(你不会以为我们的更新结束了吧?)今天的快照充满了新特性:来和在主世界的寒冷与温暖生物群系中漫步的寒带牛和温带牛打个招呼;让你的耳朵享受全新的沙漠环境音效;用灌木丛方块和闪闪发光的萤火虫灌木丛为你的建筑增添光彩!当然,我们还为您带来了一系列新的漏洞修复和技术更新。祝您挖矿愉快!


NEW FEATURES
新特性

  • Added cold and warm variants for the Cow
  • 加入了牛的变种:热带牛和寒带牛
  • Added Firefly Bush block
  • 添加了萤火虫灌木丛方块
  • Added Bush block
  • 添加了灌木丛方块
  • Added new ambient block sounds for ambient sounds in Desert and Badlands biomes
  • 向沙漠和恶地生物群系的环境音效中添加了新的环境方块音效


COW VARIANTS
牛变种

  • New Cow variants have been added, the variant is determined by the biome they spawn in
  • 已加入了新的牛变种,其变种由它们所生成的生物群系决定
  • Temperate variant - The Cow we are all familiar with
  • 温带牛变种 - 我们都熟悉的那种牛
    • Spawns by default where the cold and warm variants do not spawn
    • 默认生成于寒带牛和热带牛变种不会生成的位置
  • Cold variant - A variant that spawns in the following biomes:
  • 寒带牛变种 - 于以下生物群系中生成:
    • Old Growth Pine Taiga
    • 原始松木针叶林
    • Old Growth Spruce Taiga
    • 原始云杉针叶林
    • Taiga
    • 针叶林
    • Snowy Taiga
    • 积雪针叶林
    • Windswept Hills
    • 风袭丘陵
    • Windswept Gravelly Hills
    • 风袭沙砾丘陵
    • Windswept Forest
    • 风袭森林
  • Warm variant - A variant that spawns in the following biomes:
  • 热带牛变种 - 于以下生物群系中生成:
    • Savanna
    • 热带草原
    • Savanna Plateau
    • 热带高原
    • Windswept Savanna
    • 风袭热带草原
    • Jungle
    • 丛林
    • Sparse Jungle
    • 稀疏丛林
    • Bamboo Jungle
    • 竹林
    • Eroded Badlands
    • 风蚀恶地
    • Wooded Badlands
    • 疏林恶地
    • Badlands
    • 恶地
  • When bred by a player, a baby Cow variant will not be chosen by the current biome, but instead randomly selected from one of the parents' variants
  • 当由玩家进行繁殖时,繁殖出的牛的变种不会由当前生物群系决定,而是会从其父母的变种中随机选择


FIREFLY BUSH
萤火虫灌木丛

  • The Firefly Bush is found in Swamps and near Rivers
  • 萤火虫灌木丛会在沼泽及水源附近自然生成
  • When it's dark, glowing firefly particles appear around the Firefly Bush
  • 当夜幕降临,萤火虫灌木丛周围会出现闪烁的萤火虫粒子效果
  • Using Bone Meal on a Firefly Bush will spawn another Firefly Bush item
  • 对萤火虫灌木丛使用骨粉会生成另一个萤火虫灌木丛物品
  • The Firefly Bush emits light level 2
  • 萤火虫灌木发出等级为2的光照


BUSH
灌木丛

  • The Bush is a new type of decorative block that can be found in small patches in the following biomes:
  • 是一种新的装饰性方块,可在以下生物群系中以斑块形式生成:
    • Plains
    • 平原
    • Windswept Hills
    • 风袭丘陵
    • Windswept Gravelly Hills
    • 风袭沙砾丘陵
    • Windswept Forest
    • 风袭森林
    • River
    • 河流
    • Frozen River
    • 冻河
    • Forest
    • 森林
    • Birch Forest
    • 桦木森林
    • Old Growth Birch Forest
    • 原始桦木森林
  • The Bush can be used in the Composter
  • 这种灌木丛可用于堆肥
  • Using Bone Meal on a Bush places a neighbouring Bush next to the Bush if possible
  • 若条件允许,对一株灌木丛使用骨粉,会在其附近可生成位置生成新灌木丛


