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[版本发布] Minecraft 基岩版 Beta & Preview 1.21.80.21 发布

 发表于 4 天前 来自手机|显示全部楼层|阅读模式 IP:天津
本帖最后由 Cat_Anchor 于 2025-3-19 20:16 编辑

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.80 仍未发布,Beta & Preview 1.21.80.21 为其第 2 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址

Minecraft Beta & Preview - 1.21.80.21
Minecraft 基岩版 Beta & Preview 1.21.80.21


Information on Minecraft Preview and Beta:
Minecraft 预览版和测试版信息:

  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ 
  • Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ 
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

It's time for another Preview and Beta! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的好物列表,请浏览下面的更新日志。和往常一样,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞!


EXPERIMENTAL FEATURES
实验性特性


USER INTERFACE
用户界面

  • Player Dots on the Locator Bar now show correctly regardless of Simulation Distance
  • 无论模拟距离有多远,定位栏上的玩家现在都能正确显示


FEATURES AND BUG FIXES
特性和漏洞修复

  • Due to unexpected codebase issues identified during Preview, we have reverted a recent change that caused "invincible pet" mobs to despawn (MCPE-188731)
  • 由于在预览版中发现了意外的代码库问题,我们恢复了最近一个导致“无敌宠物”消失的修改 (MCPE-190466)

    译注:此处原文链接正确但链接文字有误,已在翻译中修正。


    • Mobs in worlds opened during Preview may have despawned, but players updating to the upcoming 1.21.70 release should be unaffected
    • 用预览版打开的世界中的此类生物可能已经消失,但更新至 1.21.70 正式版的玩家应该不会受影响
    • As always, remember to keep backups of your worlds before major updates
    • 一如既往,请记得在主要更新前备份你的存档
  • Removed access to Virtual and Mixed Reality gameplay
  • 移除了 VR 游戏玩法


BLOCKS
方块

  • Fix ambient occlusion issue for non 1x1x1 blocks
  • 修复了体积非 1 * 1 * 1 方块的环境光遮蔽漏洞
    • When a block around any of these smaller non 1x1x1 blocks is broken, the AO computation is correctly applied to the face in the direction of that broken block. Previously the wrong face could be seen getting lightened/darkened.
    • 当这些更小的体积非 1 * 1 * 1 方块周围的方块被破坏时,AO 计算会被正确地应用于被破坏方块方向上的面。以前可以看到错误的面变亮或变暗。
    • A list of blocks affected: stairs, walls, gates, buttons, cakes, plates, fences, anvil, grindstone, hopper, bell, lectern, eggs, brewing stand
    • 受影响的方块列表:楼梯、墙、栅栏门、按钮、蛋糕、压力板、栅栏、铁砧、砂轮、漏斗、钟、讲台、蛋类方块和酿造台



GAMEPLAY
玩法

  • Fixed server client desync issue during portal travel on Realms (MCPE-188731)
  • 修复了 Realms 上使用传送门传送期间的服务端与客户端不同步的漏洞 (MCPE-188731)
  • Added 'music_definition' field to 'minecraft:biome_music' component in client_biome json files to control the music played in the biome. The default music will be determined by the dimension if the biome_music component or music_definition property is left off. An empty string can be used if the biome is intended to be silent
  • 为客户端生物群系 JSON 文件中的 minecraft:biome_music 组件加入了 music_definition 字段,控制生物群系中播放的音乐。如果未指定 minecraft:biome_music 组件或 music_definition 字段,那么音乐默认由维度决定。如果生物群系无需音乐,可以使用空字符串


MOBS
生物

  • Farm animal spawn eggs used in the Mangrove Swamp biome will now spawn the same variants of Chicken, Cow, and Pig as seen in the Java Edition (MCPE-190750)
  • 在红树林沼泽生物群系中使用农场类动物的刷怪蛋现在会生成与 Java 版相同的鸡、牛和猪变种 (MCPE-190750)


USER INTERFACE
用户界面

  • Worlds are no longer missing from the Storage menu
  • 存储菜单中不再缺失某些存档
  • Bundle tooltip no longer sometimes renders as if having a different amount of items
  • 收纳袋的提示框不再有时渲染为含有不同数量的物品
  • Adding "Manage Storage" button if download fails due to lack of space with instructions on what needs to be cleared out
  • 加入了空间不足导致下载失败时出现的“管理存储”按钮,附带需要清除的内容的说明
  • Adding "Clear Download Cache" button to storage for clearing files that got stuck due to a downloading error
  • 在存储菜单中加入了“清除下载缓存”按钮,用于清除由于下载错误而卡住的文件
  • Auto clearing the download cache on startup if it detects that it is running out of space
  • 如果检测到空间不足,就会在启动时自动清除下载缓存