NEW AMBIENT SOUNDS FOR DESERT AND BADLANDS
沙漠与恶地的全新环境音效

  • Sand, Red Sand and Terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away
  • 现在当任意三个方向上8格外存在沙子、红沙和所有陶瓦时,会发出环境音效
    • block.sand.idle can be played in any biome
    • block.sand.idle 会在所有生物群系中播放
    • block.sand.wind only plays when in Desert or Badlands biomes
    • 在沙漠和恶地中,还可能播放block.sand.wind
  • Dead Bush blocks have a chance of playing ambient sounds when placed on top of two blocks that are any color of Terracotta, Sand or Red Sand blocks in any biome
  • 在任何生物群系中,当枯死的灌木被放置在下方两格均为沙子、红沙或陶瓦上时,会发出环境音效


CHANGES
改动

  • The look of the temperate Cow has been slightly updated to have an extruded snout
  • 温带牛的外观稍有更新,鼻子变得更外凸了
  • Beacons and their beams now render beyond 16 chunks up to the client render distance
  • 信标及其光柱的渲染距离现在可以超过16个区块,直到客户端设置的渲染距离
    • To keep it easily visible at large distances, the beam is rendered thicker the further away you are
    • 相机离光柱越远,光柱将渲染得越厚,以使在远处也能发现光柱
    • The beam now renders up to 2048 blocks high, up from 1024
    • 信标光柱的最大渲染高度也从1024格提升到了2048格



TECHNICAL CHANGES
技术性改动

  • The Data Pack version is now 65
  • 将数据包版本号更改为65
  • The Resource Pack version is now 50
  • 将资源包版本号更改为50


DATA PACK VERSIONS 65
数据包版本 65


COMMANDS
命令

  • Text component arguments in /bossbar, /scoreboard and /team commands are now resolved before use in context of entity held in @s
  • 现在/bossbar, /scoreboard/team中的文本组件会以@s为执行者解析


TAGS
标签


BLOCK TAGS
方块标签

  • Added #plays_ambient_desert_block_sounds - blocks that will play ambient desert block sounds
  • 加入了方块标签 #plays_ambient_desert_block_sounds - 会播放沙漠方块环境音效的方块


DAMAGE TYPE TAGS
伤害类型标签

  • Renamed #bypasses_blocking back to #bypasses_shield
  • 将伤害类型标签 #bypasses_blocking 命名回了 #bypasses_shield


COW VARIANTS
牛变种

  • Cow variants can be data-driven by adding entries to data/<namespace>/cow_variant/<id>.json
  • 牛可通过在 data/<namespace>/cow_variant/<id>.json添加条目来添加牛变种
  • This feature is experimental
  • 此功能处于试验阶段
  • Fields in file:
  • 文件中的字段:
    • model - one of: normal, cold, warm
    • model - 3个中的1个: normal, cold, warm
    • asset_id - namespaced id for this variant asset, resolves to assets/<namespace>/textures/<path>.png
    • asset_id - 此变种资源的命名空间 ID 解析为assets/<namespace>/textures/<path>.png
    • spawn_conditions - field described in uniform variant selection above
    • spawn_conditions - 上述统一变种选择中描述的字段




ITEM COMPONENTS
物品组件


CHANGES TO THE BLOCKS_ATTACKS COMPONENT
BLOCKS_ATTACKS 组件的改动

  • New bypassed_by field - hashtagged damage type tag (optional)
  • 加入了可选的 bypassed_by 字段 - 带#号的伤害类型标签
    • If specified, blocking is bypassed by these damage types
    • 如果被指定,这些伤害类型将无视格挡
  • The objects within the damage_reductions list now have a new field:
  • damage_reductions 列表中的对象加入了新可选字段:
    • horizontal_blocking_angle - angle in degrees as a positive float (default: 90)
    • horizontal_blocking_angle - 以正浮点数表示的角度 (默认值: 90)
      • The maximum angle between the user's facing and the incoming attack for the block to be effective
      • 为使格挡生效,玩家面朝方向与来袭攻击之间的最大夹角




RESOURCE PACK VERSION 50
资源包版本 50

  • Updated Pig textures
  • 更新了猪纹理
  • New and updated Cow textures
  • 添加并更新了牛纹理
  • Added textures for new Firefly Bush block
  • 为新的萤火灌木丛方块添加了纹理
  • Added textures for new Bush blocks
  • 为新的灌木丛方块添加了纹理


UPDATED PIG TEXTURES
更新了猪的纹理

  • Texture pig has been renamed to temperate_pig
  • 将温带猪纹理 pig 重命名为 temperate_pig