TECHNICAL UPDATES
技术性更新


API
API

  • Moved the following Player methods from beta to v1.18.0
  • 将以下 Player 类的方法从 beta 移动到了 v1.18.0
    • setPropertyOverrideForEntity
    • setPropertyOverrideForEntity
    • removePropertyOverrideForEntity
    • removePropertyOverrideForEntity
    • clearPropertyOverridesForEntity
    • clearPropertyOverridesForEntity



BLOCKS
方块

  • Blocks using the minecraft:block_placer component now can get added as loose items in the creative inventory and recipe book again
  • 使用 minecraft:block_placer 组件的方块现在再次可以作为单独的物品添加到创造模式物品栏和配方书中了


COMPONENTS
组件

  • Content errors will log missing texture references in the "minecraft:icon" item component
  • 内容日志错误现在会记录 minecraft:icon 物品组件中缺失的纹理引用
  • The "minecraft:rideable" component's Seat definition now has two additional fields:
  • minecraft:rideable 组件的座位定义中加入了两个字段:
    • "third_person_camera_radius" can be used to set a different camera radius when in third person or third person front camera. The value needs to be in the range [1.0, 64.0]. Value 0.0 is ignored
    • third_person_camera_radius 用于为第三人称或第三人称正面相机设置不同的相机半径。该值需要在范围 [1.0, 64.0] 内。值 0.0 将被忽略
    • "camera_relax_distance_smoothing" adds springiness to the camera movement when the camera moves back to its radius after being pushed closer to the player by and obstacle. A higher value means a stiffer spring. The value needs to be in the range [1.0, 32.0]. Value 0.0 is ignored
    • camera_relax_distance_smoothing 用于当相机在被障碍物推近玩家后回到其半径时,添加相机移动的弹性。较高的值意味着较生硬的弹性移动。该值需要在范围 [1.0, 32.0] 内。值 0.0 将被忽略
  • The "minecraft:leashable" component now support multiple presets:
  • minecraft:leashable 组件现在支持多种预设:
    • A list of presets can be defined in the new "presets" field
    • 可在新的 presets 字段中定义预设列表
    • Each preset determines how the entity behaves when leashed to another entity
    • 每个预设都决定实体被栓到另一个实体时的行为
    • A preset is selected when the entity is leashed and remains active until it is leashed to something else
    • 实体被栓住时,预设就会被选择并保持激活状态,直到实体被栓到其他东西上
    • The first preset whose "filter" conditions are met will be applied
    • 实体会使用第一个满足 filter 字段的条件的预设
    • If no presets match, a default configuration is used instead
    • 如果没有匹配的预设,则使用默认配置
    • The following fields are now part of each preset:
    • 现在以下字段是每个预设的一部分:
      • "filter": Defines the condition that selects this preset out of all the presets upon leashing
      • filter:定义实体被栓住时从所有预设中选择该预设的条件
      • "soft_distance": Distance at which the spring effect begins
      • soft_distance:弹性效果开始的距离
      • "hard_distance": Distance at which the leash stiffens
      • hard_distance:栓绳绷紧的距离
      • "max_distance": Distance at which the leash breaks
      • max_distance:栓绳断裂的距离
      • "can_be_stolen": Determines if a player can steal the leashed entity using a Lead
      • can_be_stolen:决定玩家是否能用栓绳栓走已经被栓住的实体