NEW AND UPDATED COW TEXTURES AND MODEL
添加并更新了牛纹理与模型

  • Added new textures for Cow variants:
  • 为牛变种添加了新纹理:
    • cold_cow
    • cold_cow
    • warm_cow
    • warm_cow
  • Texture cow has been renamed to temperate_cow
  • cow 纹理已被重命名为 temperate_cow
  • Changed the size of temperate_cow texture
  • 改变了 temperate_cow 纹理的尺寸
  • Changed the size of red_mooshroom and brown_mooshroom textures
  • 改变了 red_mooshroombrown_mooshroom 纹理的尺寸
  • The temperate Cow has an updated model and texture
  • 温带牛拥有更新后的模型与纹理
    • Cow models now have a snout
    • 牛模型现在有了口鼻部
    • Cow models now have their legs mirrored
    • 牛模型的腿部现在呈镜像对称



FIXED BUGS IN 25W05A
25w05a 修复的漏洞

  • MC-108495 - Non-LivingBase entities can be on a team (and show color) but can't be targeted using team=
  • MC-108495 - 非生物基础实体可以属于同一个队伍(并显示颜色),但无法使用 team= 来选择
  • MC-165711 - Eye of ender hitbox always lags behind the animation
  • MC-165711 - 末影之眼的碰撞箱总是滞后于动画
  • MC-279257 - crafting_transmute recipes don't give output if the resulting item has the same ID as the input item
  • MC-279257 - 如果合成的结果物品与输入物品的ID相同,该合成不会输出物品
  • MC-279280 - windswept_hills is in both the warm and cold variant farm animal biome tags
  • MC-279280 - windswept_hills 同时存在于温暖和寒冷变种的家畜动物生物群系标签中
  • MC-279315 - Warm pigs do not spawn in windswept savannas
  • MC-279315 - 热带猪不会在风袭热带草原生成
  • MC-279353 - The minecraft:fall_damage_multiplier attribute doesn't function when riding specific rideable mobs
  • MC-279353 - 当骑乘特定的可骑乘生物时,minecraft:fall_damage_multiplier 属性不起作用
  • MC-279390 - Baby zombified piglin helmet clipping
  • MC-279390 - 幼年僵尸猪灵的头盔穿模
  • MC-279497 - Structure preview outline breaks for max integer-length sizes
  • MC-279497 - 当结构尺寸达到最大整数长度时,结构预览轮廓会出现中断
  • MC-279531 - GameTest entrypoint doesn't report failures to spawn the structure
  • MC-279531 - 游戏测试入口点不会报告结构生成失败
  • MC-279534 - Display entities use interpolation duration value for teleport duration
  • MC-279534 - 展示实体在瞬移时使用了插值时长值来作为瞬移持续时间
  • MC-279543 - Neutral Mobs don't attack the player back when attacked under certain conditions
  • MC-279543 - 中立生物在某些特定条件下受到攻击时,不会反击玩家
  • MC-279556 - The "/execute on attacker" command does not target an entity previously targeted by the "/data" command
  • MC-279556 - "/execute on attacker" 命令无法选中此前由 "/data" 命令所选中的实体
  • MC-279577 - Test blocks are restricted to one within a block-based structure
  • MC-279577 - 在基于方块的结构中,测试方块被限制为1组
  • MC-279684 - Shield blocking animation no longer plays when blocking an attack
  • MC-279684 - 盾牌在格挡攻击时不再播放格挡动画
  • MC-279685 - Shields no longer consume durability when blocking attacks
  • MC-279685 - 盾牌在格挡攻击时不再消耗耐久度
  • MC-279688 - Sprinting is canceled upon flying with elytra
  • MC-279688 - 使用鞘翅飞行时,疾跑状态会被取消
  • MC-279692 - Instrument component crashes the game
  • MC-279692 - 乐器组件导致游戏崩溃
  • MC-279693 - Summoned lingering potions render as splash potions
  • MC-279693 - 被召唤出的滞留型药水被渲染成了喷溅型药水
  • MC-279697 - Llamas show a non-interactive saddle slot
  • MC-279697 - 羊驼显示出不可交互的鞍槽位
  • MC-279698 - provides_banner_pattern component does not use hash prefix
  • MC-279698 - provides_banner_pattern 组件不接受#前缀
  • MC-279760 - Typing an inline definition in the provides_trim_material component crashes the game
  • MC-279760 - 在 provides_trim_material 组件中输入内联定义会导致游戏崩溃
  • MC-279857 - Piglins summoned by the /summon command do not pick up gold items
  • MC-279857 - 通过 /summon 命令召唤的猪灵不会捡起金质物品



mxy333 译自feedback.minecraft.net 2025 年 1 月 30 日发布的 Minecraft Java Edition - Snapshot 25w05a
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】



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Converted at 2025-02-01 19:16 +0800


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