EDITOR
编辑器

  • Added a new toggle group for Trim Actions
  • 为 Trim Actions(裁切动作)添加了新的切换开关组
  • Added 2 new trim actions Trim (shrink the selection bounding volume to include only the specified non-air blocks) and Remove Air(remove all air blocks (and specified blocks) from the selection to create a new selection containing only the specified blocks)
  • 加入了两个新的裁切动作 Trim(缩小选区以仅包括指定的非空气方块)和 Remove Air(从选区中删除所有空气方块和指定的方块,以创建仅包含指定方块的新选区)
  • Added a new editorConstants object to the player context. This provides access to a number of constant values and methods that are commonly used across Editor (both in TypeScript and Native code)
  • 向玩家上下文加入了新的 editorConstants 对象,以(在 TypeScript 和本机代码中)访问编辑器中常用的许多常量和方法
  • Added game rules to Export: Limited Crafting, Show Death Message, Show Item Tags, Command Block Output, Send Command Feedback, Max Command Chain Length, Fire Damage, Freeze Damage, Fall Damage, Drowning Damage, Insomnia, Show Border Effect, Function Command Limit
  • 为导出面板加入了游戏规则:合成需要配方、显示死亡消息、显示物品组件、显示命令方块输出、显示命令返回信息、最大命令链长度、火焰伤害、冰冻伤害、摔落伤害、窒息伤害、幻翼是否生成、显示边界方块粒子和函数命令数量限制
  • Fixed a bug where visualizations beyond 100x100x100 in the Repeater tool would appear
  • 修复了重复工具中超过 100 * 100 * 100 大小的可视化效果出现的漏洞
  • Fixed Crash on exit editor when selection volume is visible
  • 修复了选区可见时退出编辑器的崩溃
  • Fixed the brush visualization reset when jumping from matches to no matches (artifacts of the old match state were left attached to the visualization)
  • 修复了从“匹配”跳转到“无匹配”时的笔刷可视化的重置漏洞(旧匹配状态的工件保留在可视化中)


MOBS
生物

  • Spawn Eggs from Custom Mobs from Behavior Packs now show up again in the spawn eggs group (MCPE-190620)
  • 行为包中自定义生物的刷怪蛋现在再次出现在刷怪蛋物品组中 (MCPE-190620)


MOLANG
MOLANG

  • Added the "query.leashed_entity_count" Molang query, which allows querying how many entities have the given entity as their leash holder
  • 加入了 query.leashed_entity_count Molang 查询函数,可以查询此实体栓住了多少实体


STABILITY AND PERFORMANCE
性能与稳定性

  • Make friends drawer and play screen more performant using a cached view.
  • 通过缓存视图,使好友抽屉和游玩屏幕更有性能了。


TECHNICAL EXPERIMENTAL UPDATES
技术性实验性更新


API
API

  • EntityMarkVariantComponent has been changed to read-only in version 2.0 beta
  • 在 2.0 测试版中,EntityMarkVariantComponent 已被更改为只读


BLOCKS
方块

  • Block using the minecraft:destruction_particles component will now correctly be sent to player connecting to a host
  • 使用 minecraft:destruction_particles 组件的方块现在将正确地发送给连接到主机的玩家
  • Always add a missing Destruction Particles component to blocks that have a Material Instances component, using the "down" material as reference
  • 现在总会将破坏粒子组件添加到有材质实例组件的方块中,使用 down 的材料和纹理作为参考
    • The "texture" field in "minecraft:destruction_particles" is now optional; if not provided or empty, it will be populated from the Material Instances component
    • minecraft:destruction_particles 中的 texture 字段现在是可选的;如果未提供或为空,将从材质实例组件中填充



GRAPHICAL
图像

  • Enforced minimum Android and iOS requirements for devices running the Deferred Technical Preview for maintained performance, stability, and visuals moving forward. For Android, a Adreno 640, Mali-G68, Mali-G77, or Xclipse 530 GPU or higher is required. On iOS devices, an A12 or M1 or higher device is required
  • 对运行延迟技术预览的设备执行了最低 Android 和 iOS 要求,以保持性能、稳定性和视觉效果。安卓需要 Adreno 640、Mali-G68、Mali-G77 或者 Xclipse 530 GPU 及以上。在 iOS 设备上,需要 A12 或 M1 或更好的设备
  • Disabled local exposure on all platforms while we investigate a bug that can cause massive visual corruption in the Deferred Technical Preview. We will re-enable the technology in a future update once the issue has been resolved
  • 禁用了所有平台上的本地曝光,因为我们正在调查一个可能导致延迟技术预览中出现大量视觉错误的漏洞。一旦问题得到解决,我们将在未来的更新中重新启用该技术
  • Fixed a bug that caused the Editor to crash when the Deferred Technical Preview was enabled
  • 修复了一个延迟技术预览被激活时导致编辑器崩溃的漏洞





【Cat_Anchor 译自feedback.minecraft.net 2025 年 3 月 18 日发布的 Minecraft Beta & Preview - 1.21.80.21
【本文排版借助了:SPXXKLP 用户脚本 v3.2.5】



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